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Ten DS Games That Should Be Made 94

marcellizot writes "Even though the DS is already blessed with a large and varied library of great titles, its hard not to wish for the games that should be, and the games that probably will never be. Nintendo's little white pandora's box of quirky interfaces seems destined to forever remain pregnant with possibility, no matter how creative the developers get. To vent their desires, Pocket Gamer has assembled a canon of forgotten gaming heroes and oddball fancies that would make a good fit for Nintendo's dual-screened play thing."
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Ten DS Games That Should Be Made

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  • Re:sim games (Score:3, Informative)

    by antifoidulus ( 807088 ) on Friday March 02, 2007 @03:26PM (#18210200) Homepage Journal
    Yes, but it was always fun to use that to get your queen into the red ants base after you have covered up all the exits with rocks. The queen loses its head then just runs frantically. Good times!
  • Re:sim games (Score:2, Informative)

    by SethraLavode ( 910814 ) on Friday March 02, 2007 @03:32PM (#18210284)

    You're in luck. SimCity is coming soon [kotaku.com].

    It won't be quite the same (you have to blow out fires, for example), but the core of the game should be there.

  • Re:sim games (Score:3, Informative)

    by geekster ( 87252 ) on Friday March 02, 2007 @03:34PM (#18210324) Homepage
    You're in luck. Sim City [eurogamer.net] is coming to the DS this summer.
  • by Beardo the Bearded ( 321478 ) on Friday March 02, 2007 @04:05PM (#18210796)
    We're a greedy lot here at Pocket Gamer. Even though the DS is already blessed with a large and varied library of great titles, we can't help but wish our lunchbreaks away over the games that should be, and the games that probably will never be.

    To vent our desires, we've assembled a canon of forgotten gaming heroes and oddball fancies that make a good fit for Nintendo's dual-screened play thing. Would it help if we said "Please!"?
    10 games we'd love to play on DS
    We want: A LucasArts adventure game collection

    Before consoles and PCs got all hung up on 3D and LucasArts got all hung up on churning out legions of below average playable adverts for the Star Wars cash cow, LucasFilm Games (as it was known back then) carved out a reputation for quality point-and-click adventure games driven by its S.C.U.M.M. engine (that's Script Creation Utility, fact fans). This scripting tool yielded a plethora of adventure romps that would fit the DS's stylus like a glove. We would love to see an adventure game bumper cart celebrating the genre including Maniac Mansion, LOOM, Sam and Max Hit The Road, Full Throttle and, of course, The Secret of Monkey Island. Yes, you can get them on homebrew, but they really need to be tweaked for the smaller screen.

    We demand: Okami DS

    If there is one thing that the DS handles deftly, it's cell shading. Whilst the PS2 version of Okami's beautiful pastel depth may be out of the DS's reach, the scope its stylus would provide for manipulating the washed out dreamscape of Okami is obvious. A DS version with less emphasis on action and more of a focus on Okami's innovative celestial brush and puzzle sections would tick all of the right boxes for the casual RPG fan.

    Give us: Pilot Wings DS

    The game that helped to launch the N64 (and less famously the SNES) screams First-party Nintendo Smash from every pixel. And so where better to grant Pilot Wings a third flight than on what is arguably Nintendo's most Nintendo-ish console to date? Simulating wind to billow a paraglider's parafoil by blowing into the mic would be a great addition, as would the option to plot custom courses through the stages with the stylus (exchangeable via wi-fi, naturally).

    Still want: Sketch Fighter DS

    We've already made some noise about how much we would like Ambrosia's casual gaming gem to grace the DS, but this list would not be complete without a repeat shout in the hope that the right people might be listening. With its simple blasting action, its signature visual style and the option to draw your own multiplayer battle zones, one could be forgiven for thinking that this game was designed specifically for the DS. Ambrosia, if you are out there...

    How about: A board game compendium for big kids?

    The DS already has a fantastic card and board game collection in 42 All-Time Classics. But on the last day of school term, it was always the kids who brought in Operation and Mouse Trap that drew the most attention, whilst the boffins that tried to encourage a round of chess and checkers were left to sit in the corner discussing The Lion the Witch and the Wardrobe. We want a big kid's version of 42 All-Time Classics featuring the likes of Operation, Jenga (wi-fi possibilities), Mouse Trap, Kerplunk and any other game where the board is the least important part of the apparatus.

    Please: Mario Paint DS

    Mario Paint was a surprise hit for the SNES during Nintendo's 'Let's brand all of our first-party titles with Mario' phase, and paved the way for the ultra rare 64DD series entitled simply Mario Artist. These games enabled you to create images and 3D models, and even offered the option to share artwork via an online communication kit. We've got a stylus and wi-fi now - come on Nintendo, need we say more? You know it makes sense!

    Be crazy not to do: Marble Madness DS

    This long lost arcade classic was also the first game to appear on the Atari System 1, and set the machine apart from its contemporaries as the apex predator console of its day. Ori
  • Re:Monkey Island! (Score:3, Informative)

    by grumbel ( 592662 ) <grumbel+slashdot@gmail.com> on Friday March 02, 2007 @05:01PM (#18211514) Homepage
    If you want Monkey Island and all the other games on the DS, just buy a DS flashcard and download ScummvmDS.
  • Come -on-! (Score:4, Informative)

    by Kamineko ( 851857 ) on Friday March 02, 2007 @08:08PM (#18213706)
    I already made Lemmings [mrdictionary.net] for the DS three months ago!

    It was even mentioned on Slashdot [slashdot.org]!

  • Re:Monkey Island! (Score:2, Informative)

    by DavidTC ( 10147 ) <<moc.xobreven> ... .vidavsxd54sals>> on Saturday March 03, 2007 @01:32PM (#18218638) Homepage

    Based on the state of the industry though, adventure games are considered "dead"...Here's to hoping that they (adventure games and classic adventure games) make a comeback.

    They made a comeback already. There are literally dozens of great adventure games released since 2000, many of which came back with sequels.

    They're just not talked about anywhere near as much as other games, and have trouble finding shelf space.

    Successful series: The Longest Journey, Runaway, The Broken Sword, and Benoît Sokal's games.

  • good luck! (Score:3, Informative)

    by FatSean ( 18753 ) on Saturday March 03, 2007 @06:21PM (#18220950) Homepage Journal
    Check out civfanatics.com. There is no uber-tuning guide, but there are lots of people making the game work on low-spec machines.

No problem is so large it can't be fit in somewhere.