Console Downloads Retro Roundup 67
Via GameSetWatch, 1up's look at recent virtual console releases on the Wii. The hub site's weekly retro roundup is going to make it a point to talk about Wii, 360, and PS3 downloadable games, with a focus on the old skool become new. They also will touch on old games rereleased on handheld systems, such as the fantastic FFIII. From the article: "Ecco the Dolphin - A curiously tranquil game that sees a normal dolphin embark on a quest to save his pod pals from a giant space vacuum, Ecco's nevertheless challenging -- besides oceanic hazards, our hero constantly faces the threat of suffocation should he stay underwater for too long. The idiosyncratic (read: sort of awkward) controls certainly don't make things any easier. All told, they make Ecco an acquired taste, and at the eight dollar standard rate for Genesis games this might be a tough sell. But we'll go ahead and give it the nod just for its boldness in straying from the beaten path. "
Tides of Time (Score:3, Insightful)
But why should I pay money for a 12 year old game? I'll tell you why. It's because game companies are now incapable of producing games so good you'd spend days of your life crusing and screaming in frustration and still count the game as amoung the best you've ever played. They simply cannot do it anymore. So they have to chew on the cud of past successes. Liek a showband or a pop band "covering" a better band's tracks because they simply don't have the talent to make something on par.
Not that a game had to be frustrating. It just had to be enjoyable, even in its frustrating moments. Even in its low points. Game's nowadays spend more time and effort on ridiculous things like crafting out each characters digit, or otherwise trying to make games like movies.
Idiots. Super Mario World and Ecco the Dolphin are better than 99% of what's on gamestore shelves today. Period. You can push that up to 100% if you consider the new releases on some months. Gaming is dead. The mainstream killed it.
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Zelda TP
Trauma Center: Under the Knife/Second Opinion - intuitive, challenging and original
Meteos - another DS gem, fresh breath for the tetris-style puzzle and great multiplayer
Metroid Prime - okay, not quite 2-3 years, but seriously...
SSBM
the list goes on... Not to say that all the games I've played growing up aren't still great, because some of my
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On the 360 at least we have Geometry Wars.
While I agree entirely with people when they say gaming is dead, because the mainstream killed it, I don't agree that there aren't any great games.
The problem is sifting through the rubbish to find the gems.
I would say 1 or 2 GREAT games come out per year for every system. Maybe one more or less depending on the year. Add one if you like remakes or sequels.
Here's what I've concluded.
The
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I think the biggest differences is in the who is releasing the garbage or gold.
Back in the day the big name developers would release the amazing creative titles, and the smaller lesser known developers would release the copy-cat garbage. It was easy to spot the gold because it was the same stuff that got the best s
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Re:Tides of Time (Score:5, Interesting)
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Re:Settle down now (Score:5, Insightful)
Super Mario World and Ecco the Dolphin are classics and are better than many games today, but saying that companies are incapable of producing good games like "back in the day" is unfair. Twilight Princess is a really good game; the kind of thing that makes you want to play it just because it's combat is fun even though it has so many other things going for it. I want to beat the game so I can start it over again except that it would interfere with me playing the other good games that are out right now.
Yes, games today may have characters with well defined fingers and a majestic storyline. Is this so bad? I imagine that you were the type of person who got fed up with the industry in the '90s when they were doing tings like FMV and terrible 3D. I can understand as I've met many people like you, hell, I used to be someone like you. It wasn't until I learned to look for that gem in the rough that I finally learned how to appreciate the modern games as well as the classics.
Take off your rosy colored glasses for a second and remember that there was a lot of drek back in those days too. Super Hydlide? Alex Kidd in Enchanted Castle? Anything from LJN? Shaq Fu? Search your feelings Luke, you know it to be true.
Let me switch gears for a second with a true story. My aunt, who was responsible for introducing me to videogames back in '79 with the Bally Professional Arcade [wikipedia.org] really was annoyed with games like Spy Hunter and Pitfall II for the 2600 because they had the nerve to try to include background music. By late 1985 when I showed her Super Mario Bros. for the first time, she had had enough of the industry. There were just too many gimmicks in these new games.
She was a true gamer back before video games were relegated entirely to the domain of teenage boys. The fact that she never gave a real classic like Super Mario Bros. a chance is appaling if you stop to think about it. Don't let this happen to you too.
Now, if you'll excuse me I have to go kill this giant enemy Gohma. Thanks to real time weapon changing I can flip it on it's back and strike the weak point for massive damage!
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Those would be repressed memories. You don't want to seriously cause people to have to wrack up untold dollars on extra therapy after picking that scab off do ya? Of course you don't.
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I'll tell you why. It's because game companies are now incapable of producing games so good you'd spend days of your life crusing and screaming in frustration and still count the game as amoung the best you've ever played. They simply cannot do it anymore. So they have to chew on the cud of past successes. Liek a showband or a pop band "covering" a better band's tracks because they simply don't have the talent to make something on par.
Were you around in the early 80's?
I hate to break it to you, but flooding the market with poorly made knock-offs and licensed games isn't a new invention.
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Retro games not so go (Score:2, Insightful)
Three Words: River City Ransom (Score:5, Interesting)
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If thats the game I think it is (and after a few minutes on Google, I'm pretty sure it is), I'm almost tempted to go out and buy a game boy advance just to play the re-release. We didn't own a copy of it, but one of our friends did and he brought it over all the time.
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I usually get modded down for saying this (presumeably by younger folks who never actually played an Intellivision except as a novelty antique)..., but around the SNES to early PSX era, video games reached a peak from which they've slowly fallen.
Why would I rather run a buggy and slow PSX emulator than play the latest and greatest PS3 game? Because "gameplay" and "plot" still meant something, while "reh
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The thing of it is, I think that it's not fair to write off modern games simply because they aren't keeping pace with the games back then. Doing so would be akin to writing off modern art because we aren't producing masterpieces like they did in the renaissance.
Part of what I think happened is that, during the NES and SNE
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Re:Retro games not so go (Score:5, Insightful)
The thing is, on higher up consoles that are capable of high end graphics, people expect high end graphics. High end graphics cost a lot of money, and take a lot of time to make. That time cannot be used to enhance gameplay. SOME companies manage to balance both, but they are far and few in between.
Thats half the reason right there that Nintendo made a console that -forces- developers to give up on the fancy graphics. Hopefully it works, then we'll have games worth playing.
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Gamecube was quite the powerful console compared to the rest, while Wii is quite weak now.
Making a game for the DS is a joke, relatively speaking. But back in the SNES day, making a game for it was considered quite hardcore.
Thats not taking into consideration that the gamecube had a LOT of other issues, both technical and not.
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A couple of years ago I got a NES emulater and got addicted to the origional Mario Bros for a while. Then it was Contra. Then it was The Legend of Zelda. Then it was Tecmo Super Bowl (the best part was playing the Chiefs and running with Christian Okoye). Then it was Mario 3. Then I deleted the whole thing because it was distracting me from my school work.
These are the same games that entertained us for so long when we were kids, why would they cease to be fun now? Just because you have now seen nic
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why spend time playing through an old game when you have newer ones to dabble with?
You'd be surprised. After a lifetime of gaming, I find myself logging more time in on older titles than I ever did before. Certain games have great replay no matter how old they are.
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I'm only 26, so I'm not old by any stretch, but I still tend to prefer the older console games because they didn't require 30+ hours of playing. They were fun, and that's what
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Abandonware and download services are popular because you can easily pick and choose the best games of the era, and play sure-fire
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Not so sure about "major", but Shattered Union was excellent.
An economic simulation like Capitalism II?
Try 1701AD.
Good games out there but you have to really look for them. Mostly Indie developers and the like.
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In my game library, I have Dr. Mario, Puyo Pop, Mario 3, and Advance Wars, all of which are based on old games. They get more use than my GTA or Wipeout, too. Note that a lot of those games have very fun
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Last week I popped in the SNES version of Zelda. I've put about 5 hours into it and still intend to put in some more. A couple of months ago I was into Star Control 2. Both those games are past the 10 year old mark.
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So, people genuinelly in love for the old games or historically curious can either:
* play them at their old consoles until they die;
* pay 8 bucks for each of them, regard
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Nintendo could easily do it if they charged the right price for their VC games. $5 for a NES game is too much. $1 would do it. I would imagine that iTunes has helped slow down pirated music to some extent by offering music singles for $1 and making it so easy to obtain (legally). I'm more than happy to grab a $1 song when I feel like it, than spend time and energy going through spoofs and ghosts until I find a good copy of a song.
Cheers,
Fozzy
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You obviously have. Most of those MAME downloads are over 10 years old.
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Again, I support the fact that a new system offering retro games is not a selling point. I do think it is 'neat', but I don't think it is a selling point and/or worth the money.
1) I never said the games are not fun anymore. We simply do not have time for them anymore (at least people post high school don't). If your interest is in playing these old games, then there were already mediums to play them, aka The original systems and/o
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Sure, but many of those games (except Nintendo titles) are or will be available for PS2 and Xbox as part of those "classics" collections which are probably better value for money anyway (dozens of titles for $30 or so, instead of one title for $8).
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So far, I think only one of our people hasn't put in at least a full hour on Sonic the Hedgehog. The average is closer to six or eight.
It's a fun game, and having a port of it handy is easily worth the $8.
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I've got a 10 yr old who is just now discovering the classics I grew up with. Excellent selling point. Yesterday I heard her humming a level theme from Sonic and I said "Green M
Best Wii Download Yet (Score:5, Interesting)
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Re:Best Wii Download Yet (Score:5, Informative)
http://wso.williams.edu/~aeatonsa/bomb/pixb.html [williams.edu]
http://en.wikipedia.org/wiki/Saturn_Bomberman [wikipedia.org]
In addition to a five player battle mode with dinosaur mounts that grow and have special abilities, you have wild powerups like the ability to throw bombs, kick bombs, sprint, drop bombs in front of you, and launch active bombs as they explode. When you died, you could shoot bombs onto the stage to harass people. When time ran out, blocks and powerups would drop from the sky as the level gradually shrunk down to nothing.
There was also an absolutely insane eight player mode that packed the screen with the most bomberman goodness that's ever been on a TV.
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Console Downloads Retro Roundup (Score:1)
I myself have sent several emails to the maker of an awsome old school RPG Mordor. Simple long lasting game that would fit so well on the DS or PSP. If any have played would see the power of that RPG on a hand held.
Dr. Mario still gets hours and hours of fun (Score:1)
I am really looking forward to seeing Dr Mario on Wii VC, and is one of the arguments I used to persuade my wife to purchase one.
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You need to learn your ass some respect - that is no way to talk about the mother-in-law!
Ecco and Golden Axe critics (Score:3, Insightful)
Well, of course they're not like your typical game. Ecco is underwater, and the 'water feel and control' is well implemented, in my opinion.
Too bad they don't say what was lost.
I don't think it's fair to bash it for not having online play. It was never announced, and XBLA's approach to its games is different. This is just a Virtual Console, where you just play games like back in the day, when there were no online cooperation options.
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Virtual Console = Money Tree? (Score:5, Insightful)
There's one thing I can think of when it comes to the virtual console (this was sometime around when I dumped $20 on my account to purchase The Legend of Zelda), that allowing these games for download have to be one of the closest things to having the proverbial 'money tree'.
Take Zelda alone. It's 500 points or $5.00. If there will be 4 million Wii's sold by 2007 (the estimate that Nintendo will have shipped 4 million units to North America, and that the likely hood that these will sell out is great). If 1-in-4 consoles download Zelda, or another VC game, that's $5 million that Nintendo just made. Sure, maybe it was a Sega game, but for simplicity, lets just say it all goes to Nintendo (because they're downloading Zelda, Mario, or whatever).
Now, that's a good amount of dough. But what's more impressive, is the fact that these games did not cost them significant amounts of money to produce! The code is already there. Emulation is far from a 'new' technology, it's fairly mature. I hardly doubt it takes a significant resources to 'flip' a game to the VC. Not that it takes none, but what, maybe $100,000 in labour? Maybe less? Eventually, I wouldn't doubt that the process of converting games becomes fairly automated.
After thinking about this, just from a Zelda perspective (and that there will be many downloads of this game, I wouldn't doubt reaching a 1 million mark fairly quickly), that the VC will probably be one of Nintendo's biggest cash cows with this new system. Sure, people and magazines can talk all day long about why system has the best 'launch titles', but the fact that the Wii has this emulation and plays GameCube, it works well (with the exception of the update fireware bug), and is easy to use, makes the Wii far more attractive it might be give credit for.
Though, with that said, I find $5 for a NES game to still be far to expensive. I'm willing to pay it for Zelda, but I cannot see paying that for anything else, except maybe Super Mario Word (SNES), which will probably cost around $8. I'd prefer to see $1 NES games, $3 SNES/Genesis, $5 N64. I think that would be more reasonable for these old games. They would get me to spend more money on VC games if they dropped the prices to that above, than they'll get from me with high prices. Other games I would spend money on would be, Dr Mario (NES), Baseball Stars (NES), Techmo Super Bowl (NES), and Golden Eye (N64). Maybe some RPG games, but not likely. If the prices where as inexpensive as above, I'd be buying racing games, Sonic games, nostalgic games like Conta, Blades of Steel, Double Dribble, Super Mario 2/3, Castlevania series, etc., etc.
Cheers,
Fozzy