Epic, Microsoft Disagree On Gears Content 72
This past week, Epic's VP Mark Rein spoke with the gentlemen at 1up on the '1up Yours' Podcast. It was ... most informative. It seems that the much-delayed downloadable content for Gears of War is being held up by Microsoft, who wants to charge for the content for the game. "In the effort of promoting a profitable marketplace, however, Microsoft's compromised with the studio by deciding to follow the successful model that Halo 2 pioneered a few years ago: the new Gears of War maps will be available for a to-be-determined fee, and made free a few months from now." The site also has hands-on details for 'Annex', the new (free) multiplayer gameplay type.
For those of us... (Score:1)
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Playing right away will cost you, but eventually they'll be free.
By Patrick Klepek, 04/09/2007
Epic Games wants their additional Gears of Wars maps to be free, just like the content they've provided for all their games on the PC side -- but Microsoft isn't down with that. In the effort of promoting a profitable marketplace, however, Microsoft's compromised with the studio by deciding to follow the successful model that Halo 2 pioneered a few years ago: the new Gear
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Re:For those of us... (Score:5, Insightful)
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But have I committed a crime, or a tort? Or neither?
Hmmm...
Hey! (Score:1)
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Learn from your street vendors! (Score:4, Insightful)
-Rick
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There is one other significant difference (Score:2)
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Think about this: our current console market is a three player game. And the players are all "evil" in their own ways. Every single one. Let's review:
Microsoft: Established in this article, as well as through the entire history of the Windows operating system.
Sony: I think I've personally exposed most of their offences here [superbusnet.com], and that was back when they were destroying Lik-Sang.
Nintendo: Yeah, sure, they come off as the "noble" company now, but behind that shiny, chubby plum
Really? (Score:5, Funny)
Great way to kill a buzz? (Score:2, Insightful)
Maybe that's a good trade for them at this point. I dunno.
Re:Great way to kill a buzz? (Score:4, Insightful)
What's really shocking to me, after writing the above rundown, is that I am one of those people.
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A new scenario for a game is neither.
Buying a map isn't different, in my opinion, from buying a rare item or character in WoW, which is ridiculous(also IMO).
DLC (Score:5, Insightful)
The problem I have is that most downloadable content seems to be either of the 'here's the stuff that we didn't get to finish before the publisher shipped' or 'Ok, there's 15 maps ready; lock 5 of them off, and we'll put out a 'downloadable content' patch that reenables them in a few months.'
I was flipping through the downloads for Dance Dance Revolution Universe, to see if they had any songs availble here in Canada; DDR Ultramix for the Xbox didn't allow Canadians to buy additional songs. Sure enough, there are, and the downloads are 108 KB. That means they're unlock codes, not new content. That's not right.
Re:DLC (Score:4, Interesting)
Until maybe a day or two after when crackers decoded the system and published a keygen that let you instantly have every full version game of practically every id Software game from Wolfenstein on for the measely $10 the disc costed.
Considering all the motivation in the DDR community to rip arcade art, stepcharts, songs, dancer models, scan for secrets, it's surprising they didn't crack those unlock codes and spawn a whole series of XBox Live hacks for other games with "for-fee unlockable" content.
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I guess the DDR community doesn't have good hackers. Not surprising, really. Nobody that I know [who has any hacker cred at all] is interested in DDR.
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I think you are forgetting these hackers.
http://icculus.org/pyddr/ [icculus.org]
http://www.stepmania.com/ [stepmania.com]
Hacker cred abound.
Marketplace (Score:2, Interesting)
Why in the world would they think that this idiocy is a good idea? All it does is show the gamer that they are not, despite the $60 price tag, getting the full game. They are getting a fraction of the game, and then being forced to pay more for the "priviledge" of getting the rest of the content.
I, for one, refuse to pay for my games twice.
It shows how well they know it (Score:4, Interesting)
Clearly MS does understand the market and how far you can push it.
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I agree. The fact of the matter seems to be that the pay for "additional" content model will work and the publishers are going for it. Just about the only thing that you can do is stop playing video games if you don't like it.
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Mark Rein clarifies... (Score:5, Informative)
Click here [epicgames.com]
Full text from his post below:
Folks,
I think you guys are blowing this up into something bigger than it is. Please listen to the entire podcast before jumping to conclusions.
What we have here is simply a difference of opinion on how to maximize the return on Gears of War - something both Epic and Microsoft want to do. While we create products like Gears because we love games, and we have a passion for making them, at the end of the day this is a business for both companies and how we earn our living.
Epic thinks the way to maximize the return on Gears of War is to give the maps away for free and Microsoft thinks the way to maximize the return on Gears of War is to sell the maps. So what we've agreed to do is to put these maps on sale at a reasonable price then make them free a few months later. They did this with the original Halo2 map pack and it was a huge success. Lots of people bought the maps and lots of people downloaded them when they became free. That's what is going to happen and it seems like a fair compromise for both companies and a win-win for Gears players.
Why does Epic not have control over this even though we created this content on our own time and our own dime? Quite frankly Xbox Live Marketplace isn't our store. It's Microsoft's store. Like any retailer they have the right to figure out what goes on the shelves of their store and what price they sell it at. They spend the money to operate the store and deliver the content. They've also spent billions of dollars to create and build Xbox and subsidize it's the price so you can afford it and we can make games for it. As our publisher, they also invested tens of millions of dollars marketing Gears of War, and have done an awesome job for us, so they have a right to a good return on that investment.
As Tim Sweeney and I said in the podcast, we want the download economy to work - it is something the industry needs, something we hope to use in the future, something that will help bring more variety to end-users and ultimately could help bring prices down for end-users. If we had to put this map pack on a disc and sell it in retail it would be more expensive to end-users and maybe we wouldn't have done it because of all the extra work and cost involved.
In the mean time we are planning to bring out an awesome new Gears of War multi-player gametype called Annex that works will all of the existing multi-player maps and the new pack we're talking about here. The 1UP guys who got to play it a few weeks ago left the office raving about how it could be our best Gears gametype yet and I think a lot of people will enjoy it. Best of all, it is totally FREE and will come in the new Gears update that we expect to see released this week.
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Re:PR Fiasco (Score:4, Informative)
Why buy games for that matter? That just increased the price of the console! Why buy extra controllers? Why pay for your electricity bill? All that just adds to the cost of the console!
They do it because it adds value to the system. So the PS3 doesn't charge for it right now...so what? The fact is that the PS3 isn't selling right now so they have to give that for free. If it was selling well, they would charge for it as well as they are providing a service. If the PS3 finally gets enough users...that is when they will add their premium package.
I am console-neutral..don't think this comes from any love of the xbox. I just don't see why other people are freaking out so much about it. 60 dollars a year is nothing to most people. If you can't afford it, don't get the service.
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Re: Xbox Live Silver does all that for Free.... (Score:4, Informative)
Not sure where you live, but it's $50 for 13 months of X-box Live Gold if you buy the 'Redeamable card' at Retail in the US. Even better, Circuit City puts it on sale for $40 fairly often (I've seen it a few times in the last 6 months, maybe 1 week every 6 it's on sale it's usually on sale the week of a big game release).
That, and I'd like to point out that all the benefits you touted for GOLD are available in the FREE Silver Membership. Right now the main difference is online multiplayer, voice chat. I'm pointing this out, simply because many people simply forget that there is a free version of Live, and it is really good.
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But how to escape the 12-month minimum commitment? (Score:1)
Online Content is a Dual Edge Sword (Score:2, Interesting)
Re:Online Content is a Dual Edge Sword (Score:4, Insightful)
This is why I refuse to play most MMOs (some I refuse to play just because they suck.) I am NOT repeat NOT going to pay for the client AND the service. I'll pay for the game, if it's a game, but only if I know I will still be able to use it when they are no longer running servers. This means that they have to form a covenant with the community to release to us the full source code to the server when they are done running servers. No one wants to do this, so I don't want to pay for the client - it's not a game, it's a game client. I can't play the game without the server, so it's clearly not a game.
If they'd give me the client for free, I'd think about paying for the subscription. At least that way I'm only paying for the service.
There is the argument that paying for the client covers R&D costs, but frankly I don't give a damn. I simply feel robbed when I have to pay for the client and the service. If AOL had charged for those internet access discs, they would have gone away a long time ago.
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Here's what you can do.
Don't buy an Xbox. Don't subscribe to Live. Don't buy the over-priced add-on content. Just don't do it.
That's all it takes.
M$ wants to have the same crap of games for win... (Score:3, Informative)
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If they start locking down Windows Vista so that only MS-approved games are released, Windows won't be viable for gaming anymore.
Interesting strategy (Score:2)
Complaints (Score:1)
smells foul (Score:2, Insightful)
In this case I'm a little more forgiving since w
This Is Great! (Score:1)
Thanks Microsoft!
This really solidifies my idea of only buying unreal 3 on the PC, I'll get to play the game my way, and I won't have to pay for user created content.
I can hook my PC up to my 50" just as well as my xbox.