Rare Co-Founders Leave Company 50
1up reports on the departure of Rare co-founders Chris and Tim Stamper. They, along with company president Joel Hochberg, founded the company more than two decades ago. They've been with Rare through the good (Wizards and Warriors) the great (GoldenEye), and the disappointing (Perfect Dark Zero). The news site now reports they left the company at the end of last year. From the article: "The Stampers' exodus comes just four years after Microsoft acquired Rare from Nintendo for $375M. Since that acquisition, Rare has published five games for Microsoft Game Studios. In addition to Pinata, the Rare released Kameo and Perfect Dark Zero at the Xbox 360's launch and shipped Conker: Live & Reloaded and Grabbed By the Ghoulies on the original Xbox. While it seems unlikely that Microsoft has recouped their original investment in Rare, the company maintains that the studio is 'the cornerstone of Microsoft Game Studios' broadening strategy.'" N'Gai, over at Newsweek, has an interesting additional viewpoint on this departure: Phil Harrison's view on Rare. The unpublished exchange from his earlier interview with the PlayStation worldwide studios boss is interesting, as is N'Gai's blunt appraisal of the company since its purchase.
"Just"? (Score:2, Insightful)
Just 4 years? In the gaming industry 4 years is an eternity. How many of todays game studios existed 4 years ago? How many of the game studios of 4 years ago still exist today?
-Rick
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-Rick
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That's not what I've seen. Most computer gaming is for one player per computer. Very few big-name computer games support split-screen play or Bomberman style shared-view play on a home theater PC connected to a four-foot plasma TV.
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If you count people who play Solitare and Bejeweled, yeah.
If limit it to people who be willing to spend $20 on a game without agonizing over the decision, you're already significantly smaller than the console market.
If you limit it to people willing to pay $40+ for a game, computer gaming is negligible. It's only profitable because the development & publishing costs are a LOT less than for console games.
If your goal is to get people to play yo
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You do not know what you are talking about.
You just have to take a look at tacticsarena.com or runescape.com or neopets.com (my girlfriend used to play that) or any one of the thousands of online games in which you can subscribe or get some "extras" for some cash. Those are the games for the "non hardcore" gamer. People that just wont buy a console but
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the Rare? (Score:1, Offtopic)
I wonder if they've partnered with the Google [thinkprogress.org].
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They are wanted by Nintendo.
They do not Nintendo wants.
Purchase wasn't to make big bucks (Score:4, Interesting)
After all, if not for Rare, N64 would not have had half of the game lineup that it did. Banjo 1 and 2, Goldeneye, Perfect Dark, Diddy Kong Racing, Conker's Bad Fur Day, Jet Force Gemini, Killer Instinct Gold, DK 64. A monster list, really. And they also made the SNES's final two years great with DKC, DKC2, and KI. Microsoft likely wanted to deprive a major competitor of such a game lineup more than anything else.
Rare was worked hard by Nintendo. They released something like 2 games per year. Microsoft hasn't done that to them at all. In fact, the first game Rare released after Microsoft acquired them was for the Game Boy Advance (that silly Banjo game).
Granted, it wasn't the same Rare anymore at that point anyway, and of course some time had to be taken to get used to writing for the Xbox rather than Nintendo's systems, but IMO nothing points at Microsoft expecting a profit from their purchase of Rare any time soon (if ever).
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Rare was on the decline with Nintendo internally when Microsoft bought them. My understanding is that Nintendo was happy with the deal because they got to hamstring Rare onto Microsoft as a sinkhole. You can read my on-the-spot rant from 2002 here [gamezero.com] for my true feelings about the matter.
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Re:Purchase wasn't to make big bucks (Score:4, Interesting)
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Yeah, especially when you consider that instead of Dinosaur Planet we got Starfox Adventures, I have to agree with that rant completely.
Now let's hope that Ubisoft doesn't go the same route, though they too are showing signs.
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i guess i'll also have to find my N64, whatever deep dark corner it's gotten into after all these years...
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It would make a good VC purchase for the Wii too.
Purchase made big bucks for everyone but MS (Score:1, Informative)
A question (Score:1)
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This raises an interesting point... if I sign a noncompete clause in TX or WA, where it might hold up, and then move to CA (well I live there now but you get the idea) can they successfully sue me under the noncompete agreement in the original state if I'm working in California, where noncompete agreements are pretty much useless?
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Yes, they can. They can simply say that they are suing you in TX or WA, wherever they have an office, and especially where you signed the papers, and make you go to that court for the lawsuit.
Selling snow to Eskimos (Score:5, Insightful)
Then they basically sat out the XBox, Ghoulies notwithstanding. To think that after, what, 4 years, the best they could come up with was a mediocre platformer (again a modified DK ripoff) and then a *port*? An almost 1-for-1 port of BFD? *That* was the best they could come up with?
Meanwhile I recall reading an article about Rare's headquarters, and how they have these "sheds" with developers busily working away on games. What games? What justifies having such a large operation and put out the same warmed-over stuff again and again. Oh, right, they were working on the 360 launch title. What was that ground-breaking game? Perfect Dark Zero? No, really, what was it? I must have missed it.
The Stamper brothers are living proof that there are people who can sell snow to Eskimos. I would love to have seen the song-n-dance they threw for Microsoft to justify the price they paid. Microsoft threw their money away on a has-been who have been locked into this DK/GoldenEye glow for waaaay too long.
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Good point... and well made (Score:2)
I'm not sure why but I never got too far in the remake though. I always meant to pick it back up, but I only got a couple hours into it. They somehow managed to create the most convoluted and confusing interface for the multiplayer ever... it might be the most fun XBL game ever made but I wouldn't know si
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In it's entirety, the game ranks among my favorites of any platform at any time.
Sadly, I played the demo of the Xbox version, which focused on a bit of action in the fortress towards the end. Instead of the ominous timbre of the N64 version, the game played as a platform sho
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Supposedly they'd been supposedly working on a Conker game since around the original BK came out. Okay, maybe it was late in the project and they realized it was too much like BK and they had to restart it. I agree with you in that it has the best story of any of the N64-era Rare games (PD definitely included).
My biggest issu
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But yeah, since the N64 Rare has been more or less dead to me. I tried to but really couldn't care less about the Microsoft buyout nor this recent departure. As you said the real talent, or at least their inspiration, left long ago. I can see how BFD could be seen as a
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You give them less credit than they deserve (Score:2)
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Conker's Live and Reloaded is a good game. Saying it's "just another DK ripoff" is painting with a WIDE brush. They are both game in the same genre, but clearly not the same game. It's like saying Halo is a Doom ripoff and Forza is a Gran Turismo ripoff.
Kameo was a moderate success. Perfect Dark Zero was received well-enough by critics.
Viva Pinata, while not a commercial success so far, is a critically acclaimed game. Most gamers who played it were pleasantly surprised to have an act
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Frankly, it seems like new and original titles are rarely rewarded anymore. Bring on the sequels!
Soooo.... (Score:2)
Seriously... good for those guys. They produced some of my favorite games of all times (Lunar Jetman, Jetpac, Atic Atac, Sabrewulf and so on) and they deserve to retire and take it easy. Rare hasn't been Ultimate in a LOOOOONG time, and their games in the last few years have been mere shadows of really good games. About time guys.. go... relax... enjoy.
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Agreed. IMHO they hit their high point with "Underwurlde" and "Knight Lore". They milked their success a bit with "Alien 8", and it's been pretty much downhill since then.
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http://retrospec.sgn.net/game-overview.php?link=a
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long live Rareware (Score:2)
fuck M$!