Gamers Don't Need Vista or DX 10 Says Carmack 257
Freshly Exhumed writes "In an interview with Marcus Yam at Daily Tech legendary PC/Console game creator John Carmack holds forth on DirectX 10: 'Personally, I wouldn't jump at something like DX10 right now. I would let things settle out a little bit and wait until there's a really strong need for it.' and then zings Microsoft's marketers over DX10's mandatory use of the Vista OS: 'Carmack then said that he's quite satisfied with Windows XP, going as far to say that Microsoft is artificially forcing gamers to move to Windows Vista for DX10.' There are a few good tidbits on Xbox 360 vs. PS3 development, and a fairly clear disinterest in Wii as a platform for his company's products is shown."
Interesting that he's not interested in Wii dev. (Score:5, Insightful)
Re:Interesting that he's not interested in Wii dev (Score:5, Interesting)
Re:Interesting that he's not interested in Wii dev (Score:5, Interesting)
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Evidence - Wii Launch title: Call of Duty 3.
Re:Interesting that he's not interested in Wii dev (Score:5, Informative)
Source [gameinformer.com].
This is actualy a dupe of an older
So yes. Carmack (and thus ID) have stayed away from Nintendo because of bad dealings, and no real NEED to work with them. This time around he is thinking it might have been a bad idea to stay away from the Wii.
My bet is that once they have the current Tech that they are working on up and running he will look into making stuff for the Wii. And I for one look foward to it.
Also, he is looking to port Orcs and Elves to the DS. Source [kotaku.com]
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There was an interview with Suda 51 (head of Grasshopper) basically stating they were making No More Heroes for the Wii because it'd stand out more from the usual "kiddish" game
Re:Interesting that he's not interested in Wii dev (Score:4, Insightful)
I sincerely doubt that. For one thing, we talking about something that happened over a decade ago. For another, Carmack strikes me as having too much character to hold a grudge that long. Nintendo got their comeupance during the N64 and Gamecube generations. As a result, they reinvented themselves into a very different company. A company that is a bit more tolerant of Id's brand of gaming than they were in the past.
I'm sure that Mr. Carmack is still *wary* of dealing with them (they're still the most "family friendly" of the console makers), but I sincerely doubt that he's being childish in his dealings with them.
Re:Interesting that he's not interested in Wii dev (Score:5, Insightful)
You need to keep in mind that Id Software has made a business out of driving better graphical performance out of more and more advanced hardware, generally planning their engines to target the hardware available in the future rather than at the time of engine creation. So for them, the Wii is 90 degrees offset from their core competency while the XBox 360 and PS3 are more along the lines of what Id has long been interested in. To that end, the Wii is going to seem like too simplistic a device to be of interest to Id.
I think you'll find that it will take quite a while before the industry as a whole gets used to the idea of the Wii. It was a somewhat unexpected development (in comparison to the years of advance notice they're used to), leaving developers wondering what exactly should they be doing with this thing? If the Wii continues to deliver in the long term, however, you may see Id warm up to the idea a lot more. Not to mention that the next generation of consoles will be fought without a gamepad in sight.
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The Saturn was killed in part by the additions to the genesis. My mother wouldn't buy me one since she just spent all the money on the Sega CD and 32x. I was in high school then. I also went to buy one myself but the only store in town who sold saturns was out (Toys R
I'm not convinced... (Score:2)
Re:Interesting that he's not interested in Wii dev (Score:4, Insightful)
I'm sure he could probably find a way to pull a lot of power out of the Wii, but I doubt that's what he's interested in. Working with advanced graphical hardware and being able to pull out all of the power of the newer and underutilized systems is probably more in line with what he prefers to due, hence the focus on the 360 rather than the Wii.
Re:Interesting that he's not interested in Wii dev (Score:5, Insightful)
Actually, it's the other way around. If you've got enough mobility to use a gamepad, you've got enough mobility to use the small motions that the Wii requires. (The whole "standing up and jump around" thing is just for fun.) Since many games only require the Wiimote and not the Nunchuck, it represents the first time in history that one-armed players can use a video game console - with some footnote exceptions like light guns.
I forget exactly where I saw it, but there was a fellow doing charity work who saw a one-armed kid get a Wii to play with. He said that the kid enjoyed it immensely, and that it was the first time he had ever been able to actually play video games. The problem was that Gamepads and Joysticks had been inaccessable to him because they required two, fully functional arms and hands.
Something to think about, anyway.
Re:Interesting that he's not interested in Wii dev (Score:5, Insightful)
Re:Interesting that he's not interested in Wii dev (Score:5, Informative)
One of our other developers jokingly called it a "GameCube 1.5" -- which is very appropiate.
The nunchuck (controller) is cool, and while it would be up to design to come up with some innovate uses, the hardware by itself, just isn't that impressive. Of course, it is always the games (or lack of them) that make (or break) a platform.
Cheers
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They may say that gamers won't buy their games without good graphics or that boobs sell and 1k poly boobs sell even more. Well... I don't know about other gamers but I have GC with GB adapter so that I can play modern 2D games and I'm buying Wii because it has the ability to surprise me positively. It doesn't even try that fake realism that supposedly sel
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Supporting multiple platforms, all with features sets that vary, with little commonality, is a real PITA.
Cheers
Re:Interesting that he's not interested in Wii dev (Score:5, Informative)
Um... he did?
http://www.doomrpg.com/ [doomrpg.com]
Here's an interview with him on his role in its development:
http://www.eurogamer.net/article.php?article_id=6
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Wait (Score:2)
What John or anyone else says doesn't matter. People who have to get the latest will get Vista as soon as they can, a lot of other people will wait. John could say never get Vista or get Vista right now and the same thing would happen.
Jobs says get a Mac. How many here are
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You seem to be suggesting that he has something against Vista and wants you to boycott it, which misses point of what he's saying.
The point is that his company isn't going to be developing Vista-only games in the foreseeable future, or else he would be encouraging migration. As his company is fairly representative of the big business games industry this probably indicates something about how quickly DX10 will be adopted.
This is good
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As for the hardware, the DX10 cards (nVidia's 8800 GT'x' series) are awesome performers, but they're awesome even with XP, ie, do not require Vista.
The new nVidia cards have a completely different shader model to the older ones. If you develop using DirectX 9, you can't take advantage of this directly (you can if you use nVidia's SDK, however, and this works with DirectX or OpenGL). This situation is quite similar to when shaders were first released; you had to use nVidia's Cg (or write assembly code for the really early cards).
Last time, the OpenGL ARB eventually standardised a slightly tweaked version of Cg as GLSL, and Microsoft released the
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Games used to be on bootable floppies, and worked. If you consider that currently Linux distros work pretty well, and can be highly customized to boot, it seems a reasonable approach.
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These days, people tend to use a PC as an always-on, networked multifunction device that is booted once at the beginning of the day and left running as they switch back and forth between tasks - check email THEN us
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Not Daily Tech's Interview (Score:4, Informative)
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Gotta respect the man. (Score:5, Insightful)
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The Quake engines, perhaps?
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One thing.. (Score:3, Insightful)
Re:One thing.. (Score:5, Insightful)
Or DX9
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GuildWars has that ability, too. And there's already a mostly working implementation of DX9 under Linux, in the form of Cedega. I use it to play GW daily, among other games. No doubt the folks at Transgaming will start working on implementing DX
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Re:One thing.. (Score:4, Informative)
Wrong. OpenGL only has an EXT extension for geometry shaders, but no superbuffers, texture arrays etc. so there is still much left.
(with better performance to boot)
Thats not the fault of Direct3D, its 100% a driver issue. nvidia cards are made for GL, hence the (slight!) performance advantage. On ATI cards, its totally different.
and vista doesn't even support DX10 yet since you need the DX10 graphics drivers that hasn't been released yet
You need new HARDWARE for this functionality, not just new drivers. Get a 8800.
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This is still the games section, right?
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http://www.openal.org/ [openal.org]
OpenAL was used in the recently released port of Prey for OS X.
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What are these amazing capabilities that Linux doesn't have? I mean... games work fine on Linux, so obviously they're getting written somehow. Just because the audio toolkit and the graphics toolkit are different libraries doesn't mean that they don't exist.
Carmack and OpenGL (Score:3, Interesting)
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Oh noes ! (Score:3, Insightful)
The Use of OpenGL is what have enabled games from Id to be ported to almost any powerful enough platform under the sun.
Should he switch to DX, fans will be stuck to Windows and XBox (and maybe a couple of WinCE compatible device).
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Microsoft diverted SGI's attention away from OpenGL and toward the Fahrenheit project, failed to provide the product required to make the joint project work on Windows, and then, after 5 years of dragging their feet, they terminated the project and hired SGI's lead developer away to the MS DirectX project.
Typical MSFT 'innovation' technique. Come to think of it, didn't they hire away all the lead tools designer
What Is DX10 Really About? (Score:4, Interesting)
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Microsofts OS dominance is driven at least in part by windows being the defacto computer gaming standard. But as they continue to try and erase the line between their console and the PC (by limiting the PC in some respects and offering more of PC gamings features on t
Two things (Score:5, Interesting)
However the main thing is just new API with new features for new hardware. Graphics card companies want to keep pushing forward with more features, game devs need an easy way to use those, DX10 is the answer. The biggie is unified shaders. The idea is rather than having discrete pixel and vertex shaders, which are kinda two sides of the same coin, with different APIs you unify all that. In the case of nVidia's 8800 card it's not just unified in the API but the actual hardware. There's just general shaders on the card, that can be tasked to do whatever's needed. That means that if you have a scene that's geometry heavy but pixel effect light you get more shaders working on that, and you can swap around in teh very next scene.
So it's just more new shit, like all the past DirectXs. DX7 brought hardware T&L, DX8 brought programmable shaders, DX9 brought fully programmable shaders (there were more advances in them as well) this is just the next step.
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What Carmack didn't say... (Score:2, Troll)
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Or perhaps it's because they've finally managed to copy the Macintosh's interface design more closely with Aero? Not to say that it dosen't make sense since every major and minor player out there has been offering better alt-tab and/or 3d functions on their desktop for some time. The only -touted- difference is the new driver model (which is why DX10 can't work on XP), [gamespot.com]
Disinterested is a little strong (Score:5, Informative)
"So I'm really pleased with what they're (Nintendo) doing with the Wii and with the DS-and they're doing innovative things,"
"But our current generation of game technology is not targeted at the Wii. Maybe that was a mistake on our part originally, but we have been looking strictly at the 360, PS3 and PC as what we want to simultaneously develop on. We probably aren't going to be able to hit the Wii with the same technology platform."
I think he is very interested in the Wii. Just the projects and engines they have are not a fit for the platform.
Personally I believe the GFX on the Wii are grand. I luv the controller and the who package is sweet.
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Right... (Score:2, Insightful)
That's not going to stop Microsoft from REQUIRING it, though... Then we won't have a choice.
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I think what you'll end up seeing is games which utilise DX9 and DX10 depending on which OS you are running, or games that forgo both in favour of OpenGL.
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Gamers don't need Dx9,8,7,6,5,4...
Gamers don't need Dual video cards, cards with 512mb ram, 256mb, 128mb, 64mb, 32mb, 24mb, 6mb, 4mb, 3D graphics cards, 2D color graphics cards, color graphics, hell any kind of graphics or a monitor either....
Gamers don't need broad band, wireless or wire networks, 56k dial-up, 28.8k dialup, 9k, 6k, 900 baud, 600, 300.....
Gamers don't need a wireless laser mouse, laser mouse, optical mouse, three button mouse, a mouse, a joystick
Gamers don't
What if... (Score:2, Interesting)
This is news? (Score:2)
An OS that hasn't even been released to the home market yet has a LONG way to go before it has enough of a market-share to be competitive. It has nothing to do with the technical aspects of DX10 but rather commonsense economics.
It's suicidal to put out software that has such a high system demand that only the upper crust of users can run it.
Infact, I'd even predict that DX10 is going to be such a non-issue that DX11 (
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Damn it! I meant serious, not series. Damn my eyes!
dupe (Score:2)
I don't have a link for the original on hand, but this was linked a few days ago...
He's said this before (Score:4, Interesting)
I think most people skipped over this because the primary focus of the article was about Carmack discussing why they would rather develop for the XBox360 over the PS3, but this was still a gem. In fact, this article seems to be a reiteration of this very quote.
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The next step would be that some games are developed for DX10 only, creating pressure to switch for those who really prefer XP.
Personally, I hope that Vista will fail by pissing off too many people with DRM and new bugs, but that is far from certain.
Re:MMORPG (Score:5, Insightful)
World of Warcraft IS the bulk of the MMORPG market. World of Warcraft has an active OS X user base. The OS X client uses OpenGL, exclusively.
World of Warcraft will never require DirectX 10 exclusively; it will always have an OpenGL client.
Ergo, the bulk of the MMORPG market will not require DirectX 10.
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Besides that, games (at least the games published by Microsoft, which is no small chunk of the market) are likely to have other artificial "requirements" for Vista, whether or not those requirements are technically legit. Just like their games "require" XP now (but will run fine on Win2k if you can get around the installer's OS check).
I don't know what the requirements are for slapping a "Designed For Windows" logo on the box, but MS may well stop handing them out to any publisher that doesn't restrict t
Re: Make up your mind, Carmack (Score:2)
He doesn't see much compelling about DX10 for game developers. He doesn't see anything compelling about Vista for game developers. DX10 will still be relevent -- an attribute which may or may not have anything to do with the quality of DX10 -- if game developers use it for games and because of the artificial Vista tie-in will still give gamers a reason to use Vista. He's saying Microsoft tied DX10 to Vista to try to c
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i.e. All the rest of you buggers who're going to make the same point - I agree now!
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I think you're safe. For one, he's not the vindictive type. For two, the BFG is still hypothetical, unless Carmack has been diverting resources from Armadillo Aerospace to Armadillo Armaments.
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I'd be interested to see screenshots of graphical demos of things which simply can't be done on DX9. Because otherwise, I've no idea if it's an incremental upgrade, or something utterly spectacular which we're all missing out on. Carmack's comments seem to suggest it's the former, rather than the latter, however...
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- Replacement of pixel/vertex shaders with multi-purpose geometry shaders.
- Sharing of Windows virtual memory between RAM and VRAM.
- Tighter integration with OS, meaning access from game to the API to the card is quicker.
I don't think we'll see any demos until Vista is released, but apparently Crysis [ign.com] is a DX10-enabled game, as is the new Unreal Tournament.
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Geometry shaders (easier live deformation of polygon arrangement on the graphics card).
Force graphics cards to support 32bit throughout (better color precision for longer programs).
Stringent Shader Model 4.0 & reduced use of cap bits (reduce need to specialize your shaders and other software per hardware platform).
Better replication with deformation (when you need to draw a thousand of the same tank in an rts, with minor variations).
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He is John Carmack - I have a lot of respect for the guy. I'm more than willing to admit that he could be right about something
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Re:Make up your mind, Carmack... (Score:5, Informative)
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And the only people who have said definiatively that DX10 requires vista to function has been Microsoft. I'm going to go out on a limb here and say they might have a bit of a bias.
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Fair point.
All I want to know about is performance. If DX10 outperforms DX9, and there's no sign of MS relenting on an XP release, I'll move on. I've always said that for me the game experience outweighs any minor hoops I have to jump through to do get it.
How I obtain my copy of Vista, however, will be another matter entirely...
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But since 2D operations are simply a subset of the 3D operations, it wo
Re:OpenGL (Score:5, Interesting)
That just shows he's objective. I work in game development, and back when he said OpenGL was better (vs. DX6) I believe he was right, and now that he prefers DX9, I believe he's right too. His integrity is pretty good. He focuses on the technology right in front of him, without being distracted by politics or favortism.
Re:OpenGL (Score:5, Interesting)
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I don't think OGL is eclipsed by D3D. Just look at the most recent OGL version, which is 2.1. It supports pretty much the same features as D3D9. And with the new extensions, like EXT_geometry_shader4 and EXT_gpu_shader4 and others, OGL is on par with D3D10
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I don't know what it's like on the Windows side of things, but on the Mac even basic OpenGL stuff like smooth polygons and lines is totally broken. You have to resort to horrendous hacks involving textures just to get an antialiased line.
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Apparently they quit because it wasn't moving quickly enough for them and they wanted to concentrate on DX (according to ZDNet)
Have you got a source for that there that I haven't seen? A very wide search of Google turned up nothing at all.
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http://www.theregister.co.uk/1999/11/29/ms_quietly _dumps_windows_opengl/ [theregister.co.uk]
and this nugget on the joint project:
http://en.wikipedia.org/wiki/Fahrenheit_graphics_A PI [wikipedia.org]
The project was called Fahrenheit and was initiated around 1997. Knowing, from history, how Microsoft works it would appear that Microsoft wanted to teach their developers a thing or two about 3D graphics and steer 'the competition' in anothe
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NEDM (Score:4, Funny)
Not even DOOM music could make that cool.
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The XBox360 is a DX9 device, not DX10. So console programmers are locked into DX9 for the next 3+ years anyhow.
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DX 10 is 10x faster than DX 9 on the same hardware!
Seriously. They're actually saying that.
Re:The PS3 bit is encouraging: ID is gonna be ther (Score:2)
Only twitter can take an article that commends Microsoft and criticizes Sony into a "praise of M$" one-liner and "wow, the PS3 is cool". It just hurts like hell, doesn't it twitter?
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As far as twitter is concerned, choice and competition are good as long as "M$" isn't involved.
And to answer your point, I don't think one
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