Casual Games Now Have Serious Budgets 32
eldavojohn writes "CNN is running a story on the increasingly-lucrative market for casual gaming. The article mentions that the latest PopCap game 'Bookworm Adventures' cost $700,000 to create. At $30 a pop for the title, PopCap is almost certain to make a profit." From the article: "Casual gamers play to relax -- the same reason people play solitaire, dominoes or mahjong. The games can be played for 5 minutes -- while the baby is sleeping or between office meetings -- or for hours at a stretch in a Zen-like trance. Big Fish Games Inc. released its most expensive title -- 'Travelogue 360: Paris' -- earlier this month. The Seattle-based company spent $300,000, hired seasoned illustrators and photographers, and bought the rights to images of historic landmarks like the Eiffel Tower. Players scour Paris for souvenirs as they are interviewed for an article in a travel magazine."
Too low for development... (Score:5, Funny)
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Companies operate at different scales, one company may look at a 'casual' game and see a piss-ant not worth the effort, another could see it as a gold mine. For a company to produce a game from concept to market for less then a million, there is a very good chance they will find a profit at the end (no matter how crappy or small a target market). For another company, say a larger one, who can't call a meetin
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He's not Swedish any longer?
Casual gamers play to relax. (Score:1)
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Wrong price! (Score:3, Insightful)
$30? I wouldn't pay that for a package of 5 of their games. And furthermore, $30 isn't the correct price.
Buy Bookworm Deluxe today! Get unlimited play when you register and unlock your Deluxe game! Only $19.95.
Or a bunch of games at $5.29 / game.
Get 17 games for only $89.95. Save over 70% with the PopCap Platinum Pack
I'd like to where I got the information from but I used the one in the main post.
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One for the regular gamer, who demands any or all of the following:
- a storyline
- 30 or 40 hours of solo gameplay
- online capablity (so the game doesn't "lose" value when s/he finishes the solo gameplay)
These people will pay $30 to $50 per game with the above attributes and feel that they got their money's worth, and that their intelligence wasn't insulted by pushing something like Pac-Man for $50.
The second market is for casual gamers, who
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http://www.popcap.com/launchpage.php?theGame=bwa [popcap.com]
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I still come back to it once in a while to try to finish the last level, but I don't think I
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I played it on my XBox360 (didn't buy it), then when I got an iPod video as a gift, I went nuts
Burger King (Score:1, Interesting)
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That said, PocketBike especially is probably more involved than a "Casual game" in terms of both making and playing.
Re:Burger King (Score:4, Interesting)
I'm curious how much those games actually cost to make, and if the development costs were just seen as an advertising budget to get people to buy more burgers or if they're actually turning a profit on these games and the advertising/burgers is just a happy side effect.
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Isn't mobile gaming dead? (Score:1)
Big Fish Games at Lowtide (Score:3, Interesting)
You can read it here at Seattle Post Intelligencer site: http://blog.seattlepi.nwsource.com/venture/archiv
The comments in this blog are fasinating.
Casual games = more fun than you might think (Score:2)
I've always considered myself a fairly traditional gamer.. FPS, RTS.. that sort of thing. A year ago, I wouldn't have looked twice at the casual games market.. It's only because I started working at BFG that I did. Perhaps it's a factor of getting older, but a lot of the casual games really scratch an itch for me. They're easy to get into, for one. I don't have the time/patience any more to learn all the intricate details of modern RTS games, for example. I can sit
Casual? (Score:2)
I do not know how much Introversion spent on its very nice casual games 'Defcon' or 'Uplink', but I'm pretty sure it wasn't $700,000.
Personally, I wrote the PC version of the 1984 Mac-Hit 'ChipWits', and it didn't cost me a cent (just some time).
What's wrong with the companies claiming to write casual software? Grown too much? Too much bureaucracy? Too expensive managers? Too many people?
Ciao,
Klaus
PS: PC ChipWits: http://www.breueronline.de/klaus/chipwits/ [breueronline.de]