Gran Turismo HD Becomes Free Download 31
The Opposable Thumbs blog mentions a surprising twist from the world of Sony products; Gran Turismo HD will now be a free download. The realistic racing title was slated to be released as a full game, but the word is now that Polyphony will be releasing what they have, via e-Distribution, in Japan and the U.S.. Instead of continuing work on GT HD, they'll focus on Gran Turismo 5, the next 'full' game in the series. From the article: "In Japan there will be a free download that includes ten cars and two layouts of a single track. Not exactly an embarrassment of riches, but hey, free is free. There is no hint at when we'll see this download in the US, but I don't think it will be too long. Gran Turismo isn't exactly a small property here, and a free taste of the game in full 1080p will give gamers something to show off to other car buffs on their shiny HDTVs."
Better than $800. (Score:1)
You'd think at the very least they could just take their models and tracks from GT4, give the textures some high res treatment, maybe up the polygons in a few places, and at least hand out a more thorough product.
Other cars sold seperatley... (Score:2)
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Oh, you mean to maybe watch HD-DVD movies on?
What if one is more of a GAMER than a movie watcher?
Oh? Yeah, I guess you didn't know that some of us don't watch too many movies, huh?
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Polyphony Digital is notoriously slow when it comes to just about everything. I'd actually have been more surprised if they had actually gotten the game out sometime before holiday 2008. This just confirms what I already suspected; Sony has no faith in Polyphony Digital's ability to get a game finished, and was planning to do a neutered game and then sell more content when it was finally finished, instead they caved in and just m
Not first Gran Turismo HD game.. (Score:5, Informative)
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Aliasing has always been my biggest gripe about PS2. Sure, geometric complexity is nice to improve, but aliasing has been the most jarring thing in 3D graphics to me.
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Thank God Sony went to nVidia for their GPU on the PS3...
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It's hard to notice from screenshots because most of them are down-sampled from their native resolution to fit better in a browser, effectively super-sampling the image. But if you get a chance to play a kiosk or visit a friend with a PS3 and an HDTV they're quite apparent
Sony seems to be banking on the High resolutions to wave the need for FSAA, granted it's not nearly as bad as the ja
Didn't GT4 Prologue offer HD also? (Score:1)
The first thing Sony has done right for the PS3 (Score:2)
I am a Gran Turismo whore of the highest order....
Beware the wingged pig! (Score:2)
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might be good (Score:5, Insightful)
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Sony... a good move? (Score:5, Interesting)
How do they solve it? They bring a killer-game early. They release GT HD as a free download and get a few people to buy the system just for that game. Kinda genius really: Good will from a free game, system-mover, doesn't lose the sales they'd get from a full GT game.
They still have quite a way to go. The 360 has a very good library going, and the Wii is fun as hell. But this kind of outside the box thinking is something Sony has been lacking and it's a good move.
Killer App: YDL (Score:4, Interesting)
For games, I completely agree. Most of the launch titles are pretty lame. However, there is one app that's made the $500 and $600 boxes worth it (yeah, we bought one of each): Yellow Dog Linux. I've been developing for the Cell BE for a few months now (on loaner systems) and have not had this much fun programming hardware since I built a processor as an undergrad. Compared to the $8-20k that the IBM and Mercury Cell systems go for, the PS3 is a bargin.
YDL on the PS3 has all the same patches and SDKs as the official FC5 Cell BE Linux distro. The PS3 has the added benefit of a graphics card. We plugged ours into the 24" Dell widescreen displays and are running at full WUXGA resolution. The graphics are framebuffered and not accelerated, but for number crunching, this is not an issue (though it would be fun to use the GPUs, too). The only downside is that only 6 SPUs are exposed from Linux (there are 8 on the high-end systems, 7 avaiable to PS3 games).
-Chris
Re:Killer App: YDL (Score:4, Interesting)
High-performance (e.g. scientific, bioinformatics, financial) software development. For about $5k, you can have a teraflop cluster.
We're seeing speedups of 2-50x over VMX (AltiVec) enhanced PPC970 tools when they're rewritten for the SPUs. Of course, the challenge is rewritting apps for a new architecture. We're discovering that the memory pipelines and processors on heterogeneous multi-core processors (e.g. Cell) are different enough to warrant complete rewrites. The good news is that the performance benefit is worth the effort to refactor performance-critical portions of applications. Incidentally, we're also working on development tools to ease the refactoring process.
-Chris
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Awesome!!
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AFAIK games only use 6 too. The 7th is reserved for the PS3 OS to do background tasks.
Glad someone is getting some use out of PS3 linux, anyway. It's quite a console milestone, and I'm surprised Slashdot in general isn't more interested.
Maybe not in the US? (Score:1, Informative)
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