Virtual Worlds Are Worth 1 Billion Dollars 56
IronWilliamCash writes with a link to a BBC article letting us know some unsurprising news: Massively Multiplayer games are a Billion dollar industry here in the west. They're worth even more in countries like China, South Korea, and Taiwan, but the recognition of the MMOG genre's appeal in Western nations is quite laudable. "Games such as World of Warcraft and worlds like Habbo Hotel are fast becoming "significant platforms" in the converged media world, the report said ... Revenues from subscriptions to MMOGs will hit $1.5bn by 2011. But the growth in MMOGs remains limited compared to developing markets such as video on demand, which is expected to be worth $11.4bn from revenues in four years' time." The article goes on to cover the diversification of the genre and the rise of casual titles in the Massive space.
They generate a billion in revenue. (Score:1)
But don't let that get in the way of sensationalist headlines.
Re: (Score:1)
Re: (Score:1)
Already there (Score:4, Informative)
Re: (Score:1)
Re: (Score:2)
Re: (Score:2, Informative)
Basically, it covers any account that could log on and play right now.
Re: (Score:2)
Re: (Score:1)
Re: (Score:1)
Re: (Score:2)
Most WOW subscribers (~3.5 million in China alone) don't pay $12 a month - they pay on an hourly basis, and at a much lower rate. I'd buy $600 million, but $1.2 billion is probably a bit high.
Note that Europe does have higher subscription prices, though - although they are a fraction of the game's market.
It's only a matter of time... (Score:4, Interesting)
Re: (Score:3, Informative)
Re: (Score:2)
The idea arises from the notion that the in-game currency has a measurable value in terms of a real currency, (primarily in those fixed by the developers such as in Second Life or Entropia, but it's conceivable in most games because of the roaring grey market in in-game goods that generally pervades the genre) and thus the gold you earn from
Comment removed (Score:5, Insightful)
MOD PARENT UP (Score:2)
Re: (Score:2)
Suppose I find a way to use in-game currency to buy services or tangible goods that are shipped to my house. I've never converted the in-game currency to U.S. currency. Should I be assessed income tax on this?
Re: (Score:2)
Re: (Score:2)
I actually don't think this is true, or if it is, it's so unenforceable as to be de facto untrue. Suppose I offer to take a friend to dinner if he drives me to the airport. Is this exchange of goods and services seriously taxable under IRS regs? I'm actually breaking the law by not reporting it? Maybe you're right, maybe I am - but if so, obviously this is completely ignored by the authorities.
Similarly, suppose I offer to help out a friend in a game by giving him 2,000,000 gold pieces, and in exchange he
Re: (Score:2)
I actually don't think this is true, or if it is, it's so unenforceable as to be de facto untrue.
Most of the time is may be unenforceable, but that doesn't make it untrue. Consider folks who have won a sweepstakes that gives them a large non-cash prize. This is considered income. If you don't claim it as such, and the IRS finds out about it, expect them to attempt to collect on it.
For example:
http://science.slashdot.org/article.pl?sid=07/01/2 9/0242257 [slashdot.org]
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
That's ok. I'll just pay them in MMO money. Otherwise known as 1,000,000 sewer rat pelts.
dr. evil (Score:5, Funny)
1 Billion
Re: (Score:3, Informative)
Death and Taxes. (Score:2)
Just seems all speculative to me, its more of a service industry. Though, it does make me wonder when or how governments will start to tax this.
Re:Death and Taxes. (Score:5, Funny)
A hatchet and some butane? What an obscure choice. Did you just look around your room to see what was there? I mean, some things that would make sense:
But a hatchet and some butane?
Yeah, someone will mod me offtopic, but what a losiferous topic. "News flash: lots of people play Massive Multiplayer Online Role-Playing Games!". Uh, yeah, otherwise they'd be called JAFGOWDTSDs: "Just A Few Geeks Online With Digital Twenty Sided Dice". Oh, other news flash people actually pay to play games! Wow! Amazing.
----------------
It was supposed to be "funny".
Re: (Score:2)
Er, well, yea. I was chopping some wood and trying to get a fire going in my fireplace. It was either that or garden shears to the SAN cables. Give me a bit of a break, I haven't got to work then. I am not in my data center killing mood till after I work at Exxon for a few hours.
Offsite backups? (Score:2)
Re: (Score:2)
Re: (Score:2)
Hey, leave the most progressed raiding guild in WoW [dtguilds.com] out of this!
MMORPG now = Television 1960's (Score:3, Informative)
Re:MMORPG now = Television 1960's (Score:4, Funny)
Re: (Score:3, Funny)
Dew Army FTW (Score:2)
Re: (Score:2)
OK, how about this [mmogchart.com] as a basis? I'd still like to fling some poo at you though.
Re: (Score:2)
Habbo what? (Score:3, Informative)
Re: (Score:2, Informative)
davidwr (Score:1)
Virtual Number Two: [clears virtual throat] Sir, strictly speaking, a million dollars will not go very far these days. Second Life denizens alone make over 2,250 billion Linden Dollars a year.
Virtual Dr. Evil: Really? Okay then... we hold the virtual world ransom for 25,000... BILLION Linden Dollars!
Re: (Score:2, Interesting)
I wonder. (Score:1, Offtopic)
MMO Game Subs Charts (Score:1)
http://www.mmogchart.com/ [mmogchart.com]
Sensationalist is the journalist trademark (Score:1)