Game Developers Missing Their Target? 184
wh0pper writes "Digital Trends is reporting that a recent survey finds that there aren't just 2 gamer markets, but instead a whopping 6. What does this mean? It means that game developers and publishers are ignoring a large portion of the gaming market by focusing on the traditional two segments: casual gamers and hardcore gamers. The 4 other game markets they identified are Social Gamers, Leisure Gamers, Dormant Gamers, Incidental Gamers. If you are wondering what those categories mean, the article gives descriptions of what each segment is. A surprising result from the survey is the importance of social gaming; video games are often considered a solitary activity, but Parks Associates' findings indicate a significant portion of the market views gaming as a social activity."
Splitting hairs (Score:2, Insightful)
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Anyways, about 4 or 5 of these "new" categories fall under the "casual" banner.
Re:Splitting hairs (Score:5, Insightful)
I assume you meant "Leisure gamer" and "Dormant gamer." It's difficult to be sure, but my guess is that it has to do with the number of hours per month each spends playing games. Leisure gamers seem to spend a lot more time gaming than Dormant gamers, mostly because they have more free time. This distinction is arguably a bit silly, but it may apply to game design with respect to the length of an average gaming session. For example, a Leisure gamer might have the time for a raid in WoW while a Dormant gamer would not, even though both are interested in the same type of game.
I do think the addition of a few more categories is a step forward however. For example, a lot of gamers would be considered power gamers in terms of how they approach gaming, but casual gamers in terms of available time (represented by "Leisure gamer" and "Dormant gamer" in the list). Blizzard seems to have been catering to power gamers with little end game content for casual gamers, beleiving that casual gamers will rarely make it that far. But this obviously ignores a rather large subset of players in the Dormant and Leisure categories. Social gamers are another category for which MMORPGs tend to have a lot of appeal, but they typically approach content with a more "casual" play style. Often, these players experience very little content for the time they spend online because they're more interested in roleplay or simply chatting.
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Like someone upthread, I was raised on Sierra games (Christmas in the (mid?) late 80s, I got a Tandy and King
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Not sure, but I started out as a Leisure Suit Gamer. I still get misty-eyed when I see Lefty's.
Re:Splitting hairs (Score:5, Funny)
Dude, aim away from your face. Thats how you go blind... all that 'mist'.
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Re:Splitting hairs (Score:5, Funny)
Lots of polyester in the closet?
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At last, I've found my niche!
The only time I play is social... (Score:2)
Gaming as a Social Activity (Score:5, Interesting)
Incidentally, I see a similar trend in web-surfing. Some guy surfing through interesting/funny/lame sites while a group spectate him or her.
I don't understand it completely. When I game, it's me against the computer...or someone on the other side of the network. No audience. Even in LAN parties, people have a chance to PLAY together, not just to watch someone else play.
When I surf slashdot, there isn't a crowd behind me going "oooh man, you're really gonna say that?"
What's going on here? Is it an after-effect of the prevalence of TV?
Re:Gaming as a Social Activity (Score:5, Informative)
I also know others who were in long distance relationships and would schedule to watch something on TV while on the phone (or IM) as a sort of virtual date. If it worked for TV, why not web-surfing, or even gaming? You could go "shopping" with your IM-buddy, for instance, or meet up in WoW or something.
And back in the days when I MUD'ed, I knew a lot of players who were just there for the social aspect. They weren't there to do quests or kill monsters, and would just hang out in the pubs to chat with other characters as they passed through.
I doubt that's what the article was refering to as a "social gamer" though.
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I know a few people (mainly women, oddly) who don't like playing games, but will sit and watch others play. I think this is partially due to the stories in the game, or just wanting to cheer their S.O. on.
My girlfriend is a gamer of sorts, but the only game we play together (as in we're both controlling aspects of the game) is Puzzle Pirates, and the occasional turn-based strategy. When I'm on the PS2, she'll be my "wingmate" -- pointing out things that I may have missed, suggesting ways to deal with ene
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This isn't new, I mean since arcades have been around people have gathered around the guy pulling off crazy shit, and back in the early 90's me and my friends used to sit around for a couple hours every once in a while playing a one-player CRPG.
One reason is that some gam
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Because it's so much more interesting web-surfing on your own! If people want to see the same lame/funny sites, then doing it in a group seems perfectly logical.
I've also known people who prefer watching others play games, probably because they prefer passive entertainment to active. For some games it even makes sense, when it's the kind of game where you just want to
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Such as the entire viewing audience of ESPN, 99% of whom haven't touched a ball of any kind since they were in school. Personally, I don't see the appeal (spectator sports bore me to tears), but evidently there are a lot of people who will happily settle for vicarious play rather than participate in an actual activity or game. It shouldn't be too surprising if that holds true for virtual activities as well.
Ooooh man! I can't believe you said that! (Score:2)
Had to be said.
That said, I am a "hard core" gamer AND a social gamer. There are lots of games that play well as gropu games -- like playing "board" games or other traditional games.
In my childhoot we...in the snow... (Score:2)
We didnt start out on video games, we just had exciting board or card games when attention spans had to last more than 2.5 seconds.
To find how to pass a level or cheat, you would have to talk to other kids to find codes. Our cheat codes did not require some add on device(that came later): up up down down left
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Money (Score:5, Insightful)
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For instance, Yahoo and other sites offer free games (online & otherwise) which are often sponsored by ads. While no money is being spent by the gamer in this case, you can be sure that the longer he plays on such sites, the more money he's generating for the website in question.
Realistically, I think you would have to consider a graph where "money spent" makes up one axis, and "time spent" is the other. This means you could have a heavy spender, who do
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Consider the ideal MMO player for Blizzard: You're probably thinking of the hardcore dungeon crawler eager to get their hands on the latest loot and run the latest instances. In all reality, this is the absolute WORST player for blizzard. They're forced to constantly release new content for this player, listen to them whine, and fix bugs that don't affect
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Re:Money (Score:4, Insightful)
The Wii has very effectively captured my attention, and I really think there are a lot of people out there like me, young professionals with some disposable income and a renewed interest in gaming.
So you are true. We don't contribute nearly as much money, percentagewise, NOW. But the market is there ready to be tapped... Just give us a quality and original product instead of a lot of the same old stuff.
Ahh, I can see it now... (Score:2, Funny)
Re:Ahh, I can see it now... (Score:5, Funny)
Until that time, they pass the time playing SimEarth...
Re:Ahh, I can see it now... (Score:5, Funny)
Fjords (Score:2)
Until that time, they pass the time playing SimEarth...
Pesky little buggers aren't they? My cat caught one this morning and ate it. I suppose Africa won't have any fjords the next time around.
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A hardcore gamer who got married.
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"My definitions mean I know more than you." (Score:5, Insightful)
Bring us another transparent attempt for an outsider to seem authorative about the games industry, this one's broken.
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Sometimes I actually feel like I'm letting game developers down by not making the time to try out their offerings. That said, I've never really bought many games, so I doubt they're all that bothered.
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Only it's just that - a theory, as embryonic and flawed as any initial bright idea that has yet to be properly researched. No doubt if he'd come up with 20 categories, the statistics could fit those just as well. This is hardly proof, is it?
Example? I'm definite
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Even FINDING a game worth playign is getting hard. I borrowed a friend's x360 (friends don't let friend play xbox... -sigh-) and he had Ninety Nine Nights. I -love- Dynasty/Samurai warriors. It's one of the few games I play more
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Not the O.P. and I didn't even RTFA, but going by the descriptions given by the O.P., it seems like according to these categories, if you play mainstream games you're either playing out of boredom, or you want to be challenged.
That seems completely off to me. About h
Used to play ... (Score:5, Insightful)
Civilization is cool for me because it takes some thinking, is quite entertaining, but doesn't cause issues with hand overuse. It's a hard formula to match. Recently I tried Pirates of Carribean which seemed cool at first, but somehow just didn't capture my attention and hold it. Anyway, I imagine coming up with a game for people like me would be really hard to do successfully
Ebay it (Score:3, Interesting)
Re:Used to play ... (Score:5, Funny)
Yeah, I played Leisure Suit Larry until my joystick wore out, too.
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Civilization is probably the only game with both graphics and moderately sophisticated AI and having random maps that actually matter.
In most other graphical games either AI is non-existent, or trained on a small set of maps - often both.
Why there is no fantasy-themed game with sophistication of Civ is beyond me..
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Master of Magic, Master of Orion II, and X-Com: UFO
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It was nice, but I did not find the AI challenging enough. Some silly moves were too easy to spot and exploit over and over again.
In Civ, playing on a deity level is always chancy, requires attention, and I often cannot win if I am not on an island.
Gamefly (Score:2)
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I thought I was the only one (Score:2)
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maybe you don't need that windows me disc after all
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The most comfortable controller I've used is the Nintendo Wavebird, I think the 360 controller looks similarly comfortable as well.
Controller size (Score:3, Interesting)
I hate it when people whine about a controller being too big. My hands, although not monstrous, seem to be larger than average - Gamecube controllers hurt. I loved the Dreamcast and Xbox controllers because they felt comfortable, and have to buy mice large enough so that my index and middle fingers don't drag across the mousepad.
What would be nice is what Microsoft did - release the regular Xbox controller and the "mini" version for people with scrawny, insignificant digits.
Extra dimensions (Score:5, Funny)
What is this, game-string theory?
"Design" & "Marketing" - Meet Capt. Ovious (Score:3, Insightful)
In other words, people who don't spend money on games.
So TFA is about how the publishers "just" need to figure out how to create games which are good enough to sell to non-buyers.
If only the publishers had thought of this themselves . . .
Thats why I bought a game cube (Score:3, Insightful)
When the survey says that these groups aren't being catered to, they're not exactly being truthful. There are games produced for social gamers and the other groups. The problem is they're recognized less when propped up against multi-million dollar time killers like Grand Theft Auto. Plus, just because there are gamers of six categories, it doesn't mean there's money to be made. Anyone who isn't in the 'hard-core' demographics are typically not heavy spenders in gaming. Maybe, the supply is already meeting demand. Is the article flamebait, or just oversimplifying the supply/demand balance?
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GC games OTOH are often more like normal games. Only with multiple players in mind.
Just further proof (Score:2)
Casual Gamers, Hardcore Gamers, Social Gamers, Leisure Gamers, Dormant Gamers and Incidental Gamers.
The Wii, with it's groundbreaking controllers, is going to *own* at least 2 of those markets. I consider myself a dormant gamer: Mashing buttons isn't fun for me anymore, I grew up with a Colecovision and never got past the SNES. But I'm excited for the Wii, and my three-year old will be getting one for Christmas. No, not me, it's for the kids, honey. Real
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Sorry, knee jerk reaction for when I see "I haven't played games in 20000 years since I was frozen by the glacier - back when I was young it was Hoop n' Stick or Ball-in-a-Cup - But I plan on buying a Wii --- therefore the Wii will be the #1 selling system on Earth, as I, ancient unfrozen caveman gamer and slashdot reader am the average consumer so I have a say in this. Also I
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Probably based on a) their success with the DS in attracting new "casual gamers", and b) their stated goal of appealing to same. Whether it'll work, I don't know, but we'll see.
A casual game is a SIMPLE game that people KNOW - input doesn't really factor into it
What?!? A casual game is simple in part *because* of the input scheme. The whole purpose of the Wiimote is to provide a more intuitive interface so people can just pick
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But wait, there's more! If we broke it down by gender, ethnicity, nationality, eye color, and left- and right-handedness, the Wii would have cornered a whopping SIX BILLION TEN QUINTILLION FIVE HUNDRED THOUSAND AND FIFTY TWO POINT FIVE markets! Score.
Well... (Score:2)
2 kinds, 6 kinds, 10 kinds, whatever (Score:2)
Who are these people? (Score:2)
Who are these people, and how do they get jobs commenting on such things, when their whole approach to analysis is flawed from the start? What is the benefit to such analysis? Thinking in terms of two markets or six markets can only
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Why?
With your vague approach there's no way to make estimates about how many sales you can expect for a given type of game.
How so? If you are doing a survey, ask customers "would you buy this game?" If they say yes, tick a box. Use this to make estimates on how many copies you will sell.
It's a lot less vague than the approach demonstrated here, which involves breaking pe
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Because it makes communication easier to general audiences. Qualitative terms such as "casual gamer," are applied based on quantitative surveys. The actual marketting data and analysis is based on numbers, but most audiences don't want to hear specifics like "65% of gamers who play 0-5 hours, 45% of gamers who play 5-10 hours, 15%
Gamer Markets. (Score:2)
Anyway, those aren't gamer markets in any sense of the word market. They are gamer stereotypes or styles. Gamer markets are already well established: Sports, RTS, RPG, MMORPG, FPS, etc etc.
One cannot wisely design a game completely around a style, such as "people who only play games incidentally are really going to like this game". Why spend countless hours
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I completely disagree. A casual game could casually approach the aforementioned task. That it will take them longer (of IRL time, not necessarily play time) to achieve that goal they fully understand.. but that they COULD achieve that goal and not spend an inordinate percentage of their daily life doing so is what makes them casual IMHO.
Regarding your statement that they are genres... I agree. And they're also markets.
Game On (Score:4, Funny)
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Parks Associates: When you want sloppy work (Score:2)
Only 6? Please. (Score:2)
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At risk of starting a flame war, doesn't the GTA franchise recognise different American social groups?
I know those Chicos keep bloody shooting at me!
4 segments make no money (Score:2)
People like Blizzard are focused on the hardcore and casual gamers because they pay for new mega graphic video games at $50 a pop. That's a higher margin business.
Segments they call the "occasional gamer" and "social gamer" are fulfilled by places like pogo.com, yahoo games, and other places. I also feel the occasional games is mislabelled
Recovered Gamer (Score:2)
What kind of game do they make to lure me back?
There's not 6.. There's (Score:3, Insightful)
The simple fact is there really is two. Casual gamers and "serious" gamers. The casual gamer is a gamer who spends 10 bucks on a game some one who doesn't actually game as a hobby, but more as a "oh that's fun" idea. Then there's the "serious gamer" They are the ones who will buy video game systems, and upgrade computers for games.
Sure there's people who are both or neither but honestly all the subdivisions are dealt with in other areas.
In reality there's 4 type of gamer also. The Explorer, the Socializer, the Competitor, and the achiever. There pretty obvious (explore the whole map, Chat while playing, Beat others, beat goals). But the fact is when you build a game you try to target them all. The base fact though is these 4 have nothing to do with the casual or serious. It's just another way to categorize people.
The 6 idea works but in the end people will realize there's only two main catagories and these are just subdivisions of them.
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They're ignoring the 7th segment. (Score:2, Funny)
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1 - non-gamers are no longer the largest segment of the market
2 - social gamers ARE having a social life
3 - how is getting drunk in a bar more fulfilling than engaging in interactive challenging entertainment?
Irony... (Score:2)
Oh, and also there's female gamers, but there's apparently no money to be made there.
huh (Score:2)
Social Gaming: SWG (Score:2, Interesting)
An overlooked market (Score:2)
The Sims (Score:2)
Semi-dormant (Score:2)
I've spent a lot more time in PC FPS's than most other genres, mostly because they're easy to get into and out of, you can save anywhere, and the kids find them much more interesting than, say, an RTS or text-heavy RPG.
Lego Star Wars has been a fabulous game for this segment I think - good for the entire family, great co-op mode, not terribly de
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We got Lego Star Wars for the PC sortly after it came out a year and a half ago. It's still the 5-year-old's favorite game, and the 3-year-old is starting to get it figured out (and starting to compete for play time - fortunately they have their own PC). I spent many late nights myself unlocking everything after they went to bed. :-)
Lego Star Wars II is out in a couple weeks, we'll be
I call Bullshit (Score:2)
Just like how "hardcore" includes "RPG gamer", "retro sidescroller high scoring gamer", etc.
Also, they state an erroneous opinion regarding social gaming as consesus, and then say that the survey surprinsingly contradicted that "fact".
Since I remember growing up going to my friends to play many generations of console and computer games, I never once believed that "fact" of theirs. There's no reason to keep it alive the way they do since they keep seeing
Recognise the 2 seperate parties (Score:2, Interesting)
Game publishers are the ones who staying on the same old safe genres.
hmm (Score:2)
Uhh, no (Score:2)
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I'll go back to my real-time strategy games now, or my current passion, Puzzle Pirates. Actually, while I could be wrong (since it's just observation), it DOES seem like Puzzle Pirates attracts a higher percentage of women. Perhaps because it's an online game that doesn't have skin showing. I know that I also
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I think the "secret" of getting women to play games is to not turn them off. For example, if you make a game series that's fairly popular with women (Final Fantasy) when you finally make one where the lead charactor is female (X-2), don't stick her in skanky shorts and a shirt cut down to her waist (not that that was the only problem in X-2). Female gamers do play all sorts of games, but I get really annoyed at games that
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IIRC, only one game supports that - Serious Sam. It was released for the PC.
There are practical reasons why there's generally no split-screen support for online-play. While it is possible, it means that two clients are linked - one cannot decide to leave without either idling
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