CCP Speaks on Allegations of Misconduct in Eve 48
Arti writes "Last week the hacker spoke, raising questions for many about how game companies should deal with 'out of game' tactics. What about the game companies themselves? The man behind Kugutsumen.com alleged that CCP employees had been involved too intimately with the game's top alliance, Band of Brothers (who, ironically, have publicly described themselves as 'omnipotence itself'). These claims were made based on posts apparently hacked from the alliance's private forums. CCP promised to look into the allegations. Now they report in a post that many players say is inadequate and does nothing to address a crisis of confidence in CCP's oversight of its employees. Developers need to understand the games they make, and deserve to enjoy them, but how far? And what should a company do when an issue like this pits it against some of its own customers?" Blues News has an excellent summary of the thread's contents, distressing though they be.
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Most EVE players are all good with 'anythi
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Yes, I read TFA.
But apparently you had trouble understanding my post. Let me help you with the pertinent quote:
"No limits were placed on this policy, and so what has happened since then was only to be expected."
My point was that an "anything goes" culture was accommodated and supported by management from
the outset. Those who resort to real-world social engineering have been lauded as heroes in the
EVE community -- and hence this latest tactic is a natural outgrowth of said policies.
No run along back to your
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This isn't about players taking the rules farther than the game makers expected, this is about the referees working to help their favorite team.
Re:Ultimately..Unlikely (Score:4, Interesting)
Eve, however, is DESIGNED for everything to be up for grabs. You can buy, sell, and make anything provided you have the resources. Even if you spend the "real" cash for all the ISK you want, it doesn't mean dick of you don't have the skills (defined by time) to use the stuff you buy. Even if you do buy it, you need some kind of constant influx of ISK and materials to keep those resource heavy stations flying. Just because you have the money to buy a Titan doesn't mean you can find someone who can make it. Even if you did, it would take months to get the material together not to mention the months to learn the skills.
In the first example, because of WoW's limited world size, buying exp/gold doesn't help in the long run. At best, you get to 70 and go on some big world quests, but by skipping over allot of the world, its just boring. Its quest based and when all the quests are done, there isn't much left. However, Eve is so cut-throat that your status is worth more than the price. No mater how many skills or money you have, its not enough. A dev offers to "help" his alliance by offing some pre-patch advanced ships? How about "accidentally" adding a bunch of materials for the titan the alliance is building? The lure of the dark side is too great.
I personally think this problem can be solved by limiting GM power abilities to only their internal network and any kind of world modifications go though a manager. I rather have some player screw me who plays by the same rules than some GM who can wink me out of existence. I like the freedom Eve brings, in or outside of play. I don't want it destroyed because of some dumb ass CCP employees.
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That would not necessarily solve the problem, but it would at least limit it's scope. A corrupt manager could still make 'illegal' modifications to the system. I suppose his modifications could then be crosschecked.
What would get past all this is if a developer leaves a hidden and undocumented back door which bypasses all the normal logging
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The problem in THIS case is that it appears a GM was violating the rules that everyone plays by. You seem to imply that somehow those other out-of-game contacts violate the rules, and this isn't so.
The issue h
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People who pay to play need to believe they are on a level playing field.
Attacking the hacker, or lamenting the meta-game is diverting the issue.
It's not the 'out of game' issues, it's the devs.. (Score:4, Insightful)
But when you have the Dev's and other employees breaking the rules and cheating by using their special priviledges, well that is a whole different story. If you're paying RL money to play in Eve, I wouldn't be surprised if this constituted as fraud (IANAL).
CCP is at fault here (Big Time) for letting their Dev's and GM's play in the game as regular players and not making sure they didn't cheat. They're more at fault for not dealing with the cheating (by firing said Dev's and GM's) when the people paying to play the game complained.
Why people are playing Eve anymore now that this has been exposed is beyond me.
Re:It's not the 'out of game' issues, it's the dev (Score:3, Interesting)
There is simply not any accountability for GMs! They can do what they want, and you can't even escalate when you suspect that there's corruption at work. An alliance mate of mine was once ordered to not escalate and was additionally ordered to tell the rest of the alliance not to petition -- as if my fellow pilot even had the authority to do that!
That's like having a judicial system with no appeals. Pure Gestapo!
The situation? After a node crash, the two hours of shield damage our fleet did to
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Real tragedy is the poor the dev that remained anonymous until some jackass hacked an alliance forum and ran all the IPs on the posts through an arin whois lookup. Requirement for devs who play eve is that if their identity is compromised, they lose the account. The hacker/jacka
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Boo-frickin'-hoo.
The devs signed up with a player alliance whose mission has been, for most of its existence and certainly more than the past eighteen months, centered on stomping the life out of other player alliances. There are some individual players in that alliance who are good guys -- heck, the overwhelming majority may be, I've never done a statistical analysis. But their alliance makes a point out of befriending and backstabbing other play
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If a player wants to keep CCP involved in their gameplay, they need to keep it in the game. The developers stance on the cutthroat nature of the game strictly refers to ingame freedoms. They have no power if it's not o
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There are no real conclusions to be drawn from this list. I'm really just pointing a bunch of stuff out.
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But does it have electrolytes? (Score:1, Troll)
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That's really all gaming is (and this probably applies to sport too). You create a simpler universe with problems to solve and challenges to face. The problems are designed to be entertaining, and you can derive a sense of satisfaction from it because many familiar rules from our own universe are programmed into the games. Online multiplayer adds human conflict as another source of entertainment. That's a big part of why it's so fun.
What people do in their leisure time usually doesn't detract from what the
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Exactly. People getting riled up about baseball isn't saving the world, but it is engaging for people who enjoy the sport. Whether it is going out on the town with your friends, sitting on the couch, or playing video games - it is FREE time be used freely and with as much enthusiasm as you feel appropriate. What is the point of working towards a better world if al
Re:Ultimately, (Score:5, Interesting)
Obviously your opinion, but very highly skewed, I was a casual player, darting in and out of the game (allowing my account to lapse in between), and never even joined corp. Obviously I could not fight a megacorp in their area, but there were huge areas of space to explore, goods to buy and sell (I did both), and so on.
Sure, if you wanted to mine the best minerals, or hunt the best areas of space, you needed a corp. But if you played in your means (you are just one person), it's not like anybody could really stop you.
Now, more specifically:
"crap like major newbie areas linked by unpatrolled space, that was near constantly gate-camped by people playing "pirate" in HUGE ships"
Of course, you could use the map to determine areas where there had been kills the last 24 hours and 1 hour (with the star glowing based on how many kills there had been) to get around the worst of it. Also, you could chart these areas in newbie frigates, bookmark map-points, and then jump around to those points so fast that it was practically impossible for someone to stop you. Yes, you had to plan and think, you couldn't just bull your way through it. But it could be done, and by a single player.
For the record, when I wanted to try trading, I jumped around in my big trader (Amarr bestower, I think), and never once saw a pirate in all the lawless areas I went through.
"Let's not even start talking about the economy. Man was that thing hosed."
Sorry, but that is nonsense. I as a few-month old player dabbled in production of newbie ammunition and made money because I found a few systems where new players were hunting and nobody else was selling.
There is plenty of opportunity for buying and selling and market play in the game. If you are determined to compete with the big boys, then yes you will lose. But there are so many niches you have to willfully try to fail. Just pick something small, look around, plan.
"advancement was near hopeless"
This is bald-faced lie. To advance a skill you simply pick it as your current skill to train, and you advance in that skill. No force in the game can stop that. It takes very little money to buy a huge number of skills, so for most intents and purposes any single player can advance as far as they want.
Again, you don't need to go into dangerous areas to advance. You do not gain XP for bopping rats (pirates). You simply train a skill, and it happens whether or not you are online. Nothing on earth beyond a server failure can stop you.
-Jeff
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Re:Ultimately, (Score:4, Interesting)
It is a tad better now for a new player because they give new characters about a month of training when they first start, but the game is pure hell for a new player that doesn't know anyone. It doesn't have a learning cuve so much as it haves a leaning wall. Well actually the wall is actually tilted towards you with mines every few inches.
Eve is all about the groups being dependent on your comrades, which makes these alligations all the worse. Helping your friends, hurts their enemies. But their enemies are paying customers that have no way to match this cheating.
The latest seems to be that a leader of a big guild was a dev, a dev who was perfectly aware of ebaying and account sharing in blantant disregard for the EULA and all professionalism. CCP has also banned all of the whistleblowers accounts for his actions outside of the game. Posts are being censored within minutes on the official forum. The responce is pityful. There is no confirm / deny if anything happened. It seems to be 'oh they found out who was who. Time to delete them and roll some more alt characters lol.' You know I don't even want blood, I just want transparency.
I do not pay $30 a month for two accounts for the Devs to play butt buddy and give their friends free shit//advantages, so that they use that attack me. One of my accounts just expired and it seems I have about 12 more days left on my main.
There are no Subscriptions
Goodbye Eve
I know awesome independents in Eve (Score:2)
For awhile I was also an independent player, having fun playing cat-and-mouse, making what w
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I got the game from a friend of mine who gave me a free copy, which he got because he was a game-master at the time. He and other GM friends founded a small corp which I instantly joined (this was a couple of months after the game launched).
- A small note, if you decide to try this game out, find a corp asap, a small one which is just starting out would be best.
They were GMs so they theoretically coul
At What Point is it too bad to Play? (Score:2, Insightful)
Even with it's many flaws, I like Eve. I keep hoping CCP does something about this soon (and not just the namby-pamby stuff they've talked about this so far - because I have a lot of friends on Eve, and I'm just getting to the point where having my smaller frigates blown up doesn't hurt so much.
For a game that's been hanging tough while others have fallen by the wayside, this news comes at a bad time. It's already a difficult game for new players to join - I really wouldn't have made it past the newbi
Much ado about nothing (Score:1)
Certainly, it is entirely possible that there is a thread of truth in all of this. Heck, maybe the darkest parts are true. But getting angry over allegations is simply wrong.
My fantasy scenario: we find out the truth, and then every person who spoke out-of-turn or simply lied must issue a
EVE Rocks (Score:2, Insightful)
But also, I think the whole point of an MMO is to play with others, so even if I could play the game alone, it's being able to play with friends that makes it more interesting.
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I played for half a year, and I'm still subscribing. Although, I'm not playing it anymore. I liked it's skill system where I don't have to spend time to advance my player. And I do like the the dynamic nature of the Universe that could effected by players. Other than that, I find Eve to be very boring. PVP combat involves alot of waiting. I think I spend 90% of my time waiting and 10% of my time actually PVP'ing. The PVE activiti
And the whistleblower gets punished (Score:3, Insightful)
Clusterfsck (Score:2)
When information from BoB forums was published on eve-online forums, those threads were deleted swiftly by moderators, yet other threads (which contained information about ASCN and other alliances) remained on f
NO WAY! (Score:2)
Please. EVE is a game for bullies and might-makes-right, power-trippers. Is it any wonder that the people who made it and run it would ascribe to those same philosophies and behaviors?
Yawn. So? (Yes, I play EVE.) (Score:1)
I could care less.
I play EVE; hell, I run an up-and-coming alliance there. We do pretty well for ourselves; we just moved out into 0.0 and we've managed to establish some peace and tranquility there. We do bizzare things like smile at the neighbors, make nice with the locals, and make friends.
And you know what? I don't give a damn about what BoB is doing on the entire other side of the game universe. It doesn't affect me. It doesn't affect mine. Maybe one day we'll have
Common. (Score:1)
Anyone not remember "Bunnies of Chaos" and EQ cheating?
WoW emplyees slipping information on defeating boss monsters to their guilds early?
Nothing new here, except people's shock.
B(L)oB (Score:1)
1: In Eve, unlike most other games, all of the real money is to be made in the manufacture of high-end limited items("Tech Level 2"). These require blueprints which are limited-run and essentially unobtainable in many cases, short of random luck(lottery - literally that - a lottery for a precious few per month out of the hundreds of thousands of accounts).
The Devs abused their positions by making it very easy for their friends to get these and then allowing the b
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