Eidos May Have Set Bad PS3 Precedent 82
Ars Technica opines on Eidos' decision to hold off on PS3 games until 2008. Though they make a point of mentioning all of the great steps forward Sony and the PS3 have taken in the last month or so (LittleBigPlanet, Home, the EU launch), they feel this decision may have ramifications for the console. "Though Eidos isn't the most prominent European developer--noteworthy releases for 2006 included the surprisingly decent Just Cause, Tomb Raider: Legend and Hitman: Blood Money--this may set a dangerous precedent for other developers. If Sony doesn't step up to become more proactive at keeping the flow of good games steady, the installed base may not continue to grow quickly enough and developers may begin to pull support, creating a lack of games. This vicious cycle is hard to escape, as Sony has previously learned with the PSP's port problem."
Careful with the Headlines (Score:5, Insightful)
It's well known that the opening weeks of a game's release are the most important, as the period that follows causes the game to be overshadowed by competitors. If I were a shareholder in Eidos, I wouldn't want them releasing hot properties (e.g. Tomb Raider) to a system that can't sustain record or near-record sales in its opening week. Better to delay the games by a few months, then announce them to a much larger fan base.
Re:Careful with the Headlines (Score:5, Insightful)
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It's also not Eidos's responsibility to worry about whether or not their business decisions will set a precedent for other publishers to follow. They make business decisions with their own bottom line in mind, NOT Sony's or any other publisher's.
While I agree on the first part of the quoted comment, and also the second, the two may be at odds with each other. Okay, so that may not make sense. What I mean though is that by setting a bad precedent, it may hurt their bottom line. For example, if they hold off on PS3 releases till 2008, and others look at that and follow suit, it could hurt the PS3's sales, and therefor Eidos' bottom line. If they create games with a 2008 release schedule, and others do the same, and it then affects the sales of t
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If anyone wants to buy a shiny graphics version, then there are a lot more 360s out there at the moment.
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Release While You Can (Score:2)
They should release whatever they can now to make what they can now, while rolling out the next generation game for 2008's expanded market. The development and marketing resources aren't both needed for each of those tasks by the company. Unless perhaps the current market can't return enough profit to pay to market to it. Which would really mean Eidos has terrible marke
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If every company keeps waiting for a customer base, there will never be one.
Delay will hurt your revenue (Score:3, Insightful)
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This is precisely what we have been talking about. (Score:5, Insightful)
This is very much what we have been speculating about for weeks now. If Sony can't keep developers interested, then they can end up in serious trouble. One mid-rank games developer (as an aside, I remember when I would see Eidos' name in the intros and actually get excited) holding off for a year does not mean a whole lot - yet. But it may indeed be a sign of greater things to come.
The PS3 is an exciting system but it's looking more and more like Sony has reached too far in a variety of ways, not least the many indignities they've inflicted upon their customers over the last several months.
I'd have to say that the continued failings of HD-DVD and the success of Blu-Ray, inflated as it is by the media and certain individuals with an agenda to push, is looking like the only saving grace for the PS3. It remains to be seen if Blu-Ray is indeed going to win the HD video race; even if it does, can it save the PS3?
Re:This is precisely what we have been talking abo (Score:1)
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You can call me a fool as soon as you figure out how HTML works.
By the way, it's still an indignity to make people into sheep. So what if there are others that are worse? It doesn't permit you to change the meaning of words to suit your own arrogant idiot ass.
If you want me to stop existing, then come and try to do something
Re:This is precisely what we have been talking abo (Score:5, Interesting)
Sony really needs to get in gear. Playstation HOME and LittleBigPlanet were a *Start*. They need more announcements of top tier exclusives, not defection and waffling on the part of developers.
Mass market HD video is a very dangerous thing to bet on. Most people are not videophiles. DVD is "good 'nuff" for the majority of people. Communicating the benefit of ever escalating resolutions when most consumers are still squinting at a 25" to 30" screen from 8' to 10' is really, really hard. Big Screens just don't have the market penetration to make HD an easy sell, and if the people backing the HD formats don't watch it, DVD and digital distribution may eat their lunch before breakfast time.
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Final Fantasy has always been about the graphics, as well as progress-quest style gameplay. If you put it on GameCube, I mean Wii, it will only look marginally better then older GameCube titles.
It just won't happen, unless they say "screw the graphics" and go for the easy cash that might blemish the entire franchise.
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NO, I DIDN'T REALIZE THAT. I HAVEN'T BEEN HEARING PEOPLE VECTOR THAT SAME FACTOID FOR THE PAST YEAR AND A HALF.
Final Fantasy has always been about the graphics, as well as progress-quest style gameplay.
You must not remember Final Fantasies I through VI. The graphics of the first few games were blocky even by NES standards!
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But it's not about the price, it's the fact that yes, FF has been about graphics as much as any other big title for years now. I don't think the original games were any worse off on graphics then other games - in fact I remember Final Fantasy for the SNES being really cool in terms of graphics and sound.
I think it could be a mistake to release it for the Wii
Re:This is precisely what we have been talking abo (Score:5, Insightful)
I think you underestimate the jRPG playing community, graphics are really not as important as you might think. This is a genre that began with text-based gameplay and progressed to sub-standard NES and SNES graphics, and on to extremely block and subpar 3D graphics (FF7 was a hit, but no one claimed that it was a graphical wonder). The important thing is immersion, and that comes from a host of things, but mostly: story, characters, writing, design, music... and yes, graphics. But the graphics of an overclocked gamecube would be more than suitable for the next release. You can bet that if it went to the Wii, people would snatch it up like you wouldn't believe, I don't think you'd hear much complaining. Remember that this is largely the same audience that snatched up Twilight Princess and, for the most part, absolutely loved it.
People remember the graphics of a game, mostly, for its most dazzling graphical moments... all of which are done with pre-rendered CG that will look identical on all consoles (under ED resolution). Snazzy real-time graphics are far more the baby of the FPS community than of the RPG playing community. After all, a lot of the time we're content being burried beneath menus, or reading text boxes, anyway. You're just putting way too much stock in it. Yes, an OverClocked GameCube will more than suffice.
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You shouldn't assume that I don't know what an RPG is, or where they came from. Final Fantasy is no longer one of them. They've become action-adventure, where you advance from one scene to the next, in a very linear fashion. This game is still fun to play, but it's not really roll playing anymore then a Super Mar
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Oh, the irony of implying that because cut-scenes are moving away from pre-rendered graphics, that a Nintendo console is insufficient to produce them.
Nintendo has *never* done pre-rendered cut scenes to advance a story. There are a couple of shitty videos at the beginning of stuff like Mario Party and some of the Mari
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never is a big word
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Additionally the other FFXIII (Verus) is running Unreal Engine 3, which as we're all aware is running quite nicely on 360 hardware too.
There's another
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Per capita, Final Fantasy does even better in Japan than it does in the rest of the world, it just so happens that one othe
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I think you're spot on concerning HOME and LBP. They are a start but little else.
However, there are two factors relating to games that can push systems: Quality and Quantity. The AAA titles push systems, but so does the security of knowing there is a vast selection (even if most of it is crap).
Eidos may not have GTA4,
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So I don't get it. They've sold an assload of PS3's and they're still selling an assload of them. Just because one game developer, that only has a couple titles anyways, is going to wait doesn't mean Sony "needs to get in gear."
The PS3 is a captive market and any company that doesn't relea
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That hasn't happend.
Worse still, it probably won't happen.
The PS3 isn't a bad machine per se, but again, it's the games that sell the hardware. Sony has forgotten this by mainly emphasizing the PS3 as a Blu-Ray player to a market that doesn't quite care about that. Meanwhile, the PS3 suffers from a lack of good exclusive titles. Most of the good games for the PS3 are also
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I also think it's naive to believe that the PS3 would be able to capture any big market this quickly. Think about it - the original Playstation was like a sleeper hit. It came from nowhere and stormed the market because nothing could touch it's performance or capabilities, and it wasn't too expensive. Sony stepped in and captured the marke
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The reason you don't understand that is that you don't understand this: Selling better than another console did at the same delta from the release date is utterly and completely irrelevant. It matters to NO ONE. What matters is where the PS3 is compared to the Xbox 360 and the Wii today. If it
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Selling better than another console did at the same delta from the release date is utterly and completely irrelevant. It matters to NO ONE. What matters is where the PS3 is compared to the Xbox 360 and the Wii today. If it's not there today, then the market isn't there today, and game developers will be planning to bring out their titles for a console that actually has been adopted by players today.
Riight, leaving aside your relentless anti PS3 flamebait rants on slashdot for the last X weeks now for the time being (what is your mission anyway, crusader?), how stupid do you suppose game developers are? Do you honestly think any company would base their development plans on a momentary snapshot of installed base numbers alone? Development plans stretching one or two years in the future are something that our wise drinkypoo would solidly anchor on TODAY'S cosole sales numbers. Which is (concerning PS3
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Dude, if you've been paying attention to my endless rants then you surely have seen the explanations. I am simply anti-Sony. They have shit upon me for the last time - well, probably not. They will probably continue to shut down businesses doing entirely legal things by filing enough lawsuits against them that they cannot stay in business. They will p
You have fuzzy logic (Score:1)
A product needs to be produced and sold. Sony is doing that. What I don't understand is how you don't understand that you can't magically produce 20 million of ANYTHING - it has to be produced and sold, which IS HAPPENING, and stronger then the 360 did.
That doesn't tell the whole story surely, but more sale
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People looked realistic back on broadcast tv at 440 x 480.
Jumping the resolution up doesnt make games more realistic, good texturing does.
Square is back in bed with nintendo... (Score:2)
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And that might work if Square-Enix was an American company. But it's not. It's a Japanese company run by Japanese businessmen. And you know what one thing Japanese businessmen hate the most?
Sugg
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I find this eerie, as it's generally what people cite as the reason behind everyone ditching Nintendo when the Playstation came out. There are much finer details to be had (such as why Nintendo acted as it did), but the similarity remains.
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The first was closed licensing, which is hard to debate, at this point, was a bad thing... in fact, it pretty much saved video gaming.
What exotic drugs did it take to come up with that, and in what amounts were you huffing them?
This whole "Nintendo SAVED the video game industry (which had been "dead" for nearly one whole year if you squint right) with their zany and uncanny Japanese cultural business practicess" myth that you (and many others) seem to have swallowed really needs to die, fast.
Nintendo had an open licensing policy in Japan, and last I checked the Famicom did pretty well over there. So the lack of this alleged "goo
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Like yourself? Of all your PS3-related comments, you seem to have an agenda to push. Are you being paid by Microsoft?
Obviously needs more jumping around on stage. (Score:2)
Maybe by then the tools will be finished (Score:4, Interesting)
Remember, porting to the PS3 is a huge pain, because of the weird Cell architecture, with very limited memory per CPU. As the tools get better, the costs of porting decline. From a developer perspective, it makes sense to wait.
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Re:Maybe by then the tools will be finished (Score:5, Interesting)
The problem is that the PS3 had the same problems the PS2 had in terms of difficulty to develop for.
Actually, no. On the PS2 and its predecessors, the wierd hardware was mostly devoted to graphics. On the PS3, the graphics hardware is relatively conventional; there's an NVidia GPU inside. It's the non-graphics part of the machine that's non-conventional. This is new in consoles.
Worse, the wierd hardware didn't make it cheaper. Which is the killer. Always before, the wierd hardware on game consoles has been there because you couldn't get equivalent price/performance with conventional hardware.
This wasn't Sony's intent. The original plan for the PS3 was that the Cell processors would do the graphics work. If you see IBM demos of the Cell processor, they actually show it doing graphics. But it didn't really work out. Without enough memory per Cell CPU for a frame buffer, let alone texture maps, the graphics pipeline mapped badly to the Cell architecture. So Sony had to add in an NVidia GPU, which pushed costs up and slipped the schedule.
The Cell concept isn't all that bad, but it needs maybe 16MB per CPU to get programmers out of the streaming straitjacket.
Early in the Cell life-cycle, I went to a talk at Stanford given by IBM's architect for the thing. There was kind of a "build it and they will come" attitude - he didn't know how to use the thing effectively, but that was someone else's problem. That's always a bad sign. Years ago, I went to a talk by a lead Itanium guy, and he said much the same thing - it requires a near-omniscient compiler to get the scheduling right, and they hadn't been able to develop one yet, but he was confident someone would.
Both the Cell and the Itanium share the property that they make it easier to design the chip by pushing work onto the compiler people. That's usually not a good sign. On the other hand, if you let programmers design the CPU, you get something like a VAX, which has a clean, easy-to-program instruction set that could never be made to run fast. Amazingly, x86 is actually a good compromise.
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You mean "per SPE". The Cell has only one CPU (in the classical sense), which has access to all 256MB of system memory.
Each of the 7 SPEs has only 256KB of local memory, which would have been enough for 40% of anybody back in 1980.
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Of course, once games started selling a million copies, the developers got oddly quiet about how "difficult" it was to deal with the PS' architecture...
This time, however, the 360 has proven to be a solid competitor, and arguably, this is the first time Sony's had to deal with such a th
Re:Maybe by then the tools will be finished (Score:5, Informative)
Of course, once games started selling a million copies, the developers got oddly quiet about how "difficult" it was to deal with the PS' architecture...
One thing many people don't realize is that the PS2 is largely a to-the-metal programming job. Abstraction in the OS is pretty minimal, unlike the Xbox and GC APIs (which are DirectX and OpenGL derivatives, respectively). Early PS2 developers were writing vector unit programs in a custom assembly language (custom C compilers came later). Threaded programming is pretty tough to do in the best cases, but threaded programming in assembly on custom hardware interfacing with C/C++ code with minimal documentation (early docs were all Japanse) and scant samples? Yeah, that's pretty damn hard.
The fact of the matter is that the toughest job for developers is very early in the console's life cycle - constantly changing APIs and hardware revs, poor documentation, lack of mature tool support, etc. The reason you heard developers get "oddly quiet" is because things eventually get figured out and better supported, and they moved on to bigger and better things.
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You had me fooled.
I probably should have known better. Any astroturfer who writes that little generally can't speel or gramer. Anyone who can writes incredibly long multi-point horrors of fanboyism.
I don't know about you, but it honestly scares me when I find myself able to impersonate idiocy to near perfection like that.
All in the presentation? (Score:4, Interesting)
The problem between development and install base has been discussed pretty thoroughly.
The Wii has some pretty nice games out, but it has a similar gap in games coming up. Though there was much speculation on how good the Wii would be, it doesn't seem like anyone had bet on it being the success that it is. Nintendo included, in light of the tight supply. So while it seems that there are a lot of developers interested in making Wii games, they would have had to begin developing a year or more ago to have a chance at filling the upcoming gap. But at least the games will come someday.
I'm imagining a 33%-ish share for each console after 4 years.
fair play (Score:2, Funny)
so developers there delay games 6+ months more... sounds fair to me.
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Not the smartest of moves (Score:2)
If you're going to post old stories... (Score:2)
By 2008 both Final Fantasy and Metal Gear titles have been released. Also in a shorter time frame: Assassin's Creed, Heavenly Sword, Ninja Gaiden Simga, Lair, and a dozen other AAA titles will already be out there on shelves. I don't think anyone will care much about Edios not publishing PS3 titles in 2007. Other publishers are already launching 'big name' titles in the mean time.
I still find it odd Team Ninja don't get as much flak as Capcom did for being
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Re:PSP problem? (Score:4, Informative)
Launch sales can also be deceiving. Fast forward two months [pcvsconsole.com] and PSP sales sagged below both the DS and the Gameboy Advance SP.
Sony is forcing them to do this (Score:2, Informative)
So:
So basically Sony have shot themselves in the foot with their ridiculous pricing and then they proceed to blow their (few remaining) brains out of
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Doubt it will matter... (Score:1)
Ars Technica is setting bad precedent (Score:1)
Ars Technica is saying that this is 'bad' because Eidos ruined a 'good' news cycle for the PS3 (GDC announcements). But, of course, good or bad news cycles won't make or break the PS3. What will make
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