HellGate London To Be For-Pay Online Experience 56
The long-in-development HellGate: London, which finally has a release date, has been announced as a for-pay MMOG-style game. From the article: "Drawing similarities to ArenaNet's Guild Wars, Hellgate's online is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's multiplayer will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, it will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team."
FFS..... (Score:5, Insightful)
I've been really looking forward to this, but the prospect of another 'mmo' honestly just angries up my blood.
Re:FFS..... (Score:5, Informative)
These multiplayer elements are IN ADDITION TO the single player game. That is still fully intact and present. They are saying instead of the typical deathmatch online play, it will be mmo-style.
To me, this is an choice which has vast potential. Implemented properly, the play style and story line and world of Hellgate could indeed prove to work well in a heavily instanced world..."safe houses" could be in the same vain as guild wars towns, while "action zones" could be instanced.
To me, this single player/mmo mixed experience sounds like a fantastic idea. If they do it right, they will definately have my money up front and monthly.
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I agree. It gets people to pick it up who might otherwise think "wait a minute, I'm paying to get a game that I'll have to pay MORE to play?"
It's doubtful that it'll get it a lot more money monthly, but I'm sure it would b
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Hellgate London is dead to me if they try to charge for online. I see no indication that that game will have the kind of on-line experience that games like WoW provide (dynamic and changing).
If they go that route, I don't give a shit if it's one of my favorite development teams ever. They will not see a fucking cent of my money.
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I think it would work better the other way round:
Shared "action zones" with a few instances for things like player housing or character development events. This way, players would have the MMO benefit of meeting lots of peo
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On a less friendly note, one could call it a cheap effort to participate in the MMORPG boom without providing all aspects of a real MMORPG. Other companies offer the real thing, admittedly with varying success. But it is possible.
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Even if multiplayer hellgate was only half as good as diablo II, I would gladly pay for it.
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Now playing EVE Online which has a big, shared world. I like it much better than Guild Wars (which has its good points, but I disliked the instanced missions).
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I feel the same way, I was actually interested in Hellgate London, but not anymore.
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Except that Diablo 2 was free to play online after you bought the game.
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I have the utmost respect for Blizzard for continuing Battle.net after all these years. Free multiplayer is indeed an incredibly generous offering. However, as any Diablo player knows, Battle.net is utterly teeming with cheaters. I would be willing to pay a one-time fee (definitely not monthly) as I do for Guild Wars for corporate-hosted multiplayer as it is a controlled environment almost entirely free of cheaters. In games
Incorrect (Score:5, Informative)
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Anyway, care to share a link with some more info?
Re:Incorrect (Score:5, Informative)
Why is this offtopic? It's correct. The ShackNews article has been updated to include:
The pricing model for online play isn't final yet. The details on online play are fuzzy as well.
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Yup. In fact, Roper's statement is part of the design process [wikipedia.org] for their online model.
ummmm (Score:2)
both games that are specificly "buy once, play online for free" because they ARE instanced.....
I will withhold judgment untill some actual solid news is out.
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Another? (Score:1)
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The developer/publisher says it is not a MMORG. Also note that the multiplayer is not on a massive scale, it is instanced. It is more like Diablo II than WoW in this particular respect. It is an awesome game, but it is not a MMORG.
Update...and other thoughts (Score:3, Informative)
I first thought of what Will Wright once said about his corporate bosses at EA (and I paraphrase): "if you want your project to be noticed, just tell the execs that it's like World of Warcraft."
I only bring this up because it's so typical for management to play copycat instead of trailblazer (look no further than the early 2000s deluge of crappy "Tycoon" games). And EA is among the worst when it comes to this. Perhaps this mentality - the only MMO is one like WoW - is why the market, by and large, is incapable of advancing beyond the tried-and-true "level grind/quest/exp" model.
In any event, I don't feel like paying more money just to enjoy my goddamn game. What's a gamer to do, between "booster packs," episodic content, microdownloads, and online play fees.
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Support Guild Wars... (Score:2)
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What we have here is a clear case of culture envy occuring within the ranks of management. You see, in Asia they are quite content with being nickel and dimed for everything they do in games. It is an accepted part of their gaming culture. I don't pretend to know why, but for whatever reason that's how it is. It is also qu
Would be a mistake (Score:1)
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Don't forget that Phantasy Star Online, which was also a heavily instanced game, managed to pull the pay-per-month scheme pretty successfully.
Hmmm... (Score:1)
Played it at the last E3... (Score:1, Interesting)
I came away from the demo impressed enough to put the game on my "To Buy at Release" list (which is rare for me for PC games). However, if they're going to release it under a subscription model, I'm g
There can be only one. (Score:1)
With burning crusade Xpac round the corner, a lot of people will be reactivating accounts also. I don't see many switching anytime soon.
Yay for Hardcore (Score:2, Insightful)
It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II (...)
Awesome.
For those who don't know, this is the mode where if your character is killed, that's it, he's gone forever. In my last days of playing Diablo II I played this mode pretty much exclusively. When I first got Diablo II this mode didn't appeal to me at all, after all, why play for hours and hours only to lose your character to a monster who was a little too tough?
One thing you learn after playing Diablo II for long enough, and coming to the point where beating normal difficulty becomes a normal
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Not if they want a subscription fee. I'm not going to pay to play that. I wouldn't even bother with hardcore mode for FREE. Hell I'll savescum nethack. I don't have time to start over every time I either fuck up, or some obscure game bug kills me.
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Yes but you always risk aving to play act 1 AGAIN.
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I think a good middle ground is losing the equipment you're currently carrying. That is, for instance, what EVE Online does: your current ship is destroyed and some of the equipment can be looted from the wreck.
This also provides a money and item sink, so the often cited "MUDflation" is much reduced.
/grr (Score:1)
PvP? (Score:1)
Well then, let me know when it is and I'll actually take a look at your game then. No way I'm signing on for another PvE MMO crapfest.
Confused? (Score:1)
Misinformed (Score:2)
1) Hellgate has an offline single-player mode.
2) It is not yet decided whether online will be pay-for-play or not, despite what the article claims.