Capcom Implements Lost Planet Beta Feedback 40
Chris Kohler has the news, over at Game|Life, that Capcom is actually implementing changes to the upcoming title Lost Planet based on feedback from online component Beta testers. The multiplayer version of the game has been available via Xbox Live for some time now, and the outcry against certain game elements has resulted in fundamental changes to the game's design. From the article: "First of all, due to user feedback, next to the name of each host hosting a match will be a readout of the number of players already in the room compared to the maximum number of players allowed, so players will know how full a room is before they enter. The second update will be that if the player tries to enter a room that has been closed or where the match has already begun, the player will not be forced back out to the first player match menu to then re-search for games.. Rather, the player will be able to immediately browse and select a different session to join There will also be a button set to allow the player to Refresh the match list without having to perform a Quick Match search again."
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Whoa... (Score:2)
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If your beta testing pool consists of people who have volunteered their time to your company for free because they loved your last game and think it's l33t that they get to play your new one before anybody else, that kind of scenario is unavoidable.
If you make an effort to have a beta testing group that will actually be a
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For instance:if you come up with a whiz-bank new and innovative controls scheme that might make the game easier for first time player to pick up and learn, giving the game a broader appeal by making the controls simpler and more intuitive, most hardcore players would HATE that simply because they would have to re-train themselves how to play your game. Even if
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The general rule is that a hardcore fan will likely be looking to add complexity to a game whereas a casual fan will likely be looking to reduce complexity.
In WoW (as an example) there was a debate about what type of content should be added to the game, most hardcore fans wanted 40+ person raid i
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But then on the other hand, US game makers STILL haven't figured out how to make a side-scrolling action game as elegant, fun, challenging, or timeless as Mega Man. (Games like Viewtiful Joe show that Capcom still remembers how to do those, too.)
Myself, I welcome the variety of game styles, strengths and shortcomings that come from dev
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They didn't have that already? (Score:1)
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Unfortunately, all the XBox Live developers never got that memo. Some manage to get the Players/Total working fine, but in almost every XBL game, when you try to enter a match and are rejected you will be pushed back several screens. It's annoying, but it's true of just about every game I've tried to play on live.
A subtitle for this article: (Score:3, Insightful)
Seriously, how bone-headed do you have to be to NOT show your users how many people are in a server? Oh well. At least they have--unlike some companies--learned that people hate having to refresh server lists every time they fail to join a game, and really hate having to scroll through menus over and over for no reason at all. They're still doing better than some developers out there as far as server browser design.
Perhaps fundamentally more important, why can't they implement dynamic joining of games in progress, like what most PC FPSes have done for years now? I hope that kind of crap doesn't start to become popular on PC, if that's what this console "matchmaking" nonsense is about. Let me find my own servers.
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Good God... (Score:2)
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Re:Good God... (Score:5, Insightful)
On the 360, I know that Prey, Saints Row, and a few others have these stupid issues. PGR3 must have been listening to feedback, as they issued a patch about 4 months after it came out that:
Since MS has strict development guidelines now, such as all games must be at least 720p- one would think they'd set minimum standards of some of the aforementioned features in all live matches.
--falz
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Common sense (Score:2)
I just want to punch Microsoft in the neck... (Score:1, Flamebait)
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The reason that console games in the past were "that's it" is because there was no effective way to patch them. If you believe past console games shipped with no bugs, then I don't know what sort of fantasy world you live in. The fact that consoles now have internet connections and hard drives allow them to be patched. A game in the past would have annoying UI issues and people would just have to accept it.
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I don't see where "patching over Live" comes into this. Lost Planet's not out yet.
Uh, dude, chill. The article is about a BETA TEST. (Score:1)
Wow, what a misunderstanding. (Score:4, Interesting)
A company named "Capcom Implements" has accidentally "Lost" their entire database of "Beta Feedback" for their upcoming game, "Planet".
In Other Words... (Score:2)
Capcom Develops Brand New Wheel! "It's Round!" (Score:1)
Way to go! What will they come up with next? Perhaps a revolutionary notion of connecting computers together into a "network", or a device emitting a cohesive beam of parallel light called a "laser", or a protective layer around the Earth called the "ozone".
Konami take note. (Score:1)
Capcom seem to grasp the concept that "next gen" does not mean higher resolution but 50% less features and lots of slow-down.
That's the point isn't it? (Score:1)
Players in online gaming seem to be forgetting that a beta-test is not a free trial, a cheap way to play games or a sneak preview. Although a beta can be useful to try a game for free, doesn't usually cost anything (an
I don't understand why this is big news (Score:2)
It should be common practice to implement feedback that got back from beta-testers. (perhaps not all, but certainly vital findings such as the ones mentioned here)
In the corporate world, where testing is apparently better incorporated into software design, it's already done like that.
I am a software tester, and when I find problems in software, the developers'd better solve it, otherwise the client will be notified of the probl
Why? (Score:1)