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Sony's Phil Harrison Talks Emotion in Games 64
The increasingly enjoyable games coverage continues on the MTV site, despite the horrible flash interface. Stephen Totitilo sat down for a chat with Sony's Phil Harrison, and comes away with some interesting perspectives on the year. Mr. Harrison discusses Sony's outlook on their launch, the overall role of games in world culture, and the topic of game content as it relates to 'appropriateness'. Specifically, he dealt with the 'controversy' over Rockstar's well-received title Bully. From the article: "Harrison called it a 'storm in a teacup' stirred by politicians and media, embarking on a familiar argument that games aren't really just for kids. In this case, movies and books had delved into similar subject matter and seldom faced such protest. Did that give Harrison, someone with nearly unparalleled power to greenlight video games, any pause about the material he thinks he can offer gamers? 'It has absolutely not changed my approach,' he said. 'I fervently believe that the biggest challenge we face is that our industry is referred to as video games, and games are supposed to be fun,' he said, adding that games shouldn't have to only focus on light topics. 'Games should deal with fear, should deal with comedy and with death. They should deal with peril, with drug offenses.'"
Emotions in modern games (Score:5, Funny)
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Closely followed by:
"It's over already?!"
Re:Emotions in modern games (Score:4, Funny)
There. I fixed it for you.
Saint's Row (Score:1, Troll)
-GiH
No flash! (Score:4, Informative)
Strange turn of phrase (Score:2)
Rob
Poor Phil (Score:2)
-GiH
I doubt games will ever evoke much emotion (Score:2, Interesting)
Games are ways of doing things that would, in the same real world situation, evoke very strong emotions. But you don't feel the same emotions in a game because the game is safe. You don't even feel the same emotions to a lesser degree; instead you feel emotions limited to your success or failure in the game: anxiety, frustration and happiness.
What makes a game less emotionally immersive than a book or m
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Who needs the future - these already exist! Many games already alternate between gameplay and cutscenes, with the passive cutscenes aiming to evoke various emotional responses. Perhaps the most prominent example (though certainly not the first) would be the death of Aeris in Fina
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I was thinking less along the lines of payoffs (positive or negative), and more along the line of motivation. It would be interesting if you cared about a character beforehand, and emotional involvement impaired your performance.
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Shadow of the Colossus (Score:1)
The death of Aeris in FF VII is far from melodramatic - a notable feature of the game is that the protagonist, Cloud, is generally understated in his response to the situations he finds himself in.
I was thinking less along the lines of payoffs (positive or negative), and more along the line of motivation
I recommend Shadow of the Colossus [fourfatchicks.com] as an example of a game where emotional motivation is central.
I wouldn't say it impairs the player's performance, but then it shouldn't, I
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YES!
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-GiH
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Floyd staggers to the ground, dropping the mini card. He is badly torn apart, with loose wires and broken circuits everywhere. Oil flows from his lubrication system. He obviously has only moments to live.
... got card. Floyd a good friend, huh?" Quietly, you sing Floyd's favorite song, the Ballad of the Starcrossed Miner: ....
You drop to your knees and cradle Floyd's head in your lap. Floyd looks up at his friend with half-open eyes. "Floyd did it
As you finish the last verse, Floyd smiles with contentment, and then his eyes close as his head rolls to one side. You sit in silence for a moment, in memory of a brave friend who gave his life so that you might live."
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Re:I doubt games will ever evoke much emotion (Score:5, Interesting)
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Multiplayer games have a higher capacity for elliciting emotion than single player simply because the characters in the multiplayer games are other people.
In your WoW example, if the situation was NPCs and you vs boss, the emotion wouldn't be nearly the same.
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Some games have a great story to tell, and like great stories from a book, they can evoke emotion.
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If the reader would play through HL:Episode One in dev commentary mode, you get a lot of information on how much revision they had to make regarding Alyx Vance.
-Realism. The original Alyx had problems with appearing lifelike. Graphically, she looked pretty realistic, but was like a dead body on strings which can be very disturbing. So some adjustments were made to make her feel alive. Things like breathing, blinking, and fidgeting are important to fill the illusion.
-Crafte
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I don't know. Those wiimotes are apparently pretty dangerous.
-Eric
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Dude, you forgot a *SPOILER* warning. Thanks for ruining it for me.
Thank god for games, at least no protagonist ever dies in them. Did I mention I'm playing Final Fantasy 7 for the first time? Wow, Aeris really rocks, best character _evar_!
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Cut Scenes (Score:2)
Maybe you cried when ET died. The only way you could feel the same way in a game is if you had nothing to do. Perhaps there will be hybrid entertainment forms in the future having emotionally immersive and task immersive components.
Hold on.. I'm having a flash of insight!
Perhaps there can be a break in the action.. a cut away from control.. in which you would passively watch the action like in a play or movie.. hmm.. but what shall we call my mad idea?
:).
-GiH
Don't get angry, I'm just joshin ya
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A game should.... (Score:1)
Books, Movies, and Games (Score:3, Insightful)
One thing that heartens me is that movies, books, and music have covered these subjects and have been protested for it. In many cases, we're now on the other side of that: dealing with (some) tricky subject matter has become acceptable. We can use those mediums to talk about topics that are taboo.
If that can happen for traditional media, it can happen for video games, and that's a Good Thing(tm). I'm optimistic.
_________________________________________________
Dejobaan Games - Bringing you quality video games for over 75 years.
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After hearing for months about how difficult the PS3 was to program for, I thought the quote almost sounded like he was admiting that the PS3's 'theoritical' performance would be far greater than the PS3's 'Actual' performance
Maybe I'm wrong, but I suspect he meant the quote to be taken as "Think of how great games will be in the future" but I think it really says "You're paying $600 for a system based on promised performance which the
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What did they actually promise? They haven't been hyping any actual numbers or targets. Just an idea. So you can you not live up ot "better graphics" and "more complicated AI". The Ps2 did actually deliver on almost all of it's promises with a bit of a caviet that the AA sucke
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Sony never delivers on their promise, but thats not saying their hardware is bad
There were all kinds of promises around the PS2 tha
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You may want to sorce those comments. The toy story one is a common one that has been mis attributed. That was gaming press. Sony never said that. Ditto with MGS.
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-GiH
Emotion Engine (Score:2, Insightful)
Seriously, though. To make a game as emotionally moving as a movie or book, there's needs to be a well-developed plot and rich characters that the player(s) can identify with and/or fall in love with. A lot of games lack one or both of those. Also, few games tell much of a story other than having you complete objective A, B, and C to fight Boss 4B and see the next cutscene. Until a higher level of depth is achieved, video games will not evoke muc
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Text adventures did the same thing; games like Trinity or Planetfall had some very emotional moments.
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Emotion in Games (Score:1)
I still remember how Ultima VII made me feel 15 years a
The guy's got a point (Score:3, Insightful)
D&D does cause suicide! (Score:2)
-GiH
Interesting (Score:4, Interesting)
COPYRIGHTS RESTRICT US FROM PLAYING THIS VIDEO OUTSIDE THE U.S.
Note to MTV: my personal Emotion Engine is registering MILD ANNOYANCE
Pyramid Head says whine. (Score:2)
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Mod me flamebait (Score:1, Flamebait)
An interview with an executive from a game company that hardly focuses on playing games any more on a music channel that hardly focuess on playing music any more. Perfect!
Can't get the Video to work on my Wii browser (Score:1)
Breakfast Club, The Game! (Score:2, Funny)
Emotions in Gaming (Score:2, Informative)
It seems that media (called cool media) where the consumer's brain can fill in the blanks is more emotionally immersive. Interactivity also cools the media which is why
If you're interested in that sort of stuff then there is simply no better book than Marshall McLuhan's "Understanding Media:The Extensions of Man".
Here's the Wiki page on McLuhan for those who d