WoW Expansion Sells 2.4 Million, New MMOG Planned 161
Computer and Videogames is reporting that 2.4 Million copies of Burning Crusade were sold on the first day of retail sales. Those numbers are just for North American and the EU, too, which totally discounts any sales the box may have had in Asian markets. Even without our eastern brethren, that number pretty much destroys every other launch-day sales number for a PC game. Meanwhile, the same gent that teased us with the next StarCraft game has tossed out this bone as well: Blizzard's next MMOG 'won't be another WoW'. From the article: "'When we announce our next MMORPG it's not going to be another WOW--we're not a company that tends to tread the same ground,' he told British film magazine Empire. 'It'll be something innovative and new that really brings entertainment to another level.' American Blizzard reps declined to expand on Bassat's comments, although the fact that the company began hiring real-time strategy developers last summer might offer a clue." So ... another Blizzard MMOG. Huh.
Innovative (Score:5, Funny)
It will be Universe of Starcraft. New and innovative, never been done before.
Re:Innovative (Score:4, Funny)
Re:Innovative (Score:5, Interesting)
Besides, "MMO" doesn't entail the same thing as "MMORPG." If Blizzard were to release a Starcraft MMORPG, I suspect that it would cannibalize subscribers from WoW more than it would bring in new players. Since we don't know anything yet, why not have a little bit of faith?
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Vote no to Starcraft MMO (Score:3, Interesting)
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I am willing to bet we will see a new RTS comming out at some point, if it will be WCIV or SCII or something compleatly different, I dono.
Admitedly what I would love to see is a combination of SC:Ghost and an MMO. My favorite type of game is MMOFPS, think Planetside, then make it not suck some how. And if any one can make an MMOFPS not suck, I am bettign it w
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Either way, I would love to see an MMOFPS or MMORTS from Blizz. My reasoning is exactly opposite from yours. I LOVE it when Blizz gets up and does something they have never done before, hell if they stuck only wi
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My description was compleatly halfarsed and you hit the nail on the head!
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Your point about Blizzard is well made, except that I was thinking of their recent history (Diablo, Warcraft, and Starcraft.) Within these games, we see that Blizzard does real-time games extremely well, and successfully transitioned one of their most popular titles to the MMORPG context. It is
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Shattered Galaxy [shatteredgalaxy.com] - the first MMORTS (its a decent game but the lack of population has hurt it over the years).
Society [societygame.com] - a game thats fairly early in development by Stardock
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And to any of you out there saying "No, that isn't true! FPSs are more popular": That is because you looked it up in a book. Next time look it up in your gut.
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Wooosh!
GP post was a reference to Stephen Colbert's speech at the WH Corespondant's Dinner last year.
As a WoW player, I couldn't agree more (Score:2)
Re:As a WoW player, I couldn't agree more (Score:4, Interesting)
The clever thing to do would be to create a massively multiplayer online game which involves a completely different model of gameplay, so that it doesn't compete with World of Warcraft so much. The fact that they're hiring RTS people could be an indication of the direction they're going: MMORTS.
What if your character isn't a Marine, he's a squad leader. He gets a dozen marines, half a dozen firebats, a couple of goliaths. And maybe by leveling up you can move up the tech tree and get different units, command more units, ultimately become an Admiral, and soforth. The gameplay could be like Starcraft, but unlike online Starcraft- where you face the same units over, and over, and over no matter how long you've been playing- you'd have the opportunity to acquire new technologies and face ever more challenging enemies.
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I would play that!
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In the mid-1990s, there was a game that took place on the far side of the moon. Its premise was that the Soviets and the Americans were fighting a covert war on the moon throughout the cold war (possibly using Nazi tech; I don't recall). The soviets had more, lesser quality ships, while the Americans had better but fewer ships.
Gameplay worked like this: It was a FPS/RTS hybrid. In essence (and IIRC - I barely played it, but it was my b
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A. Starcraft was an amazingly great and fun game, and it would be hard for the developers to improve on such a success
B. Many the people and talent who worked on Starcraft no longer
Re:Innovative (Score:4, Interesting)
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Overall though, WC1 wasn't that bad. I got the Warcraft 1 demo version on a huge CD I bought with all sorts of sample games (I loved when I first got a CD drive and could buy shareware CD's with hundreds of demos for $10. For a kid whose only online access was a 24
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That's like saying there was no innovation from Super Mario Bros. to Super Mario World to Super Mario 64. Have you even played the Warcraft games? From 2 to 3 there was a major leap in the mechanics of the RTS. From 3 to WoW was a complete change of genre!
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That would mean it would be impossible to make an innovative game that had any characters/content from existing books, movies, music, etc.
Sorry, I'm not buying it.
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Are you so convinced there is some kind of magic new gameplay out there we've never thought about before? Here's an example - the Wii isn't new, Virtual Reality arcade games 10 years ago had the same motion control, the Wii is evolutionary, they were the first to do it *right*. The only revolutions I can r
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Of course, you could be right, it could be a Universe of Starcraft and possibly Planetside-esque. Everquest->WoW, Planetside->UoS; another chance to beat SOE at their own game, no pun intended. ^_^ It would also explain the whole Starcraft:Ghost fiasco; UoS wouldn't look nearly so innovative if th
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Re:Innovative (Score:4, Interesting)
You know nothing. They've added an entire new world, two new races, new professions, extended the existing professions, as well as having fixed a host of issues (and introducing entirely another set!). Of course, the game is not without it's flaws (and deep ones, at that), but Blizzard has actually done a very good job with this expansion. It isn't just more of the same old shit.
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So you're saying WoW is "old shit"?
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You say that.... (Score:2)
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In fact, you're entirely wrong. The patch itself was released for "free" to the entire playerbase in early December, and fine-tuned before and after (but not on the day of) the release. The expansion only unlocks new content such as the new continent of Outland, 2 new races, lots of new gear and quests, etc.; it patches nothing. Nothing.
The 2.0.1 patch [worldofwarcraft.com] (link to release notes) was released Dec. 5. The 2.0.6 patch was released today. None of that requ
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I made those comments based on the fact that (I own every blizzard game dating back to warcraft 1) their "expansions" are almost always the same thing: new levels and 2 new characters..
warcraft2: the dark portal
starcraft: brood wars
diablo 2: Lord of Destruction
are all prime examples of this. I was under the impression that this WoW expansion was just that. Then again, a new world is quite a bit
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It's a little known fact, but Blizzard never did the expansion for Warcraft 2. It was done by the (now) defunct Cyberlore. If you check the back of the box, you can see a tiny company logo.
Jim DuBois and Jesse King were the lead designers; I'll have to ask them who came up with, and who decided what new things went into the expansion.
Cheers
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My experience contradicts yours. I have a WoW account upgraded to TBC, and I cannot even log on from a non-TBC installation (correctly patched to the latest version).
There's something wrong with your machine. I got TBC 24 hours after it was released, and I was able to log in fine.
Further, after installing TBC all the 2.0.x patches are being applied, even the humongous 200+MB 2.0.1...
Yes, of course they are. The TBC disks were pressed before those patches were released, so they update your old installation OR the TBC-updated installation. That, however, does not contradict anything I said. You got the patches regardless of TBC being released, and you got them even if you didn't update to TBC. You also got all of the other benefits including PVP and talent features.
You als
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Some of those 10 dungeons you talk about are essentially stand-alone games that keep guilds of hundreds of players busy for months. Some of them are so large that you are given special mounts to explore them, and they dramatically changed the power-levels and lore of the game.
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They only made the genre accessible to millions, polished it to a sheen and made it feasible for a player to spend hundreds of hours in game and still have new experiences (instead of killing the same spawn over and over again). No, that's not "redefining" by any stretch of the imagination -- no sir.
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Oh wait... But at least they made it so you could only try once a week and needed 39 other addicted saps to go with you!!
Treading the same ground? (Score:2, Insightful)
This from the company that brought us Diablo, Diablo 2, Warcraft, Warcraft 2, Warcraft 3, Starcraft and World of Warcraft?
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But the differences between those titles are quite major if you see to the differences in features.
Re:Treading the same ground? (Score:5, Insightful)
This isn't Team Ninja where they keep rereleasing Ninja Gaiden in new, prettier forms. The differences between Diablo 1 and 2, between WarCraft 2 and 3, and between WoW and anything else Blizzard has done are huge.
Most companies would have taken Diablo and stuck exactly to the formula. Diablo 2 would have had the same three classes, the same book system with a few new skills, some reason to revisit tristram and kill Diablo again, and maybe prettier graphics. Instead we got 5 new classes (and none of the old ones, unless you count killing them), a completely different skill system, socketed items, an expansive world across multiple acts, waypoints, and even more in the expansion. The only thing that remained the same was the clickfest.
While Lord of the Clans died, and StarCraft: Ghost may never see the light, Blizzard is known to tread new ground in familiar worlds. Simply listing off game titles without the context of how different each was is disingenuous.
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Since both games have Tristram, it is possible with Diablo and Diablo 2 literally to tread the same ground, albeit virtual.
Just nitpicking
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Yeah, me too
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Anyway don't forget the Horadric cube. I sure hope they implement one of those in WoW, the possibilities could be remarkable, and it would be great to watch highbie raiders trashing piles of epic items and getting minor h
Let's see how long it is before I'm proved wrong. (Score:5, Insightful)
I know that I'm not the only one considering this, and that there have been thousands - if not millions - of wrong predictions about gaming. That said, considering how popular Starcraft still is today, if Blizzard doesn't bring the franchise back in some form in the future it would be a horrendously bad business decision. As long as the game isn't terrible (and Blizzard's track record is still very solid, lest we forget), it'd sell like hotcakes and would help to bring in money from the crowd that's not up for the time commitment and fees that MMORPGs require.
Re:Let's see how long it is before I'm proved wron (Score:2)
A way to do an MMO that would be cool would be to flesh out the scope of the conflict and expand it to a wider scale, while holding on to the RTS nature of it...Think Rise of Empires but with planets...There is a zone you want to invade, so you start an attack there against either a computer opponent or a real opponent...Other people who are cruising your game "universe" see that there is a fight kicking up there and join in.
Win the battle, a
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Re:Let's see how long it is before I'm proved wron (Score:2)
Re:Let's see how long it is before I'm proved wron (Score:2)
1) We won't get a bad product
2) We may not get a product at all (Ghost, anyone?)
Misleading.. (Score:2)
Carefully (Score:1)
That said, WoW is a great game. Million of people (including me) love it, so the expectations for the "next big thing" from Blizzard will be just too big, I think.... Changing the winning formula could be a big misstake. Look at Heroes of Might and Magic IV. It changed the way a HoMM game should have been with the resul
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That and the hot-seat multi-player model is a
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Am I the only one who liked New Coke?
Treading the same ground (Score:2)
Heh, no, "we" just did WoW after the third Warcraft game... Which is now followed by an expansion.
I personally feel that Blizzard need to clarify this these days, as it's far from obvious. Unfortunately.
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Blizzard are doing everything right as far as cashing in on their IP. They should continue. If that means another expansion, or another revision of a hugely popular, best-selling game, then they should do it.
I hate these whiners who would have you believe that Blizzard is doing it wrong because it's not tickling their particular itch.
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Yep, they're doing everything right, but I think the one issue people have here is they're being a bit dishonest about the "treading new ground" thing, that's all. They should just be
impressive (Score:1)
I wished they would have at least given me a choice in CE pet
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I've often wondered, with all the effort blizzard puts into stopping gold farmers from selling gold...why doesn't blizzard just start selling it themselves and undercut the competition? Sure, it would piss everyone off a bit, but its not like they've eliminated the practice of gold being sold by going the other way.
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If you find 40 man raids distasteful, then the expansion should be good news. The largest raid instance is capped at 25.
Blizzard actually *gasp!* listened to their customers (in aggregate) and tried to find ways to reduce the "contiguous time block" and "guild member herding" requirements for end-game raids.
I ended getting sucked back into playing when the expansion came out. Fortunately, I was able to walk into a best buy at random and pick up a CE. My BE Paladin (named Netherwhelp) likes his pet very m
New from Blizzard! Starcraft Idol! (Score:5, Funny)
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New from Blizzard! Starcraft Idol!
Primp your Protoss! Fire up your firebat's singing voice! Practice your zerglings' choreography! It'll all be worth it when your peers decide who is the new...
STARCRAFT IDOL!
Tired of resolving ancient animosities, genetic imperatives, and vital resource conflicts through a bloody battlefield? Change those horrific screams to cheers of joy, as the new name of the game is style! Choose from over 40 dance moves, 15 voice styles, and 5 sets of 'attitudes' to make your perfect performance. Win contests, and earn accessories. Learn crafting skills and dress to impress! You'll be amazed what a little makeup and elbow-grease will do for an ultralisk.
Bring out the beautiful alien in you!
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You *don't* want to see the screenshots.
Ryan Fenton
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Yeah... (Score:2, Funny)
Starcraft version of Tabula Rasa (Score:2)
Diablo MMORTS (Score:2, Funny)
warcraft vs. starcraft (Score:2)
So here's the thing: I play WoW casually but it's really not holding my interest, not because the game mechanics aren't interesting, they are (although there's a certain repetitiveness to the whole thing that's getting to me, but I guess every computer game can be reduced to pressing a limited series of buttons over and over) it's because I'm not that big a fan of the game world. I like fantasy, but I love hard sci-fi, with bigass guns and technology and, you know, Outer Space. IF Blizzard came out with a
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I don't have a good screenshot of the many, many kinds of guns from muskets to shotguns to massive canons that are in the game, but:
Technology: http://www.worldofwarcraft.com/burningcrusade/imag eviewer.html?/burningcrusade/,images/screenshots/, 227,241,http://www.worldofwarcraft.com/burningcrus ade/screenshots.html?2@27 [worldofwarcraft.com]
Space: http://www.worldofwarcraft.com/burningcrusade/imag eviewer.html?/burningcrusade/,ima [worldofwarcraft.com]
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Doesn't matter to me. It's still a fantasy world, and given a choice between draining an enemy's mana with a spell or with an Electromagnetic Pulse, the science wins.
I like, you know, spaceships and lasers, not demonic horses and bows and arrows. Starcraft's a more involving world for me, is all.
Triv
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Not quite, but thanks for playing [wikipedia.org].
--Triv
Maybe a RTS/MMOG hybrid? (Score:2)
The worlds would have to be far FAR larger to accommodate the same number of players per server if each were commanding a squad.
Pretty much Wow/Starc
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An awesome server idea for WoW w
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What happens when the horde don't have any towns at all? (this will occur roughly 3-4 hours after the realm opens).
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Second, the expansion just hit, and all the servers are being flooded with nooblet kiddies making blood elves, so see, you'll have as much population as you want soon enough. Enjoy what we have been dealing with on the other side of the fence for 2 years
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Let's cons
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I already know which MMORPG I'm waiting for... (Score:2)
I'm tired of the level treadmill and carebear-land where nobody is attackable. It's a fantasy world, kill or be killed. Darkfall looks great for that
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However, it's still screwed up like WoW PvP in so far as who has the most developed character wins - with WoW it's level based, but with EVE it's basically money based (though they've done well to side step the traditional levelling system in favour of a better system).
Within maybe 2-4 levels in WoW it's variable, but after that skill is out the window (u
Fun? Probably. Innovative? Probably not. (Score:3, Interesting)
That being said, I'm really sick and tired of Blizzard super media hype attitude. I'm tired of anyone in the computer industry using the word "innovative" to describe their next itteration of software. World of Starcraft will be fun, if that's what they do, but it will not be "innovative." You keep using that fucking word! I do not fucking think it means what you think it goddamn means!
(apologies to Mandy Potenkin)
Blizzard tries to do everything better than the next guy in terms of design, gameplay, and quality. Trying hard to make the game balance out while giving people lots of options and strategies. Trying hard to have good quality graphics that won't break machines not sold by alienware. Trying to kill as many bugs as possible. Trying to make sure the game isn't dominated by one trick ponies. Providing an background to the game so that players can feel more immersed.
It's better, yes, but more of the same. Warcraft was their first success. They made a second one. then they tried their hand at Diablo. Good game, that was reasonably innovative. Then they made Starcraft and the innovation stopped. Starcraft was fun, but it was orcs in space, stop kidding yourself. It wasn't "all new." It was only "all new" in that "All new 2007 Toyota Camry" kind of way. Then Diablo 2, then WC3. Then they saw two of their successful francises and merged the idea of the two together and now you have WoW. Recycling old ideas with improvements, and giving people the same thing as before.
I'm not belittling Blizzard or their games, I'm just really tired of their marketing department making sound like they are going to sell software that will give you instant multiple orgasms.
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The difference between Diablo/Starcraft and an MMO (Score:2)
Blizzard/Vivendi have gotten a taste of blood from the monthly revenue from 8 million WoW players and I predict they will not be introducing any new games that do not have a pay-per-month component.
So I would expect Starcraft/Diablo 3 to come out as online games where you pay $5-$10/month or something and in exchange you get a more dynamic multi-player env
Lost Vikings! (Score:2)
Eric, Olaf and Baleog for the win!
No sharding! (Score:2)
Obligatory (Score:2)
This is not WarCraft in space! It's much more sophisticated! I know it's not 3-D
Re:Suckered me in (Score:4, Funny)
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Rock 'N Roll Racing? (Score:2)
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