Friday at the Austin Game Conference 9
This year's AGC is now at an end, and several sites have coverage of the last day's events. The hit event for the day seemed to be Damion Schubert's Moving Beyond Men in Tights talk. MMORPG.com has a slew of interesting articles, covering Emerging PR Strategies for MMOGs, Running Your Own MMOG, and Rich Vogel on MMOG Betas. Raph has a liveblog on a session about Virtual Economies, and finally the 3pointD site has a look at a panel on Virtual Worlds. Interesting stuff. From the 'Men in Tights' writeup: "The queston to answer, why do we keep making grindtastic classbased combat oriented men in tights gamey games? I'm not going to answer 'because it sells' because it's a circular argument and a copout. We won't get anywhere if we only do what was done before. Instead, I'll ask why do we need a grind, why do games appear to be winning, why are classes good, and so on. The reason to tackle this is because whenever people decide to make a new game, these are often the first five things people choose to innovate on. But there's a lot of bad innovation from people trying to solve these five problems."
l like having experts figure what I want to play (Score:2, Interesting)
Why fantasy is winning... (Score:1)
*gasp* (Score:1)
i think that sums up the biggest problem right there, its the reason most people I used to play with have quit WoW. I dont want to seem niave, I mean, its a buisness and this is the strategy they chose to ensure future profits. Unfortunatly, it is what makes rationalizing non-play easiest.
More To It.... (Score:1)
For example, Eve Online and Anarchy Online. When I hear those names, I know nothing about them. In order to experience the story line, I have to find a reason to jump into the game. This is a huge hurdle for the game and one of the reasons why they are offering Free Trials and even Free Play with Ads in the case of AO. They need something to suck you