Final Fantasy Creator on Xbox 360, PS3 77
Anonymous PC Gamer writes "I'm now in the acceptance phase of reading console war coverage. It's just not going away, and it won't until one stands victorious. Throwing his considerable voice into the din is Final Fantasy creator Hironubu Sakaguchi, currently working on Xbox 360 titles with Mistwalker Studios. In a concise, revealing interview with Gamespot Sakaguchi-san gives a simple, honest outlook on developing for the current console scene that cuts both ways (PS3 'really challenging', XBox 360 has 'poor' documentation). On competing with his former series, Final Fantasy: 'I'm willing to break them into pieces, crush them at my feet. [laughs]'"
I must break you (Score:1)
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Rob
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He was using the Unreal Engine as an example of what is wrong with the 360. The summary is correct.
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From TFA:
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Only 1, Why? (Score:5, Insightful)
Uhh, why? Is there some unwritten law that states that there can be only one console? Having 3 different consoles gives us different type of technology, different functional designs, price competition, and all sorts of great stuff.
Think about it, if there were only "one" console, and all others were decimated in sales years ago...How long would it take to get a rumble pack? An integrated DVD player? The Cell processor? The Wii Mote? HD video out?
Heck, if we didn't have MS, Sony, AND Nintendo, the only changes to the console industry would be a yearly upgrade to processing power so that the latest driving and football sims could have marginally better graphics. There would be no financial gain by doing anything more risky.
So personally, I hope they all succeed. I hope they all turn a profit. And I hope they all continue to drive innovation in the console market.
-Rick
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What planet are you from? Possibly Earth?
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I was thinking "school of thought" when I wrote that.
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Oh Saturn and Dreamcast, that was such an unfortuante way to go...
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Sure the you can have the consoles of the elves or dwaves, but we all know that everyone really wants the One Console.
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No, the unwritten law is that there will always be console wars.
Except it's written here. You just have to decode it.
Communication is as much about what you don't say as what you do. Note that the above sentence doesn't tell you when one console will stand victorious. That's because it w
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Sounds like most MS office or XP -> Vista upgrades. =)
Cheers,
Fozzy
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I believe all three companies have plans for that sort of thing. Microsoft is the only one that's fully underway as of yet to my knowledge, but the PS3 is also getting indie downloadable games, though I'm not sure how many of them feature MP support.
Rob
Nintendo, too (Score:2)
Ninendo has also announced dev kits for indies. Problem is, they currently seem to have a shortage of dev kits since all big developers are moving to the Wii. In February, they postponed the dev kit release for indies :-( [kotaku.com]
Not sure where this is standing now. It seems at least some indies are getting dev kits, because there have been some Wii games announcement from them in the past few days.
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Uh, Nintendo's already turning a profit - they don't sell consoles for a loss. Even though the Wii is probably pretty close to cost of production (retailer price), Nintendo's not in the hole. A retailer makes around $12 per Wii console (not including expenses, i.e., gross profit), which is more than say a PS3 (around $3) and a Xbox360 (about $5).
So technically, Ninten
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I suppose it will just be one of those mysteries for the ages...
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-Rick
What Wii Said (Score:2, Informative)
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I kn
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So your point here is that FF6 looked better for its time than FF7, right? Okay, I will agree that FF6 looked great for a SNES game. However, FF7 looked great for a PS game too. Both games were creative in the use of their system's capabilities. FF6 had cheap sprite characters, but beautifully drawn battle scenes. FF7 had polygon characters, but incredible animations (any of the summons would make a prime example.) If your argument is that FF6 utilized its system's engine b
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Re:What Wii Said - My Market Is Double (Score:1, Offtopic)
Developers and graphics (Score:3, Insightful)
To be fair, Sakaguchi-san (like several others) appear to be obsessed about graphics because, well, that's a main draw for their specific genre of games. The Final Fantasy franchise, which he is most famous for, also happens to boast some of the most impressive looking graphics for each generation. Critics of the Japanese RPG genre will complain that the actual storylines and gameplay for J-RPGs
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Actually, I think the DQ series is becoming a good example of how to make a game look good, without necessarily requiring "immense graphical power". We all know th
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My only concern with Squeenix loving the DS is that being a portable title may limit the immersiveness of the experience. When I'm playing a traditional RPG, I usually set aside a long period of time (a couple hours) for me to play it. I do so on my couch, in front of a TV, all focused on the game. However, when I'm playing with my DS, that's usually not the case. I'm often only playing for
Where to play DS (Score:2)
I'm usually playing DS while sitting in a hot bubble bath. Very immersive. I recommend it :-)
That's actually why I'm only 30 hourse into Twilight Princess: Can't play it while taking a bath :-)
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Is that platform the Wii? Probably not.
What I wonder is what Nintendo has up it's sleep in the hardware development cycle. They could be playing the "get the Wii established, then in a year or two when the costs are going down come out with the HD version." I really don't know.
I also don't agree with him over Wii Sports, the models in that game do exactly what they need to.
Yes, a little shilly in there (Score:3, Insightful)
On the motion-sensor front, I've been intimately involved in creating role-playing games. It's all I've been doing, so when I look at the RPG space, there's not a huge need for motion sensing. So I'm not that interested in that aspect of the technology. But take the 360 controller, for example, which is actually the best one that I've seen, especially the analog. And it's easy
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Re:Yes, a little shilly in there (Score:4, Insightful)
It's not like he dissed the Wii, said it was a horrible idea and Nintendo is going to hell for inventing it. He just said he likes Zelda, doesn't like Wii Sports, and doesn't think the Wii is a good fit for the type of games he makes. That's it. Posters here make it sound like he insulted Nintendo or something.
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This is Madness!
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Do they indeed? [gamespot.com]
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Dolls vs. androgynous waif-boys that make Leonardo De Caprio look buff 'n manly...
Decisions, decisions...
(And yes, I know he didn't do FF XII)
poor documentation / marketing... (Score:5, Insightful)
The part where the interviewer turns to the Microsoft PR guy and says, "you should be taking notes" rings particularly true...
Harsher on the PS3 than just 'really challenging'. (Score:4, Interesting)
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They are the same basic CPU, but customized in different ways. The biggest difference is the design of the VMX units. The Xenon has twice as much L2 cache available. There are also many more minor differences (such as instructions that allow greater control over the use of L2 cache) that would appear to make it possible for developers to "coerce" the processor closer to peak utilization.
Further, there are three times as many of these processors. So for the 360, if you have lots of work to do, you can split it into 6 threads (or 3 if you want to be safe) and put one on each core. Lacking out of order execution is a much bigger deal when you only have one processor to work with. When you have 3? Who cares if you have to code in a straight line, you can cover three of those lines at once.
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Re:Harsher on the PS3 than just 'really challengin (Score:1)
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