Interplay Developing $75 Million Fallout MMOG 132
Next Generation has very, very good news for RPG fans. Interplay is going to be developing a Fallout Massively Multiplayer Online Game ... and they're in it for serious. The official announcement says that they're going to be throwing $75 Million (dollars!) at development for this thing. From the article: "Production is proposed to begin as early as 2007, with a launch slated for Q3 2010. The company's proposal expects 1 million subscribers during the first year, and projects profitability in year two, revenue of $160 million annually after its first year and net income of $50 million annually starting in year three." Those are fighting words, and the 1 Million club they're aiming for ... maybe not so easy to get into. Also, didn't Interplay go out of business?
PA (Score:2)
Yes. Yes it did. [penny-arcade.com]
But I guess Gary didn't buy the rights to Fallout after all. Maybe he went for the jar of spit instead.
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Not good news yet (Score:2, Funny)
So now we are hyping things before they even start production. Wake me in Q4 2009 when we have proof that it might not suck.
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A non-trivial portion of the gaming market HATES hearing of a new MMO game in a francise that they like, as it means a lot of dev time going to a game that we'll NEVER play, rather than towards one that we almost definately would. The mixed (OK, in America at least, almost totally NEGATIVE) reaction to FFXI is a good example of this.
Also, it seems like about 1/2 o
Potential? (Score:5, Interesting)
They'd also have to balance the character building system (if they scrap it and make an entirely new one, it isn't going to resemble Fallout too much), and they'd have to find a way to keep players hooked. I'm having a hard time imagining WoW-style items and stat increases in Fallout. Now that I think about it, I'm having a hard time imagining Fallout as a MMORPG. Maybe I'm just trying too hard to imagine it like Fallout, but with 3D graphics and other players.
Check Anarchy Online (Score:2, Informative)
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I love Fallout. It's great. I fail to see it working in a current MMO mold, though, because of the combat. In Fallout, most of the time you go down in 1-4 hits. What that means is that you have to effectively use cover, distance, sharpshooting skill, explosives, manage your action points, and make sure you have the correct weapons on- and off-hand. Fallout combat is brutal and unforgiving. For Fallout to work in MMO format, they're probably going to
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http://www.falloutvault.com/index.php?title=Death
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What about it would be cool? What was cool about Fallout was the non-linear nature of the map, random encounters, NPC party interaction etc etc. The tactical combat had its charm (though I preferred FO Tactics version that gave you more control. One of my favourite games that and I don't care what people say.) Above all the feeling that what you were doing had an impact on the gameworld. You'll have none of that with an MMO. This may even be a MMO in
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I liked the environment, the whimsical humor mixed with the emotionally engaging stories, the fun of figuring out how to accomplish various little tricks and puzzles, the "What happens if I do this?" questions.
In an MMO setting, I think all the things I really loved about the Fallouts could survive more or less intact. At the very least, it'll be nice to have more non-fantasy options out there.
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I'd say at least a couple of the things you mentioned are rather easy to do in an MMO.
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World of Warcraft
Anarchy Online
Star Wars Galaxies
Planetside
That runs the gamut from firearm-is-the-same-as-sword (AO) to MMOFPS (Planetside). I don't think guns are going to present any special technical challenge.
I think there is a lot more room for a challenge in a real technology system, for example, where your Science/Repair skill actually has some utility beyond a standard crafting system.
I think I'm kinda burned out on the idea of "New innovative MMO's!"...I'd really like to see something coo
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World of Warcraft
City of Heroes
Star Wars Galaxies
Earth and Beyond (defunct) - Spaceship combat
Auto Assault
etc.
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My main point when I started this was to point out that Fal
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City of Heroes/Villains (Score:2)
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Anyone know how to submit a resume there (Score:2)
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INTERPLAY ENTERTAINMENT CORP.
100 N. Crescent Drive
Beverly Hills, CA 90210
US
mobygames.com gives:
Location and contact information in Dec. 1994:
Interplay Productions Inc.
17922 Fitch Avenue
Irvine, CA 92714
Tel: 714-553-6655
but wikipedia says:
Under "Contractual Obligations" it is revealed that Interplay does not have a headquarters at present because Interplay, in 2004, forfeited its lease and vacated its office space in Irvine, California.[4]
good luck!
The MMO Business Pitch (Score:5, Insightful)
1) Show them the statistics that explain how video games are now bigger than the movie industry.
2) Show them Blizzard press releases announcing the number of million subscribers (we'll call this x.
3) Explain how each of those people not only shelled out for the game, but pays per $y month for playing.
4) Create a PowerPoint presentation which shows xxy (ensure your projector screen has enough room for all the zeros that come after the $ sign.
5) Let investors know where the dump truck is parked.
In all seriousness - I can't believe Fallout has the brand awareness that the Warcraft brand does. Whoever managed to scrounge together $75m should get some sort of medal. These guys are going to have to be in it for the long haul, but I wonder how much of that cash is going to be allocated towards the marketing budget to try to get WoW players to switch teams.
Not only that, they've got a three year development window to compete with. Who knows what other massive mass-market brands are going to get their MMOs out the door in that time, further chewing away at the potential player base (I'm waiting for the Harry Potter MMO to come out and rule the world - hell, if they make it kid safe and put in enough decent content...).
It's sold millions (Score:2)
And hey, I don't care. Fallout 1 & 2 are my all-time favorite adventure games. I'm seriously worried about my life going down the drain if a Fallout MMO ever comes out.
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MMORPGs are a market with a large potential to grow, especially sci-fi themed games. We are already up to our necks in present and upcoming fantasy games, while
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WarCraft 3 has been in steady development for the last few years, and has lured strategy fans with its impressive feature list and lush graphics - but probably more alluring, just the sheer thought of another Blizzard title in the WarCraft strategy universe. Millions of gamers around the world have been drooling at the mouth for this title, to such an extend that it prompted an unprecedented pre-sales figure of over 4.5 million copies.
This doesn't necessarily mean that more than 10% of WoW pl
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You are right that branding can make a difference...but I honestly believe that if the build it bigger and better, the p
Doesn't Bethesda own Fallout now? (Score:1)
Re:Doesn't Bethesda own Fallout now? (Score:5, Informative)
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* (have you seen any WOW commercials on TV? They only show the trailer to attract customers- I wish they would show me what playing is like, since the installer crashes on me and I'm not up
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Actually, the Office Space commercial works a lot better than I thought. You could swap out your normal job with WOW and hardly notice the difference.
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Outlook grim for Fallout fans. (Score:3, Interesting)
Back on the subject, though, the news of a Fallout MMO is not heartening. The last MMO I enjoyed was FFXI, and that was because it was (sorta) Final Fantasy. And it had mithra, too. Fine. I admit it.
It's my opinion that this doesn't really bode well for the Fallout series. Tactics was lackluster at best. I only hope a successful Fallout MMO would generate more interest in making a new Fallout game in the more traditional vein we're used to. It has only a slim chance of "beating WoW" and thus being noteworthy in the modern MMO market.
My real fear is that we'll end up with a NWN2-style sequel--"better" graphics, linear plot, and some fixes for some annoyances from the previous entries in the series.
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Yes, heaven forbid they bring back armor that actually looks like armor, quests that aren't boring as hell, and the ability to not have to spend three RL hours walking between quest steps.
Oblivion is a return to Daggerfall, and I thank god for it.
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I found it odd that they removed some of the gameplay (like levitation puzzles) and to be quite honest, the oblivion towers were very repetitive by game end.
Morrowind had a hideously slow pace at the out
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WHOA - alternative to wow (Score:2)
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im at wow at the moment. blizzard, as we know from starcraft, still takes much care in production and implementation. and they actually take
Some consumers are put off by the cost boast (Score:2)
I don't actually *care* how much ANY game / book / movie / play / tv show costs to make, all I care about is if it's actually any good. The only people who get
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Read the articles.
Other fall-outy games (Score:4, Informative)
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I'm failing to see how this is "good news" (Score:4, Insightful)
There's few things worse than seeing a world or setting that you've loved for years suddenly inhabited by psychotic idiots. One of those few things is when the people in charge of managing that world start changing it to cater to said psychotic idiots.
For reference, see Ultima Online or Star Wars Galaxies.
Fallout deserves better.
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I really don't want to be traversing the wasteland when I come across BigCokz439,
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2010? (Score:4, Funny)
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A wild west fallen society libertarian dream is depressing? Man.. Depressing is if I have to sit at this desk for the next 50 years paying off debt, acomplishing absolutely nothing, and never having the thrill of driving battle hardended muscle cars over the sun parched alkali flats hearding brahmin, or possibly a zardoz-esque population of sub humans.
Do you even know what happiness is?
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I fear this game may go the way of Auto Assault - a rather good MMORPG in this setting.
The thing that killed Auto Assault for me (in the beta, mind you) was that the setting didn't have the post-apocalyptic feel to me. The part about never running out of fuel or bullets (guns overheat and need cooldown, but don't run out). That just wrecked it immeidately for me. Scarcity of resources is a hallmark of the setting, the whole intro piece to "mad max" about killing each other for gasoline...
What I wanted would have been some thing like "Interstate '76" online.
Fallout is great, but... (Score:2, Interesting)
I know other MMO's have be
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Sign me up! (Score:2)
Dollars? (Score:5, Funny)
Oh thanks. I'm always confused by that symbol that looks like an S with a line through it... I could have sworn it stood for "miles-per-hour", but this article submitter has made it clear!
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Let the healing begin.
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No, silly. The $ sign means "snake on a stick." They're throwing 75 million snakes on a stick at it.
Cue the Samuel L. Jackson "snakes on a..." jokes.
Wishful Thinking. Old Wishful Thinking. (Score:1)
At best, Interplay has four or five guys in an unheated room, doing this out of the goodness of their hearts and the vacuity of their heads. When there are employ
It's doubtful that it will be anywhere as good... (Score:1)
In any case, expecting Betheseda, who now holds the Fallout single pl
Another MMOG? (Score:1)
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These games weren't designed with single player in mind. FFXI and WoW are clear evidence in this. Both require parties for much of their content. If you're looking at MMOGs and thinking "I wish that were single player" I recommend avoiding the genre as a whole. To want an offline, single player experience from a game designed for a massive number of people o
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I guess my point is why do they need to be seperate? Would it be possible to make a single player game and have a multiplayer aspect to it? What about bundling the game as a single player game, and if you want to play the game online, then you could charge a subscription fee?
I know that these games are getting larger and more expensive to produce. The best way to get a return of investment is to charge a monthly fee to recoup these c
2010 is just around the corner... (Score:2)
Cool, I think I'll pick this up along with Duke Nukem Forever 2.
75 million what? (Score:2)
Oh, DOLLARS.. Good thing they specified, because that $ symbol can also denote peanuts.
At first I was thinking "Holy swashbuckling legumes, Batman! That's a lot of peas!"
It's good that they specified, to avoid any confusion.
There's some confusion here (Score:1)
Hopes and $0.25 will get ya a phone call (Score:1)
(from the linked article)
They hope to gather $75 mil? Based on what? A kiss and a promise to deliver a smoking hot MMO?
While there is a sucker born every minute, are there enough to generate $75M for Interplay? After the whole Titus fiasco, do these guys actually have any credibility at all?
I love Fallout. Fallout 2 is one of the best games ever made. I would love to see more fallout games. But I'm not going to hold my breath. This
I'm skeptical (Score:2)
This is going to ruin Fallout (Score:2, Insightful)
With those three points alone, everything I
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In childhood, all sorts of really basic skills are learned at ridiculous speeds (walking/motor control, language/speech/reading, arithmetic). In adolescence, a smaller number of more specialized skills are learned (social skills, better math, another language, brute strength, dexterity). In adulthood, few skills are learned and only slowly (how to spot good stocks or analyze companies, how to hit a 90 mph baseball over a fence, how to repair an automobile)
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Some of my favorite Fallout moments were completing quests that actually made a difference.
Go kill the thugs terrorizing a town and the town gets happy.
Go blow up the outhouse that leads down to a cave, and you have crap all over the place forever.
Take out one of the major factions in town and things change...
One thing I hate about typical MMORPGS is that everything is infinitely repeatable. It has to be. If I can do a quest, then you have to be able to do the same quest. F
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Part of what made the Fallout games great was that you are THE WANDERER. You a one of very few people who are willing to brave the wastes, to see what's left of humanity. You're the outsider who steps in and kicks ass until the town's problems are solved (or made much, much worse, if you want to be that way
I don't know how you can capture that feel in an MMORPG. Sure, you're THE WANDERER, but so are the other 30,000 players on your server.
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WoW has some of this too where single players triggered certain event that changed the game. But these were inte
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My favorite part of the Fallout were the bizarre quotes like "...the drugs, the money, the neverending stream of prostitutes - typical project manager" (about Myron, the Bill Gates-alike character).
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Have you played Fallout Tactics? It had realtime tactical gameplay that worked very well.
Beats Shenmue's Budget (Score:1)
How Interplay can make $74 million. (Score:2)
2 Spend $1mil hacking together a Fallout MUD.
3
4 Instant $74mil Profit
as long as I can (Score:1)
one more time... (Score:2)
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As for no stories, Final Fantasy XI had a larger over lying story which contained three points of views from the different nations you could be a citizen of. The biggest issue was forced grouping and needing coordination with a large amount of people to advance the story. Guildwars also has a nice story; however, hardcore players can beat it in one or two days. And casual players can easily
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This announcement was made about two years ago. All we have so far is vapor.
Guild Wars is an (only?) MMORPG that doesn't charge a monthly subscription fee. They offset this by
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The point I'm trying to make is the difficulty of making an MMORPG with a good story. Guildwars has a good story, but the game is over very quickly. Something like Final Fantasy XI also has a good story, but it requires an large amount of work by the gamer approach
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Don't worry, this will never happen. (Score:2)
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