Video Games with Shooting May Improve Eyesight 47
anthemaniac writes "Playing video games that involve firing guns (Gears of War, Halo, take your pick) can improve eyesight, according to a new study. From the article: 'People who started out as non-gamers and then received 30 hours of training on first-person action video games showed a substantial increase in their ability to see objects accurately in a cluttered space, compared to non-gamers given the same test.' The games push the brain to the limit, the thinking goes, and it adapts by developing better spatial resolution. The effect was not duplicated in more sedate games like Tetris."
yes, but ... (Score:5, Funny)
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I am in (Score:1)
Anyway i am in ... i better go search for my Quake III for the darker side of computing :)
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I presume you are referring to stray radiation in bands such as X-Ray, Microwave, RF, and Ultraviolet rather than visible light radiation? (Obviously, visible light is what you want.) To which I can only point out that LCDs do not leak stray radiation like CRTs do. In fact, they're about as radioactively quiet as you can make a display device. So you can go ahead and play Red St
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Myth 2: Using a computer can hurt your eyes. This one is more true, but again, not related to the radiation. If you read the ergonomics gu
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Jeez (Score:5, Insightful)
I've already read this before, and the same comments apply: Eyesight != visual ability
Sure, they can pick things out better... But they can't actually SEE better. It's not like they needed glasses before and now they don't. This is merely human pattern-recognition training.
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Besides, exercise tends to help biological systems in general, and FPS games most certainly lead to one exercising that chunk of gray matter.
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Ryan Fento
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Regardless of which one you're improving, at the end of the day, your vision is working better and is more useful to you. So yeah, you are seeing better. The lenses of your eye might not
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RPGs too (Score:4, Funny)
Depression (urge to kick passing cats and gain exp points)
Management skills (Can't afford +2 plat armor on a beer budget)
Nacrolepsy (no explanation needed)
However, it only worsened the symptoms of kleptomania sufferers.
Hey video games do much more (Score:1, Interesting)
Re:Hey video games do much more (Score:5, Funny)
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"Cunning Stunt bonus"!?
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Now, the road curved out of sight on both sides, and maybe I didn't look fast enough, because as I got into the lane, I realized I was about to get hit from behind by a red convertible doing about 60. I quickly swerved across the double-line into the left lane, only to see three cars coming from straight ahead. Another instan
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Was getting on the 405 in L.A. on one of those 270-degree-wide-turn-to-the-right onramps. When you hit the straightaway, there's not much visibility and not much time to accelerate to match the speed of traffic. I'd gotten up to 50 to match a mergeable opening when, out of nowhere, no more than 20 feet in front of me, there are two cars in my lane. Stopped. For no particular reason at all. Without thinking, my hours of Need for Speed and Super Mario Kart had me involun
Welcome to May 28, 2003 (Score:5, Informative)
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As a competitive Counter-Strike player (Score:3, Insightful)
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Your friends and loved ones are likewise "incapable of handling" the grace, humility, and poise that gaming seems to have given you.
Not to mention all the other useful skills (Score:4, Funny)
For example, before my CS days I never used to always strafe (side-step) in front of doors. CS taught me that. I don't have to tell you how useful that is, in case there's something camping with an AWP in the boss's office. My co-workers may look funny at me, but I know I'll have the last laugh when they get headshot for just walking in front of a door without looking.
Always stop and listen before going through any door. Sound is your friend. You can know whether someone's coming around a corner by their footsteps long before you actually have line of sight on them. So always, I repeat, always, stop and listen for 10 seconds or so before barging through any door or around any corner. Sure, the people behind you in the elevator or subway may get impatient, but you're really saving their non-gamer arses. Without you, they could walk right into an ambush.
Then there's crouching in dark corners. Invaluable skill that. When in doubt, you can't go wrong with crouching in some dark corner or on the roof. Sure, your neighbours and co-workers may look funny when they see you huddled between the dumpster and the hedge, but the laugh is on them if the terrorists ever decide to use your office or block as a map.
Spatial orientation. Only loser looking to be headshot use the front door. Surprise your boss today by climbing up the fire escape and through a vent. Then spend half the day jumping up and down in front of the vent, to see if some enemy's coming through it. It's a repetitive job, but someone has to do it. If noone does, the terrorists win.
Oh, and always explore and memorize all possible escape routes. Your life will depend on it later. Sometimes after the next paragraph.
Then there are the social skills. An online game is a perfect training ground for your polite interaction with fellow humans. Don't laugh, it's like a virtual party. You just mingle and call everyone a "camping faggot" or, as the case may be, a "cheater". Be sure to tell them how good their mother was in bed too. People are insecure about that kind of thing, and it's polite to put their doubts to rest about their relatives' sexual abilities. (Hey, one million CS players can't all be wrong.) And be sure to tell every woman that she's probably a 40 year old fat male wanker. Works like a charm as an ice breaker.
Creative use of hostages. Those guys aren't there just to get stuck in doors and behind fallen twigs. Did you know you can jump on a hostage's head to climb on a balcony? Erm... actually scratch that. I'm still trying to live down _that_ silly lawsuit.
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I choose not to believe it -unless of course you have some evidence? Right -didn't think so. This oft repeated "chess skills are widely applicable" line is pure bullocks, and I imagine the same goes for "tactical requirements and logical deductions in a high level of competition". While I have not come across any studies indicating that chess sk
Tetris? Sedate? (Score:3, Insightful)
Tetris benefits (Score:4, Insightful)
Old NP Story (Score:2)
wtf (Score:2, Funny)
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I imagine in the future, combat on an RPG will include objects actually touching each-other. I imagine casting fireballs at someones feet will make them jump. I imagine like SWG where you can eventually order armies to do your bidding (bonus if you get player armies to do this, and can reward them.)
There is plenty of room for ideas to grow in the gaming market. We are just into the beggining of a new design era.
or I hope at least
IN SOVIET RUSSIA (Score:2)