Everything Old is Old Again 106
TechDock writes "GameDaily interviews some of the folks involved with retro game services, including GameTap, XBox Live Arcade, and assorted standalone retro game devices. They discuss the new business models associated with the retro business, and why 25 year-old games are still popular." From the article: "Want to feel really old? It's been 26 years since the sound of 'waka-waka-waka' first resounded in an arcade. Yes, 1980 was the year Midway licensed and installed the coin-op version of Namco's Pac-Man in the U.S. And 2006 is the year that Pac-Man has become one of the most popular downloads on Xbox Live Arcade and GameTap. Talk about a game with legs."
Legs? (Score:5, Funny)
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Of course he does! Doesn't anyone RTFA [slashdot.org] anymore?
Re: Pac has no legs! (Score:3, Informative)
I'll tell you why... (Score:2)
25 year old games are still popular because of people like myself who still think that Stratosfear, Dark Side of the Moon and 2112 are fantastic albums but couldn't name a song by Blink 187 or Disturbed.
Part nostalgia and part not keeping up with the times is what really makes retro popular. While I can't appreciate the latest Rob Zombie offering it doesn't mean I don't like Counterstrike S
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By the way, yes, I know who wrote that one too. Not hard, and I love the composer. You don't. See? Lack of culture.
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Just because you don't keep up with modern music, doesn't mean anything you haven't heard sucks.
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Wait, how do I know that? *whistles and backs away quickly*
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There was also an excellent "Lounge Singer Style" cover of it on Dawn of the Dead
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Anyway, yeah Dawn of the Dead had a cool soundtrack. There was some irony in the initial elevator scene with the music but I don't specifically remember what song it was playing.
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That's okay, you're not missing much.
"Part nostalgia and part not keeping up with the times is what really makes retro popular."
For those of us old enough to be nostalgic, that's true. But what about the generation that doesn't remember Pac Man and Galaga in the arcades? I'm finding that they're the ones w
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Super Size Me (Score:2)
Re:Super Size Me (Score:4, Funny)
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Slashdot makes external links heavy on the text by adding the domain name in brackets after the actual link. It's not my fault, that's the way Slashdot works. I hate it myself, and I'm too lazy to go check my account settings to see if there's a way to disable that "feature".
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Anyway, the feature that shows the brackets is set at the individual reader's end, somewhere in the preferences. I'm pondering turning it off myself, since
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Re:I'll tell you why... (Score:4, Informative)
The Pac-Man series did have cut scenes; they were just under one minute each.
In the first one, Pac-Man is chased from the right edge of the screen to the left by the four ghosts. The four ghosts reappear in their blue edible form and a larger Pac-Man chases them off the right side of the screen.
Re:I'll tell you why... (Score:4, Funny)
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No, off the top of my head I can't tell you the title of a Blink 187 song, but about half the artists I listen to are under 25 years of age themselves. Some of them well under.
I listen to them because they are good.
KFG
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Re:I'll tell you why... (Score:4, Insightful)
I don't know that that's necessarily true. I think part of retro popularity is that sometimes things have inherent value. It's the same way that William Shakespeare's plays don't go away after so many years. Now I know that I'm comparing Shakespeare to Pac Man, but bear with me here.
I love listening to the Beatles and the Doors, I was born after these bands were long dead and buried (well maybe not buried in the case of the Doors), I discovered them anew in my own life and formed my own kinship with their recordings.
In the same way the first video game my little nephew ever played (at about 2 or 3 years old) was the first Super Mario Brothers. There are newer, better, more graphically entertaining games available, but my nephew is just as happy playing Super Mario Brothers as he is playing anything else (and he's now a bit older).
I would argue that old games have inherent value, they are classics for a reason. There are a million old games which straight up suck, but they don't get the downloads because nobody cared then and nobody cares now. Just like music, film, plays, books, novels, etc. videogames have retro value because they are inherently entertaining, not because they are the newest technology and the best EFFECTS EVER... Many of today's games that are great graphically will be forgotten quickly after they are released, because they lack the same things that make classics strong. Mario, Pac Man, Duck Hunt and friends will bridge the gap generation after generation because they are as good now as they were then, even if we have better graphics.
There are certain things which defy trendiness because they are good art and good entertainment, and these things will remain when everything else crumbles. People get so concerned with pushing units that they forget these facts in every one of the trades I just mentioned. Some things are eternal, some are rubbish. Those which only have nostalgia value (because it was the only game you had one time as a kid growing up) won't get exceptional attention now just as they didn't then. It's not just being old that makes them popular, it's the fact that they were great.
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I would tend to agree, some might feel nostalgia towards Shakespeare if they were introduced to his works as a child, but you'd be hard pressed to find someone who remembers seeing those plays on opening night.
I think in some ways older games are still popular because the games are GOOD and they will always be GOOD, they aren't good becaus
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Each
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That said, I can't name songs for most of the new artists out there (I have Dream, Floyd, and Rush on my iPod), but I can appreciate the latest Rob Zombie (or Tool, or Godsmack).
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http://phobos.apple.com/WebObjects/MZStore.woa/wa/ viewArtist?id=116851 [apple.com]
The band is Blink 182. The funny thing is everyone else in the thread also just assumed it was Blink 187. Ah well, having looked at their "Greatest Hits" (Ah the irony, that a "Greatest Hits" album is always where you look to find out if you have even heard of
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Don't forget The Lamb Lies Down on Broadway!
No, but seriously, time is a good filter. Usually the higher end of things tend to be remembered, at least all the crap gets forgotten. As big as Disturbed are, in 20 years, hardly ANYONE will remember who they are. If you really think back to the early 80s in gaming, there was a whole lot of shit out there... I'm a proponant to think that creativity is pretty constant among humans... no matter how corporate we get, or how primative we become, there's usually al
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oh wait, that was a Genesis song from the 80's. never mind.
Although, I have to take some issue with your arguement. For instance, I have no idea who released Stratosfear, but I could tell you who put out the other two. Your tastes are not going to be the same as everyone else. Is Blink 182 a good band, i dont think so. same is true for Disturbed (i think they just keep making the same song). However, that doesnt make them any less important t
waka waka waka (Score:4, Funny)
I'm pretty sure I remember seeing the Muppets on a TV in an arcade before 1980...
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That schtick was old when "fozzey bear" lifted it.
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wakka or waka? (Score:2)
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In time... (Score:1, Interesting)
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From McSweeney's... (Score:5, Funny)
1. Ever-present wail of sirens
2. Relentlessly pursued by ghosts
3. Four special pills daily keep ghosts at bay
4. Occasionally eat some fruit
(by John Crownover, http://mcsweeneys.net/links/lists/16JohnCrownover
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Re:Nostalgia (Score:5, Insightful)
Granted, you could make a pretty faithful Pac-Man clone in a few hours, maybe less if you weren't too picky about how close it was, but to make an exact duplicate would be difficult for a few reasons.
First, the Ghosts aren't exactly random, and they aren't exactly "patterns". They more or less respond in accordance to the player and almost precisely at that. A really good player with excellent timing can develope a pattern that will result in the ghosts moving in exactly the same way each time. The best players have a pattern for each level up to level 18 at least.
Each of the four ghosts have a response different from the others so while in a very indirect way the player may be "controlling" the ghosts they are designed to respond in a way that makes them more or less close in on the player.
Pac-Man is a brilliant game in a lot of ways. Some people really appreciate how brilliant it is, and they're the ones with the 50,000+ scores. Some people just acknoledge that it's a classic. Others only know it because it's famous. But no matter how you look at it Pac-Man is going to stick around a long time because it just happens to be fun.
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It _felt_ like it took a couple hours just to key in the assembly from ZX Magazine for what passed as one of the Pac Man versions on the Sinclair ZX81.
Simple games have appeal (Score:1)
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I still play chess (Score:2, Insightful)
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You mean like archon? [wikipedia.org]
movies of old games helps (Score:1)
Having old games made into movies helps. :)
I just saw a machinima short for Pac-Man and Space Invaders from LoadingReadyRun [loadingreadyrun.com]. Go to the page http://www.loadingreadyrun.com/vid.php?cat=MT [loadingreadyrun.com] and look for "Pachinima" to download a humorous 12 MB movie [loadingreadyrun.com].
(And, to be on topic... yay emulators.)
Some kind of pac-man (Score:2)
yeah, it's new again (Score:2, Interesting)
there's a bar in williamsburg brooklyn, barcade. full of old-ass consoles. place is always packed, and not because of the ubiquitous williamsburg indie rock jerkoff either. 30-somethings dump tons of quarters into those badboys. two reasons:
1) they still cost a quarter
2) they've got Robotron 2084 for hell's sake. robotron 2084!!. and time pilot.
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http://www.funspotnh.com/gms-classic.htm [funspotnh.com]
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how about a few other reasons, like:
- these games are quick to pick up - you don't have to blow eight hours to just learn the game
- many of them lived & died on gameplay - which many newer, more media-rich games blow
> 2) they've got Robotron 2084 for hell's sake. robotron 2084!!. and time pilot.
Man, i loved both of those games. Especially Robotron. What a great workout - I could hit three million in that game ov
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Old time games for casual gamers (Score:2)
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Dragons Lair, I'd like to see that for the iPod.
Mona Lisa's Smile (Score:4, Insightful)
Firstly, it's simplistic, and not filled with greater meaning. Secondly, it's popular/famous, and present in 'popular culture'. If you asked somebody who wasn't into games/art about Gradius/Garden of Earthly Delights by Bosch, they'd greet you with a blank stare, but mention EVERYONE knows Pacman/Mona Lisa to one extent or another. Thirdly, it's deeply layered. Despite simplistic gameplay/subject matter, there is a rich possibility under the surface.
Okay, i'm now officially a giant nerd.
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Well.... Back in my day...... (Score:3, Insightful)
However, back then, they promoted game play, not eye candy. I don't care how low my ride is or how much it's been tricked out on my "underground" racing game. If I race my NFS car around a track, I can bang it up for a while and come out unscathed. I just make it to the finish line faster by bouncing off the other cars.
However, in Pole Position, you needed more skill. You blew up when you hit another car or road sign. You had to be careful around the turns or you didn't place in position for the next race. Let's see how many young NFS players even qualify in Pole Position.
The other thing about retro gaming is that the older gameplay works well on a handheld platform. You may not always have your DS or PSP with you, but you do have your mobile phone.....
I want a spinner on my next phone. I want to take Tempest with me wherever I go.
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Yes, some games are great and timeless, and I too bemoan the lack of originality in most games, but I think it goes in cycles. I'm not about to join the cane-wagglers pissing and moani
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Oh, I love Burnout 3 (didn't know there was a 4 out). I didn't mention it in my previous post because it's in a class by itself right now. Most other race games, even Gran Turismo, lack final realism. That's the part where you suffer for your actions and banging your car all up is detrimental to game advancement. Then again, I enjoy true realism in my games. That's also why I turn off all assists on my Flight Simulator games.
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Well... Maybe because there's not much eye candy you can fit into 16 colors...
Back then, there was no processing power available for eye candy.
Pac-Man and Galaga (Score:2)
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Lazy Geeks? (Score:1)
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If your living room doesn't resemble this, you don't belong here:
http://knepfler.com/compy [knepfler.com]
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I did.
Upgrade? Yeah Right.... (Score:2)
I have an arcade cocktail Temptest machine in my basement, that I still play occasionally. It uses color vector graphics. Made in 1980, it is ~2048 x 4096. Let's see you do *that* on your hi-def screen sonny. In my