The Full Story On Warhawk PS3 32
TimC writes "1up has up a really fantastic interview with Dylan Jobe, the director of Warhawk for PS3. He addresses why they went multiplayer, and why people shouldn't be worried about it being downloadable. 'We had a few really fun missions. But a few missions don't make a competitive single player game. They don't. The bar is set, and it's set really, really high. And we can hit and exceed that bar in a multiplayer ... Just because iTunes is available now doesn't mean that music producers say oh, now we can do crummy music. Convenience is great, but quality always wins out.'"
Worst. Analogy. Ever. (Score:1)
Seriously, what? I mean, what he's saying is supposed to make some kind of sense, right?
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Perhaps this is what he was getting at...
Just because iTunes is available now doesn't mean that music producers say oh, now we should stop making crummy music.
Translation (Score:4, Insightful)
Translation: Doing single player really well was going to cost too much time and money. So we took the multiplayer shortcut that is so popular these days.
Sometimes I really miss the computer games of the 90's. They provided such an outstanding single-player experience.
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There were definitely some good games of the 80's. However, they didn't quite get that "Wow" impact until the 90's. You know, the impact you got just starting the game and taking in the movie-like intros before jumping into the fray/cockpit/story/whatever. Origin was probably the company that most pushed the idea that a great game and a great looking game are not mutually exclusive. That idea was later picked up
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They have promised a demo for late spring. If that plays out well, then it might justify the retail release I guess. The game looks fu
Money isn't the only factor... (Score:1)
Translation: Doing single player really well was going to cost too much time and money.
So you think that just throwing more resources at the project would improve it? That isn't usually true for software engineering in general, and it's CERTAINLY not the case for game development. A larger budget won't turn a typical designer into Miyamoto.
If it wasn't working, it wasn't working. I think it's cool that they have enough pride in their work to not release something if they don't think it's good enough. If more developers took this attitude, I think we'd have a much healthier game industr
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I love it when people put words into my mouth. Not. :-/
Time == Money
Therefore, if they need more time to get the single player to a "fun" state, then it's going to cost more money. Whereas if they've already got the multiplayer up and running, they can cheat on a lot of the game content by using HI rather than AI to do fun things like setup ambushes, provide a challenging dogfight, guard the embankments, etc.
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Re:Translation (Score:4, Interesting)
Neither style of play is inherently better or easier. We complicate things by demanding they be both.
The onus is on the next gen consoles to have more networked games, for better or worse. IN a global gaming network (Xbox, PS3, PC), multiplayer becomes much more feasible and wlil naturally increase in occurrence. It only becomes a problem if single player games go away.
Shadowrun was never a singleplayer experience (Score:2)
Multiplayer only may not be so bad (Score:2)
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Anyway, the real reason I posted was this - developer, describing his game:
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Hence why I think Warhawk might actually prove quite popular. Assuming the game is any good, I believe the low barrier (say $20), plus fast game loads ensures it will become enormously popular. Substan
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"Wolfenstein ET, America's Army and UT2003 have zero or not significant single player modes."
You're talking about games that are either multiplayer expansions, free, or were never touted as truly single-player in the first place. It's understandable in those cases, in which case they can spend their time and development cash entirely on building truly great multiplayer experiences (of course I've heard pretty lackluster things about U2TK3, but that's beside the point).
In the case of a game like Warhawk
Downloadable? (Score:2)
I didn't see the part about where you could transfer ownership to someone else after you purchase it. Then again, they did say "I would agree. I mean, speaking hypothetically [smiles], I think there's a much bigger opportunity -- it's more than just high quality titles." so maybe they acknowledge the raping they can give consumers' wallets with this. Games you can never re-sell, that you can never bri
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Re:Downloadable? (Score:4, Interesting)
End of the used Game Store??? (Score:1)
The problem with this article is Dylan Jobe (Score:3, Informative)
To add to that, Sony "finished" their firmware only two or three weeks before the PS3 release. They changed it non-stop and they keep changing it. Imagine working on a platform that has bare bones development tools and everything is changing out from under you. Now throw Dylan Jobe into the mix and you have failure despite a hugely talented team.
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