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Role Playing (Games)

Interplay Developing $75 Million Fallout MMOG 132

Next Generation has very, very good news for RPG fans. Interplay is going to be developing a Fallout Massively Multiplayer Online Game ... and they're in it for serious. The official announcement says that they're going to be throwing $75 Million (dollars!) at development for this thing. From the article: "Production is proposed to begin as early as 2007, with a launch slated for Q3 2010. The company's proposal expects 1 million subscribers during the first year, and projects profitability in year two, revenue of $160 million annually after its first year and net income of $50 million annually starting in year three." Those are fighting words, and the 1 Million club they're aiming for ... maybe not so easy to get into. Also, didn't Interplay go out of business?
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Interplay Developing $75 Million Fallout MMOG

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  • by LarsWestergren ( 9033 ) on Wednesday December 13, 2006 @07:30AM (#17220914) Homepage Journal
    Bethesda bought the rights for everything EXCEPT a MMO in the Fallout universe, if I understood it correctly.

  • by Anonymous Coward on Wednesday December 13, 2006 @07:32AM (#17220922)
    Everything except the MMORPG rights.
  • Check Anarchy Online (Score:2, Informative)

    by Tei ( 520358 ) on Wednesday December 13, 2006 @08:00AM (#17221092) Journal
    Firearms are simple like bows and crossbows. Nothing complex on a MMORPG. It feels Ok. You can simply download and play Anarchy Online to test how feel.
  • by Lonewolf666 ( 259450 ) on Wednesday December 13, 2006 @08:24AM (#17221240)
    Fallen Earth (http://fallenearth.com/ [fallenearth.com]) might be interesting too. And since they have already shown a playable demo in an interview, it might be ready a lot earlier than the interplay game ;-)
  • by Anonymous Coward on Wednesday December 13, 2006 @11:08AM (#17222904)
    "Oblivion was a travesty next to Morrowind."

    Yes, heaven forbid they bring back armor that actually looks like armor, quests that aren't boring as hell, and the ability to not have to spend three RL hours walking between quest steps.

    Oblivion is a return to Daggerfall, and I thank god for it.
  • by Mondoz ( 672060 ) on Wednesday December 13, 2006 @12:58PM (#17224594)
    You make some good points here.

    Some of my favorite Fallout moments were completing quests that actually made a difference.
    Go kill the thugs terrorizing a town and the town gets happy.
    Go blow up the outhouse that leads down to a cave, and you have crap all over the place forever.
    Take out one of the major factions in town and things change...

    One thing I hate about typical MMORPGS is that everything is infinitely repeatable. It has to be. If I can do a quest, then you have to be able to do the same quest. For that to work, everything has to reset.

    If I screw with the controls to the nuclear reactor and irradiate everyone in town, I don't want to run back into town and see everyone has come back to life and waiting to see if you're going to kill them all too.
    If I want to run into town and kill everyone there, right down to the women and children and claim the town as my own, I don't want to see you come in and do business with the newly resurrected weapons dealer.

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