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Games Entertainment

Psychoanalyzing Resident Evil and Silent Hill 67

The Game Career Guide site has up a piece doing a psychological examination of horror games. The uber-successful series Resident Evil and Silent Hill go under the microscope, giving readers a look at the psychological archetypes the games elicit, while also discussing the titles from a gameplay standpoint. It is the author's contention that the RE series is the 'standard' for the genre, while Silent Hill games shake up the gamer's viewpoint with 'avant-garde' elements. An interesting, and thoroughly academic look, at the modern face of gaming horror.
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Psychoanalyzing Resident Evil and Silent Hill

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Is it possible that software is not like anything else, that it is meant to be discarded: that the whole point is to always see it as a soap bubble?

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