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Nintendo Businesses PlayStation (Games) Sony Wii

Sony, Nintendo Announce 'Fixes' For Their Consoles 222

Gamasutra reports that both Nintendo and Sony still have a few kinks to work out from their newly launched systems. It may seem funny to an onlooker, but the spectacular Wii strap blowouts are being taken very seriously by Nintendo. People are evidently 'even more excited' by playing the little white console than the company anticipated, and they're investigating the possibility that the straps aren't strong enough. Meanwhile, Sony has updated the PS3's firmware to 1.30 in an effort to take care of the much-complained-about resolution scaling issues. Ars Technica (and several other sites) are saying that the fix doesn't really do anything, despite Sony's reassurances. From that article: "The priority of resolutions has been changed, putting 1080i over 720p. So if you prefer 720p as a resolution, be sure to uncheck 1080i as a possible resolution on your television, or else games that support both resolutions will automatically display at 1080i. Of course, if you uncheck 1080i as a resolution, your Blu-ray movies will display at 480p. So you'll have to just manually switch the resolution yourself depending on what you're doing ... If you have a 720p set, not only has Sony not fixed the scaling issues, they've made the process of playing games and watching movies less user friendly. Sony really wants you to upgrade into a 1080p set, and they seem to want to punish you if you don't have one."
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Sony, Nintendo Announce 'Fixes' For Their Consoles

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  • Sony... (Score:5, Funny)

    by Mysteerie ( 972719 ) on Thursday December 07, 2006 @03:31PM (#17151398)
    Sony, fix the price first!
    • Re:Sony... (Score:5, Funny)

      by DotWarner ( 56614 ) on Thursday December 07, 2006 @04:10PM (#17152124)
      Yeah, Sony, fix the price! You've already got all that experience doing it in the music industry, so it should be easy!
    • Re: (Score:3, Insightful)

      If they sold out on the first day, then the price wasn't too high...They probably could have sold them at cost on day 1, and still sold out at the same speed.

      I think they're gambling that the hardcore, early adoption crowd will keep buying until they've sold enough to be able to lower the price, and there is no guarantee that they're wrong.
  • "even more excited" (Score:3, Interesting)

    by Threni ( 635302 ) on Thursday December 07, 2006 @03:32PM (#17151422)
    Nintendo may call it "even more excited", but the UK Sale Of Goods Act calls it "not fit for the purpose intended" and would entitle the consumer to their money back from the retailer. So yes, better to get it sorted.
    • Re: (Score:3, Interesting)

      by hibiki_r ( 649814 )
      The thing is, people in Europe that have managed to get a Wii before the street date claim that the remotes come with a sturdier strap, about twice as wide as the American one, so UK gamers will have little to worry about.
      • Re: (Score:3, Funny)

        Wow, that's a relief. I think it even makes up for the $83 extra we're paying.
      • I didn't think it was the straps that were breaking, but the crappy plastic tabs that were holding them into the controllers.

          They should have play tested them alot more with American wiitards first. We seem to be the ones breaking the shit out of the controllers *cue youtube girl video*.
    • Re: (Score:3, Insightful)

      by darthservo ( 942083 )
      IMO, people don't need to be getting "even more excited." I have four Wiimotes myself, used fairly equally, and not one of them shows sign of wear. All the people I've played with use them balanced - not swinging too hard, but enough to register movement and feel like part of the game.

      I received the email that Nintendo sent out yesterday regarding safety information. The points that were made were:

      • Always use the wrist strap, even when sharing a controller
      • Don't ever let go of the Wiimote, purosefully (y
      • by Phisbut ( 761268 )

        Also, none of the games that I know of require a player to use their full arm strength to play a game. Again, using bowling as an example - it's not a matter of how fast you swing your arm, it's more dependant on timing. In other words, you don't need to be able to tear a phone book in half to chuck the ball any faster.

        Then you haven't been playing the same Wii Sports as I have. If I swing my arm really slow, the character will throw the ball very, very slow. If I swing my arm strong and fast, then the ch

    • Re: (Score:3, Informative)

      by Chris Burke ( 6130 )
      Nintendo is generally responsive to this kind of thing, even if they could be excused for not thinking it was actually their fault (do makers of baseball equipment get sued when someone lets go of a bat and it hits something?).

      Back when Mario Party 1 came out, and there were the analog stick spinning games, Nintendo received many complaints from players getting blisters in the middle of their palm, since the fastest way to spin the stick was to put your palm on it and move your hand in circles. I myself go
      • gloves? that's funny as hell :)

        But the real solution would have been to put a freely turnable section on the top of the joystick's... stick. That way the top remains static to your palm instead of turning around, which would the major blister-former.
        • gloves? that's funny as hell :)

          In fact they gave each customer a glove, and asked you to specify if you were right or left handed. I thought that was extra amusing. I never saw the glove, but I imagined that it was white and covered in rhinestones.


          But the real solution would have been to put a freely turnable section on the top of the joystick's... stick. That way the top remains static to your palm instead of turning around, which would the major blister-former.


          That's a good idea, actually. Probably wou
    • by Phisbut ( 761268 )

      Nintendo may call it "even more excited", but the UK Sale Of Goods Act calls it "not fit for the purpose intended" and would entitle the consumer to their money back from the retailer.

      The "intended purpose" is "Player holds the remote and moves it around while keeping hold of the remote". If player throws the remote around, it's not that the device is not fit for the purpose intended, it's that the player is too stupid to realize he shouldn't throw a remote at his TV.

  • by DingerX ( 847589 ) on Thursday December 07, 2006 @03:36PM (#17151492) Journal
    Okay, so before it was: "If my machine doesn't show 1080p, fall back on 720p, and 1080i (only) is screwed". Now it's "If my machine doesn't show 1080p, fall back on 1080i, and everyone else is screwed".

    So it went from a minor annoyance to a severe problem?

    Who put Don Rumsfeld in charge of patches?
  • Oldie but Goldie (Score:2, Interesting)

    by Veetox ( 931340 )
    You think there's any chance that the Nintendo Power Glove will be resurrected?
  • You know... (Score:5, Insightful)

    by Kirin Fenrir ( 1001780 ) on Thursday December 07, 2006 @03:37PM (#17151520)
    Sony actually has good hardware with the PS3, despite all the FUD. But if they don't pull their heads out of the sand and overhaul the software, they're going to lose a lot of customers.

    I am a PS3 owner. Wake up, Sony.
    • Re: (Score:2, Interesting)

      by Mex ( 191941 )
      Sony has ALWAYS has great hardware.

      It's their software that leaves a lot to be desired. I shall leave it to other slashdotters to make a list of all the things Sony does wrong on the software side (beginning with DRM...)
      • Re:You know... (Score:4, Insightful)

        by KDR_11k ( 778916 ) on Thursday December 07, 2006 @04:19PM (#17152304)
        Sony has ALWAYS has great hardware.

        You don't have anything from the Playstation product line I take it?
      • Re:You know... (Score:5, Interesting)

        by Afrosheen ( 42464 ) on Thursday December 07, 2006 @05:39PM (#17153886)
        I'm a PS3 owner that has had one since November 17th. No waiting in line on that day, just a nice preorder (5th place) so it was a stroll into the shop at 9am. Now for the gripes.

          Here's what Sony needs to fix that I've uncovered so far.

        1. Allow background downloading from the PS3 network. Every device known to man that's internet-enabled can do more than one thing at a time. There's no excuse for this.
        2. Upscale my DVDs. I know, you want me to buy Blu-Ray discs, and I plan to, but meanwhile I have a whole library of titles that are constrained to the shitty 480p resolution. Why? Everyone and their dog makes upscaling DVD players nowadays. All I'm asking for is 720p.
        3. Upscale my PS2 games. I don't want to play Final Fantasy XII or anything else in 480i or 480p, so why force me? Also can you do something about the fact that all the games look *worse* than the original PS2?
        4. Fix the bluetooth controller issues. More than once I've been in a firefight in Resistance, only to have my dude stare at the ground and strafe hard left. Unacceptable. In NES parlance I'd call it a controller-thrower moment.
        5. Is there even one good reason why every video I watch, be it Blu-Ray or DVD, needs to be letterboxed? Hello..there are like 80 lines missing from the top and the bottom of every movie. Widescreen video on widescreen set should not equal letterboxing.
        6. Digital optical audio output. Why is this such a problem on the PS3? Sometimes I get no sound..most of the time I do. I was playing 2 player coop with my friend on Resistance..and one level had no sound except for a dude yelling commands/comments at us in game. The next level, the sound was back. WTF?

          This is about all I can think of right now. Some should be easy fixes, others who knows.
        • Blame CinemaScope (Score:3, Informative)

          by tepples ( 727027 )

          Is there even one good reason why every video I watch, be it Blu-Ray or DVD, needs to be letterboxed? Hello..there are like 80 lines missing from the top and the bottom of every movie. Widescreen video on widescreen set should not equal letterboxing.

          Your TV is 1.78:1. A lot of widescreen movies are shot in 2.40:1 and transferred to DVD with black letterbox bars to pad it out to 1.78:1. Blame CinemaScope for introducing 2.40:1.

    • by batkiwi ( 137781 )
      The specs are good, but when you forget something as simple as a hardware upscaler...
    • Re: (Score:2, Insightful)

      by 0x15e ( 961860 )
      I am a PS3 owner. Wake up, Sony.
      They have your money already and, hence, little incentive to listen to you anymore. Sony only needs to care about this if it prevents the sale of their system and they don't seem to be having any problems moving units.
    • Just that it was as good as they were advertising. There was all this talk about cinema experiences in realtime and so on, combine with some amazing teasers. Then we find out the teasers are all prerendered, the graphics chip is about the same as an nVidia 7900 which, while powerful, isn't anything more than what the 360 has and the games look about the same.

      It wouldn't be a problem if Sony didn't promise the Sun and Stars all the time. If they had told the truth that the graphics would be competitive with
    • Sony actually has good hardware with the PS3, despite all the FUD. But if they don't pull their heads out of the sand and overhaul the software, they're going to lose a lot of customers

      I agree, their hardware usually is top notch. (except for a few flaming PS2s.)
      Even in the Home Audio/Video market they do a great job.

      However when it comes to software, they either fired or screwed over all the talent the company had.

      Look at some the Epic crap of the last couple of years.

      - Root Kit CDs, it don't get much wors
  • Heh... (Score:5, Funny)

    by Otter ( 3800 ) on Thursday December 07, 2006 @03:37PM (#17151528) Journal
    People are evidently 'even more excited' by playing the little white console than the company anticipated, and they're investigating the possibility that the straps aren't strong enough.

    Even by Zonk standards, this is some impressive spinning -- it's not a defect, it's just that the fantasticness of the Wii is so all-encompassing that the designers couldn't have anticipated how much players would love it!

    Microsoft should have come up with that: "Players are so exhilarated by the 360 that they can sometimes set the carpet on fire!"

    • Re: (Score:3, Informative)

      by Vo0k ( 760020 )
      OTOH

      Nintendo execs have acknowledged media reports of uncoordinated gamers causing damage to televisions, furniture and even fellow players.

      But NOT to the wiimote which goes flying at high speed -every- time this happens and causes the whole damage to hardware and wetware mentioned! Now that's some bulletproof device!
      • Re: (Score:2, Offtopic)

        by Shados ( 741919 )
        Hahaha...lets send a few batches of Wiimotes to reinforce the suits of soldiers at war. A couple of Wiimotes strapped all over should garentee they come back alive.
      • Actually, a friend who works at nintendo said that during a pre-launch wiitennis tournament over there, a wiimote was thrown through a piece of sheet rock accidentally (large room being renovated i guess) and that while the case of the mote was scratched and banged, it was basically intact, and still functioned perfectly.

        It must not have gone in nose first, I'd expect the cover on the IR camera to be the least durable part of it.

        I thought that was pretty intense. though of course, comes with all the skeptic
    • Re: (Score:3, Insightful)

      by Bastian ( 66383 )
      I'm not going to straight up say RTFA, but that sentence was just a paraphrase of Nintendo's spin-laden comments, not Zonk's own spinning. Give credit where credit is due.
      • Re: (Score:3, Informative)

        by Otter ( 3800 )
        I did straight-up RTFA, and would suggest that Gamasutra and Zonk each inserted their own preposterously positive spin on top of Nintendo's already preposterously positive spin. I mean, just the part I quoted is 89% Zonk, and 4% of the remaining 11% is a word he inserted into a supposed quote from Iwata.
    • Re: (Score:2, Offtopic)

      >>Even by Zonk standards, this is some impressive spinning -- it's not a defect, it's just that the fantasticness of the Wii is so all-encompassing that the designers couldn't have anticipated how much players would love it!

      damn, that's a good post LOL
    • by Aladrin ( 926209 )
      Oh, where are the mod points when you need them. -finishes laughing before he dies of asphyxiation-
    • Honestly, I don't see the problem ...

      I don't even use the strap and have yet to come close to doing something which would require a strap to prevent from throwing the Wiimote. You would have to be doing something pretty stupid ( http://www.penny-arcade.com/comic/2006/11/29 [penny-arcade.com] ) to put enough force behind the Wiimote to throw it, break the strap and break your TV.
      • Re: (Score:3, Insightful)

        by Babbster ( 107076 )
        Or you are a little kid, or you have some carpal tunnel, or you have some arthritis, or you just generally have some trouble with gripping/coordination and haven't gotten used yet to moving your hand/arm around in the fashion encouraged by the Wiimote.

        Why is that just because one person doesn't have a particular issue, that means that anyone who does have the issue is either dumb or "doing something pretty stupid?" I mean, clearly Nintendo saw losing the Wiimote during play as a possibility or there wou
        • Some kids may actually try lasso-ing the remote controller from the strap instead of moving the controller above their heads.
      • Re: (Score:3, Funny)

        by DotWarner ( 56614 )
        Yes, but if you quote that one, you have to give equal time to this one, too... http://www.penny-arcade.com/comic/2006/11/13 [penny-arcade.com]
    • I did not know that Zonk and Myiamoto were the same persons, thanks for enlighting me.
    • What spin?! (Score:5, Insightful)

      by WidescreenFreak ( 830043 ) on Thursday December 07, 2006 @04:13PM (#17152194) Homepage Journal
      No, I'm sorry, but I don't agree at all that this is some type of spin. Nintendo designed the Wiimote to what they felt would be appropriate safety standards when used responsibly and with a modicum of common sense. How exactly it is their fault that a bunch of people are far too overzealous for their own good? The strap is there for backup. The Wiimote should never have left the people's hands in the first place.

      This whole thing might convince me to put some adhesive rubber strips on the Wiimote for a better grip, (get your minds out of the gutter, guys...) but it's not Nintendo's fault if I act like a freaking maniac and the Wiimote flies out of my hand because I'm swinging it faster than I should or need to.

      As far as I'm concerned, Nintendo is taking the high road by saying that they're going to look at making the wrist straps more secure whereas they could just as easily say, "The Wiimote wrist strap was not designed for people who don't know how to control themselves properly" and leave it at that.

      And, no, that's not a troll or a flame. I'm just so tired of people pushing things beyond their limit of tolerance due to their own lack of self-control and common sense then blaming the manufacturer for it. If you buy a car, never take it out of first gear, red-line the engine by going 50 MPH, and end up in the hospital when the engine explodes, that's not the car manuacturer's fault for not making the engine more tolerant of your bad actions.

      Nintendo just gained some credibility in my book.

      As for Microsoft, I'm not as willing to let them off the hook. People have been putting consoles on the floor since the days of the Atari 2600, so that is not an unrealistic expectation. Yet Microsoft designed the 360 and its power supply to be a small toaster oven. They could have put a bit more planning into the heating/cooling system of the 360.
      • by brkello ( 642429 )
        It depends on how common the issues are. If a high enough percentage of the population is doing this, then yes, Nintendo should address it. It shows that they failed to consumer test it well enough to see that their wrist strap was not sufficient. Even if it isn't a significant problem...changing "consumers damaging property with Wii controller" too "people having so much fun with the Wii" is the definition of spin.
        • ...or it shows that the people who did test it were using it responsibly. If 200 people tested it and there was no indication of problems, then why would they have had an expectation of thousands of over-zealous people losing their self-control?

          And I still don't define that as spin. People generally don't get "excited" if they're not having fun. (Take that statement as you wish.) Sounds more like a valid cause than a spin to me.
          • This situation is rather simple. There is a problem so Nintendo is addressing it. Don't blame this on the consumers, what else could happen if people make pitching and swinging motions directed toward a television while playing a baseball game on the Wii? So Nintendo puts these straps on the controllers to control them after a slip occurs. It turns out they weren't strong enough. This could be anyones fault, from testing to manufacturing. Websites like this [wiihaveaproblem.com] exist for a reason. /end hopelessly obvious
            • Oh, I don't know. They could .. perhaps .. hold onto the damned thing so that it doesn't fly out of their hands???

              Just a wild thought, I know. No one would ever believe it.
      • by rlp ( 11898 ) on Thursday December 07, 2006 @04:29PM (#17152506)
        Nintendo designed the Wiimote to what they felt would be appropriate safety standards when used responsibly and with a modicum of common sense.

        And then released it to the gaming public!! The height of irresponsibility!
      • by Otter ( 3800 )
        Nintendo designed the Wiimote to what they felt would be appropriate safety standards when used responsibly and with a modicum of common sense. How exactly it is their fault that a bunch of people are far too overzealous for their own good?

        Look, Nintendo clearly designed the thing with an inaccurate sense of what "normal usage" was going to be. I don't think it's at all a big deal, don't think they should have any legal liability and commend them for fixing it so quickly. But presenting it as "WII EVEN BET

      • It's not ok for a manufacturer to just say "Well this breaks easy so be careful with it," if it is going to be used in an environment where it is likely to be handled roughly. Companies should know that people are vicious with their controllers and indeed classic game controllers are designed with that in mind. As a kid I remember chucking a SNES controller on occasion and always pushing the buttons waaaay too hard and it took the abuse. It was designed to, they knew that kids like me were going to use and
        • And who's to say that they didn't? As I mentioned in an earlier post, if all of their playtesters ran it through its paces but nothing like this happened, why would they have had any expectation that it would have happened when it went on sale? At what point do you have to give your customers the benefit of the doubt that they won't act like maniacs?
    • Or, it could be a quote from Iwata himself:

      "Some people are getting a lot more excited than we'd expected," Iwata said. "We need to better communicate to people how to deal with Wii as a new form of entertainment."

      As reported by Reuters and passed on by Fox News [foxnews.com].
    • by Zonk ( 12082 ) *
      Sorry I didn't use the sarcasm tag there. I didn't realize I needed to qualify a summary of another site's post. This is where I got [gamasutra.com] my great spin from:

      "Legendary Nintendo producer Shigeru Miyamoto also commented on the problem, saying: 'We are encouraging people to understand that you really don't have to be so excited, but rather you need to understand the control and then you're going to be the best player. We are looking into the situation to see if there are additional methods to encourage people to ki
      • by Otter ( 3800 )
        Zonk, if that was intended as sarcasm, my bad, and the only people dumber than me are the Nintendo zealots who are actively defending your supposed point.

        (In fact, I had thought that Miyamoto's comment was intended to be facetious and that you and Gamasutra had both missed it. At this point, I have no idea...)

    • Re: (Score:3, Insightful)

      by Kris_J ( 10111 ) *
      No, the spin is that the Wii's minor physical issue with a very small number of people losing grip of the controller is somehow comparable to the several patches Sony have had to release for the PS3.
      • Agreed. I'm reticent to equate the failure of a nylon strap to some sort of serious failing. On the other hand, the failure of a system to perform up to the specs it's sold under strikes a slightly deeper chord in my mind. Nintendo wasn't selling their systems with the fact that "THIS CONTROLLER WON'T FLY OUT OF YOUR HAND" as a point of attraction, however, the PS3 definitely touted the HD/Blue-Ray elemnts of their system as one of its major features. This, to me, is a very different situation.

        To dra
  • If you look... (Score:5, Informative)

    by Shados ( 741919 ) on Thursday December 07, 2006 @03:47PM (#17151750)
    If you look at a wiimote from the more recent batches (especialy if its one that got sent by nintendo because of a defect or another, as a replacement), and compare the straps, the newer wiimotes have much, much better straps. So its already fixed in the newer batches, as far as I can tell.
  • Fix Your Wiimote (Score:5, Informative)

    by eldavojohn ( 898314 ) * <eldavojohnNO@SPAMgmail.com> on Thursday December 07, 2006 @03:48PM (#17151776) Journal
    If you're honestly worried about the strap breaking on your Wiimote, check out this quick how-to [flickr.com] on flickr. Just use some heavy duty fly fishing line to reinforce it.
    • by The-Bus ( 138060 )
      I'd also recommend the $9-10 "controller gloves" that they sell as the rubberized grip is much more comfortable. They also come with an extra strap.

      Buying some grip tape from a sports store would probably be just as good.
    • by donaldm ( 919619 )
      Great now we have to stop people cutting their hand off when the remote slips out of their hand. I guess it it just about impossible to make a product that is stupidity proof.

      This is not to say that a good workout is a bad thing but failing around in a room that contains fairly breakable things is asking for something to be broken. How many times have parents yelled at their kids when they are being overly active in the living room.

      The issue of the strap aside, I can just see the litigation coming up when s
  • by maniac/dev/null ( 170211 ) on Thursday December 07, 2006 @03:58PM (#17151920) Homepage
    I was hoping this there would be news of a Wii system update, perhaps to allow the Classic Controller to be used with Gamecube games on the Wii. As it is, you have to use a Gamecube controller. The Classic has all the buttons you would need, even the analog-style L and R triggers, but for some reason, it is not set up that way. I really don't want to buy a Wavebird, and I really REALLY don't want an ugly dongle sticking out of the top of my nice new Wii.
    • I'd like to second that. I think it makes a heck a lot of sense to standardize control schemes in this way, in fact, I'm rather surprised they didn't have this at launch. Wouldn't it have been cheaper for them to do it this way intead of including four GC controller ports on the new Hardware?
      • by k_187 ( 61692 )
        yeah, when you boot a gamecube game, the system turns into a gamecube. The wireless controller won't work. I don't know that its impossible to fix that in software, but I'd imagine it is. I would say that creating some dummy device for the wii controller to look like a GC controller would have been more expensive/less compatable than just slapping the ports on there.
    • The classic controller won't work for GC games? That's lame. Especially because like you say it is essentially an analog of the GC controller -- except with the face buttons done right, and the left analog controller done wrong (yes, the place where the Dual Shock puts the left analog stick is WRONG, an artifact of its PS1 heritage).

      I do have to wonder why you've got a bunch of GC games you want to play, but no GC controller. I guess if you were buying a Wii and never owned a GC it would make sense to pi
  • Is it that there are just quite a few people who are just unable to properly grip an object designed to be gripped? Or is the mu just not high enough?
  • ...when they said "the next generation doesn't start until we say it does." Well, we're still waiting.

    Maybe the next patch will be the start of next generation gaming. Or the patch after that. Hey, somewhere in there the next generation will definitely start.
  • by palad1 ( 571416 ) on Thursday December 07, 2006 @04:49PM (#17152930)
    The european virtual console is stuck @ 50 hertz, the games are about 15% slower and the screen has ugly black borders around it.

    As much as I am a nintendo fanboy, I really must admit they badly botched the it on this one...

    So please make eu games run @60Hz and use the overscan... pretty please?
    • Yeah, aussie guy I know confirmed the same thing, it's "broken" on his pal setup, if he puts it into NTSC it fixes things.

      He also said the Wiimote seemed laggy at 50hz too.
  • I think that the wiimote should have textured rubber grips on it, material not entirely dissimilar from the non-slip grips that people put into the bottom of their shower/bath to keep from slipping. That would probably largely solve the issue of it slipping away from people simply on account of sweaty hands.
  • Well I'd say yeah. Nintendo is taking the strap problem serious which is pretty awesome. They know for the most part the strap isn't the problem, it's a problem with people letting go of the controllers completely, but I'm sure they'll figure out someway to make people happy. However I'm sure they can't go around giving free tvs away for idiots who let go of the controller (and seriously that's fair) but they should probably offer a free stronger strap. Of course those who couldn't hang on to their con
  • by Murrow ( 144634 ) on Thursday December 07, 2006 @05:30PM (#17153700)
    I'm a PS3 owner, and the new settings are the right ones for my non-1080p HDTV. So, I'm happy with them. The better choice, of course, is to make these choices more user configurable so people can get the mode they prefer for each situation.

    I'm a little miffed that when a patch comes out they force me to install it before I can log into the playstation network. This patch had nothing to do with networking. Of course, the 360 works the same way.
  • Not a big deal (Score:2, Interesting)

    by manthrax3 ( 837791 )
    Ars is making a HUGE deal out of this resolution nonsense, and I don't know why:

    Almost every TV on the market can scale down from higher resolutions (or from interlaced to progressive and vice versa) to its native resolution and refresh rate with (in my opinion) no visual effect. Most cable HD comes in 1080i as well and I don't hear the conspiracy theorists talking about that.

"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell

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