Guitar Hero Downloadable Content Announced, Expensive 133
Ars Technica's Opposable Thumbs blog has the word on the first three downloadable content packs for Guitar Hero II on the 360. The good news is that song selections include tracks like 'Ace of Spades', 'Killer Queen', and 'Bark at the Moon'. The bad news is that buying just three songs is 500 points. "The price of around $2 per song isn't outrageous, but it isn't generous either. I'd also prefer they allow you to buy each song alone, instead of being forced into the bundles. It's also worth noting that if you bought every song in the original Guitar Hero at this rate, you'd pay $97.92. Not exactly a compelling deal."
Ourageous? Seems VERY reasonable to me. (Score:5, Insightful)
No suprise (Score:2, Insightful)
Getting more than just the song. (Score:2, Insightful)
Even bringing up the total cost of all songs seems disingenuous. People seem to enjoy the ability to buy individual songs without having to buy the whole CD (with associated filler music), and this is no different. Just pick up the packs you like --You don't HAVE to buy all of them.
Re:Worth it... (Score:2, Insightful)
Re:Ourageous? Seems VERY reasonable to me. (Score:2, Insightful)
Think it's worth it? Put it in context... (Score:4, Insightful)
The problem is, most XBox live users wont and aren't comparing it to that, they're comparing it to other XBox live content. When you can get Geometry Wars or some other 400 points game on XBox live for less than the price of a 3 song pack, the price of the songs becomes a whole lot less fair looking.
The cost of all 9 songs is more than 3x 400 point full games and is only 100 MS points short of 4 full games. It's also not far off (700 points) the cost of the new Oblivion expansion - shivering isles.
I think quite simply, a combination of of digital music still being rather expensive, Red Octane/Harmonix/MS wanting to squeeze as much out of customers for DLS as they can and then some of the 400 point games being reasonably priced is where where these complaints come from.
One final point worth noting is also that $2 per song is reasonable to some people here, but do those people still find it reasonable if only one of the songs out of the 3 are worth having? That essentially makes it $6 per song you want if you're forced to have 2 songs you neither want nor will ever play.
I do think the DLC for Guitar Hero could be handled a whole lot better - I'll admit I'm new to Harmonix/Red Octane games, they seem to have a pretty decent fanbase but as a first time customer to them, I'm not terribly impressed thus far. I received one of the faulty Guitars and have still yet to hear officially from them (via their site or if they bother to respond to my e-mails) as to how I'm meant to get it replaced - couple that with less than impressive DLC thus far and I have to say they have a long way to go to get in my good books.
Re:Led Zeppelin? (Score:2, Insightful)
Re:78 Cents Per Track (Score:3, Insightful)
Why is it that I can buy 100 of the same burnable dvds for 1 dollar a disc or less but a single dvd can cost me 2-3 dollars? Because bulk counts too.
Just so you know, in the game industry it works the same way, not just for consumers but you can buy a large amount of label music cheaper than just buying a single song. So there's a slight discount. The consumer bought a pack of 64 songs. Personally I'd have liked to buy 30 of the songs and skip 34 of them, however I'm still paying 50 dollars for them. There's no "choice" involved. These are optional additions and while they cost more, you're buying THESE songs, and choosing which ones to get, don't want to pay 6 dollars for ace of spades and bark at the moon? You don't have to.
Besides the easiest way to avoid this is not buying it. You don't need these tracks but some people want them (I'm in that group) and I'll pay the money for them.
More than just the song (Score:2, Insightful)
-The fingering charts. As others noted, RedOctane employees have made these charts for four levels, and any StepMania fan knows that it's not quite an easy job to match icons to timed, sometimes rhythmically-complex music. RedOctane has skilled musicians/nerds doing this dirty work, and they require money.
-Re-recording the songs. A lot of people are missing this--maybe because the covers on Guitar Hero are so well-performed and recorded. Not only are some older releases (think the 60s and 70s rock) not up to scuff in quality, but one must think about the track issue. To think that each artist's studio has kept each individual track in storage for decades is naieve, and that's even assuming that RedOctane had access to the studios' recordings--or that some of the originals were even recorded track-by-track.
We're also assuming that even IF RedOctane had access to each track AND that they were, as a whole, up to scuff, that, when soloed, the bass/drum tracks alone or guitar track(s) soloed are absolutely perfect in technique.
Re-recording songs takes expensive studio time (the tracks are well-produced) and bands also cost money. Not only the cover bands, but:
-RIAA, record label, and royalty fees. It goes without saying that each part are taking their fair (or, in the case of the RIAA, maybe not so fair...) share for each song licensed.
-Microsoft and game production fees. I'm not an expert on how Microsoft and publishers push online content, but I assume someone's paying for the bandwidth these downloads chew up--and it may be the developers/publishers.
Clearly, with all the fees involved, $2 isn't so bad: Microsoft's refusal to sell the songs a-la-carte is just annoying.
It's a game, nothing more. (Score:3, Insightful)
Getting good at the guitar takes years of dedicated practice. I've played for over a quarter century. People who buy Guitar Hero are looking to play a game. That means they want something that makes them happy immediately - and it does.
Plus, Guitar Hero is what... $70 or so? Add up a guitar and lessons for a few years, and perhaps you'll see why Guitar Hero is the better bargain for gamers.