Oblivion Designer Moves To New Company 37
Gamasutra reports on the new position that former Bethesda designer Ken Rolston has taken with Big Huge Games. The lead designer for Bethesda's hit titles Morrowind and Oblivion, Rolston is now slated to be working on an unnamed title for the Rise of Nations developer. Rolston announced he was planning to retire early last year but ... apparently not. The designer characterizes his new project as 'a strikingly original and cunning concept for a console RPG'. No name or concept was included in the announcement.
scaled leveling system, nuff said (Score:1, Flamebait)
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Nobody ever said you could enter the game as a mage and completely ignore magic and succeed. Or that you could build all of your abilities equally so you basically don't have shit and you shouldn't have problems beating the game. Welcome to the world of RPGs.
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It has nothing to do with that (Score:5, Informative)
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But, as you leveled-up, in certain parts of the world, creatures were running scared in front of you. At one point, you could get into any town from the starting area, steal stuff, and kill all the guards that were coming, until you totally controlled the city.
So the inhabitant of the world were not changing with you, and it gave the world a
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Nobody ever said you could enter the game as a mage and completely ignore magic and succeed
And, ironically, this is almost exactly what you must do in Oblivion to optimise your levelling - If you primarily focus on your "major" skills (that is, those which define your character class at the beginning) you will rapidly end up with a character with high skills, but low stats, and be crushed. A deliberate focus on your secondary skills to the deteriment of these allegedly character-defining skills is necessary for optimal progress. It's a very unintuitive game mechanic until you actually look into
Re:scaled leveling system, nuff said (Score:4, Insightful)
Seriously, I didn't find it all that hard in the end (but I spent well over 100 hours on the game, so I was pretty trained in most everything), but I ended up turning the difficulty down slightly just so that the actual fighting portion of the game didn't take so long so I would have more time to explore and such.
Oblivion more than any other game is a sandbox, you build the experience you want...
Friedmud
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Except that just feels too arbitrary.
I put nearly 200 hours into the game. I really enjoyed the ambience incredibly. But I would have strongly preferred a more rational leveling system. It got very frustrating when I realized I was plaing against my character rather than with them.
I will be paying a LOT more attentio
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-There was almost no variation in the enemy's skill. Starting enemies at your level was fine, but after leveling most random enemies stayed at your level. I think it would have worked if when your character was level 30, you could encounter enemies from level 1-30.
-Having non-combat skills as main attributes was suicide. I comment
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Actually, having all combat skills as main is suicide. To get the best character, you do need to level a ce
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One of the things about the Elder Scrolls series, there are many viable strategies and ways of dealing with si
Re:scaled leveling system, nuff said (Score:5, Interesting)
Like my favorite spell, "Camp Fire". This little gem consisted of a long duration firespell that did a few points of damage. It also did some fatigue damage as well. This kept the mana cost somewhat low. When you encounter a bad guy, the first trick would be to hit him with some powerful fatigue drain effects, until he hits the ground, passed out. Then, run close and drop the camp fire on him. He will lay on the ground, unmoving, happily toasting away to his death. Sometimes it takes a while, so feel free to pull out marshmallows and toast accordingly.
Oh, should fire not get the job done, you could try the sister spell to Camp Fire, entitled, "Electric Chair".
Reapy
Are you a goblin or bandit? The you need LifeAlert (Score:2)
I'm going to try that tonight, that's hilarious.
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So totally not true. I always play on the hardest difficulty setting now and I rarely put any skill I plan on using very much as major attribute.
I've played through the main quest and the Mages and Thieves guild quest lines with a character who did not ever once use offensive magic or wield a weapon herself. She did _no_ offensive damage herself to anyone/anything and did not loot corpses/chests/etc.
I played another character most of the way thro
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Get the right economy mods (starting and perhaps ending with Living Economy) and you can ply your own trade routes. You're still going to have to fight, a lot, since there aren't any well-developed hireling mods (and in most games, typical friendly AI is still dumb as a brick)
It's still a combat-cent
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Big Huge Games? (Score:2, Insightful)
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* Depends if you like the open Western style, or the game-on-rails Eastern style
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Will ES go the way of BG (Score:2)
Anyway, he was planning on retiring after Oblivion anyway, so it's only a good thing he's staying in the industry to help on another RPG. Aut
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Baldur's Gate and Baldur's Gate II (and the expansions for both) were all written at BioWare [bioware.com], by generally the same folks... you can see how they progress in their craft (game design, writing, and programming) between the two.
The Neverwinter Nights and Knights of the Old Republic situation (BioWare did the good/excellent originals, shifted the sequels to Obsidian where they were rushed out the door by the publisher before they were even close to ready) on the other hand...
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Well, I'm still worried the ES series will suffer the same fate in terms of going from good to mediocre. That is, ES 5 will be on the level of NWN or something.
Interestingly... (Score:4, Funny)