Sony, Nintendo, id Lauded With Emmys 55
Nintendo, Sony, and id Software have all been given Emmy awards for technology-related contributions to gaming and entertainment. Nintendo's Wiimote, obviously, garnered an Emmy for Peripheral Development and Technoogical Impact of Video Game Controllers, while id collectively received two awards. John Carmack was given The Pioneering Development Work in 3D Game Engines award, and id as a whole received an accolade for Quake's rendering technology. As reader NexusTw1n points out, though, there was something odd about Sony's award. "On Monday, Sony claimed their revolutionary SIXAXIS controller had been honoured with an Emmy , leaving many wondering why the Wiimote had been ignored. Yesterday, that press release was clarified, with a statement making it clear the award was actually for the PS2 Dual Shock controller, rather than the new PS3 model."
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Stop Digging (Score:5, Funny)
Although some might say that's because I haven't been watching Sony's PR long enough.
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They win an award for a controller that many people love (the dual shock) and then promptly claim that it was for the sixaxis (something many people are disapointed with), only to be shot down, and thus look like idiots (again).
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What is the fascination with the Dual Shock? I mean, is it the analog aspect....what is it? It's an OK controller, but I would hardly call it the best ever. For it's time, ok fine...but still, the 360's controller is awesome, hell even the controller S was awesome...the dreamcast had a good controller too (I KNOW I am in the minority in thinking that, but whatever)
What made the dual shock so appealing to people
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Dual analogs, as far as I can guess. That was the main thing it brought to the table, oh and maybe having rumble built in rather than an add-on. The N64 controller made analog control sticks the new standard in consoles, so Sony decided to include not one but two. The reason I've always found it uncomfortable is because since Sony wasn't certain that analog was going to take over -- and not to mess up ex
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I'm not stuck on symmetry as a general concept, but when playing shooters it seems like a natural arrangement. If I wanted one of them up high, it would just seem natural to put the other up high as well on. Do you know of any controllers that do this, and if so, what did you think of them?
TW
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The original Xbox controller was the worst I've ever used, because it was physically impossible for me to reach the left analog properly, I could only push it from the side up and to the right. Yes, I have very small hands, and yes the xbox controller was too damn big.
The S version though is a very nice cont
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Most controllers are based on the concept of making whatever you use the most be the most natural thing to touch.
Not to sound like a nintendo fanboy, but the GameCube controller was excellent in this regard. I found it very easy to access the most commonly used buttons - typically the Analogue stick and the big green "A" button for actions. The "X" and "Y" buttons were easy enough to access, as were the shoulder buttons, but they made it very easy to reach most of the important buttons and to know whic
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Obviously, some will disagree and say it was a huge pain in the ass to use, but as far as I can see they're in the minority. It may well have been super
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Don't believe me? Look for yourself. [koei.co.jp]
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The Type S is uncomfortable for me because it's way too thick, and I absolutely loathe the face buttons. It also has a godawful d-pad-- playing an oldschool fighting game like Street Fighter 2 is an exercise in misery. The DualShock only requires I shift my thumb a bit to the right to use the analog, and all of the buttons are flat, making them a lot more comfortable (especia
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Sony Award (Score:5, Funny)
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Quake, as in the original Quake? (Score:5, Insightful)
I particularly liked how they got good performance out of the game by requiring hours and hours of pre-processing on the maps to create visibility trees. There were even servers you could submit your maps to that would then run vis on them so hobbyists could save some time.
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None of this was Carmack's fault, of course. He can only be blamed for Quake C
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Quake wasn't just about the graphics, it was about the multiplayer gameplay. I agree that the single-player version felt like a tech demo, but then again, so has every id game sin
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It's also worth noting that a major aspect of Quake's achievement is how it shaped gaming. Not only did Quake spawn freeware mods wit
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Yeah, Doom was the last iD game that was both an amazing engine and an amazing game. Since then, the "fun" has come from either licencees of the engine or modders. Speaking of...
None of this was Carmack's fault, of course. He can only be blamed for Quake C
Granted I was talking about graphical achievment since that seems to be what the award is for, but no paen to Quake i
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I think the original Quake was the most modded game ever. I personally made three mods for it, which was 3 more than I made for anything else. Part of that was the absolute ease with which you could create mods. All of the dev tools came with the source code. QuakeC is a toy language, designed only for Quake. That is the strength and weakness.
Need an easy way to do transformations, dot products and cross products? Want to do collision
Wiimote? Maybe not yet... (Score:2, Informative)
http://www.joystiq.com/2007/01/09/oops-sony-decla
Scientific progress goes *boink!*
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We'll see how the Wiimote really turns out, but the D-pad changed the world. Thumbsticks STILL piss me and many other people off as they really are VERY difficult to get precise movement out of (especially as your hands get larger and the controller becomes less ergonomic) as compared to an actual joystick.
On the other hand, Nintendo made the first and second D-pads, and they're b
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How has their ego bubble not burst yet? (Score:3, Interesting)
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Oh come on, I hate sony as much as the next guy but that's just pedantry. Take it to mean "six degrees of freedom of movement" and it's perfectly valid. I have a flightstick with three degrees of freedom -- two translational and one rotation -- even though the rotational axis is geometrically just translation in the other two axes. Now in this case the axes are distinct physically, the rotation
So what _are_ the six axes? (Score:3, Funny)
1)x
2)y
3)z
4)t (time)
5)? (???)
6)p (profit)
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Point being, you can accuse Sony of a lot of things, but their controller is accurately named (even if it is a cheap knock-off of the Wiimote).
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I'm a bit confused (Score:1)
Actually... (Score:3, Interesting)
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ahhhh, those were the days...
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Yeah, it was very much for cheating. It even had knobs that allowed you to change the fire rate of the turbo, so games that had optimal patterns (like Track and Field) could be tuned for maximum cheating.
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Just another Sony misrepresentation. (Score:1)
Technoogical? (Score:2)
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It means what happens when your Wii remote hits your 40" plasma screen.
No mention of Microsoft's Emmy? (Score:4, Interesting)
Microsoft won an Emmy for Xbox Live.
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Emmy rebuttal... and Ninty won for D-pad! (Score:1)
You can see it here, which carries the quotes from NATAS which led to Sony withdrawing the original release:
http://www.hydrapinion.com/index.php/create/2007/0 1/09/ [hydrapinion.com]
Just wanted to clarify that Nintendo won for the D-pad, Zonk, not the Wiimote, just as Sony won for DUALSHOCK and not SIXAXIS. Of course, Nintendo never claimed otherwise... nor did th