Sony's Motion Sensing Still Lagging Behind? 89
Chris Kohler, over at Wired's Game|Life, had the chance to see an in-production PS3 game in action. He said that, for the most part everything looked great. The one thing that concerned him was the motion-sensing controller that Sony is pushing on developers. From the article: "The developers told us that although we'd be using real PS3 controllers, they didn't yet have the motion-sensing functionality built in. And not only that, although they referred to the build as 'feature-complete,' they did admit that the one feature that was not yet included was (wait for it) motion-sensing, although they did 'have some cool ideas.' There was plenty of speculation after Sony's E3 conference that the motion-sensing functionality was jammed into the controller at the last minute as a reaction to Nintendo's strategy. This was backed up by the Warhawk developers' offhand remarks that they'd implemented motion sensing 'in just a couple weeks'."
Kirby! (Score:5, Interesting)
Honestly, I *do* believe Sony that they had been considering the technology before this. What I don't believe is that they committed to it prior to Nintendo's announcement. I think that they originally considered whatever Nintendo was working on to be "gimmicks" (the exact word used by Ken Kutaragi at Sony E3), and that raw graphical technology would win the day. They only got worried once they saw the incredibly positive response to Nintendo's new controller.
In the end, I think this may end up harming Sony. Their Dual Shock controller was well liked in part because of its rumble technology. (Also "inspired by" Nintendo.) Now they've replaced this long-established feature with a simple sensor that they've had very little time to test. Which means that it may end up being useless to developers as not enough fore-thought went into it. The result will be a double-blow when the Wii introduces both usable motion sensing technology (powered by a network of sensors rather than just one!) AND rumble in their controllers.
Ouch, Sony. Ouch.
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Re:Kirby! (Score:5, Funny)
I personally think it opens up a whole new world of possibilities for throwing your controller at the TV.
Re:Kirby! (Score:4, Funny)
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Re:Kirby! (Score:4, Interesting)
Well, I can do without vibration, except where games make it a part of play. The nicest thing I can say about it is that I usually don't turn it off. Vibration is probably spectacularly bad for your hands.
But what really destroys the whole concept for me is that having motion sensing built into a gamepad, depending on how it is used, is not necessarily going to be a benefit. It makes a lot more sense built into the Wii's controller, because of the form factor. I have one of the Microsoft gamepads with the tilt and the throttle, and using it sucks. It's way too hard to tilt accurately. Granted, the only thing I've ever tried to use it for was actual control axes, and maybe it would be more useful for something else - but I have a hard time figuring out what.
Warhawk (Score:2)
Kojima will be using this feature in the new Metal Gear, so I can't wait to see what he does more
MGS (Score:1)
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Controller (Score:3, Insightful)
Due to the legal issues with rumble functionallity, I think Sony wanted to add something back in it's place. Tilt motion is as good of a choice as any for 'replacement functionality'. The Wii controller on the other hand will have a lot more issues to deal with. Aspect mapping, distance from screen, and lighting issues affect if the control even works properly. I was told most of the issues for the Wii at E3 were due to not having each control setup f
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So, still no NWN2 for Linux, huh? Oh well.
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No comment on NWN2.
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Interesting, I didn't know that. I really hope it can save settings in a profile much like my Xbox 360 does (that profile system is pretty damn slick if you haven't used it). Storing i
Two things (Score:2)
As for rumble, I was sorry to see that go as I thougt some games used it to excellent effect. I guess with
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There are no moving parts, it's build off of solid state MEMS accelerometers
http://www.x-arcade.com/newsletter/Wii%20Dupe.shtm l [x-arcade.com]
What it really comes down to is that Nintendo is offering a complete motion sensing/pointing device that is of a reasonably mature design; and Sony has added a minor feature of limited use in extending functionality to games. Basically, Nintendo's system allows the c
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It's so much easier for Sony that they apparently haven't been able to get it out to their developers...
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So? (Score:2, Insightful)
If it doesnt work, isnt fun, or is vapourware
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Personally, if it's a uesless feature then I would rather not shell out the money for it.
Re:So? (Score:5, Funny)
But is it skin off your brow?
It's already a lost cause (Score:5, Interesting)
The only comfortable motion is to tilt the controller, which will basically limit its function to driving games.
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Your gas pedal already gives force feedback by sharing identity with the mechanism give force feedback in a real car; a spring.
So you really want force feedback pedal.
And you don't really want that; per se. You just want the right kind of spring and sensor, pressure sensitive rather than travel sensitive. A dual density elastomer cone on a piezo element works nicely, although if yo
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While it's true that the brake pedal feel could be emulated by a very limited hydraulic system, it's not just the feel I want. If it was then the thing I'd need to do would be to take the pedal mechanisms from a real car and use them because they will feel right.
My actual plan is to use a real car, or a piece of one anyway, but I don't have room for that right now :)
What I
Driving and flying and others (Score:2)
Obviosuly it will not feature the range of control that the nintendo can offer - no Star Wars game with the Sony controller (or at least not a motion sensitive one).
However do not discount the usefulness that even simple tilt controls can bring to driving and flying games, there were quite a lot of those for the PS2.
It could also be useful for puzzle games, something like Marble Madness would work
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However Sony said they pulled the Rumble since it would 'Obviously interfer' with the tilt sensor. If that is true, Sony needs to hire some Nintendo engineers. [warioware.biz]
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Super Monkey Ball
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So what? (Score:5, Funny)
bout time (Score:2, Insightful)
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Like or hate the anti-Sony press, it's happening at a time where Sony could still do something about it. If that's not enough, then oh well, Sony earned it. That's the standard excuse for poo-pooing future Microsoft releases.
$599 for that? (Score:2, Funny)
Hopefully real time weapon change will make up for it.
$500 (Score:2)
Base PS3 is $500. Whats the matter, you so rich you can't complain about THAT price? It's still pretty high, why distort the truth?
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*please mod informative, please mod informative*
Don't worry... (Score:1, Funny)
The Hardware Is Irrelevant (Score:3, Insightful)
Console controllers should be like mice; there are so many out there and so many different little features, doodads, left-handedness, glowy bits, MightyMice, etc. This is great because you feel like you've got real choice. Everyone can pick something that works best for them because we know all these mice plug into the same USB jack and will work with the computer properly (more or less).
But so far, most of the 3rd party controllers for consoles are cheaper imitations of the originals with BAD gimmicks (autofire). The one's I've really liked have been extremely rare... WaveBird, the NegCon....
Sort of makes you wonder if there will be decent knockoffs of the Wii Remote, actually.
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Console controllers are just a little bit more complex than mice. Anyway, third-party controllers don't usually suck because of the gimmicks, but because the primary functionality is sub-par. The joysticks are too sloppy, or the buttons are too hard to press, or the ergonomics are bad, etc. Some
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I have 3 of them, and I want a few more.
There are two versions, one with a channel select switch on the controller, and one without... I hate the one without, and that's all I can find at WalMart these days.
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Yeah, we knew. We watched the video. Not to mention that we know Sony has had the tech for about a decade now. However, he said that he was hoping it would show up in the PS3. From his stance, the official decision was made right before E3. It did not
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The reason is that Sony made a total ass of themselves at E3.
"(Microsoft payola being the leading bet among the conspiracy minded)."
Microsoft didn't pay Sony to release the PS3 at $600, to rush a lame feature into the controller, or to overhype their specs.
Factless (Score:2)
Since the base PS3 is $500, can we assume the rest of your post is as devoid of actual facts as that part? Looks like it.
I am delighted by all three consoles personally, and simply have a penchant for accurate information about them instead of misleading groundless accusations. I don't understand this irrational desire that some have to attack any given console.
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Ah... so why are you replying to my post then? The price reason is valid and the other two you've conveniently ignored. I'm delighted by world peace and an end to hunger, but I don't understand this irrational desire that some have to blindly defend any given console under the guise of being rational.
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For the 360 you need to either buy the core and then memory cards or HD. That's at least near 350 for the starter pack. Then when you get enough games that's another memory card. Instead you should just buy the premium. 20 gigs of space, 17 really. That'll be enough.
As for the Ps3, actually read what's left out on a 500 version. People buying the 500 version are just hurting themselves especial
Hurting how? (Score:2)
I have read what is in the $500 PS3 and you are missing nothing. Wireless is nice, but not nessecary - and can be obtained for less than $100 if you choose on the base PS3 (network to WiFi adaptor).
The slots are mostly for loading pictures into the PS3. Why do I need that again?
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Have friends? Ever wanted to take a save-game over to a friend's house?
You need the $600 PS3 for that. The $500 one is missing removable media slots (excluding the Blu-ray, of course).
USB Drive? Removable Hard Disk? (Score:2)
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The $500 SKU was only created so Sony could say "the base price is only $500!"
In reality, the $500 version will be impossible to find.. Over 90% of what Sony will be shipping will be the $600 versions.
The only place you'll find the $500 PS3 in the next year will be on Ebay.. for $600.
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Its only irrational attacking if the attacks arnt in fact true.
Try Apple... (Score:2)
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Game: Full Auto 2: Battlelines (Score:2)
Yes, but what percentage of games will use that... (Score:5, Insightful)
The Wii's going to have great usage of the motion sensing because EVERYTHING the Wii has done is focused on it, wireless controllers, the nunchuck. The PS3 is a PS2, that doesn't have dual shock, so they had to do something to make it uniuqe.
The problem is if a company X makes a game Y and their plans is for "next gen gameplay" they arn't thinking "dual shake", they are thinking "better graphics, amazing gameplay, for both the 360 and the PS3" Let's not forget that with out the Motion sensing the PS3 is already a harder system to developer for, and expects more out of the developer.
Instead if I have a game that would be very clever on motion sensing system, why would I choose the Ps3 unless I need great graphics (clever games don't need great graphics if they are truely clever). Instead I'd probably choose the Wii, it's around 1/5th of the price for a single dev kit, the controller is built for motion sensing, as well as the nunchuck, if I want two sensors, and the system has more motion sensing than the other.
As for those saying that it's a good idea I leave you with this idea. Nintendo has developed the idea for years, Sony had the idea, developed it, stopped developing it, saw nintendo's version, and then has pushed it in the system spec and controller the last weeks before E3. That doesn't mean they weren't thinking about it but if they were actively pursuing it the developer would have some version of motion sensing even if it wasn't a very accurate one long before E3. Sony is last minuting this idea in because they are constantly second guessing themselves now. And that's what's going to destroy Sony, not their decisions but second guessing their decisions.
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The end result is still the same: the only next-gen console without rumble.
PS3 vs Wii (Score:1, Funny)
http://www.totallycrap.com/videos/the_ps3_vs_wii [totallycrap.com]
Re:PS3 vs Wii (Score:5, Insightful)
I like this video very much, but to paint the PS3 as "not sexy" seems kinda flawed. It is very sexy. Just very expensive and demanding. A more apt analogy would be a "rich bitch" type, representing the PS3, with a "girl next door" representing the Wii. Both are hot, but one is super annoying, is always spouting shit, and requires you to spend vast amounts of money to even consider any sort of interaction. The other however, is cool, down to earth and ready to have fun. Right now. And she's fine with just hangin' out.
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All I have to say is I'm thinking naughty thoughts about that wii...
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Ah, but for that to work with my analogy, Anna Nicole Smith would have to be considered in some way sexy. Which is, of course, just rediculous.
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Actually, I don't. Remember how people joked at the size of the original X-box? The PS3 is bigger. The Wii has a sleek, technical/industrial design. Sony should have "slapped another coat of Pretty" on the PSX [liksang.com] and called it a day.
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If you were to base your opinions purely on industrial design, sure. The Wii is way sexier. Small is hot. (I'm talking about electronics. I think.) But the video is mostly analogizing the console's features and philosophies, not appearence. Few of us techies don't covet the PS3's impressive specs. It's high end. It's attractive. It's sexy. But it's a total bitch, and takes all your money. :/
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Now that I think about it, you can apply that to the consoles too.
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Sleek? It's a box! (Score:2)
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Yeah, and she's also 12 years old.
(Kidding, kidding...)
How is that not completely backwards? (Score:2)
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Sony has lost stature... (Score:1)
Don't get me wrong, I still like a fair amount of their products. I ju
Honestly (Score:2)
Honestly if my FPS required me to wave my arms around to kill anything I wouldn't play it. The current controller has been around in various shapes for 30 years, and any weird new designs have failed, maybe that's for a reason?