First 1080p Xbox 360 Games Announced 145
rwven writes "In the October firmware update to the Xbox 360, Microsoft added the capability for their new console to reach the coveted 1080 resolution. EA and Sega have both announced new titles that will reach that resolution, the first for the system. They're not the most visually intense games (NBA Street Homecourt, and Virtua Tennis 3), but this is another symptom of the tight race between all three consoles. Does this change the playing field at all between Sony and Microsoft?" Moreover, does the resolution of a title matter all that much to you yet? Do you have an HDTV that can even reach 1080p? If you do, does reaching 1080p make you more likely to buy a game?
wont you notice lack of realism more? (Score:3, Interesting)
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As graphics get better, your brain gets less forgiving and it looks wrong. Worse graphics (too a point) will look better than more realistic graphics.
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Tom
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Cuz I'm sure the vast majority of people who play video games are incapable of scheduling an hour long game into their week somewhere. I'm so definitely sure that every waking moment is already occupied with things of the utmost priority.
Right.
Tom
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As for whether 1080p is a selling feature, my comment about RL is spot on. If you're obsessed with your FANTASY VIDEO GAMES looking like real life
I'm not against playing video games. I'm just questioning the thought process that leads people to say things like "this game would be better if it was in ridiculously higher def, running on a console that takes
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If you're only response is to correct some grammar I think I've made my point. Thanks for confirming it.
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Gotcha.
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Higher resolution yes, but not usually better looking!
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Tom
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OMG this dish washing game is 1080p @ 60fps!!! awesomes!!!
I'm all for video games (though I don't really play them often) but for me the attraction is the fantasy. When I play Halo 2 [for instance] I don't want to be reminded that running full speed for 13 kilometers would actually be hard. I just want to blow up my friends with the rocket launcher.
A lot of the incidentals like super high de
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Think i've watched too many Madden impersonations by Frank Caliendo..
upconversion/upscaling... (Score:1, Interesting)
It is good to see the 1080p titiles (Score:2)
1080p Game for My Wii? (Score:2)
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Re:1080p Game for My Wii? (Score:5, Informative)
ivan256: Yes. There is significantly less dot crawl.
Although they are different formats, neither RGB, nor S-Video should exhibit dot crawl.
Dot crawl happens when separate colour and luminance signals are multiplexed (with colour modulated onto a high-frequency subcarrier). The sudden colour transition is (in effect) a high frequency signal which exceeds the safe bandwidth of the colour subcarrier and causes it to spill into the luminance signal, creating bogus detail.
RGB shouldn't exhibit dot-crawl at all, because it carries separate R, G and B signals on separate wires. At any rate, I've never, ever seen dot crawl with an RGB connection (via SCART).
Although S-Video *is* different, however, it still carries colour and luminance on separate wires, so it shouldn't show dot-crawl either(!); the Wikipedia article confirms this [wikipedia.org].
Perhaps you meant composite video?
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S-video is not perfect (Score:2)
Although S-Video *is* different, however, it still carries colour and luminance on separate wires, so it shouldn't show dot-crawl either(!)
S-video doesn't have dot crawl in the same sense that composite does (where the Pr/Pb carrier bleeds onto the luma carrier), but the Pr and Pb components are still multiplexed onto one signal, and cheap decoders may produce effects similar to dot crawl but more subtle. Cheap interconnects might also cause some crosstalk between Y and Pr/Pb. In addition, S-video is still interlaced, and detailed textures scrolling up and down at some rates cause scanline crawl.
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From what I understand of the WP article, the colour
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I was able to see a big difference in the Xbox (original) dashboard, when switching from 480i (default) to 480p. It looked a lot smoother and detailed.
Technically, it should have 2x the resolution, since with 480i it's only rendering every other line (240 lines total) each frame, and with 480p it's rendering all 480 lines each frame.
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Why would you want high res graphics on your Wii anyway?
I thought that crappy looking games were more fun? That's what all the fanboys say and I can't think of any reason why they would lie about it.
If you turn down the colour control on your TV so that everything's monochrome, do the games get better? I assume they do.
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Of COURSE it does! See that COLOR/B&W switch on my Atari 2600?
1080p is excessive (Score:1)
From my (very limited) understanding, only in the past 2 years have 1080p TVs come on the market and the vast majority of new HDTVs are still 720p/1080i TVs; seriously, how does targeting the 1% of the population who owns 1080p TVs benefit anyone else?
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It doesn't, obviously the point is that it benefits that 1%, duh. As long as you're asking questions like this, why don't you ask how targeting the 1% of people who can afford a Mercedes with a Mercedes benefits those who can't? Or how targeting the 1% of people who own an hd-dvd/blu-ray player with hd-dvd/blu-ray movies benefits those who don't?
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"How does a product made for X benefit people who don't have X?"
And the answer is obviously that it doesn't, it benefits people who DO have X.
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In the automobile market, if only 1% of consumers can afford a luxury car, then only 1% of the cars produced will be luxury models.
The situation we have right now in the console game industry is something like 5% of gamers are currently 1080p-capable, but 40% of the games being published targeting that tiny segment of the market (all numbers courte
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Dead Rising? (Score:2)
Those 40% of games work on 1080 and everything below that, too.
But do Xbox 360 games look significantly better on an Xbox 360 in 480i than Xbox games look on an Xbox in 480i? And what about Dead Rising, whose text is so small that it is just barely readable in 480i?
It would be pretty stupid to make different releases of the same game for different resolutions.
Unless (say in a first-person shooter) having 1080 lines gives the player an unfair advantage in sniping accuracy.
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These consoles are intended and expected to have life spans of 5 to 10 years. The push for 1080p is based on the idea that in a couple years, a much higher percentage of households will have HDTVs that support 1080p.
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Personally I don't see the logic in buying anything less than a 1080p TV. I have a 1080p Westinghouse 42", while my parents have a 1080i Sony Bravia, and a 720p Samsung something-or-other. Gears Of War upscaled to 1080p still looks better (to me) than at 720p, and HD-DVD is dreamy at 1080p.
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Also in 2009/2010 we will be hearing about the PS4, XBox 720 and (probably) the Wii 2 which will be released in 2010/2011.
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The XBox lasted 4 years, the Gamecube lasted 5 years and the PS2 (has) lasted 6/7 years (so far); the XBox 360 was released in order to get the "First Mover Advantage", the Wii was released because the Gamecube stopped selling and developers were no longer developing games for it, and the PS3 was released because Sony worried about the distruption in their control on the North Ame
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Because I'd rather pay $300 for a product that can do what I have the ability to display now and then $300 for an even better system than today's $600 system 4-5 years from now when I actually have the ability to use said technology. I think 1080p out of the Xbox 360 is going to negatively affect games with complex graphics, because developers will have to cut back in poly count, effects, etc. that would run just fine in 720p just to
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That's like saying anything past 320x200x256(MCGA) for a PC game 5/7 years ago is excessive. I honestly don't see anything wrong with moving up in resolution for console gaming.
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1080 vs 720 (Score:2)
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Not as expensive as you make out (Score:2)
While it's true there are not that many smaller sets, a lot of people are hooking consoles up to these larger TV's - especially if they want to use them for the Blu-Ray or HD-DVD abilities. And sets are getting http://www.pricegrabber.com/search [slashdot.org]
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I have to agree with the grandparent post that when moving up to 720p/1080p resolutions it probably was a bad decision to stick with the same storage format as last gen. The 360 is doing fine with DVDs so far, but I'd be surprised if we don't start to see it bite them in the ass as PS3 developers start taking advantage of all the space.
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Woops. You're right. And I just checked the install size and it's 6.0gb which should fit on a dual-layer DVD. So I guess technically WoW would be possible for the XBox 360 without a hard drive. They'd probably have to be pretty clever to make up for the slower reading of the DVD drive though.
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http://accessories.us.dell.com/sna/productdetail.a spx?c=us&l=en&s=dhs&cs=19&sku=320-4335 [dell.com]
1080p will end up in obscurity. (Score:3, Insightful)
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Hate to reply to myself, but I meant to say, "There are decent 32" 720p LCD monitors out there for $500 online now"
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1080p sets not that expensive - $1200+ (Score:2)
Well, except for all of these [pricegrabber.com]. For a lot of people $1200 is not that much to spend on a large TV set because it's the center of most peoples entertainment time.
"True" HD sets are coming down in price rapidly because now there is real demand for them now that there is more content, demand which is only going to ramp up this year rapidly.
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Averages being averages... (Score:2)
Yes, on average - which mostly means a some people going for small cheap sets, and others going for much larger, more expensive sets. HD TV sales figures have been really good. Why do you think even that average has jumped so much? People are looking at getting large HD TV sets now.
And even if there are people a lot of people willing to spend $1200 on a new HDTV, I'd wager most of them opt for
You're wrong (Score:2)
Vast majority (Score:4, Insightful)
Re:Vast majority (Score:5, Insightful)
Why does it always have to be the now now now? The original Xbox supported HDTV, all the way up to 1080i. When I got my Xbox, and plugged it into a small TV with composite cable, did it matter? No, not really.
But, a few years later, when I got a 16:9 HDTV, I bought the HD AV unit for the Xbox, plugged it in, changed two settings in the Xbox dashboard, and damn, suddenly the vast majority of my Xbox games are playing in at least 480p, widescreen. It was that easy. And that universal.
Over in PS2 land, some games support widescreen, some don't. Some support progressive, some don't. If they do, you have to tell each and every game if it should be widescreen or not. Some, you have to use a GD *cheat code* to flip it over correctly.
So yeah. If you program your Xbox360 game correctly, then people who upgrade their televisions over the next five years are in for a treat.
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I dunno, I bought a 46" 1080p set *just because* I bought a Wii. Sure it only supports 480p and widescreen, but it is a ton better looking than on my old 27" CRT. So maybe if I buy an Xbox someday, I can take advantage of it. They might as well start supporting as high of a resolution as the systems will allow.
Minority of One (Score:2, Insightful)
Re:Minority of Two (Score:1)
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I thought the Wii would have a better resolution than the Gamecube... But alas, it does not.
I thought the PS2 would be able to do better than 480i, but I have yet to find a setting for this. (Please, someone correct me if I'm wrong about this.)
I don't have a 360, but I am not really interested in it.
It appears that I must buy a PS3 just to get a decent picture...
That'
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"I bought a box of nails, and yes, I will look more closely at tools if they are hammers."
1080 resolutions aren't that important (Score:1)
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Not the question for today (Score:2)
That's not the question for today. We already know most people don't have true 1080p x 1020 televisions. There haven't been that many of them sold. But over the life of the console itself it will matter. What will you own a year from now? Two years? A whole lot more people may have them by then, and like games that take full advantage.
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Did you mean 1920x1080? That's the true resolution of 1080p.
1080i, 1080p, 720p (Score:2)
My HDTV can do 1080i, but not 1080p. It also can't do 720p, which is one of the reasons that I have not purchased an XBOX 360.
It's an RCA 32" CRT 4:3 HDTV which does not letterbox 1080i content either. I doubt I'm even getting full resolution from my anamorphic DVDs. I'm waiting for the prices in the 42-50" range to drop a bit more.
The 360 can output at 1080i (Score:2, Informative)
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AFAIK this is better than the way the PS3 does it, which I believe is to fall back to the next lower supported resolution.
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1080p not just for video (Score:2)
The 360 looks gorgeous on it, as well.
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The difference the two formats is incredibly small while watching the movie that its truly turning the term 'Videophile' (People who assume their overpriced equipment makes them important) into a reality.
All that said, you will notice a gigantic difference with your PC experience. I've got a 50" Sony with an incredibly nice video renderer and I can say even though it supports 1080i, I still
I think the answer is in the question (Score:2)
I don't have an HDTV, nor do I have any intention of getting one any time soon. But I think those that do have one will be more likely to buy 1080p games since a) 480 games look like balls on the TVs, at least on my brother's, and b) they will want to justify that purchase as much as possible.
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So yes, it's a good thing.
Re:Nothing But Pity For The Sega And EA Teams (Score:5, Funny)
Hi, welcome to Slashdot!
I see you managed to make your first post okay, despite the posting interface being different from the PS3Fanboy forums you're used to.
I think you're going to settle in very well here. Many posters on Slashdot are also teenage virgins obsessed with other people's choice of game system.
But I know how you feel! It really makes my blood boil when I see someone recommending a different system to the one my mummy bought me for Christmas. One day I'm going to steal the pistol out of my dad's underwear draw and teach them all a lesson!
Very different? (Score:1, Troll)
You seemed to have managed the switch OK from the 360 forums.
Do you have anything of substance to actually counter the specific claims made, or is "Fanboi!" your whole counterargument? I don't think you would have done well in debate club. Will your next witty volley be a handfull of poo?
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Re:Nothing But Pity For The Sega And EA Teams (Score:5, Informative)
2) Yes, the EDRAM takes extra effort to work with. Sure, it would be nice if there was an infinite amount. In the end though, the tiling work generally impacts the rendering programmer for a short period and no one else. There is plenty of info for 360 devs on how to use it. If this is a devs main 360 complaint, MS is making devs lives easy - providing a good system, tools and documentation.
3) Marketing will always use renders. Their job is to get people excited about the title in a cost/time effective way - staged screenshots and renders are the fastest way to do that. This generation, difference in quality is much more visible in movies. A few marketing departments will use rendered movies here, but the cost is basically quite high relative to a rendered model.
The main 1080p challenge is the performance hit you get for drawing that many more pixels. For games that are GPU bound, going from 720p to 1080p hits the pixel shaders hard. The other issue is memory (same on both platforms) as many games have multiple full screen render targets. A 1080p render target is much larger than a 720p target.
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Actually, all Xbox 360 games can currently be scaled to 1080p by the hardware scaler. That's the beauty of a hardware scaler -- you tell it you want 1080p (or 720p, or 1080i, or whatever), and that's what you get every time. While scaling is not the same as natively rendering i
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The 360's hardware scaler works upon the digital image prior to sending it to the TV. Your TV has to work with an analog signal (because the 360 doesn't do HDMI/DVI). Your TV's scaler in general won't do as well as the 360's scaler, and some TVs can introduce lag when scaling images that's not present when given a signal in their native resolution.
This is interesting. I have been wondering what the deal was with the 360 ever since they added 1080p support via a software update.
So, in your opinion, if you have the ps3 with a 720p game hooked up via HDMI to a 1080p display it should be able to upscale it just as well as the 360 does since it's a pristine digital signal? Or is the 360 scaler regarded as being better than what is in most HDTVs?
Also, I have been wondering if a 1080p signal via component is really as good as a 1080p signal via HD
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Image constraint token (Score:2)
Unless the publisher specifies that your hardware must downscale the image to 480p and then upscale it back to 1080p because you are using analog cables.
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And DVI/HDMI > Component if you have a good signal. I don't find it necessary for my HD cable because the video is so compressed.
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