
The Many Colours of Okami 33
1up spent all last week looking at the upcoming PS2 title Okami. A truly original story, the game tells the tale of a Japanese wolf god. A distinctive art style and inventive 'drawing' gameplay has made it a highly anticipated release for this fall. Some of the features include a hands-on with the English version, a look at what went into the localization to make the game understandable for Americans, and a great look at the art and music in the game.
Localization!? (Score:4, Insightful)
Oh, and the article is VERY clear that Amaterasu is genderless... Then calls it a 'god'... And the original Amaterasu is female. Let's get more confusing next time, guys. We're haven't quite baffled everyone.
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Wikipedia, such a wonderful thing.
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Although usually known and depicted as female
In modern Japanese culture, Amaterasu is shown as female, just as Susano is always male.
The Japanese people playing the game in Japan aren't that much more likely to be familiar with the precise historical interpretation of background material like this, so it makes little sense to go on about fiddly little points of dispute between specialists in the field.
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The Goa'uld Amaterasu was female. (Score:1)
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1UP: I think gamers can live with that. You'll still get the really anal hardcore type who gets upset about everything.
DC: [Laughs] There's no pleasing everyone. We tried to go for the broadest audience possible.
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"It looks too hard for the damn kids to probounce it right, so let's bastardize it and not even give them a chance to screw it up!"
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In some cases, it's mandatory. Star Ocean [rpgclassics.com], for one, had a language specific puzzle that got damaged because of a straight literal translation. (FYI, there wasn't any official translations, only fan-made ones.) If there's no straight translation possible, you have to make substitutions that have a different meaning but similar idea.
If it's anything more than that, then the localization has a great chance of killing the plot, humor, o
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I don't like excessive localization as much as the next overly obsessed geek, but at least they had input from the original staff, and it sounds like their own staff was overly obsessed on their own.
That said, if you have to localize the hell out of a game, you should at least localize it awesome [nintendo.com]. Even if the game ends up having nothing to do with the original, I'd accept it on its own rights if what you have still makes a great game.
Amaterasu (Score:1, Informative)
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Zelda Wind Waker? (Score:2)
(I suppose I know the answer for that... but it's still an observation.)
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The rule, as I see it: cel-shading is GOOD when it is applied to "grown-up" games about Japanese deities, and BAD when adults are expected to play a cel-shaded "kids'" game like a Zelda title. Nintendo's early success in videogames is perhaps boxing it in, as the first Nintendo Generation continues to think Nintendo makes kids' games (after all, they were kids when they played Nintendo!), and Nintendo happily obliges the kid market (see GameCube title list).
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...and so we're left with the stylistic tyrrany of manga style. Again.
Honestly, who issued the fatwa that said that geeks should be obliged to love the manga/anime graphical style? Maybe I'm in the vanishing minority, but I'm thinking it feels a bit played-out to me.
played-out? (Score:2)
As opposed to the 60+ years of Underwear Perverts [wikipedia.org] in geek culture?
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*shrug* The point is taken, but my question remains: when did manga/anime become the accepted "progressive" graphical style?
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I think the problem people currently have against manga style in games is really due to our awareness of its original and the comparision with its original source, the manga itself. Some peopl
Funnest adventure, Funner puns (Score:1)
BTW, Amaterasu is called "Our mother Goddess" by the rest of the zodiac, tough her avatar as the re-encarnated shiranui is that of a male wolf (even subject to fall for cute girls).
A truly original story (Score:1)
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why does it say... (Score:2)
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I don't get it ... (Score:1)