Disney Takes Aim at Movie Based MMOGs 67
eldavojohn writes "Disney has announced plans to launch more movie-based Massively Multiplayer Online Games. With plans already on the table for a "Pirates of the Caribbean" title, additional properties are apparently now under consideration for a similar treatment. They are aiming at teens more than the older crowd, and don't seem to be interested in fighting for players from World of Warcraft or Second Life." From the article: 'We plan to build more virtual worlds like "Pirates" based on a broad range of our properties,' Iger told attendees of the annual Consumer Electronics Show in Las Vegas ... 'You can imagine living in Buzz and Woody's toy universe,' he added, recalling Disney Pixar's computer animated hit feature film 'Toy Story'."
This is hilarious (Score:4, Insightful)
The only good "Disney" games are the Kingdom Hearts series (in my opinion)
For this, I predict a 100% failure, unless there are no subscription fees like in Guild Wars.
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The problem is most companies ar
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Fluffy Bunny says: Hi! I'm Fluffy Bunny! My real name is Butters, though. I was just lookin' here at this cute little rabbit hole. Where do you think it goes?
You chug Rage powerup.
You chug Rage powerup.
You chug Rage powerup.
You chug Rage powerup.
You chug Rage powerup.
**You quad-attack Fluffy Bunny for 47, 47, 47, 46 damage!**
**Fluffy Bunny dies**
Fluffy Bunny says: God **** it!
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Re:This is hilarious (Score:4, Informative)
I guess you must be too young to remember all the 'classic' games published by Disney, such as...
These games where well received by critics and sold very well, besides all the fond memories they bring back. =) There was also a Gargoyles video game [wikipedia.org] some time ago, and I only vaguely recall enjoying it, and it had some interesting game play, but I cannot recall if it sold well.
Of course, people just hear 'Disney' and think 'kids' and probably expect lame, cheesy, and easy games, however, once upon a time, they had some pretty good fanfare and even set the bar for some game play. Though, having to keep it 'kid friendly', I would expect an MMO to be like Disney's other MMO ToonTown Online [wikipedia.org], where the only chatting you can do is with pre-selected text, which would probably keep out plenty of people. However, I suspect that they might go for the 14-18 crowd, so chatting will be a normal thing, but game play will be a little bit easier or less 'grinding' and more social interaction.
Cheers,
Fozzy
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1. Guild Wars is not an MMO. It is an RPG that allows you to play with other people, called a CORPG (co-op role-playing game)
2. The lack of a subscription fee is not what makes Guild Wars pwn; it's the bait. I refuse to pay monthly for games, and that's what got me to buy GW. However, it is all the other things that have made me stay. (ask if you really want a list)
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I could see Disney tying in time on the game t
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Of course they would have to completely ignore the scales involved unless they want that to turn into a game of Frogger.
Please Disney (Score:3, Insightful)
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MMO piracy (Score:2)
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ilreguardless of what format the game is - people will get addicted, it's just life.
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repeat of earlier flops (Score:4, Interesting)
It seems that every company that wants to get into the MMORPG game makes the same predictable mistakes. Thankfully, most of these never make it to the final "go live" moment. Some can limp along for a while but are nowhere near the leaders of the pack. It's just a waste of time when companies can't learn the mistakes they watch their competitors make.
In this case, it's making the fatal assumption that "great character-based story will make great MMO franchise." MMORPGs are about the players, not about a few trademarked names that served as the ensemble core of a story. To entertain the players, they must feel like the star of their personal story, and if the premise is about the key personalities in that world, there's a big disconnect there. Find mythical worlds which don't rely on the obvious few characters, where everyone has a chance at being great in an original way. The pre-authored content should be about the settings, the mythos, the backstories, not about the "main characters."
Example: don't make an MMORPG about Harry Potter's world. There's a huge castle, a wonderful surrounding countryside, four great built-in guilds, and more magic spells than you can shake a stick at (literally). But you're also going to have five thousand people who can't succeed without a ragged scar on their forehead in an entirely predictable way.
Example: don't make an MMORPG about Cap'n Jack Sparrow's world. There's a huge ship, a great collection of ports of call and legendary treasure to plunder. But you're also going to have five thousand people who can't succeed without swaggering around drunk on sun and rum in an entirely predictable way.
I could cut and paste a few more examples, but you could just look down the NetFlix Top 100 and the Amazon Top 100 for a lot of the ideas that are being discussed in MMORPG board rooms today.
Re:repeat of earlier flops (Score:4, Insightful)
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It may have been blind chance. But introducing supernatural elements into the traditional swashbuckler works very well in the films. It should work in a game. It did work for "Monkey Island" when that franchise was in its prime.
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I figure the same arguments are going to be dredged up about how Disney can't succeed in the MMO field:
1. The market is too crowded.
2. Disney won't make a successful MMO until the master "X" esoteric element of the genre (e.g. economy, novel server design, etc.)
3. It won't work because Disney is for kids, and so on.
The real limitations here aren't those above, and they aren't the story, exactly. The pretense of strong and powerful game world characters can do serious damage to
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Reminds me of this [elfonlyinn.net].
And this [ctrlaltdel-online.com]
=)
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> It wouldn't require a lightning bolt scar on everyone's head.
> All it requires is a difference experience
As a minimax-er, I'm already drooling about whatever it takes to make sure I get the badass Darth Vader-esque wand to "choose" me. You know, the one with 2.3x the mana regen speed and 1.4x the mental control multiplier. Yes, it also has a high ego, making me fly into a rage, but once I spec for my own mental control prowess poin
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> have five thousand people who can't succeed without a ragged scar on
> their forehead in an entirely predictable way
Nah, that's for teh l4m3rz. I'm thinking a 16 year old Hermyohmyione with the Dumblemelon slider all the way to Pumpkin.
Kill Bill? (Score:1)
O RLY? Kill Bill was produced under a division of The Walt Disney Company, making it just as much a Disney movie as Lilo & Stitch.
Of course... (Score:3, Funny)
Tron? (Score:5, Interesting)
The TRON2.0 game was pretty enjoyable, and Disney could build an entire universe around the premises in TRON and the later game without even trying. Even the game engine is ready to go. How much tweaking would it need to convert the Tron2.0 game into a MMORPG?
And if you could enter your world as a "User" or otherwise have your "Program" running around according to it's own script when you weren't in control, it would be pretty cool. Having your program search for interesting items / escape routes etc, and emailing you back in the real world when it found them, allowing you to control the game either from the command line or email and then using a full client when you wanted to roam around.
Probably the era of the MCP would be the ideal time.... As you recall, the MCP controlled all the NPCs while the programs were essentially independant reflections of their users... Better still if you could download a basic bitmap of your size/features as parameters, your program could even look like you... (Not that difficult to send along with co-ordinate information if well thought out).
And you could develop your "User" powers over time, gain access to Tanks, Recognisers and Lightcycles to move through a massive world inside the computer. Even set up your own hard drive file area to store them
As much as the thought of a Disney MMORPG bothers me, I (and I imagine other programmers) could probably really get into and enjoy something like this. Kinda like Second Life but with Neon...
GrpA.
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The first problem with that is the Jedi problem. Every Player a
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Because fewer than one in one hundred thousand Star Wars fans even knows what that is. If Macs, at 1/10 the PC market size, can only generate enough to warrant only the hugest games be ported, how much less for lesser things from the bookworld?
> The first problem with that is the Jedi problem. Every Player and its
> freaking dog would want to be a User. I wanted to suggest that the
> User could be a reachable rank, but the
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But I'm really not sure if it should be allowed to kill system critical components, it IS pretty ridiculous to delete the kernel or even the entire OS (sorry, MCP) and having the system still run (especially if killing a harmless program caused you to die of segfaulting in 2.0). Maybe instanc
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Sounds to me like somebody's never written an MMORPG. Not that I have, of course, but I have read interviews and articles about what goes into the engines used in them. And it's very different from what goes into a "regular" game.
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Disney is well positioned (Score:3, Informative)
Also, you can thank this group for the Nintendo Friends code system. To my knowledge Disney designed and developed the first implementation a friends code system with a Barbie diary product years ago. It's the best way developed to prevent young kids from interacting with strangers online, and they shared what they learned with the rest of the industry. (And, yes, it's a pain to everyone else.)
I'm confident that Disney will do well with their next product, even if it isn't as big as World of Warcraft.
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gameplay is easy and light, cooperative and non competitive. You go fishing, play some simple games, and go through
easy to accomplish missions. The closest equivalent to combat is you play jokes (squirt water, throw pies, etc) at robot
Cogs, who are robotic businessmen that can't take a joke. It is an MMO game with training wheels. I can see a market for kids that are older
than the target range o
But it won't last (Score:1)
Fantasia/Grey Goo (Score:3, Funny)
I see Disney's MMORPG crumbling under a flood of magical fantasia broomsticks [pbase.com]
Dashing good idea! (Score:1)
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I'm going to reply to this thread since it's the first that actually speaks positively of the idea. (sorta) A pirate MMORPG? Sure. That could work. There's plenty to do in the Carribean. Disney could easily mangle it, but if not, it could work. And it's not like the standard movie tie-in games are all that grand of a venue to compete with, even if you DO get to play Captain Jack himself doing all his swashbuckling from a close third-person chase camera.
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Yarr, me hearty. Sure it could.
http://www.puzzlepirates.com/ [puzzlepirates.com]
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Use an IE browser, for now.
Disney MMORPG (Score:4, Interesting)
Before A Tale in the Desert [atitd.com], we proposed an episodic MMORPG to Disney based on A Bug's Life. We built a playable (2D) prototype that was a lot of fun. Characters from the movie were NPCs - for instance, Flick would give you "blueprints" for crazy contraptions, and you'd have to scavenge and make all the parts for each one.
You could find grain and plant it to grow wheat shoots to use as rubber-bands. You could climb the tree and toss down acorns to other players. They could show them to Flick who would suggest an invention to pry the nut from the cap, and then the cap could be used with glue that came from sap as part of a gear for other contraptions.
Ultimately you'd build a little ant-sized sailboat/raft to get yourself and trhe others off the island, and that would lead to episode 2. IIRC, the content that we had could be played through in an hour or two by a team of 3-5 people.
Unfortunately the project never made it further than the prototype - I think this was all in 1999. But I still think that A Bug's Life is *the* Disney property that needs an MMO.
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It's true there are occasional 1-time events as a world change comes into being, usually part of the release of an expansion pack or new online update, and occasional cyclic events (like the Greatfather Winter crap or the circus in Goldshire junk in WoW, or the Winter Lord and Trick or Treating in CoH). But I can only think of o
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This is the only way I see it working. I don't think something set so narrowly on any one property would work. Just build it a
it gets worse! (Score:1)
Silly Mouse (Score:2)
Firstly, the maintenance on an MMORPG that isn't instance-based like Guild Wars is huge. That means a large cost, hence the monthly fees. Now, to a small extent those monthly fees generate profit, but only to a small extent. If you overblow your fees too much you shrink your potential user base.
Secondly, it's generally a good idea to focus on one such game at a time. Blizzard has a team that literally spends all their time on WoW, an
Why is Second Life included? (Score:2)
Did anyone else find it really strange the person even mentioned Second Life? The only thing that game seems good for is generating press. And for some reason, Zonk has to post about 3 articles a day about it. The concept behind Second Life is interesting...sure. But beyond that it really isn't much of a game and it begs for someone to do it a lot better. Second Life doesn't have enough players that anyone wo
Pirate MMORPG? Great idea! (Score:1)
The MMO bandwagon (Score:1)
I'm sure Disney think that, with the success of the current slather of MMO games, they'd be able to get a piece of the action themselves, and what better way
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