How Pro Gaming Will Change World of Warcraft 146
1up has a piece looking at the impact that commercial support of WoW Arena teams might have on the game. There are already two teams backed with corporate money, both pulled from prominent PvP guilds in the Bloodlust battlegroup. "It's a challenge to pick teams to sponsor in WoW's PvP: 'The same team that may be ranked #2 or #3 in one Battlegroup may be ranked #1 in another," said Stephen Schoder of Check Six. "this makes the proposition of scouting out the right team more difficult than most other competitive eSports. The arena system in World of Warcraft is much more complicated than the simplistic FPS and RTS games in terms of being able to immediately pick up on what is going on.'"
This tunic brought to you by... (Score:5, Funny)
Or character names that reflect it: "MountainDewMage" and "RedBullRogue."
C'mon, if you're going to commercialize something, let's go the whole way, people.
On the other hand... I hesitate to think about what would happen with the characters sponsored by Bawls.....
Obligatory Indiocracy (Score:1)
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That's what you think, but maybe it's a cunning for-pay Indiana Jones 4 reference? Maybe the gp's a pro slashdotter!
Re:This tunic brought to you by... (Score:4, Informative)
Of course, the 13 year olds don't LIKE non-pvp roleplaying servers, so they tend to stay away as well, making it even better for the rest of us.
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Anyway, this is talking about Arena combat...That's available on all servers, not just pvp. Since people in non-pvp servers tend to have better gear, I would think that the non-pvp arena's would be more competitive in terms of equipment, though obviously less so in terms of skill.
I'd love to play me some pvp vs. pve arenas.
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PvP servers would be much more engaging if the ganking was not so one-sided. It is fun being surprise attacked by someone around your level because you stand
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Those of us that like RP tend to stick to the RP servers, and those that want to treat it as a free-for-all-kill-or-be-killed-poor-substitution-
Neither is inherently better than the other.
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I've played on both RP and normal PvE servers. They're pretty much exactly the same. It seems like there are fewer assholes on RP servers (though it's not a significantly large difference), but the overall playskill seems to be a bit lower, too.
Yeah, I said it. Go ahead, mod me down.
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So yeah, playskill may be a bit lower compared to other servers, but since thats not our focus, it doesn't bother us.
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The problem is, if I wanted to only hear opinions I agreed with, I'd just talk to myself.
Sponsored gaming... the end is coming (Score:2, Insightful)
Re:Sponsored gaming... the end is coming (Score:4, Interesting)
There is a lot of people out there who really believe pro gaming will become mainstream someday, I'm a little skeptical of this, but you never know.
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This is just an instance of advertisers being told to fuck off by the game companies about ads in their games.
I'm not really sure what "this" is refering to. I don't know
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Re:Sponsored gaming... the end is coming (Score:5, Funny)
as you zone the areas in the text you see display will be
WESTERN PLAGUELANDS "we bring good things to life!" - GE®
MOLTEN CORE "obey your thirst" - Sprite®
IRONFORGE AUCTION HOUSE "what's in your wallet?" - Capital One®
WARSONG GULCH (pvp area) "Is It In You?" - Gatorade®
DUROTAR ZEPPLIN TOWER "The ultimate driving machine" - BMW®
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MOLTEN CORE "Fuck you, I'm eating" - Carls Jr.
WARSONG GULCH (pvp area) "With electrolytes!" - Brawndo
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Shouldnt that one be on Shimmering Flats in Thousand Needles? Altho that would be a poor choice location for an ad since it's usually empty.
Re:Sponsored gaming... the end is coming (Score:5, Interesting)
This is just a result of the fact that, for a significant portion of the population, it takes so little effort to generate necessities that some means of justification to give people who aren't producing the necessities those necessities must arise.
Wow, that was a mouthful. Basically, in many countries it is so easy to produce food that not everyone needs to produce food. However, everyone still needs to consume food. So what happens is people decide they're willing to give people food if they do certain things. In this instance, people are willing to give gamers food in exchange for saying that they are playing the game because of the guy giving them food.
It's slightly more complex than that because monetary systems remove many activities quite far from actual food production, but the basic concept holds.
If it were much more difficult to produce food, you couldn't have this type of society, because nobody would be able to have enough extra food to just give to people for playing games. I'd say this is just a natural consequence of sufficient advances in farming and services trade.
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(Pity that was an AC post - it's pretty interesting!)
I didn't mean to imply that food is the only currency, I was just using that simple example to show that specialization and efficiencies give rise to otherwise "illogical" situations, like people who can survive while only providing services rather than directly producing wealth.
It's a fascinating thing to see how services do facilitate the creation of wealth. What it all boils down to, though, is that there has to be wealth to support services. The fac
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Or to adjudicate in disputes, communicate with god(s), keep those nutters from the next village away from our goats ...
Thanks, but I think most of us have worked out that the agrigultural revolution had some far-reaching consequences.Re: (Score:2)
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Typical "extremely hardcore" WoW player plays for how long each day??? Say it's 6hrs (probably underestimated - and assume fulltime job, sleep, etc)
On weekends, rack up another 12hrs each day.
All told we are at 54hrs (understimated i'm sure) a week, playing a f*cking game religiously...
There are already two teams backed with corporate money, both pulled from prominent PvP guilds in the Bloodlust battlegroup.
WoWPlayer:"What, you want to pay me to play WoW? GG!"
Now that player can advertise f
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But the gold farmers are raising their exchange rates, you need sponsors so you can buy teh goldz!
Sports? (Score:1, Insightful)
It's a game.
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If you don't want people to "go there" then maybe you should stay outta "there" yourself.
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Re:Sports? (Score:5, Interesting)
I propose we create a new category: gorts.
Or possibly "spomes."
Those aren't sports (Score:2)
As is chess, checkers and poker.
To be a sport, it needs to be athletic, at the very least.
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My point was that those games are very different from games like chess, checkers and poker. They require a very real amount of physical skill and coordination with a component of mental strategy. Chess, checkers, poker, Risk, Boggle, etc. all rely entirely on mental skill.
Some video games are just video equivalents of mind-only games - RTS, for example. The only physical skill involved is clicking a mouse and typing on a keyboard.
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"Then there are others like DDR that really DO have an athletic component and are dangerously close to fitting your definition of "sports."
"
That was dictionary.coms definition of sport. Sorry I forgot the reference.
My definition of sport is much tougher:
Must have an offense and defense in play at the same time.
Must have an item to control; ball, puck, etc.
Contact must be part of the game.
Must be athletic.
Everything else is pretty much an activity. Does that m
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BTW, if you actually look in the dictionary under both sports and games, you'll find that in many of the definitions both words are used interchangeably. The English language does not follow the rigid partitions you seem to be trying to shoehorn on top of it.
You exclude a lot of widely recognized sports (Score:2)
Most olympic games are not sports..hence 'Games'.
Yet Disney's entertainment sports programming network [espn.com] shows a lot of them.
Must have an offense and defense in play at the same time.
Golf? Bowling? Foot racing?
Must have an item to control; ball, puck, etc.
Do you define "item" such that relay foot racing is a sport but solo foot racing is not? So is wrestling not a sport?
Contact must be part of the game.
Lawn tennis? It depends on how you define "contact".
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Interesting turn of events (Score:2, Interesting)
It does make sense though. Anytime you have a group of gamers together they naturally want to compete and prove who is better. The Arenas give them that venue. Having pro sponsors is even more likely when you consider that Blizzard is already running a tournament to find
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Scary Stuff (Score:2)
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But WoW is an MMO! (Score:5, Insightful)
WoW, on the other hand, is an RPG, where victory often means having the right 'spec' (character build) or gear to beat your opponent. And this is not chosen at the start of the match, this is built up over months (or years!) of playing the game. You can be a better player than Jonny549, but he has that [Crown of Destruction] and full Teir 2 set while you don't, so the odds are atrificially stacked in his favor. Not because he's better, not because he's done better in previous rounds...but because he got lucky on a few loot drops or has more free time.
WoW is still an RPG, where gear and character builds can overcome skill. It's a horrible choice for competative play, especially with sponsors promoting the 'skill' of the victor.
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It does matter, that they don't do something stupid like spread their points evenly across all trees.
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The best gear isn't from "exclusive" raids anymore, it's from doing PvP, crafting and 5-man (regular or heroic) dungeons.
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You can be a better player than Jonny549, but he has that [Crown of Destruction] and full Teir 2 set while you don't, so the odds are atrificially stacked in his favor. Not because he's better, not because he's done better in previous rounds...but because he got lucky on a few loot drops or has more free time.
Well, in the first season or two this will be the case. But any team that would consider themselves "professional" or at least be able to compete at the top ranking of the Arena probably has players that play often enough that their gear will be pretty much maxed out quickly. Also, we probably won't see another expansion for a while, so there will be plenty of time for the "more casual" players to catch up with the more dedicated gamers. I'm thinking another year or so we will see many teams competing
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Exactly. Guild Wars, however, was designed with competitive play in mind. Is it just visibility that has prevented sponsors from approaching the top Guild Wars teams?
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For example, say I've got a roughtly an equal chance of winning against 'AllianceEnemy' with m
No sense at all... (Score:4, Interesting)
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Yes, it's an advantage to have the best gear. No, this is not the deciding factor.
Especially in Burning Crusade has this become a non-issue. The actual stat difference between quest-reward greens and Tier 5 armor set pieces is negligible. Furthermore, the gear awarded by Arena points is on par with any gear you can get in the game.
It's about knowing how your class' abilities compliment your friends and confound your foes, then implementing them in the proper order while getting the best fi
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The skill to properly use timered abilities makes up quite a bit. Of course the folks with the superior skill also tend to accumulate superior gear.
Personally I find that all the micromanagement of DOT, stunlock, buff/debuff timers, to say nothing of the poor AI known as aggro just turns the game into a spreadsheet with colorful graphics. Fun for some, I guess, but not my cup of tea.
Sponsoring? (Score:4, Insightful)
This post isn't meant to tear WoW apart. It's a decent game, and a lot of people have a lot of fun playing it. I used to as well. But corporate sponsorship for arena teams? How does that affect the team at all? I guess they could pay their rent so that they don't have to go to work anymore. Leaves more time for raiding, which is really the only thing that makes your character stronger in WoW: time spent raiding.
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I think there are two things that could make this more interesting.
Non-interactively - code the graphics so that each time you through a fireball it does something different. Have it so different mobs react differently when hit. Although the exact outcome may be the same it would make fights more interesting.
interactively - Perhaps have different co
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Yeah, gear can make a big difference. But to say that it has no skill is saying to me you never got very far or were a bad player. And I have played competitive Q2/Q3/CS so it isn't like I don't have experience in competitive gaming.
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What is a "bad player", exactly? Someone who doesn't have fun playing the game?
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You are wrong (Score:2)
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Yes, there is skill (Score:2)
Yes, there is lots of skill in the game, particularly in PvP. I agree that strategy is something that is fairly easy to acquire. No doubt the best Arena teams probably spend a lot of time reading strategies in forums, trading secrets, etc.
However, at the end of the day, there is still a lot of "twitch element" to the game, as well as the skill of knowing when to switch stra
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You don't just cast the maximum until dead.
Generalizations like this are *why* people don't get the competitive nature of PVP or challenge of PVE.
The different levels of spells are affected by gear in unique ways, and cast time also is affected. Sometimes, it is actually MORE damage to toss 2 low level versions, then follow with something else. That is where skill comes in - knowing the abilities well enough that *any* situation whether it is 1 v 1 or 1 v many is survivable. Do you spam top
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make it open to spectators (Score:5, Interesting)
I wish Blizzard would develop a facility by which one could simply be a spectator at in the new arenas or the battlegrounds. Maybe create a special portal into these zones so you can see the action but not affect it.
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It wont last (Score:1)
As for my comments about the population dropping like flies I'll just say this. They claim 8.5 million subscribers but don't tell you how many
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It took you two years? It only took me six months.
Re:It wont last (Score:4, Insightful)
http://www.gamespot.com/news/6167808.html [gamespot.com]
Clearly, being a top 10 game two years after launch is indication that "it's population is dropping like flies".
Add up the numbers (Score:2)
1.4 million + 141,000 = 1.541000 units in two months. Nowhere near the 7~8 million subscribers they claim to have.
Good Idea, Bad Implimentation (Score:3, Interesting)
For those who don't know, the winners of the tournaments are going to be character-copied to a private blizzard arena server, where they will be taking part in the final tournament.
I would be doing a similar thing, licensing a private server for use in this very matter. Why not have WoW:Arena Battles? If Blizzard can swing a private server for this, why not have [insert sponsorship group name] license a private server directly from Blizzard. The sponsorship group handles all the signups and whatever. When the lists are complete, they submit them to Blizzard for a character-copy to the private arena server. This would allow *ANY* character/group/team/guild to compete in a custom arena server.
I mean seriously... it wouldn't be that hard. They restrict transfer of characters from certain places to others based on the ease/difficulty of attaining rank/gear and such... but in the Arena server it wouldn't matter.
I think something like this would have to be a lead project by the sponsorship group. Lets say CheckSix decides to do something like this. They would have to contact Blizzard and do the licensing. Blizzard could have a Licensing System. Something that could do it would be like:
$50,000 USD for an Arena Server License (4month) - 100x5v5 Team Character Transfer (500 Characters) - 200x3v3 Team Character Transfer (600 Characters) - 800x1v1 Team Character Transfer (800 Characters) - Server Farm Rental - 5 GM Accounts for Management Purposes - Must be a known sponsor of tournament competitions (to avoid no-name groups getting their own servers)
Something like that...
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The game is anything but balanced and needs some serious class and faction re-working to be fair.
This could be interesting... (Score:2)
This isn't quite as true anymore, since the expansion. The best PvP gear comes as PvP rewards. Raiding offers nice gear, true, but most of it is more tailored towards raiding. You'll want more stamina and resilience stats that is way more available in the PvP gear rewards.
Blizzard is trying to draw the lines between PvP and PvE, and it could close the gear gap. If you really like to PvP, yo
Hello (Score:2)
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For real arena fighting (Score:1)
WoW Cannot Support Pro Gaming (Score:3, Informative)
World of Warcraft cannot support pro gaming. The arenas may be more competitive than previous PvP in the game, but they will never be able to support meaningful competition. WoW will always be an MMORPG you play for fun, not as an e-sport.
The biggest obstacle comes from the requirement that all games must be played on Blizzard's servers. This means no sponsored competitions can be hosted other than by Blizzard. Currently, this also means the inability to play prearranged matches. You're stuck playing random opponents on Battlegroups that represent 1/10th of the playing population. Don't expect this to change either. Private servers and the ability to play teams from other Battlegroups aren't very likely, as Blizzard is out to make a profit.
The other problem facing WoW is the huge time requirements to reach the point to where you can participate in this PvP. For the average player this will take 200-300 hours. This causes most players to be able to play only this one character. When class changes happen, or when the playing field changes to where a different group composition would work better, teams are unable to adapt without either cutting a player or going through months of leveling. A game that places the class and gear of the character above a player's skill cannot ever be competitive. Arenas were a great addition to the game, but don't expect to earn anything other than new items from the competition.
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Mod parent up. There really isn't much more to say about this article.
Prediction : (Score:2)
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Fault in Article (Score:2)
* So what does Nihilum mean anyway? "We who are nothing" ? Would be funny if it did since they have so many "firsts" (of course they may not have much of a life because of that
Why not? (Score:1)
Here's what I've got to say about this: (Score:2)
From someone who knows.. (Score:1)
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Gear at the begining of the season was high end, non epics, but people with epics where trying to grind to 70 AFAP.
All top of their class football players(either football) have aboutt he same skill. If one team culd afford to be jerseys that gave them +22 str, they would win almost every time.
Sure, you plop some shmoo down with no PVP experience, deck him in epic, he will loose.
But, once you get into the top 30%, gear will be all because there is a finite max on ability.
Expenditures vs. Rewards (Score:3, Insightful)
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If your job was playing wow, do you honestly think you'd still enjoy it?
Lack of enjoyment hasn't stopped anyone else from playing, now has it? :D
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This kind of thing is hugely popular in Asia, so if you sponsored an Arena team, you'd get decent publicity out of it, same as if you sponsored anything else that people give a damn about.
My thought would be, those damn Arena matches are so fricking short about 85% of the time, even if both sides are good...I mean chances are you've got rogue/lock v. rogue/lock, so it's just whoever's fear goes off first is g
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Companies are sponsoring golfers? To play golf? My question - WHY?
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