Vanguard - Saga of Heroes Released 72
An anonymous reader writes "After years of promises and fan hype, Sigil Games Online and SOE has released Vanguard: Saga of Heroes. I've been playing the pre-release the last few days and I've been really enjoying it. I scoffed at the idea of diplomacy in a MMOG, but Sigil has done something with it I've never seen before. They made it a card game...within a game. MMORPG.com has a preview of the Beta game, and Gamespy offers up out of the box impressions of the game on Launch day. GameTrailers has a launch day trailer and dragon mount video to give you an idea of what it looks like in action. Whether the game turns out well or not, the fans are happy that it is finally on the shelves."
Diplomacy?! (Score:2, Insightful)
This is someone who never played TradeWars [wikipedia.org] back in the day.
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Or Eve online, back in today.
Re:Diplomacy?! (Score:5, Insightful)
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This game is released unfinnished and pre-nerfed from what it could have been, by a company that cares nothing for its customers beyond their CC details month-to-month.
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The game isn't done yet, but if it's going to be released at all it needs to be now to generate revenue to continue development. We feel it has a lot of potential but we're out of funds. The game is playable and will only get better, as is the case with all MMORPGs, though we freely admit this is not to launch specs.
So sure they're concerned about their credit cards but it's their credit cards, not their
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Sure, muddy the picture with your "quotes" and "facts"
The fact is the world runs on the grumbles and fumes of players living in their parents' basements. When will the world wake up and realize that Sony is quickly cornering this market. Soon we will all be forced to play unfinished games and gripe and moan about it. It will be our duty, it will be the law, the world would end if we didn't.
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Re:Fans are quite ecstatic, obviously (Score:4, Interesting)
I personally cancelled my pre-order. One of my closest gaming friends can't even run the game on her brand new system. When we inquired with their QA they told her she'd need to roll back her graphics drivers to a version older than her system. When that didn't work we learned that despite saying they support all 7xxx series nvidia cards, they've only had time to test 7300 and 7800 cards. If you have another card its hit or miss that it will work. Apparently if you have a 7500 (the one my friend has) you're SOL till they get around to making it work.
I refuse to pay for a game most of my friends can't even play.
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SOE / Vanguard's mismanagement of funds/development isn't coming o
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This game definately got stuck in a bit of the death spiral that you can see from games. The one advantage it has is that as an MMO is has a means of generating revenue while still doing development. It is
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Bottom line is Vanguard had a lot of development tim
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Still, I never said they eliminated them, but that t
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Try Guild Wars. It has certainly eliminated all that you're talking about. And I mean eliminiated.
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Guild Wars is a single player game pretending to have multiplayer. It prides itself on "find the random skill/gear drop" grinds just so you can watch an
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Nonsense. Anyone can get max gear and any skill they want in Guild Wars with a very limited amount of work... there's nothing like the kind of grind that's in other MMOGs; 'let's go raid the Temple Of Phat Lewt for the five hundredth time and hope the Sword of Total Destruction drops!'
"you can watch an unbalanced Warrior-Monk n00b walk into a guild match and take down four or five people at a time."
Maybe you should try joining a guild that's not
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Some of us like a challenge (Score:2)
eliminated corpse runs (talk to a spirit healer)
If you want **no** penalies than you **cannot** talk to the spirit healer. Otherwise you **do*
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There has been something missing from recent MMOs, and that is exploration and a sense of scope. WoW and EQ2 play like themeparks, Vanguard is more spread out. There are advantages and disadvantages to both (I loved EQ2 for the years I played it for what it's wor
It's decent (Score:5, Informative)
On the whole, it's pretty fun to play. It is less simplistic than WoW. It is less ugly than EQII. Personally, I always found the low-poly high-quality art direction in WoW to look better than EQII, which just looked
It's been pretty stable. Very stable considering it just launched, not quite as stable as an established game.
I think, on the whole, I enjoy it because it feels a little more risky than EQII or WoW. Dying isn't penalty free after level 7. I find myself paying more attention as I wander around, and thinking twice before engaging an enemy.
I also like the huge world. You can see for miles, and it gives a sense of really being there that I haven't experienced before.
Crafting is less attention-demanding than EQII, and way more complicated than WoW. It's basically a minigame where you make decisions to spend a pool of action points to buff quality, move along progress, or alleviate problems. But it's not real time, you can sit and think and decide if the complication that popped up is worth fixing, or just living with since you're almost done.
Diplomacy is an amusing card game that you can get some nice lore/reading from if you look for it.
On the downside, their door/elevator code is buggy. The door one isn't too bad, but the elevator one is massively frustrating. Anyone who plays and has tried to do the storehouse near the human/halfling lands knows what I mean here. We had to leave and do something else, it was near impossible to get everyone on the same floor.
There are still some minor clipping problems with the artwork. And lots of features that are 'coming soon'. Despite that, it does feel like a full game. If you want a slightly more challenging mmorpg, this might be it. I think Gamespy's verdict of 'wait and see' is about right. It's not a disaster, it's not an obvious winner. It's a decent entry that, given good continuing support, could turn into something great.
fwiw : stuttering indoors and such (Score:2)
It just didn't cut the mustard for me (Score:4, Insightful)
I kinda felt similar to when I first played EQ2 back at its launch. That game made things difficult for the sake of being difficult, and V:SoH appears to have taken the same approach. Tedium summed up my experience the best.
I'm 40 years old now. I have an infant in the house for the first time in my life. I just don't have the time to dedicate to a game that has so many timesinks built right into it. Corpse Runs? I hope to never see another CR in my life, and certainly have zero plans to stay up til 2AM helping everyone else get their corpse. Oh, I can take an XP penalty, but it's really stiff? No thanks. And CRs were just the first major hurdle I didn't like. There were plenty of others.
I never thought it would be the case, but I have become a casual gamer. And V:SoH is very unfriendly to the casual player. It's more a raid dependent game, much like EQ1 was. That's fine if you have the time to spare, but I no longer do. And my wife would never, ever go for a game that made things this difficult again. I got her into EQ, and she did ok. Then she tried WoW, and she loved that it was so much more friendly. EQ2 seems even friendlier to her than WoW did, so we're enjoying that.
I don't see this game making any dent at all in the WoW player base. It may grab some from EQ2 that are looking for more of a challenge, but the WoW folks that decided to give EQ2 a try and have stayed because the game has gotten so much better than release? They aren't going to enjoy V:SoH, either.
So... What's going to be the next casual gamer friendly release that isn't a WoW or EQ2 title? Until it comes out, I'm sticking with EQ2.
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Vanguard is not perfect, not by a longshot but at least it doesn't hold my hand. Sorry, I'm 35 years old and I'm not dead yet. Give me a challenge.
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I get a kick out of people who say that WoW is so ridiculously easy. I really hope you have a rank 14 pvp character, a character with a full set of T3 gear, and have led a guild through encounters in Naxx. Anything short of this and I call FUD on you.
What % of the user base do you even think has seen the inside of Naxx? What % of the user base would you consider top tier PvP players? If it were as easy as all of you old EQ elitists say that number should be pretty da
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Keep in mind that difficulty is not the only thing that can prevent a player from reaching the endgame. WoW is hardly a 5 minute game.
Also keep in mind that it's not the hardest part of a game that defines its difficulty, it's the average difficulty. A few hard parts at the end don't make a difficult game if the day to day combat
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Having raided on MMOGs before, my experience is that the only truly difficult parts are a) finding fifty people of which none are total fucktards who can't do what the raid leader asks and b) managing to stay awake for eight hours to kill the Dropper Of Phat Lewt.
The whole raiding concept sucks ass and is hardly what I call fun.
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Oh, if only...
MMORPG combat is mind numbingly boring and involves no actual challenge at all. Sure, you can die from not using enough healing items or approaching an enemy the wrong way but just because it's possible to fail doesn't mean it's challenging. PvE requires close to zero ability, from what I heard it doesn't get interesting in most games until you've spent a double digit amount of hours and I get bored of these games a long time befor
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There is nothing wrong with wanting a challenge. At age 35, I had a lot more free time to handle grind. It's why I was playing EQ1 at the time. I wasn't in an uber-raiding guild, and I took my time to reach 70 before retiring from the game shortly before WoW came out, but I played it for 5+ years. I hit 60 in WoW over the course of 9 months, since my wife could only play so much while working on her masters. And once we hit 60, we were looking at grind-fo
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I just think most casual gamers may find it to be more time consuming than they planned for. Some may be converted and will spend that extra time. Many probably won't.
LOTRO (Score:2)
No trial = no customer (Score:1)
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By the way, you really should have played early Beta. It was an amazing game, even without a lot of the 'promised' features like proper harvesting and clothes dyeing. They ruined it about halfway through beta because they got greedy and felt the need to prevent people from
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That leaves people like you and me over a bit of a barrel. Either buy it...or don;t play it is what they appear to be saying.
The closest thing I could find to playing it was watching the trailers! OH! i don't know. Maybe i should just go back to WoW.
First impressions (Score:5, Insightful)
The diplomacy idea is nice, but it gets a bit tiresome after doing one round of cards after another. The quests for getting started is probably my biggest grief so far, as they're not as tailored and adjusted as was the case in WoW. The same is the case for the user interface and the game environment in itself, and some places it just shines through that they're attempting a bit too much at being WoW (at least that's the way it feels, although you can argue otherwise).
The gameplay is a bit more advanced than WoW, in particular the diplomacy aspect of the game which is completely lacking other places. The crafting is far more advanced, but not on the level of Star Wars Galaxies (which still is my fav when it comes to crafting and resources). A cross between the easy-to-use interface of WoW and the more advanced form in Vanguard (possibly by starting people out with the easy version and incrementing it along to where Vanguard stands today) could have worked better. I see great potential here, but I'm getting a bit tired of reading conversations and doing tutorials just to understand the concepts that are basics of the game. The learning curve is simply a bit too steep when concerned with the fact that I can't sink that much time into a mmorpg any more, and I'm afraid that it may alienate potential customers.
To sum it all up: it could have used a couple of months more of closed / open beta testing and adjusted both the UI and the structure of the game. It's not as polished as one could wish. The concepts that separates the game from WoW (as this is what most people know) is interesting, but the execution could probably be timed better.
Running the game in 1920x1200 on a GF 7800GT, had to turn off hardware occlusion and are having quite a few issues with game objects (stones, npcs, close objects) popping out when they arrive within the first LOD-distance.
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To sum it all up: it could have used a couple of months more of closed / open beta testing and adjusted both the UI and the structure of the game. It's not as polished as one could wish. The concepts that separates the game from WoW (as this is what most people know) is interesting, but the execution could probably be timed better.
Agree 100%
And that was my verdict already a week or two before the beta ended. Had two lvl 10, 1 lvl 8 and 2 lvl 5 chars. Not much, but it let me see the aspects of the game. Two of them was crafters, and one was diplomat. The diplomat looked the most promising / fun part.
But the overall polish and execution need some serious work. And the game should have had at least a month extra before release.
Interesting game, could have been damn good, but lack the sparkle.
Avoid, for now (Score:2)
It looks good, it plays ok, but I feel it is Beta 3 quality. I was hit with a few bugs, most minor, all annoying, within minutes of playing.
Now, I don't have the fastest system out there (P4 3Ghz, 2GB RAM, ATi Radeon 9800 Pro, if you care), but geez, audio should not go skipping at the 'design your character screen'.
Give them a few weeks to work the bugs out, t
Yeah... word on the street (Score:2)
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The Barrens looks empty, boring and uninspired. The Horde portion of Eastern Continent isn't much better thanks to the undead inspired design.
but now you have flying mounts
Which is only for use in the Outlands and high level players (read 60+).
casual friendly avenues to advancement
Last time I checked, the first 60 levels were still exp grinds.
raiding will still yield you the best gear all around. Just not as much better as it wa
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You are seriously going to tell me a zone called THE BARRENS should look anything but empty and uninspired?? Wow... And it's Eastern Kingdoms btw. And the outdoors environments there look nice IMHO. As good as anything in V:SoH, and mostly better.
New icon for MMOs. (Score:2)
And, yeah, I understand that, going by my definition of role-playing games--ones where you play a role besides healer, nuker, or tank--Final Fantasy doesn't technically count, either. Considering the number of games articles that seem to pop up on slashdot, perhaps it's time to reorganize that section
Unreal 3 Engine?!? (Score:2)
"Vanguard makes use of Epic's Unreal 3 engine, and if you have a high-end system, you can really see what this allows for. There's so much that can look spectacular here, when all the settings are raised, like cobblestone path textures, volumetric clouds that float like puffy cotton balls across the sky, and trees that are so finely detailed you can count individual leaves on their gently swaying branches."
Ok, so I played in late beta and umm..it looks like Unreal 2 at best to m
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Kotor? (Score:2)
I guess you never played Knights of the Old Republic.
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Some bugs still, very promising (Score:2, Interesting)