Is There Anything Wrong With The PSP? 157
An anonymous reader writes "In the latest 'Analyze This' series of exclusive Gamasutra features, analysts from Screen Digest, ABI Research and DFC Intelligence look at what Sony and developers can do to improve the PSP platform, to generate more excitement for it among developers, gamers and the industry overall — or if they even need to. 'My feelings on the PSP are mixed: It has shown there is demand for a more high-end portable system. The portable market has room for two competing portable systems. We forecast that over the next five years dedicated portable systems will sell just as many units as the new console systems. However, the PSP could really use a new model. This has been the secret to Nintendo's success.'"
Yes, there is (Score:1, Troll)
Its load times are obnoxious for a portable.
It's too big to stick in your pocket.
The control scheme is awkward.
The games suck.
The battery life sucks.
Nobody wants to buy movies again on UMD.
It is a steaming pile of dogshit. The fact that they have to resort to slashvertisement phony-news articles to sell it is proof of that.
And c'mon now, daddy pants, own up to it.. All the PSP stories you post are part of the paid "all i want for xmas" campaign aren't they?
I mean, I cant understand a gee
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It's amazing how Sony releases - by no means superior - consoles (PSP and PS3), jacks the cost up to the moon and expects them to sell on the virtue of "can play movies in a new format so you can buy all new movies".
Then they get all shocked when they don't sell, and use silly "subversive advertising" schemes to generate "buzz".
They need to know that those types of schemes only generate "buzz" w
Punch-Out!! (Score:2, Funny)
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It's more of a Playchoice 1 really.
Oh, mods. (Score:3, Funny)
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+5 Insightful, while saying "Apple sucks and everyone who owns a Mac is a faggot".
I know, I'm awesome.
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And I own a Macbook Pro.
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stratjakt may be trolling but he's mostly right.. The analog control thing is in an uncomfortable position for many people, and many of its best games don't appeal to enough people. I wouldn't say the battery life is bad, but my DS seems to last _forever_ before it needs a charge.
The whole "white is better, let's chain up a black dude and put it on a billboard" thing probably didn't help either.
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What's silly is that they could have made it much better by simply putting the "analogu nub" above the digital pad instead of beneath it -- that would have been 10 times more natural. Of course even better than that would have been to put the nub more towards the center and moved/reduced the (awful) digital pad to make room. With the PSP (unlike playstation controllers) they clearly weren't overly concerned with backward compatbility,
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http://www.play-asia.com/paOS-13-71-bh-49-en-70-1g ii.html [play-asia.com]
I currently use the raised "ribbed" nub... (insert phallic joke here..) and it improved my control on Super GnG 100-fold. The 2nd set of platform lava jumps was kicking my arse until I got the new nub... now I'm moving on and running like I stole something...
It's something to consider. (I actually li
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Re:Yes, there is (Score:5, Informative)
People who want a $200-$300 handheld homebrew-friendly system may just go the GP2X [gp2c.com] route instead. I think last time I checked you could still get a PSP to boot Linux from MS Pro Duo and play games on that. If you want a GP2X, though you'll probably just buy a GP2X. The only advantage I can see to PSP over GP2X is that it also plays UMD games, but look at the list of games for the GP2X [gp2x.org].
Also, try getting OpenSSH, a Gameboy emulator, etc on your PSP without the latest Sony firmware updates screwing all of that over.
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Nothing you said was relevant to that refutation.
I wouldn't argue there's no homebrew interest (Score:2)
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Re:Yes, there is (Score:5, Informative)
It only costs 30% more than the Nintendo DS Lite right now for more functionality out of the box.
Certain games are bad, yes, but not all. I own 14 PSP games and none of them have load times that have made me annoyed or anything like that.
Funny, I just put mine in my pocket with no problem and I have the Mad Catz clamshell on it which increases the size quite a bit.
The joystick is weird, but personally I got used to it fairly easily. Other than that, everything is fine control-wise for me. The issue may actually be that the games you've played are ports of PS(X/2) games and therefore you're used to the PS2 controller layout.
Purely personal preference. I mean, like I stated above, I have 14 games and I like them all. I only own about 6 DS games in comparison.
You know, my friend complained about his PSP's battery life, but mine's been fairly good for as long as I've owned it. It's been about as good as my NDS when both are at a full charge. I can tell you that if you leave the wireless networking on, it won't last as long. It also eats up power while sitting there dormant.
Agreed with that. UMD is useless, because it costs as much as a DVD and unlike a DVD, you have limited use! If the PSP had a video output feature, it may have been better, but there isn't one.
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You must have massive pockets. I can stick it in my front pocket, only if i'm standing, and if i don't have anything else. My ds on the other hand, will fit comfortably next to my ipod in my front pocket with little inte
only thing interesting (Score:2)
*rabble rabble rabble*
Furthermore:
<a href="http://www.goop.org/psp/gl/">http://www.goop
<i>My goal with this library is to provide a efficient, useful and (relatively) complete subset of OpenGL which makes all the PSP's hardware abilities available, either through standard OpenGL mechanisms or with extensions.</i>
please go put that back in your mouth and go
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Well there is something wrong (Score:5, Insightful)
Both the PSP and GP2x are high-powered cool machines but without a touchscreen I'm going to stick with my Nintendo DS.
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Awsome.
Re:Well there is something wrong (Score:5, Interesting)
The lack of a touchscreen didn't do in the PSP. The GBA was a very capable portable without one, and before the DS (and up to a year afterward), no one would have thought it a viable or vital component. People understand it now, but when the PSP was in development, there was no way they could have foreseen how things would play out (especially at risk-averse Sony).
No, the biggest problem with the PSP is that it is a powerful system and that it was marketed that way.
Sony kept referring to it as portable PS2, with all the power of a home console in your hand, and what happens? A bunch of developers rush to port home console games over to the system without thinking about the particular needs of handheld gaming. Long load times, oversized levels, infrequent save points -- these are all things that longtime GBA devs knew to avoid, but were completely overlooked by the studios that were lured in by the easy power of the PSP.
So, a lot of the poor ports or poorly-thought out originals make their way over to the system, and people get the idea that there aren't any quality games for it. The few that are out there get drowned out by all the garbage, and people are hesitant to spend $40 to take a risk on new games.
Add in the "homebrew" enthusiasts who were also lured in by the promise of raw power, and it's a recipe for trouble, if not outright disaster.
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Maybe some time in the future portable devices will have modular upgradeable hardware and portable software, and we'll start to see true convergence, but that time hasn't come yet.
Improving a crappy gaming device by adding a PDA is like improving a crappy car by adding a fridge (damn I just used a car analogy).
Yep (Score:2)
So it's too expensive for a portable game system, but designed wrong to be a portable computing device.
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I just wish Nintendo would come out with a suite of PDA apps. I guess they're releasing Opera in the US this June, but it's supposed to be slow and crippled. But
I've never understood this argument (Score:2)
Why should that "muddy their image" at all? The only people who would get a PDA cart would be people who don't care about the image of the system. How does Nintendo suffer if one of their machines gains added functionality?
Re:I've never understood this argument (Score:4, Insightful)
Just look, the two most popular handheld devices on the market today are the iPod and the Nintendo DS. I don't think it's just a coincidence that the companies both have made it their mission to only do one entertainment related thing, and do it well.
Hoooold up. (Oops. This is the right one. :p) (Score:2)
Nope. I don't buy it. Suppose someone (not even Nintendo) were to release a PDA/internet cart for the machine. You really think this would affect how 10 year olds think of their best friends' DS and how badly they want to play ::insert multiplayer game here:: with them? It doesn't intersect with their opinion of the machine at ALL.
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Too versatile (Score:2)
um games? (Score:5, Insightful)
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http://www.metacritic.com/games/psp/scores/ [metacritic.com]PSP
http://www.metacritic.com/games/ds/scores/ [metacritic.com]DS
You can either use the sores, or just look at the games available. Either way, there are both a lot of games and a lot of games people really enjoy on the PSP. Both the total number of games and the total number of high-scoring games is similar to the DS, and if you want to be picky (I don't personally think it's n
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Simple solution for success. (Score:5, Insightful)
If the PSP had been able to play movies at full resolution from the flash-card instead of only from the craptastic UMD then I would have bought one instead of the Video Ipod that I own now.
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The latest version of PSP Video 9 can do it (Score:2)
Encourage homebrew (Score:5, Insightful)
Re:Encourage homebrew (Score:5, Insightful)
When they announced the PSP I was all about it, but hadn't saved up enough yet. By the time I was ready to buy it, they had already crippled the hell out of it.
Once that was hacked - they did it again, so I was wary. Now it's just a piece of crap with an attractive screen and nothing to use on it. Two thumbs down. I'll take my low-res DS lite any day. It has these things called "games". They're "fun". I enjoy them, and getting online with it to play games isn't a PITA.
Re:Encourage homebrew (Score:5, Insightful)
Games are about the fun, if you make a game system that lacks games like that, that arn't engaging and easy to play on the go. They missed this point obviously because most of their games are made for people who sit around for hours and hours playing the same game.
Re:Encourage homebrew (Score:5, Insightful)
Somethine deep down inside me says, "A team of engineers poured their heart and soul into this, working with the crappy ideas marketing thrust upon them and doing their utmost to take their crap and make something beautiful." The end results may not be magnificent, but I can tell that someone tried to push them in the right direction.
The PR people need more than a slap in the face. They need to be dragged down to the R&D people and be forced to beg for forgiveness.
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I bought one and I never looked back at the other guys/soldiers out here (I'm deployed to Iraq) who bought PSPs and all they talk about is how damn crippled the DRM-loving Sony PSP is.
And no I'm not a frigging paid shill damnit. Just a happy owner of a product that actually listens to its customers [gp32x.com]
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Sony might be more open to that if they were making a profit on the console itself.
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It's owned by Sony (Score:3, Insightful)
But the problem is that it's owned by Sony, and Sony has managed to piss off the gaming community to the point where the mere fact that it's owned by Sony is enough to prevent people from buying it.
It's sad, really.
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Re:It's owned by Sony (Score:4, Funny)
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Re:It's owned by Sony (Score:4, Insightful)
If the success of the PSP was entirely dependent on sales to people who read slashdot and kotaku, then that in and of itself indicates a deep flaw in its design and strategy.
Nobody else cares about Sony's asshattery. Ask anyone with a Nintendo DS if they bought the DS instead of a PSP because of the rootkit, Sony PR, Lik Sang, etc, and 99/100 will say "Huh?"
The simple fact is that while you may dislike the gameplay on the DS, the vast majority of portable console purchasers disagree with you.
Re:It's owned by Sony (Score:4, Insightful)
I think the massive numbers of people that bought Brain Age would disagree with you on those points.
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Judging from the ratings [seul.org] the PSPs games aren't bad, in fact there are more and better ones then on the DS. However, I agree on the 'boring' part, those games that the PSP has might theoretically be good, but if I already played them half a years ago on the PS2 then thats worth nothing. The PSP is lacking good games that are designed from scratch to work with the system instead of just ported.
All that said, my DS is collecting dust just like the PSP, actually a bit more, since I like the PSP as eBook reade
Sell off Sony Music / Movie Divisions (Score:5, Insightful)
UMD isn't really forced (Score:3, Interesting)
It's too locked down (Score:4, Interesting)
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Any recommendations?
Screwed Up (Score:5, Interesting)
The PSP has had problems from day 1. I own one. I regret it. I haven't touched it in a long time. Their biggest mistake? The control scheme. NO SECOND ANALOG STICK. Considering how Sony really popularized that (during the PS1 time frame) and everyone uses it these days, not having it on the console is a huge mistake. It makes things tough for many of the games out there. Katamari got a weird control scheme, no good camera control in FPSes or 3D platformers (NOTE: I own a DS, which I love, but I think they should have put one analog stick on it). The games draught (as I see it) is the biggest problem. There is only ONE game I can think of that I am looking forward to: God of War for the PSP and I don't even think that has been officially announced.
How to improve it at this point? Better games, pure and simple. There have been so many games I've played in the past year or two on my DS compared to a tiny handful on my PSP.
Opening some kind of homebrew (even if regulated and locked down) would give me new interest because then I could make stuff and try other peoples. That wouldn't solve the games problem, but it would help some.
Interesting system, problems in design, I regret I purchased it (especially considering it's original price).
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Amen to that, brother. Socom for the PSP is probably a pretty decent game but I'll never know because I'll never be able to control it with a D-Pad and an analog nub.
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I have to admit, I *hate* the non-stylus inputs on the DS. The last couple generations of Nintendo portables have been very cool, but to me have had some extremely odd/stupid choices in terms of inputs.
The "portable N64" (the DS) doesn't have an analog stick! Mario64 and the N64 are what turned the analog stick into the standard for all subsequent (and in the case of the PSX, contemporary!) consoles. But Mario on th
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In my ever-so-humble opinion, pretty much every game which gives you full (or near full, like GTA) camera control does so because the camera behaves completely fucking stupidly. It's not in addition to an automatic camera, it's in lieu of it. I'd prefer to just see games with a good camera...
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Which is really funny because GTA has the worst fucking camera behavior I've ever seen. There might be games with worse, but I haven't played them, and they'd basically have to point directly at the ground or the sky the entire time in order to actually show you less than the GTA camera. The fact that the manual camera controls als
not much developers can help with... (Score:4, Insightful)
Overall, the PSP seems to have been designed for style and coolness first, with usability second. Consequently, the analog stick is pure shit and almost unusable. The D-pad is better, but not a whole lot so. With my smaller hands, the shoulder buttons are all but unusable as well.
The crossbar interface, or whatever Sony's calling it this month, while lauded on the PS3 - I find to be pretty underwhelming on the PSP as well. Sony should have just thrown this out and again - spent time looking for an interface that was more usable than 'cool'.
UMD game load-times are so atrociously slow that when I still had a PSP, bothering to change games simply doesn't worth it. If I didn't want to play the game that was already in there, or if I actually turned my PSP off rather than simply putting it on standby you couldn't just pick the system up and get that 'quick game fix' that portables are supposed to be so wonderful for.
The only place the developers can help of course is in the games department... fortunately (for them,) this is another one of the PSP's huge failings. Quit with the tired, crappy ports, and come out with more new and fun games on the system. Learn it's limitations and weaknesses, especially the media limitations. Design games that are quick to load, don't rely on that crappy analog... thing, and don't make you sit looking at a loading screen for two to three minutes any time you load a save, or move to a new level, or something along those lines.
As long as the PSP still suffers from THIS, gamers are just going to keep shutting it off and picking their DS back up.
Firmware Updates (Score:2)
Technical flaws (Score:3, Insightful)
First, music is fine, don't get me wrong. The native player is nicely built, the interface is decent, and you can stare at it all the time. Video, though, requires a special subsection of the MP4 format that only a few people have cracked (including the Xvid4PSP utility). Oh, and you can't use a MPEG4 codec eazily ether -- you have to use H264. And depending on the firmware, these requirements can and will change (pre-3.30 vs 3.30).
Second is third party support. There's no cheap UMD burners out there. The UMD format is completely proprietary. You got Memory Sticks which are half-way good, but in order to run anything off of them you need to hack the ROM. Lock-in, anyone?
Third is Linux support. Right now, there's a slow-developing ucLinux port out there. There's no MMU on the PSP so it's not a GPX2 contender by any stretch. Sony did a good thing by opening the door a tad with Linux support on the PS3. Sony did a bad thing by killing the capabilities on the PS3 while running Linux.
I'm selling my PSP. For what I want, the iPod is better.
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Honestly though, it's not really your fault - Sony needs to decide just what they want the PSP to be - is it a portable gaming machine, or a portable media player? Sure, it can do both, but Sony has to decide on it's primary funciton. Instead, they'd rather pitch it as the ultimate solution to whatever you're looking for - gaming, movies, music - and it ends up not doing any of them spectacularly well.
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I also have a PSP. I love it. However, I'm finding that I use it more for the WiFi, Music and Video as well. I've got 10-12 games but I never really play them (and they do look beautiful and are fun) but I'm just more into my XBox 360 right now. Having said that, I may actually sell mine when the iPhone comes out (i.e. I need a new cell anyway, and it will take care of my WiFi, Music and Video needs too).
Carville said it best (Score:2, Insightful)
PSProblems (Score:3, Interesting)
The PSP is treated as though it were a Playstation console, except portable. Little or no consideration is made that it is any different froma Playstation, save in its hardware specifications. As such, we see ports or sequels to games that fail to take into account the need for a different control scheme and game focus.
At the same time, it's drawing on many developers who are not used to working in the portable sphere of gaming. They know what sells on console, and assume the same is true on portables. It only takes a cursory look at the software library for the Gameboy and DS to see this is not true at all.
The result is a system with great potential that is wasted upon people who don't understand it. The PSP and DS both require a fundamentally different approach to game developement than a home console, but only the DS is seeing that.
how about... (Score:5, Insightful)
It sounds all "Anti-Sony fanboi" flamish but there are reasons. For years, dare I say decades, I was a Sony zealot. They had some of the best audio components available for a while. I loved the home theater products I purchased from them. I still have an AV receiver of theirs from the 90-92 range running in my gameroom.
I got turned off starting with the Mini-disc and moving forward. It became somewhat obvious to me that Sony was, as someone else mentioned, letting the media division push an agenda on the hardware division and hardware innovation suffered. The PS3 for instance was a shameless and unhidden push to get a format into prominence by loss selling a console. Any time you have a company selling hardware at a loss hoping to make up the money on software you no longer have an innovative hardware company. (I'm also looking at Apple somewhat with that statement as well , although on a computer hardware front they're starting to do some impressive things lately)
The fact is if you buy a PsP and use it in accordance with how Sony wants you have a crippled hand-held platform. If the only way to get real performance and value out of the platform involves hacks, that should be a big red flag.
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Yes (Score:1)
UMDs are way too slow. (Score:1)
Thats it.
Homebrew would be a nice feature - I quite like MS XBox approch to homebrew more than the Nintendo (ignore it, but don't overly actively stop it) or the PS3 (too cripped).
Actually the Gameboy sold (Score:3, Interesting)
The PSP's biggest issue is it's a "port" system. A PS2 lite, and not in a good way. You can't use the same discs, or the same data, but you can rebuy your favorite PSX and PS2 games for use on your PSP.
What the PSP needed was a DS line up of unique games. Games we haven't played before and will play again and again on every system. Nintendogs alone sold more DSes than probably any other game while the PSP was trying to sell Burnout 3 and wipeout for the 3rd or fourth time.
That's not to say the PSP is bad. It has at least twice the power of the DS, but the unique and great games (like Lumines) gets caught up in the millions of ports which have a been there, done that feeling. Instead of greenlighting everything the PSP should have told developers no to ports (or at least demanded a non port for every port. The DS does have ports but it also has it's own unique games which is what is selling their system when the PSP is struggling.
The PSP is alright (Score:4, Insightful)
And that is just it. It is alright. Damned by faint praise. It is a middle of the road device, so while it doesn't actually totally suck at anything, it doesn't shine at anything either.
Take its size, no it is NOT huge. The biggest is the Nintendo DS. That one is larger then the PSP in all dimensions. The DS Lite is exactly the same size as the PSP if you cut of the rounded sides of the PSP. But it is huge compared to the Gameboy advance mini.
So it ain't the biggest, and it ain't the smallest. I wouldn't want a DS in my pocket, I can't slip the PSP in as easy as a GBA mini.
Its screen is amazing scratch proof compared to other devices (say the GBA), but I won't be as easy going with it as my DS.
It doesn't have to play "lesser" games because of its hardware like the GBA/DS series BUT its hardware while similar to the PS2 is NOT close enough to actually be able to just play PS2 games. If for no other reason then that is lacks the controls for those games. This is perhaps the most damning (is that a word) aspect of the PSP. The GBA and DS are NOT capable of running the "big" games and so they don't. They have their own unique games, made entirely for the handheld. Quite a few of the PSP games are clones of "full" games, wich just don't fit on the console.
Not that Sony/PSP is alone in this. I remember a GBA game that for its save system required you to note down a 16 character code. Yeah that is userfriendly, especially on the go.
But simply put, I at least do not play handhelds as fullblown consoles, I play them on the move. That requires a certain style of gaming, for instance, don't make the game impossible to see in bright daylight.
Other middle of the road stuff that damns it. It is an mp3 player. But Memory sticks are smallish and expensive. Plus the player itself is a bit limited. It is like carrying an old style HD player with you with the storage space of a flash player.
It plays video, and fairly reaosonable, except that its storage space is barely big enough to hold a complete movie (and all your other crap). The dead pixels everyone seem to have don't help. No sony, dead pixels are not acceptable, they are the signs of a broken product and people can't look past them on a screen this small.
So it is bigger then an video iPod, and indeed most portable video players, but its storage space sucks and its screen has defects.
A nice thing about the PSP is that it has speakers. You can therefore do a thing with it that an iPod cannot do. Use it as a jukebox. Nice, except that its speakers lack power. Some people use their phones this way and their music is far louder. So you can use it as a jukebox, but only if everyone is really quiet.
Its screen is bigger then the Nintendo handhelds BUT it has less real estate compared to the DS.
Simply put, what is the PSP trying to be. If it was a handheld PS2 it would be a console on the go. But it ain't. If it had more storage it could be a media player. But it ain't. If it had stronger speakers, it could be a jukebox like system. But it ain't. If it games were more made for being on the move. It could be fun like the Nintendo games. But it ain't.
The sad fact is that I play GTA on my PSP and that is it. I also use it to play movies and such but mostly I use it for as a jukebox for when I am in a hotel or something, while I play games on my DS.
Frankly, with all its faults, perhaps the second biggest mistake by Sony (apart from making few "on the move" games) is that PSP games are just so fucking expensive. I rather buy a DS game then for 10-20 euros less.
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I'd pay Money for a fix to play in bright light (most of the time I want to pla
Re:The PSP is alright (Score:5, Informative)
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God of War PSP isn't out yet (Score:2)
The PSP isn't for want of games mind you. If you actually read charts the number of games for the DS and PSP are roughy the same, and the PSP has much more multiplayer titles. Also you can import all the games and add-ons from one territory to the next without installing a modchip. The main difference i
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The PSP's real problem... (Score:4, Interesting)
I think what might curb this would be when/if the PS2 ceases to be - but by that time Sony will have unveiled the PSP2 or bailed out of the market entirely.
Contrary to popular belief... (Score:1, Flamebait)
It's sad that you can't say anything good about it (Score:2)
I'm with you, I really like the PSP. I think it has a good library; I actually like the multi-platform releases, since I have more time to play the PSP than I do my 360. And it's multi-faceted in a way that the DS is not. I can't imagine commuting without it.
But:
It should be a little smaller; it's tough to even fit it in my coat pocket sometimes, since you have to keep it in a case due to the unprotected screen and thumbstick.
I also wish it had built-in bluetooth,
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Of course, i have to play it in japanese. There's not enough support of NISA to release it in english yet, apparently.
And of course, i had to hack my PSP to do that.
but the port is great.. It looks excellent, has more features than the PS2 version of the game, suspends and resumes perfectly when you flick the power button.. it just works really well. As a games machine, the PSP is perfect for RPGs and Tactics games.
Could do with improving... (Score:1)
Change the expansion adapter to be compatible with the iPod - I'm not as bothered about this, but a short adapter cable to let me use any iPod speakers or other expansions, and the added benefit of companies (a
View of a semi-fan of the PSP (Score:2, Interesting)
The PSP is a pretty slick piece of hardware. There are many complaints about it (high price, long load times, large size, awkward controls, lack of games). The people who focus on these easily attacked points seem to miss the strengths of the system:
* The PSP is powerful enough to emulate virtually all video game console systems
Indeed (Score:2)
Still remember fearfully clicking to run GTA, knowing my homebrew was lost until the next crack came along.
In the end I realized I had to decide between Sony UMD game, or homebrew/emu. As the amount of homebrew rose and the qaulity of the games dropped (well that's how it felt to me) I just gave up patching the firmware.
I can't be the only one, but the outcome is that Sony's forced bios updates to allo
Needs internal hard drive (Score:2, Insightful)
Do that and keep costs down, maybe $350 and you got a huge hit. Maybe save money and space by ditching the stupid UMD altogether. Digital distribution sounds like a better alternative, or maybe get games on Memory Sticks.
God, it's so obvious...stupid sony.
Quoted from the article (Score:1)
Brick (Score:1)
Solutions. (Score:2)
To be honest, the system isn't bad. But I don't like the UMD drive at all. I never felt like the lack of a touch-screen was a problem, but it would certainly enhance the system.
Although the design and build quality is quite high, there's this feeling of fragility I have every time I handle the system. I'm afraid of banging it against something, let along dropping it. . I think the overly-complex
Its a business model first,.Gaming platform second (Score:2)
consumers with products and policies that are painfully none-too-subtle efforts at benefiting the company first
and consumers as a distant second (if at all). Take the last 25 "upgrades" to iTunes, or XP that I've received.
What's the improvement to functionality? Zero. Improvement to our corporate overlords? Priceless.
The PSP falls into this category in at least a dozen ways, from UMD movies, inabilit
Re: (Score:2)