More Next-Gen Console Smack-Talk 123
With the PS3 now out the door in Japan, Nintendo and Microsoft are engaging in what is essentially the last moment for smack talk before everyone's cards are on the table in the U.S. On Microsoft's part, they're complaining in Europe that they want to go head-to-head with the PS3, and can't until next year. Xbox EU Boss Neil Thompson says: "In a lot of ways we'd like people to put the system side-by-side and see whether people want a platform where they're paying for Blu-ray straight away." Meanwhile, Nintendo is taking shots at both companies, saying that the next-gen DVD format war is bad for consumers. Says Nintendo Canada's Pierre-Paul Trépanier: "I think forcing a decision on consumers would certainly not be part of Nintendo's strategy, because we want to get more people into gaming and we want to make it affordable. Forcing people to adopt a technology and a model that's proprietary and still not established is unfair to gamers."
I do not think it means what you think it means (Score:5, Interesting)
(Or is it "Wii are"?)
Either way, I'm going to be one of the losers in line hoping for a Wii this weekend. Hopefully, the combination of deer season and a Wisconsin November will keep them short for me.
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But with the 360 you have the option of waiting to see how it will all shake out. With the PS3 YOU HAVE TO BUY the Blue-Ray.
Re:I do not think it means what you think it means (Score:4, Insightful)
What you're doing is equivalent to: "if Blu-Ray fails, the PS3 is still a great games machine, but if HD-DVD fails, your Toshiba HD-DVD player is a useless piece of plastic." The two statements are unrelated, except that the HD-DVD add on for the 360 is cheaper than the Toshiba was in the first place - so, if anything, you're better off with the add on (assuming you've got a 360).
Sony opened themselves up for this by including the Blu-Ray drive as part of the core machine. MS avoided this by making it an add on. By the same token, of course, Sony has set themselves up to be successful if/when game developers start utilizing the extra storage capacity of the format, while MS has precluded themselves from so doing.
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o_O i c wut u did thar.
It actually sums up everything you said and also jabs them a bit about their inability to think it through. I quite like it.
Format Wars and Useless Plastic (Score:2)
But the question is, does the Blu-Ray make the PS3 an incredible game machine, or is it the other technologies (cell, etc.)? If the Blu-Ray isn't adding that much to the gaming experience, then it's just adding extra cost to the customer. Some people are saying that developers are already filling Blu-Ray discs for individual games, but I wonder if
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Codecs (Score:2)
Both of the new formats [Blu-Ray and HD-DVD] are backward compatible with DVDs and both employ the same video compression techniques: MPEG-2, Video Codec 1 (VC1) and H.264/MPEG-4 AVC.
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IF Blu-Ray is successful, then the PS3 has a big leg up, as it already includes the means to play Blu-ray movies.
IF, on the other hand, Blu-Ray is not successful, Sony must still support it for the PS3, just as Sony must still support UMD for the PSP because both mediums didn't just play movies, but are used for software (the games) as well.
Sony is gambling that the higher prices NOW will pay off in the future by launching Blu-ray into millions of homes, striking a large blow
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And if neither fails? Then you have to buy the one you didn't get anyway, or miss out on half of the movies.
Or you wait unt
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Aside from exclusives intended to push one format or the other, do you really think that the majority of movies will be coming out on only one HD format?
All Blu-Ray does is play half of next-gen movie content (actually more than half) and allow
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Right. The studios could also get around the fatal split-market problem by releasing all their movies in both formats. I notice that some already are released in both, but some of the biggest studios are backers of a single format. Multi-format releases are not a great solution anyway, because it increases costs for movie studios who have to press two v
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In my opinion, this is the number one stumbling block for both formats. This was a problem with VHS and Beta when they came out as well, but people had an easier time discerning the two as the physical size of the tapes were quite different. You could tell aunt Martha that your VCR
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I completely agree. The only way it will work is if Joe Blow can walk into Best Buy and ask "What do I need to buy?" and the clerk can say "Buy one of these players, they play everything" and then he never has to care about formats again -- until of course the Powers That Be decide we need to re-purchase our movie libraries once again.
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Re:I do not think it means what you think it means (Score:5, Insightful)
It's all about having space for game content. (Score:2)
I'll get a PS3 but I have no plan at all to upgrade my movie buying to HD-DVD or Blue-Ray or to use my next gen c
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Physics, AI, etc. have almost NOTHING to do with disc capacity. These things are dry code, which takes up an insignificant amount of drive space. A good 95% or more of a disc goes into graphics and sound. Code for most contemporary games could still fit in an N64 cartridge. Maybe this is an exaduration, but not by much. All the disc capacity is for is for "pretty". Disc capacity has NO overarching effect on gameplay, WHAT SO EVER. Now, I'm not saying that disc capacity is pointless. Graphics and sound enhan
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If those worlds aren't big enough, then try Final Fantasy XI. This game is huge, the maps are numerous and quite huge too, not to mention dungeons, etc. And it still fits on a regular DVD-ROM, even with 3 expansion packs.
I'm still predicting the same old "let's fill the rest of the disc with FMV" crap, even though this new generation should be able to render cut-scenes in real-
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Although I would agree, we're talking with someone who's on a whole different level of "need to walk everywhere" syndrome. Did you notice his "like GTA but where I can walk into every building" comment? I mean, sure it would be nice... but... why? If the creators did that, then they won't have the time to put any time into making those buildings interesting, or at all inspire
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That's just like saying that if a girl is ugly she must have a great personality.
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Re:It's all about having space for game content. (Score:4, Interesting)
I'll get a PS3 but I have no plan at all to upgrade my movie buying to HD-DVD or Blue-Ray or to use my next gen console for playing movies. The biggest deciding factor for me as to when I will switch to a HD movie format is when the format is cracked so that the security measures no longer work. I won't buy movies I can't copy and modify (removing menus, etc).
In the previous generation (PS2/XBox/Gamecube) most of the games produced easily fit on a single layered DVD, with only a few requiring a double layered DVD and (almost) none requiring multiple dual layered DVDs; in fact, most games were easily ported to the Gamecube on its single layered (1.5GB) optical disc. The Wii (we assume) now has about 6 times as much storage as the Gamecube did without requiring much more data in game (because of it's modest graphics).
The XBox 360 may not have the storage capacity of the PS3 but that shouldn't be too big of a problem because FMV should be far less necessary on a next generation console (the few double layered DVD games for the PS2 were mostly filled with MPEG-2 encoded FMV) and the XBox 360 can handle much greater compression on FMV than the XBox could, the XBox 360 can handle greater texture compression than the XBox could, and most polygonal data can be stored as a spline on the disc and polygonalized in memory; I know someone will say that polygonalizing a spline would take longer but the reality is that (with how slow optical drives are) it is much faster to store a model as a spline and then polygonalize it then to load a polygonal model from disc.
Anyways, I'm not so sure you will see more detailed massive environments then are already being provided on the XBox 360. the more detailed the enviroment becomes, or the more massive it becomes, the more people are required to produce the content; if game budgets are already in the $20-$40 Million range (requiring 1 to 2 Million sales to break even) I doubt you will see many game budgets explode to $40-$80 Million (requiring 2 to 4 Million sales to break even) to produce your massive detailed worlds.
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I won't quite agree that more people are required to produce larger and more detailed enviroments. You only have to carefully craft the parts that
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Yet there's a couple of gig spare space on the single DVD9.
So I'm not convinced it's a terminal crippling of the 360 yet.
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Props, to my fellow Wisconsinite. Where you around for the snow store that blew through the SE on Friday? Just to let you know, Wal-Mart has listed in their latest flyer that they will sell at 12:01am the day of. They also claimed (strangely enough) that all stores will have a minimum of 20 Wii's and 10 PS3.
Good luck. I'll be at Wally World only to pickup 2 extra controllers, since GameStop isn't pre-ordering them anymore and I stupidly thought the classic controller was a stand-alone, when it's just
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Good to know on Wal-Mart. Looks like I'll be doing what I did when I picked up my 360 (albeit a couple months after launch): find a Wal-Mart that's halfway out in the sticks and take my chances. I expect 20 Wiis to last a lot longer in, say, Dousman than in Madison.
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The 'choice' (Score:5, Insightful)
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An honest question: at what point do formats cease being 'proprietary' and become 'open'? At some point in history, even DVD was 'proprietary' - the average consumer did not have tools to generate content and store it on that medium. And what about the old cartridge-based consoles - those were 'proprietary' media as well, and not many people complained about that.
There is really nothing new about companies choosing different formats for their devices; I don't understan
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Gamers complained, too, because the use of the cartridge jacked up the price of the games. It was not uncommon to drop $70 for a title, a price that now brings wailing and gnashing of teeth from t
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The problem is that Sony appears to be pushing a format that makes the console more expensive, that is suspected of not particularly enhancing the games, but that they're pushing f
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If you are making the argument that the cost of the Bluray laser is not worth the price, I understand that argument. But these formats are all proprietary. Every one of them. I can't do anything with a 'Nintendo DVD' or a 'Playstation DVD', even though they are in fact on DVD media.
Really, it doesn't matter if they sell games printed on sponges or in vials of liquid or anything, as
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But what I really don't like is that Sony is using PS3 to drive/push their format through. I understand and totally agree that they have every right to use whatever media they want for their games. But it's very frusterating considering the histo
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What I don't like is Sony passing on the cost of the Blu-Ray drive to the customer. Everything else is just people griping because they want something to gripe about. Re
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Hey, guess what I heard? Nintendo is using the Wii to push their Wii format through. Focusing on Bluray ignores the reality that all these formats are proprietary, which is exactly what the parent said. And by "all" formats, I don't mean just video discs: I'm including the games themselves. Hell, the formats for PS3/X360/Wii games are even more locked down than say DVD, as the game formats are controlled by one com
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Carts were games only. Blu-Ray is a lot more than just games.
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They would be less "evil" if their format could not be used to play movies and therefore could not become a new standard?
Is this some new world where a console that costs just as much, but does less is better than the one that does more?
Sony screwed up on the Blu-Ray for sure, I'm sure they expected prices to have already fallen on the components when they started designing and
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Sony using their console to push their chosen standard makes perfect business sense. The PlayStation brand has a lot of leverage, and Sony would be stupid to not utilize that.
The real question will be if it works or not...
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From what I remember, Sega put a GD-ROM in the system and still sold it for $200 and sold games for $40 to $50 each. If the PS3 could do that with BluRay, then you'd hear no complaints.
"and certainly 50GB is much better than the 9GB you get with DVD."
Your definition of certainly differs from mine. If the games don't use that extra 41GB, then it's of no use and currently there aren't a whole lot of games that span more than
Proprietary Models (Score:5, Interesting)
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Honestly though, I have to say I'm surprised at Microsoft during this whole thing. I was expecting them to be as assinine as Son
Re:Proprietary Models (Score:5, Insightful)
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How is that lock-in? It says right there in the article that it was a form factor limitation.
Re:Proprietary Models (Score:4, Insightful)
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Yeah, and you also couldn't play your PS2 games on your XBOX. What does it matter that your games use a format that won't work on another console or player? The point with the GC was that they were keeping it's cost down at the expense of being able to play movies. They weren't trying to sell anything more than a game system.
With the Wii, they've added DVD
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It doesn't matter. It was an example of Nintendo's fetish for strange proprietary formats and hardware. And I doubt it kept costs down to use non-standard DVD players, particularly fo
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No kidding. That's an argument that I've never understood - often employed in the whole Bluray discussion. "If it doesn't catch on, its useless to consumers". Well its not like I can take a Nintendo 'DVD' or a Playstation 'DVD' and do anything else with it, is there?
Nintendo used to sell games in boxes of RAM. Doesn't get much more proprietary than that.
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BetaMax vs VHS All over again (Score:1)
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*That's history talking, not me.
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Great Scott, you're right! That amazing coincidence nearly slipped past us, in the same way that a steamroller nearly slips past the tar in a freshly poured road surface!
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Sony didn't just back BetaMax, they created it. It was just the first in a long line of media duds for Sony: BetaMax, MiniDisc, Memory Stick, UMD, and soon to be Blu-Ray. Sony just doesn't learn. It's like the entire company is operating under a Kutaragi reality distortion field where they honestly believe they've won all of the past media wars.
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Either that or "if a first you don't succeed, try, try and try again" was drummed into him really hard as a child.
Not quite exactly... (Score:2)
Whereas today, while Microsoft and Sony kill each other in a blood bath, the consumer will only start buying once no-name asian constructors bring to market dual standart recorder that records both HD-DVD and BlueRay.
It's more "DVD-R vs. DVD+R vs. brand-less multi-standarts".
Oh, so it's not *the* Smacktalk.. (Score:3, Insightful)
I personally say we look to Maddox (Score:1)
You think that's bad... (Score:2, Funny)
http://microsoftisawesome.blogspot.com/2006/11/ps3 -vs-xbox-360-screen-shots-update-2.html [blogspot.com]
Yeah, but the cheapest solution is... (Score:2, Insightful)
I mean, c'mon guys. I know the next-gen storage format war is important to movie enthusiasts and people who have huge storage needs, but the rest of us are still happy with our "old" technology, and don't see (or care about) the artifacts or "bad quality" of the image. I mean, there's being interested in bleeding-edge, and then there's being anal about a percent performance increase.
I thought we geeks cared about content, low prices, and squeezing the most life out of any piece of
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lets just hope that the wii will have some good games, i could only find 5 Gamecube games that i liked and those where muti-system anyway
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I wasn't aware that Star Fox, Mario Party, Smash Brothers, Mario Kart, and F-Zero had been ported?
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None of those games were on the PS2/XBox 360 and all of them were enjoyable ... ...
Many games (like Resident Evil 4 and Soul Calibur 2) were best on the Gamecube
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Super Mario Sunshine
Zelda: Four Swords
Super Smash Brothers
Mario Party 4
Then there were four others that were multi that i just happened to get for the GC:
Sonic Mega Collection
Viewtiful Joe
Alien Hominid
Super Monkey Ball 2
If I had paid more than $100 for the system I probably would have been really disappointed with my purchase. But I played these enough that I got my moneys worth, and some of the multi-platform titles were exclusives when I picked them up,
Re:lets hope (Score:5, Funny)
You know, after the release of the Wii, I will never look at the acronym for the Pentium II the same way again.
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it still amuses me to think of it as "Windows Blech!"
Some good and some bad. (Score:3, Insightful)
I do like the Skies of Arcadia remake for Gamecube (a bit better than the Dreamcast version) and the Gamecube I think is the choice plat
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????????
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You're getting a larger HD, Wifi support (which MS charges $100 for), and flash card readers. Obviously the price is higher, but the features (even ignoring the Blue-Ray) are there to support the price.
I won't be buying either system until there's some/more games for them, but the prices are comparable.
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1. An increase in price.
2. A decrease in supply.
The lasers for Blue-ray are both difficult and expensive to manufacture. Because of this, we have fewer PS3s at a greater price.
The argument for Blue-ray is largely for the 50GB of space it provides. This is compared to DVDs with a max of 9GB.
What people seem to forget is that the Gamecube's small discs had a maximum storage capacity of 1.5GB. That's exa
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Trépanier said "Forcing people to adopt a technology and a model that's proprietary and still not established is unfair to gamers."
I don't see how. How does only allowing only one type of MOVIE to be played on a system have anything to do with gaming?
And don't they both offer DVD playback
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By forcing the consumer to pay for a feature that they neither want or need.
Gamers want games. Games do not need BluRay (yet). At least with Xbox360 it is still a choice (by making it so they can still support BluRay if Sony does the impossible and wins this format war.)
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Not quite. It makes a tiny difference. Those people who get thier game boxes modded/chipped/whatever you want to call it, can make backups of their games, and use those. For the PS2, it's standard DVD. You want to make a backup of God of War? Put it in your PC. Copy it to a regular ol' DVD (+/- R doesn't matter), and play that in your PS2. If PS3 games come on a blue-ray
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A $200 bonus.
The problem is that Sony wants half my rent for the month for a feature I don't want and which won't make the games any more fun.
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All of your examples are not only examples of choice, but amazingly, they apply to the competitors as well.
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Well, me for one, Family already has 4 GC controllers.
How many people plan on playing VC or GC games on the wii, anyone? Yeah, that's $20 for each player.
No it is Zero per player. My entire GC library will be playable Free. Sony,Ms, maybe some games? VC games are per console. Better Still you can carry them with you on the STANDARD SD memory card to your friends house.
How much space o
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I definitely agree with you. In fact, so much so I'd like to subscribe to your podcast, could you ship me one on MiniDisc?
'presh.
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>> Sony made DVD a standard and Blu-ray will, aside from an unprecedented problem occurring, be the new delivery media for high definition movies. Why would last generation be any different than this one, barring a huge screw up?
Precedent is not set by a single iteration. I would ask what reasoning would lead you to believe that the next generation would be the *same* as the last. Also, your correlation is flawed. Why would you believe that the PS2 created the DVD standard? DVDs had been out for q
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The cheapest standalone Blu-Ray player is $1000, or £950 if you're in the UK like me.
The cheapest standalone HD-DVD player is $500 or £430
The XBox 360 add-on is $200, or £130. The cheapest PS3 is $500, or will be £425 when it eventually turns up here next year.
That's quite extraordinarily wrong.