Sequels We'd All Like To See 514
Voodoo Extreme has a feature up that's a wishlist for future sequels. They run down some great game franchises that have been off the board for a little while, and wonder out loud about the possibility of new installments. Besides the usual suspects for lists like this (StarCraft, TIE Fighter, Descent, Ultima), they touch on some cult favorites that are ... less likely to show up in modern gaming. From the article: "Planescape Torment 2: The Poop -- Loved by many a forumgoer is Planescape Torment, a Dungeons & Dragons-themed RPG set in the other planes of existence. It was a dark game with evil undertones, but also lighthearted and funny at times. Just think Baldur's Gate with an M rating. The Scoop -- Odds of a sequel are equal to or greater than Elvis coming home on the mothership." Any oldies you'd like to see back on modern systems? While I really like many of the ideas listed here, the LucasArts classics Grim Fandango and Maniac Mansion are the ones I'd most like to see rehashed.
A *real* Star Control III (Score:4, Insightful)
the problem with sequels... (Score:4, Insightful)
There's a ton of games I'd like to see either updated editions of or new maps/missions for but at the same time my initial reaction would be somewhere between fear and anxiety.
And as for updating older games... sometimes it's the nostalgic effect of playing it on the old systems that make it better than what the game really is.
System Shock 3? (Score:4, Insightful)
StarCraft, TIE Fighter, Descent (Score:5, Insightful)
Sequels (Score:1, Insightful)
Fallout (Score:5, Insightful)
This Time, He's Really Really Immortal + Anguished (Score:5, Insightful)
Master of Magic II (Score:5, Insightful)
A new Wing Commander game (Score:4, Insightful)
Re:They already did that... (Score:5, Insightful)
Why is it that everything good and full of art, thought and wit must make way for what is base and stupid and vulgar? I pine for charm and subtle humor, for fully developed characters, for well developed plots for the denouement... for story telling and all the other things forgotten.
Fuck it, I'm going to write a video game and show 'em how it's done.
Random Games I Liked (Score:2, Insightful)
Re:Fallout (Score:4, Insightful)
I would like to see a Fallout sequel. Bethesda has the ip rights, but there hasn't been much movement yet that's visible to consumers. They might do a good job, they certainly did well with elder scrolls.
Re:Fallout (Score:3, Insightful)
Re:Chrono Trigger? (Score:4, Insightful)
Personally, I thought Chrono Cross was brilliant and like it better than Chrono Trigger. Then again, I also loved Legend of Mana which remains to be one of my top 5 favorite Playstation games of all time. I like it much better than the SD2 and 3, but it's also a completely different game. Then again, FFVII totally changed the FF series around and many people (not me) declare it the best of the series.
People get really upset when you change up something they love. I think Square's problem is that they try to sell games based solely on IP instead of creating new IP when they have new ideas.
Re:the problem with sequels... (Score:3, Insightful)
Re:No bullfrog games? No X-com? Crappy list. (Score:4, Insightful)
What X-Com had going for it was a great tactical combat system. It was fire-tested in the team's previous Laser Squad Nemesis game, and worked great here. Plus, the marriage of the tactical battle game to the strategic research game kept the whole thing fresh. Throw in a little stat-building (what the kids these days call "RPG elements"), and you had a fun and varied game. The fact that you shot sectoids wasn't really important.
I think the other thing that hurt X-Com (and lots of other games from this era) was the craze to have 3D, real-time, and realism. You can find old reviews still online. It's amazing to see these great games slighted for not including the buzzwords of the time. When the publishers commissioned sequels, they had to implement buzzwords even if they didn't fit with the game.
Also, the notion of having a "hot property" blinds producers. They'll just recombine window-dressings from games, discarding the mechanics that made the games fun. It's a poisonous idea, and it's everywhere.
Re:Fallout (Score:3, Insightful)
Re:System Shock 3? (Score:3, Insightful)
In the same vein, I would love to see a GOOD Deus Ex sequel/update. Invisible War just seemed to be lacking what made the original so great; the customization, the many approaches to the same situation, the substance abuse...^_^
Interstate 76 (Score:3, Insightful)
Modern graphics, updated multiplayer, classic game play would be fine. Ideally adding a Car Wars like pricing system to spice up muliplayer dueling would be perfect.
I76 was a fantastic game, with a good story, immersive game engine style cut scenes, original funk sound track, and deep game play.
The dual challenge of designing a good car, and learning to drive it well kept me playing it for years. The game play stands the test of time, but the graphics are dated, and it's extremely difficult to get it to run on modern computers, or network past modern firewalls.
Sadly, Activision destroyed the franchise with a pair of sequels that were rushed out the door with buggy gameplay, and many undelivered promises.