Halo in September, New Xbox in 2012? 49
EGM sat down for a long talk with Microsoft's Shane Kim, Corporate Vice President. Among other things they discuss the unbuyability of the Bioware company (they asked and were rebuffed), plans for the next next-gen game console (already in the works, possibly coming in 2012), and the timing for the release of Halo 3. "We returned to discussing Microsoft's first party portfolio for 2007. With Grand Theft Auto IV due in mid-October, Microsoft has to figure out when Halo 3 and Project Gotham Racing 4 fit into the release calendar. Kim confirmed that PGR4 was due this fall, though did not specify a date. Why not? Well, because Microsoft won't ship a game in October to compete with GTA IV, and with Lost Odyssey coming in December, that means Halo 3 and Project Gotham Racing 4 have to fight over September and November. With the success Halo 2 enjoyed at retail, would Microsoft even entertain shipping the game outside of the oft-expected November timeframe?"
360 longevity (Score:4, Insightful)
Obviously that's a long way in the future so I take that with huge chunks of salt, but I would definitely appreciate a slowing down of next gen arms race propagation.
Re:360 longevity (Score:4, Interesting)
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I believe it because this is the first time in... forever, that consoles are actually much faster than modern PCs.
The Xbox360 came out May 2005 with 3 processors each clocked at 3.2 ghz [wikipedia.org]. Even today, almost 2 years later, you won't find any personal computers with three 3+ ghz processors, and remember all of these are dedicated to proce
Re:360 longevity (Score:4, Insightful)
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The X-Box has an advantage in that developers are abl
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I know about the update (released just before the PS3 launch) to allow the 360 to output at 1080p, however I don't know of a single title that is rendered at anything close to 1920x1080.
The games are rendered at 720p (or lower) and upscaled. That's the same as me running them at that resoultion on m
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There was actually a good article on Anandtech at one point about how these next-gen processors are not good for gaming compared to your typical desktop dual-core CPU. I mean, you could go on how Cell's SPE's have no branch predi
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As sales drop to an unacceptable rate third party publishers remove support for a platform and the console is (essentially) dead. You're (typically) given 18 to 24 months notice (because you find out pretty early that EA isn't planning on starting development on new games for your patform long before they release their last game) so you end up having the necessary time to release another system before it becomes obvious that
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I agree that not only do the consumers probably want to see the console arms race toned down a bit, but the console makers do as well. The longer a console is on the market, the more money they make.
The exception to this rule, I believe, is Nintendo. I don't think there's any way the Wii can survive for 5 years given the hardware capabilities
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1) Microsoft releases a new console about 4-5 years after the 360 release, pushing the generation again. Nintendo is in a good position to react to this quickly and keep up with MS.
2) Nintendo pushes the generation with a new console that takes their new interface, and adds some serious horse
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That's exactly how I think of the Wii (which I own). It's basically the GC with just a bit of extra horsepower (but not really enough to call it next gen) and the wiimote input system. It's a stop-gap measure in terms of finance and R&D in that it allows Nintendo to avoid going head-to-head vs. Sony/MS in terms of processing power and at the same time proof-of-concept for
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No, I don't think it quite works that way. Anyone who does Wiimote-like stuff from now on will be an "also-ran" and will have to overcome the first-to-market advantage of the Wii. As long as the capitalize on the Wii controllers, they will own that marketspace and it will be very hard to come and take it from them.
That's the brilliance of their strategy. Pushing pixels is a # game. No company can get a lock on that advantage:
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The PS2 is still alive [pcvsconsole.com], with sony publishing first party games, and outselling the Xbox 360 (as of January 2007). It was launched in Japan in 1999, so it's creeping up on 8 years.
2012 for the next Xbox will mean Microsoft has done a good job. The thing is, at this point system power is not a selling point compared with system functionality. Console manufacturers have a distinct advantage in extending system lifetime because of the online upgradability built-in. Eventually they
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Seriously, 7 years would go a long way to making consumers feel comfortable with buying the new model - if they can get that kind of value for money.
(plus, normally the old model lasts at least a year after the new one is out)
Why not release both? (Score:4, Insightful)
Besides, if I remember rightly, Halo 2's release date was shared with a Rainbow 6, a Splinter Cell and a Call Of Duty all within a week or two of each other, and that didn't seem to come out too badly.
Re:Why not release both? (Score:4, Insightful)
Release Dates (Score:1)
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http://www.xbox-scene.com/xbox1data/sep/EEFkZEZVFA VeytDAqV.php [xbox-scene.com]
If they have a long lifespan for the console, that loss might eventually become a profit. If they develop a replacement console sooner, that not only adds a schwack of R&D costs but it reduces the amount of profit they could get from this generation.
The exact same thing goes for sony; the ps3 is a loss leader, but they are probably making money from the
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Also, the above story is three months old, so MSFT is likely to have their 65nm chip done. Odds are the physical hardware costs are less than the MSRP at this point. Not bad at all for a powerful console 1.5 years old.
If they keep their market share in this race, and are first to market with the next generation, Sony will be in a world of hurt.
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Maybe not the console, but they make money on the games licensing. And they're making a killing on the PS2 right now - both the console and the games.
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360 isn't looking terrible (Score:3, Interesting)
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So far, their gaming division has only had 1 or 2 positive quarters in its history. Sure, the product is fine and the consummer enjoy it, but the only reason they can sell it is because of windows and office. They are losing money on the hardware (R&D cost not ofset and even bill of material pretty much at cost) and not selling enough software to make up
You answered yourself (Score:1)
As a Bioware Fan (Score:2)
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Plus, Bioware still has Dragon Age in development for PC, as well as some other projects. Fear not.
Though it does seem that Mac/Linux support is probably out of the question...
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I also wonder if games like Jade Empire ended up making far more money than they estimated it would if it was released just for Windows (as a single player RPG wouldn't go anywhere on PC), and they figured to go where the money i
Spoilers (Score:2)
Actually even just one of those coming true would be pretty sweet. Except for maybe the last...
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Erm... (Score:2)
Close, but... (Score:2)