Valve Questions Microsoft's PC Gaming Commitment 79
GamesIndustry.biz is reporting on comments from an interview they conducted with Doug Lombardi, marketing manager at Valve Studios. Lombardi criticized Microsoft's recent commitment to PC gaming in the form of the 'Games for Windows' initiative, which we've previously discussed here on the site. In Lombardi's view, this new push for games on the PC platform is nothing more than an extended advertising scheme to sell the Vista OS. "'Sony and Microsoft both have armies of PR people whose job it is to cram that information down the throats of press and analysts every day ... All those people do is say the PC's dying, the console's winning, and nobody on the PC side is championing that platform. And sales data tracks retail, and there's no doubt about it, PC sales at retail are declining ... World of Warcraft is making a whole lot of money outside of the retail channel, we're making a decent bit of cash off Steam, all the casual guys are not tracked - the PopCap games, Bejewelled, all that stuff doesn't show up.'"
It's a rollercoaster (Score:5, Insightful)
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The big problem PC gaming has is that its two biggest strenghts work against eachother; everyone has a PC and the hard-core group of PC gamers have amazingly powerful hardware. This ends up meaning you either target the Hard-Core and have limited sales, or you target the mainstream and upset the hardcore gamers (thus limiting sales)
That's just how I see it though
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PC games = retail sales + download sales + recurring subscriptions [mmogchart.com] + ad-based revenue + Korean microtransactions. Heck, World of Warcraft's recurring subscriptions alone count for an estimated 100 million dollars Per Month. Again, WoW is making a bit over A BILLION DOLLARS A YEAR, not including box sales, and it only accounts for an estimated 50% of paid MMPORPG subscriptions out there.
If US videogame sales are estimated at 10 billion dollars [about.com] per year, it's not unreasonable to ima
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I'm betting someone will comment that this isn't pure profit (even remotely), and they would be right.
But in the context of this article, it's about competition for what is in gamers' wallets. In that regard, the biggest threat to retail PC games are not consoles, but subscription-based PC games.
There are a lot of people (including myself) wh
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The same can be said of WoW now. I don't buy other PC games, I don't play other PC games, I don't particularly care about other PC games (Supreme Commander was a big letdown for me) although Hellgate: London may be the next game to eat my time.
However, what WoW does do
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I got RAC Rally with my first 386, that's Colin McRea's Rally Version 0.
And Sentinel, anyone know where I can find the abandonware of that.
I got a Sim City 5 1/4 inch floppy round here somewhere too
Re:sentinel (Score:2)
Ah many a wasted hour to be wasted again
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http://en.wikipedia.org/wiki/Sentinel_Returns [wikipedia.org]
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PC gaming has been easing off for ages, the PS3 only just came out, the X360 has only been out a bit over a year, yet in the past 2 / 3 years PC gaming has been declining, despite the fact we had 'only the old gen' from Xb1, PS2 and GC around.
It's not just about the graphics, it's about the simplicity and ease of use of a console - plus the graphics on them now is really more than acceptable overall (XB1, PS2 and GC that is)
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It's not just about the graphics, it's about the simplicity and ease of use...
Interesting. While I accept that consoles are somewhat easier to use in a "shove the disk in and play" sense, I have to say that I really hate console controls. Having played on a 360 and a Wii (I own the latter) it really irritates me how imprecise the controls are. Playing CoD on the 360 felt like one of those weird dreams where you can't move freely because the air is too thick or something. I used to mock auto-aiming and/or target-locking I saw in console games, but I now understand it's the only d
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They have such a tough position (Score:3, Funny)
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I find it hard to be too sympathetic :)
They're making money on PC games and they're making money on console games. This is not a bad position to be in...
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A possible alternative direction upon the failure of the xbox gaming division or to be used in conjunction with Xbox licensing fees. Sony also generates income of
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If developers and gamers alike started having to pay a license fee to develop for the Windows platform, game development would shift to free alternatives like Linux quicker than you could say 'antidisestablishmentarianism'. Microsoft make enough money off OS sales at the moment as it is: charging a license fee would more than likely lose them money rather than gain it.
I also question how buying a Dell computer and installing Lin
really? (Score:2, Interesting)
People are buying and playing the games, thats good enough.
Re:Get rid of Steam (Score:4, Insightful)
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I'll agree that the support is nice and that aspect of steam is a good one, but they shouldn't force the updates down the gamers throats and they shouldn't require an internet connection for a single player game.
No offense intended but you guys are the only people I've ever heard say anything about steam that didn't involve a lot of swearing, things flying across the room and the death of small animals...
Parent modded troll; why? (Score:2)
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I was actually for steam before at least somewhat, but it's just a lot of examples of a good idea that Valve did wrong.
Streamed content: Possible with steam, but just doesn't really happ
Re: [don't] Get rid of Steam (Score:3, Interesting)
I agree. I'll admit. I'm addicted to digital distribution. I have even re-bought games that I had on disc already, so that I would have an electronic right recorded somewhere stating that I can download and play this game whenever / wherever I choose. It actually makes me feel like the game is mine, more than just owning a physical cd.
Granted, I might be a slightly unusual case, because I move A LOT, and every time I move, things get misplaced, lost, damaged, left-behind, or stolen, and this especiall
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How do I know
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See, this is exactly why I don't like digital distribution. With a physical CD, I know that I can just go grab it and reinstall it 5 years down the road. With Steam (or another service), on the other hand, there's always the various risks that Valve went out of business, or lo
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I purchased HL1 so long ago I can't even count the number of years. My CD has survived five moves and much abuse. But even if it ever died, I still have a backup of the most current version of it saved to a thumb drive and another copy on a CD. Both of these were made using Steam's built-in backup utility, I don't have to worry about if Valve were suddenly to disappear.
You are avocating wearing just a belt because you think the suspend
Re:Get rid of Steam (Score:5, Interesting)
I have seen way to many game studios go under to trust that I will still be able to play my game a year from now unless I physically have the game in my position in the form of a CD or some other backup installation source.
Of course I'm one of those crazy gamers that actually keeps the games he buys so I can play them again later rather then selling them back to EB for trade in value. You never know when you might get the urge to whip out the Atari 2600 and play some pitfall.
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If they could spew out an hours worth of gameplay a week, I'd be interested. As it is, I don't even remember what happened in the last half life "episode", so the upcoming one just registers in my brain as "shitty budget title fps that I'll beat in an hour"
These aren't episodes: they're just really crappy sequels.
metrics (Score:4, Insightful)
PC gameing is not dead. Probably more people playing longer and more often than ever before (Warcraft).
Retail Box store sales of PC games is low compared to console sales.
Hours played of PC games: missing is Warcraft, web games,
Sales: missing is Warcraft, online sales
Blizzard gave the box stores a thank you for the Burning Crusade release. It could have totally be done with a download and all those stores would have had nothing (currently you can do a direct online, avoid the store upgrade).
Because PC's can download, even burn DVD's. New PC games can totally avoid the box stores in the future.
If the box stores want to live they must champion the console games.
Valve could make extra cash by championing a download system, if they make it work out for more cash for a game maker than a box store. It could be the end of box stores.
Steam? (Score:3, Informative)
Hmmm, that might just be an idea. Once they come up with such a thing, maybe they can choose a cool name for it, like "steam"
(granted steam is more than just a download system, it also handles their rather annoying copy-protection, advertisements, etc, but it's been around for awhile, and hasn't killed box stores yet).
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Selling via box stores is expensive. You have a lot of overhead: printed materials, boxes, inserts, discs, cases. Then you have the shipment costs from production cente
Thought of it myself (Score:2)
It sounds like a great idea, but it would have to involve a very trustworthy middleman.
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Current library includes:
Call of Duty 1 & 2
Civilization III & IV
Flatout 1 & 2
Psychonauts
Prey
Dark Messiah of Might & Magic
Midevil II: Total War
Dreamfall: The Longest Journey
*And* PopCap games like Bejeweled.
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Steam does this right now, so far as I can tell. There's loads of non-Valve games available through Steam these days.
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What's the "news"? (Score:2)
What's the news? That Microsoft is encouraging people to develop/port games for/to Vista so that its latest OS continues to be the one most often used with games? Even if this is news to most people, why would this be surprising to guy with a marketing job? (He either saw this coming or is probably not qualified for his job.)
I can remember similar whining around the time Windows 95 cam
DOS was great (Score:2)
And you know what, for the first while, probably several years at least. DOS was the best way. It allowed much more of the PC to be dedicated to *gasp* the game.
Hardware was a bit behind too, so when you ran your game you tended to end up a little short (or just enough), when running
DOS->Win9x->Game
Not to mention all the funny issues with resources (soundcard) etc being tied up be the OS, needing to re
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Correction (Score:1)
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The "Games for Windows" initiative, if you really look at its goals, will do nothing but turn the PC into a clunky and more expensive xbox 360. In short, it'll strip the PC of its advantages in order to make it similar to console gaming. The trouble with this is, of course, t
The guidelines (Score:5, Informative)
I'm far from loving Microsoft but I don't understand why people see a marketing ploy in the Games for Windows thing. As I see it, it's a guideline for developers so that the customer knows that the games he/she's buying will work in a certain specific way, and from what I read, it's not bad at all.
For example, the game must be executable from a normal user account (finaly!) and the savegames must be placed in the users' home directory (My Documents). It's a huge step for Windows - especially for games - where lots of programs can't be run under a normal user environment (this was becoming less and less true recently but there where still many games unplayable without admin rights). Then, it forces the game to support widescreen displays, task switching (alt-tab), have a shortcut in the Games Browser, etc.
Nowhere does it say that is has to be installed on Vista. Granted, it was announced a only a few months before Vista came out, but I think it's normal that they try to start fresh with a new OS with guidelines for programs that will be coming out from now on. Still, none of the requirements state that it needs Vista. Company of Heroes is a Game for Windows and does everything right on Windows XP.
I havent read it all, but I doubt it would prevent developing games for other platforms (Mac, Linux). It only makes it so that IF the game is to be installed on Windows, it should follow the guidelines. And some of them are a given for MacOS and Linux (user account, savegames)
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release Gears of War for XP (Score:1)
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Now, had you used OpenGL on vista as your example I may have agreed with you...
PC Gaming on the Rise (Score:1)
Xfire Stats December 2006 [xfire.com]
One game, World of Warcraft, just counting Xfire users, accounts for 15,000 *days* of play time every day.
In unrelated news, there is still no cure for cancer.
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A big factor is the rise of Free-To-Play Korean MMOs in the Western World. On the top 10 MMOs, you don't see very many of SOE's games (only SWG; no EQ's) -- the kids who can't afford the $15 a month for WoW are playing the free games. Such games support themselves throug
G4W Duplicates Steam (Score:2)
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Seems like it might be a good time for Valve to stop ignoring Mac and Linux, then, if Microsoft is beginning to compete with it...
Meanwhile... (Score:2)
Valve is a staunch defender of the PC? Aren't they porting the whole Half-Life 2 package to the Xbox 360 and the PS3? Valve probably just feels that Steam would be overtaken by Games for Windows.
Games 4 Windows == Don't Switch to Linux (Score:1)
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Where are you getting this crap from?
Developers have hurt PC gaming. (Score:5, Interesting)
What do we get for FPS's? We get gritty, monochromatic future worlds infested by demon aliens. Either that or it's a war game, either based in WW2, modern times and most recently the near future. How about RTS's? It's predominantly some Age of Empires/Civilization, Warcraft or Starcraft clone. The PC RPG genre is probably even worse. Virtually all PC RPGs are based in Tolkien, D&D type worlds. With the recent RPGs developers have gotten obsessed with trying to depict realistic-looking worlds so they've sucked all personality out of these games. They all end up looking identical with player characters all looking like actors in some third-rate fantasy movie.
There's a lack of variety in the console market, but nothing like PCs suffer from. Cross-platform games hurt the PC market further. Developers inevitable build a game around the lowest common denominator. This means PC versions of console games are usually subpar. PC gamers are stuck dealing with poorly designed, awkward interfaces and graphics that are inferior to those of most PC-only games. A PC essentially reveals the short-comings of a console, so why even play the game on a PC?
There is one problem unique to PCs. During the lifespan of a console a gamer never has to worry about compatibility. They don't have think about whether or not that console will be able to run a game developed five years down the road. In fact, that game will likely be far more impressive than anything released years earlier. Not so with PCs. New, mainstream PC games are constantly making a gamer feel inadequate. Especially with games nowadays. Buy a new PC today which will run anything at high detail and don't be surprised if even a year from now if you don't get acceptable frame rates at medium detail.
This is a problem I think is worsening with each passing year. Developers are building games to push the limits of the latest hardware available at the game's release. Sure, the game looks impressive but only for maybe 5%, at best 10% of the market. It creates a gaming environment that tends to alienate more casual gamers.
I recently bought Supreme Commander. It's a good game, but its performance demands are ridiculous. My PC more or less meets the "recommended" requirements but once my army has reached a significant size I start experiencing poor framerates. I find it very hard to believe they couldn't have coded the game more efficiently. So I end up not bothering. Why am I going to buy a recent game when it's unlikely to run well? I'll just wait to upgrade. And that in and of itself is another mess, trying to balance cost and performance, trying to ensure the longevity of new hardware. I'm sure this is a problem many PC gamers are constantly contending with. I have friends who've by and large given up on PC gaming for this reason.
What I don't understand is why PC game developers aren't pushing casual gaming more aggressively. In fact, there's virtually no marketing whatsoever for PC games. People promote the Wii as the ideal casual gaming platform. But they fail to realize that there's a $250 initial investment. That's a lot of money for a non-gamer to put down just because they thought Wii Sports was entertaining. PCs, however, are close to being truly ubiquitous. Who isn't familiar with a PC? It's far more approachable than any game console. And that same non-gamer is far more likely to spend $20 to $40 on a game that catches his or her eye.
The problem here is that the most prominent games in the PC market don't appeal to these people at all. There are plenty of great casual games out there but nobody knows they exist if they aren't specifically looking for them. It's a big opportunity that's being wasted.
If MS were so commited to pc gaming... (Score:1)
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Tell someone who cares, Valve (Score:1, Flamebait)
I therefore am not interested in hearing your opinions about much of anything...and I consider it hypocrisy that you criticise Microsoft. You've done well enough on the corporat
Death by natural causes. (Score:2, Interesting)
Microsoft is plotting to kill the independent deve (Score:1)