The Dreamcast's Final Death 99
Croakyvoice writes "The Dreamcast games Last, Hope Karous and Trigger Heart Exelica will the last officially licensed Sega games for the Dreamcast because from February Sega Japan plans to stop production of GDRoms. The death of the GDRom format will mean no more Dreamcast or Naomi Arcade games. The Dreamcast Community has sent emails to Sega Japan to ask for a rethink on this issue. From the article: 'This doesn't need to happen, as developers are fond of the NAOMI for its relative low cost, ease of production and accessibility, and straightforward ports to the Dreamcast home console. Warashi returned to the scroll shooting genre with Trigger Heart Exelica on NAOMI, and Milestone would likely gladly continue to produce further games following Karous on the system as well. Sega themselves have recently presented Dynamite Deka EX running on NAOMI. If GD-ROM production continues, there is a much greater chance that we'll see a home console port of this game on DC within a year.'"
Dreamcast? (Score:5, Interesting)
Palecast? (Score:1, Funny)
Let's hear it for the Colecovision.
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On the nostalgia front, I still have an AMD K5-133 with a #9GXE64 (64 bit VLB-bus graphics card!) that plays 7th Guest and 11th Hour better than Windows
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It's something people had to see to believe and a lot of them saw it and still didn't believe it.
Yes, I still have my Atari 800 (48K) with 810 floppy drive.
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I wish they'd make one last Shenmue before they go...
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Re:Atari 2600? (Score:5, Interesting)
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Not sure how many people actually buy the cartridges that are produced (not saying there are zero sales; but I actually don't know), but there is absolutely serious geek credibility these days to someone who reads the specifications of 2600 architecture, learns these old technologies and limitations and then hacks out a half-way decent game.
I hacked enough 6502 code on the Apple II back in my
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Or... (Score:5, Insightful)
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Why would you have predicted it's death in 99? From what I've heard, it wasn't really inferior to the PS2, it just failed to get 3rd party support, for no good reason.
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The two interesting things are that the PS2 is nowhere near as superior as it was claimed to be when Sony was killing the Dreamcast with marketting, and the PS2 has some weird aspects where the Dreamcast is superior, particularly on the per-polygon quality, but really shouldn't have been. However, the PS2 can mostly make it up with more polygons, though I've always been stunned at how little graphical improvement Soul C
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As far as hardware goes, the two machines are actually pretty similar in capabilities.
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[Sarcasm mode]
Oh yes, because PS2 didn't have native hardware support:
[/Sarcasm mode]
PS2 did achieve a high polygon and fill rate (provided you didn't mind the simple blend modes) but it did use a hectare of silicon.
I could
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The Dreamcast production was already stopped a year before Gamecube and XBox where even available in all territories. How can it succeed when you can't even by it? Looking at the numbers there are still 10mil Dreamcasts sold while 20-25mil XBox and Gamecubes, which actually looks quite good for the Dreamcast, given that Gamecube and XBox had a solid 6 years longer to sell.
I kind of doubt that the Dreamcast w
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GDs are read from the inside out, and data is packed together more closely, this means the laser in the CD has to move less. When you use a CD you hear the constant bzzzt-bzzzt sound of the laser moving back and forth. In about a week it would often halt while loading game data, a week after that it couldn't load startup data, now by Dreamcast is unuseable.
So unfortunately CDs won't work a
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I've had my Dreamcast since US launch, and I've been using burned backups of Japanese stuff on it since then without issue.
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CDs are read from the inside out too.
As mentioned below (Score:3, Informative)
The different noise you hear when putting in a CD-R is normally the drive trying to continually re-focus the laser on the disk to read it (laser is tuned to GD, not CDR).
You could usually get around this by burning your disks slower, using a CD with a different dye, tweaking the Pots (or a combination of all).
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But surely the arcade version of the hardware doesn't rely on GD-ROM as its storage medium? One would think that in a use case like that, a more fixed and reliable technology like hard drives would be utilized.
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I must say the only Naomi (1 & 2) boards that I saw took replaceable ROM packs, which meant they booted very quickly and probably would have been more reliable in an environment like an arcade. I suppose, however, that a GDROM based system would have made distribution of new games/updates cheaper though.
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At the (at that time) bi-annual TKGS (Tokyo Game Show), the CAPCOM championship would oppose players on Capcom vs. SNK playing network linked systems. Each would have the choice of either playing DreamCast or PlayStation 2. 100% of them chose the DC because they blamed the PS2 for "slightly freezing from time to time" thus completely killing the carefully executed and time 24 buttons combinations triple-combo-of-death at the worst time!
Julien
Not the end (Score:4, Informative)
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GD-ROMs do hold close to one gig, and they are indeed much more error prone. The extra storage space is gained by removing much of the redundant data used for error correction. This is why a Dreamcast GD-R with a speck of dust may not play, but a PSX game that's been run through a blender will.
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Re:What is a DreamCast? (Score:4, Funny)
Australia released the DreamTime. [wikipedia.org]
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Understatement of the century. Ozisoft (the distributor) delayed the launch, fucked up the ad campaign, overpriced the console out of the market, and drip-fed titles. The Dreamcast was doomed in Australia thanks to Ozisoft.
My DC is still hard at work. I have it installed in the kitchen at my workplace... my workmates and I thrash each each other at Soul Calibur while we wait for the coffee to brew.
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I still remember my despair at finding my copy of Skies of Arcadia was defective and wouldn't run. I think it was one of the five or so copies we got here. Not that I'm bitter about it or anything.
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Not dead yet... (Score:5, Interesting)
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Well it's not really the end of Sega-produced games. They now produce games for all the other platforms which used to be their competitors. For instance, they make Sonic games for Nintendo systems.
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Dead? (Score:1, Flamebait)
Dead in what sense? Dead as in practically nobody buys/plays it anymore? If so, the DC has been dead for a long time, the corpse rotted, and now you're just digging up bones.
If you mean dead in the sense that *really nobody* is playing, then no, the DC is still alive... but so is the SNES and Genesis, if you want to count the absurdly small minority that still play with their old consoles.
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This doesn't stop the Dreamcast. (Score:2)
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$50 paperweight anyone? (Score:1)
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If you're a small company with limit
Releases still possible (Score:2)
The downside to this is that the games would be damn easy to copy.
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That's not really true though is it? The Dreamcast was never intended to be able to boot from CDs and it required a hack to do so.
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basically there wasn't any encryption,
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Echelon (AKA gods) managed to take a GD game (Skies of Arcadia), compress it to fit onto two CDs instead of two GD disks, and wrote a small DC program that uncompressed and streamed the large movie files on the fly while you played, with pretty good results. It was about as impressive as the DC itself.
Oh. A subject, huh? (Score:1)
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No, they can't use CDs. (Score:3, Interesting)
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Later models of Dreamcast don't boot the special multisession disks at all
That was the "common wisdom" in the past, however, when people tried to confirm exactly which models couldn't boot multisession CDs, they couldn't actually find any that wouldn't boot. The information is somewhere on dcemulation.com, and I just tried looking for that page, but I couldn't find it. In any case, there are so many of the older units available used that this is not much of an issue.
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Considering what? That Sega shut down production on Dreamcast consoles a couple months after switching to a drive model that wouldn't read standard CDs?
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My dreamcast broke down last year. (Score:2)
I bought another Dreamcast.
I took it to a friends place the other day and the XBox got unplugged and we had a good blast on the Dreamcast. It may be old but the games are still fun.
So far the only thing that looks like it has a chance of displacing it is the Wii.
The Wii *IS* my new Dreamcast (Score:4, Interesting)
Funny you should mention this. I'm a big Dreamcast fan and recently the very happy owner of a Wii, and for reasons that I can't quite put my finger on the two systems remind me of each other.
The white case and Japanese UI aesthetic are obvious factors, but I think it goes beyond that. Neither system has the most powerful processor, but both are overflowing with creative engineering that goes beyond mere novelty, both are ideally suited to party play (IIRC the DC was the only system of its generation that easily supported 4 controllers, and for virtual console games the Wii could in theory support up to 8), both are IMHO the most fun consoles of their generation.
I fondly remember having absurd amounts of fun playing Bomberman with 4 players on the DC. It naturally follows that the first Virtual Console game I pulled down for the Wii was Bomberman '93.
I've never understood why the Dreamcast wasn't a runaway success, and the whole sad saga was like living in Bizzaro world where the better system is forgotten by the world. At the risk of sounding 'woo-woo', the Wii feels like the spiritual successor to the Dreamcast, and seeing the more innovative system finally getting the popularity it deserves this time around takes a lot of the bitterness off of the DC's ignominious end.
If they ever come out with Chu Chu Rocket for the Wii then all will truly be right with the world.
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Yes you can, Atomic Bomberman for the PC supports 10 players, though I think you need more than one computer for that many people.
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Not sure whether you consider Dreamcast to be part of the PS1/N64 generation, or the PS2/GC/Xbox generation, but all of the Nintendo and Microsoft consoles released in both of those generations also came with 4 controller ports standard.
and for virtual console games the Wii could in theory support up to 8
In THEORY, the Wii could probably support more controllers than would even be practical. Four Gamecube controllers, four
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The Dreamcast simply can not be part of the PS1/N64 generation, because that was when Sega was trying to push the Saturn. It was expensive, hard to code for compared to either of the other two platforms (it had twice as much CPU as the playstation, because it had two SH2
Slashdot killed the Dreamcast 8 times (Score:1)
"The Dreamcast Community..." (Score:1, Troll)
"Dreamcast Community" (read: George, Leslie, and Frank).
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2002 called..... (Score:2, Funny)
Yes, I know there is a comminity out there, but they will continue on as they have. I didn't even know SEGA still made games for it.
The game names (Score:2)
"The Dreamcast games Last, Hope Karous and Trigger Heart Exelica will the last officially licensed Sega games"
should actually read
"The Dreamcast games Last Hope, Karous and Trigger Heart Exelica will the last officially licensed Sega games"
The games are
Last Hope [play-asia.com]
Karous [play-asia.com]
Trigger Heart Exelica [play-asia.com]