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Games Entertainment

Ghostbusters Game Confirmed, On Hold 74

IGN confirms a delicious rumour that's been circulating since this past weekend. Yes, Virginia, there is a next-gen Ghostbusters game currently in the works. Footage from the work in progress, made up by developer Zootfly, has been circulating with much debate over its authenticity. Unfortunately, right now it doesn't look like we'll be seeing this title any time soon. From the article: "We are very glad to see the overwhelming response to the Ghostbusters prototype movies. What you've seen is indeed in-game footage of early prototypes on the Xbox 360, running on ZootFly's proprietary engine. Due to licensing issues, further development of the Ghostbusters game hit a bump on the road. But everybody here at ZootFly is working actively on resolving the challenges with the owners of the Ghostbusters IP."
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Ghostbusters Game Confirmed, On Hold

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  • Re:ahh (Score:3, Informative)

    by AKAImBatman ( 238306 ) * <akaimbatman&gmail,com> on Tuesday January 16, 2007 @11:45AM (#17629278) Homepage Journal
    So many good memories of the David Crane Ghostbusters game from the 80s...

    Dang, beat me to it. There goes my "what do you mean it's on hold?" gag. :P

    As a consolation prize, here's a link to information on the game (for those who don't know): eLabelID=208 []

    If you don't have an Atari 2600 and/or don't want to track down a physical cart, it's not hard to find the ROMs on the 'net. You can use this little proggie for emulation: []

    Just remember to read the manual in my first link before playing! The 2600 was fun at times, but it was nowhere near as userfriendly as modern systems. Things that we take for granted today (e.g. title menus, controller buttons to start games, graphical option selection, etc.) were all invented after the 2600 was nearly dead and buried. (Or was that undead and outliving CD-ROM consoles?)

In seeking the unattainable, simplicity only gets in the way. -- Epigrams in Programming, ACM SIGPLAN Sept. 1982