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PC Games (Games)

On the Rain-Slick Precipice of Awesome 57

Runefox wrote to point out that the boys at Penny Arcade have passed around the first trailer for their upcoming episodic PC game. Kotaku is link/hosting a flash version of the trailer, and a high quality one is on GameTrailers. As Runefox says: "While almost all can agree that the graphics, as they are now, will give small children nightmares, so, too, can most everyone agree that the Fruit F***ker is simply awesome." Earlier this week Gabe put up a post with more information on the game, and owns up to maybe having put out the trailer 'too soon'. "We were worried though that people might think this was going to be a 2D game if that's all they saw. So we decided at the last minute to attach some of the 3D work we've got. It's extremely early and it's missing some effects like cell shading and a few others.In retrospect we probably should have held of showing it but we were excited and we jumped the gun a bit. We still have a lot of work to do in order to really define the look of the game." The best tidbit: You'll be able to make your own PA-style character to fight alongside the boys. Good form.
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On the Rain-Slick Precipice of Awesome

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  • What platforms? (Score:4, Informative)

    by Lectoid ( 891115 ) on Tuesday March 20, 2007 @01:04PM (#18417979)
    I have known about this game as soon as it was announced, but I still have no idea what platforms it will be available on. Based purely on that lack of info, I would guess that it's only playable on a PC.
  • by Anonymous Coward on Tuesday March 20, 2007 @01:10PM (#18418091)
    can most everyone agree that the Fruit F***ker is simply awesome.

    So awesome, the editors have to add an extra *. And leave out the question mark.
  • Artistic style (Score:4, Insightful)

    by phorm ( 591458 ) on Tuesday March 20, 2007 @01:13PM (#18418157) Journal
    Actually, I rather like the artistic style of the game. The environment seems a mix of Sam'n'Max crossed with Zelda. Cartoony, but well drawn and believable while not trying to push the "realism" button too much (like many games do nowadays).

    Of course that says nothing of the gameplay or plot, but I'll keep an eye on this one to see what the reviews say about that.
    • Well in the Penny Arcade post he makes the comment that perhaps they shouldn't have showed the 3D levels because cell shading hasn't been added yet. IMHO this is the correct way to do a comic or cartoon game. The Futurama game definately should have been cell shaded, the drawn out characters looked kind of wierd in 3D. I bet once they get the levels all together it's going to be real cool.

      A bit offtopic: Is Jesus an NPC party member?
  • by jchenx ( 267053 ) on Tuesday March 20, 2007 @01:14PM (#18418195) Journal
    It's very interesting to see Penny Arcade on the "other side of the fence", so to speak ... on the side of being a game developer, rather than just talking about them. You can definitely see this influencing some of their comments and blogs, for example their recent article on the controversial Denis Dyack / Too Human podcast [penny-arcade.com]. Dyack was on the EGM show lambasting one of the writers for calling last year's E3 demo "terrible". While he sounded quite insane and childish at times ("I'm telling you my game is awesome, you just have to believe me!"), he did make some interesting points regarding the state of media/press in the industry, especially when it comes to the notion of previewing really early builds of games.

    At first, I was surprised to PA have such a calm response to Dyack's outburst. Other bloggers have said rather unpolite words to Dyack. But it makes sense, particularly because PA was probably in the middle of trying to make a similar decision. Should we show this early trailer of the game, or not? When it's "your baby", it does become quite personal if someone does criticize it really harshly.
    • Re: (Score:3, Insightful)

      by cowscows ( 103644 )
      It can be especially difficult with something containing a lot of creativity, because so much of those design processes can be iterative, meaning that the first half of the work you do is done only to figure out what you need to do for the second half of the project. Basically, if you don't throw out most of your original ideas, you're either some sort of super genius, or you're making a crappy product.

      Good ideas often turn out to bad ideas, or lead to better and different ideas. The only way you can flush
      • by jchenx ( 267053 )

        Good ideas often turn out to bad ideas, or lead to better and different ideas. The only way you can flush all that out is by trying those ideas and seeing where they go. Showing off that work-in-progress is tough, because there's a good chance that the final product will be very different. And forget about those last few layers of polish that really make your end result good. You don't want to waste time on that until you're really happy with the underlying product.

        While I agree that iteration is important,

    • by Applekid ( 993327 ) on Tuesday March 20, 2007 @02:03PM (#18418877)
      At the risk of sounding inflamitory, considering how vocal the PA guys are about games that suck, this had better be one of the best adventure games of all time.

      After all, you can't have such vocal critics of bad games actually be RESPONSIBLE for a bad game, right?

      I don't hold loyalties to any developer or publisher... but I have a feeling finding an unbiased review, positive or negative, of this one when it comes out is going to be next to impossible.
      • by jchenx ( 267053 ) on Tuesday March 20, 2007 @02:24PM (#18419163) Journal

        At the risk of sounding inflamitory, considering how vocal the PA guys are about games that suck, this had better be one of the best adventure games of all time.

        After all, you can't have such vocal critics of bad games actually be RESPONSIBLE for a bad game, right?
        It's unfortunate that you, and many others, have similar expectations, because I don't think it's correct. Do you expert Ebert [wikipedia.org], the famed movie critic, to be able to make great movies? I hope not. Critiquing and creating are two very different activities, requiring different skillsets. Is it possible to be good at both? Of course, but it's certainly not a given.

        You could argue that PA should be able to tell if they do make a bad game, and then decide not to ship it ... but I think that's being rather short-sighted. It's one thing to realize that your product may not be so great, and another to actually pull the plug on it (and all the business ramifications thereof). Also, the mere act of being involved in the game's creation makes it impossible to be an objective critic. So PA won't be able to play the role as an unbiased critic, perhaps seeing things with rose-colored glasses when it comes to "their baby".

        That said, I give them enormous kudos for going on this venture and wish them the best. But I'm not going to hold them up to the same high standards you guys seem to be. Do I want a game that I have fun with? Sure! But "best adventure game of all time" is a lot to ask for ...
        • Re: (Score:3, Interesting)

          by demi ( 17616 )

          I think this is a worthwhile question to consider, not so much in the expectation that critics would make great pieces of work, but in evaluating how much such criticism is actually worth. It's not that unusual for critics to "cross the fence" (Ebert himself wrote Beyond the Valley of the Dolls [imdb.com]) and enjoy no particular acclaim for it.

          I think the response "Can you do better?" is a valid one, since so much of (useful) criticism is explaining how it can be done better. Saying "the pacing is bad" and "a thi

          • by jchenx ( 267053 )

            While it's not fair, probably, to expect "the greatest ... game of all time" from Gabe and Tycho, it's probably fair to expect not to number among its shortcomings things they've criticized before about other games.

            Yes, that's a very valid point. I think that's why I still expect a fun game from them, one that I am satisfied with. I don't think that's too tall an order to fill. But something beyond that (ie. something incredibly innovative, or deep, or "best ever"), not so much. (Obviously I'll be pleasantl

          • It's like that paradox where any person can tell describe to you how a person can look. They can easily spot facsimile, be it CGI or an illustration. However, ask someone to sit down and draw a realistic, physically accurate picture of a person. Anyone who hasn't had formal training or doesn't have an innate talent for drawing won't get it right. Does it make them unqualified to identify a real human?

            Just because someone is incapable of doing a better job doesn't mean they aren't capable of identifying what
    • It's important to keep in mind that Gabe and Tycho (Mike and Jerry) are not actually writing a single line of code for the game. They are helping guide the creation of the game, but they really aren't development studio, and as such, they aren't really developing the title.

      They are obviously going to have a good deal of input during the process, but to say "let's see how good a game they can make" is a bit silly.

      It would be like saying that J.K. Rowling makes crappy movies if you don't like the Har
  • As Gabe and Tycho are often proponents of the 2d / Oldschool style of gaming, I had hoped their game would be 2d or at least pseudo-2d like Paper Mario. The intro looks great, the 3d stuff just doesn't do it for me at all, and it was a big letdown to see that come on screen. It looks like someone through together Penny-Arcade inspired Quake 3 models. Hopefully the end game will look more like the 2d art we've come to love. That said, I'll reserve judgment until it's finished, and buy it either way becau
    • Plus Gabe(Mike) did say they jumped the gun on the showing of the 3D graphics - it is in it's very early stages
    • from their blog yesterday it seems that the models are in early stage and are missing their cell shading. It was also said that they included the 3d in the trailer just so that people wouldn't think it was an entirely 2d game.

      With that said I'll be in line to support them as well.
  • by Rob T Firefly ( 844560 ) on Tuesday March 20, 2007 @02:12PM (#18418991) Homepage Journal

    The best tidbit: You'll be able to make your own PA-style character to fight alongside the boys. Good form.
    Cel-shaded Jack Thompson in 3... 2...
  • Best tidbit? I disagree: Mac compatibility is the best tidbit.
    Finally, an awesome mac game. That's not WOW.
  • PA (Score:2, Interesting)

    by Borg453b ( 746808 )
    I've been a PA reader and a PVPonline reader for a couple of years now. Kurtz dropped his game references long ago, except for his occasional mentioning of WOW. His characters run a gaming mag - yet they never mention games anymore..(?).

    Tycho and Gabe still do a lot of game references - but recently, its been console only.. and I was saddened to se no mentioning of the one most acclaimed PC games of recent time ( winning PC game of the year 2006 at Gamespot and doing exceptionally well in most reviews):

Every nonzero finite dimensional inner product space has an orthonormal basis. It makes sense, when you don't think about it.

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