Guitar Hero Downloadable Content Announced, Expensive 133
Ars Technica's Opposable Thumbs blog has the word on the first three downloadable content packs for Guitar Hero II on the 360. The good news is that song selections include tracks like 'Ace of Spades', 'Killer Queen', and 'Bark at the Moon'. The bad news is that buying just three songs is 500 points. "The price of around $2 per song isn't outrageous, but it isn't generous either. I'd also prefer they allow you to buy each song alone, instead of being forced into the bundles. It's also worth noting that if you bought every song in the original Guitar Hero at this rate, you'd pay $97.92. Not exactly a compelling deal."
Worth it... (Score:1)
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M
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The question is who was Ozzy's best guitarist, and he made his best music with Sabbath. There are not too many people who want to argue with that. IANAGL (I am not a guitar legend), but, I do believe the heavier, grungier stuff was definitely the best. There is something to be said for simplicity, and the simple genius of Iron Man exceeds the high flying solos o
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FoF stores the songs audio as guitar.ogg and music.ogg in the song's directory. When you're playing cor
"Addicts" already own these songs! (Score:2)
Anyone who falls into the category of a Guitar Hero addict already owns all of these songs on Guitar Hero 1 for PS2.
But if that's a good deal to you, I'm also willing to sell you your own car. I'm also having a sale on that shirt and pants you're wearing. Totally worth it.
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Except, of course, for those of us who a) sold our PS2 versions, and b) want the GH1 songs with the improved engine and cooperative capabilities of GH2. Let alone the better graphics, leaderboarding, and all that sort of stuff on the Xbox 360 version.
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Anyone who falls into the category of a Guitar Hero addict already owns all of these songs on Guitar Hero 1 for PS2.
Except for the fact that by purchasing these songs from the XBL marketplace, you get access to:
While I think everyone would love for these tracks to be sold individually and for cheaper, I still think the advantages of the DLC version over the original is well worth the price.
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The downloads are about 10 megs each, which is about right for three songs in DD5.1. Unlike, say, the DDR Universe song downloads, which are 108 KB each, and are pretty obviously just unlock codes for content already on the disc.
Let Red Octane know (Score:5, Informative)
Anyway, here's where to send feedback to Red Octane about their pricing: http://www.redoctanegames.com/0_contact.asp [redoctanegames.com]
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The true measure of whether something is too expensive is whether people buy it. If customers are buying it, then it's not too expensive.
Beats iTunes (Score:5, Funny)
Oh wait, Xbox
YOU FUCKING ASSHOLES HOW DARE YOU!!!!!!!!
Fuckin stuff doesnt even have FAIRPLAY on it TO PROTECT ME FROM EVIL
Wait until Guitar Hero comes out for Apple TV. APPLE "GETS IT"
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That's little more than transcription. It's a bit of work, considering it needs balancing and testing, but hardly the same level that goes into writing, performing recording and marketting. Not that this has any effect on the end price at all.
and do you really think this is going to be sold completely without any form of copy protection?
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SMPTE is a pain in the ass, but it's fairly lightweight and is well known enough that it should "just work" even on a system that isn't designed for it (like a game console - or any device without a hardware SMPTE clock). It would surprise me if GH used SMPTE, though, since it's not the sort of issue you think about until you get spanked by it in QA. Plus, programmers (especially game programmers) tend to like t
Led Zeppelin? (Score:1)
I'm sure it will be very expensive, but it would be quite thrilling to play "The Rain Song" and "Battle of Evermore." I can't wait!
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Re:Led Zeppelin? (Score:4, Interesting)
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Go look near the bottom of the page [wikipedia.org] here under the part of Post Led Zeppelin 2000's. There is a brief snippet:
Led Zeppelin have always been very protective of its catalogue of songs, and have seldom allowed them to be licensed for films or commercials. In recent years, this position has softened somewhat, and their songs can be heard in movies such as School of Rock, and Shrek th
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From what I've read....the Doors wanted to 'sell out' early. Morrison had missed a group meeting where they have voted to sell "Light my Fire" to Ford for a commercial. Jim heard about it...and apparently
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No Stairway for you!
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Oh well, two out of the three might still make it worth grabbing.
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I figured Slashdot would understand this. (Score:5, Interesting)
Personally I think this price is fair. It's a touch high, but knowing the RIAA thought pattern I'm sure it's more than reasonable from their first suggestion.
Re:I figured Slashdot would understand this. (Score:5, Interesting)
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Source: http://en.wikipedia.org/wiki/Guitar_hero_ii [wikipedia.org]
Re:I figured Slashdot would understand this. (Score:4, Informative)
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Ok, these songs were covers but some were master recordings. Also of note, these songs were done for GH1 which had a very primitive co-op compared to
I understand Harmonix's position (Score:2)
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Think about it in terms of how much enjoyment you'll get from a new GH song. An hour's worth? Is that worth $2 to you?
It would be nice if they'd let you buy just one song at a time though. The bundling is unnecessary, and just makes
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Your point would be much more valid if they hadn't already done all of that... 18 months ago. These are all recycled Guitar Hero 1 songs. Most GH fans ca
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Most GH fans that own the PS2 GH1 is most GH fans. Xbox Live Marketplace is targeting the remainder. And within that remainder, those willing to part with more than $2 per song. I hope they enjoy selling to 8 people.
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Can you tell me where to get GH1 with co-op mode?
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78 Cents Per Track (Score:2)
That means that the total cost of dev
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Why is it that I can buy 100 of the same burnable dvds for 1 dollar a disc or less but a single dvd can cost me 2-3 dollars? Because bulk counts too.
Just so you know, in the game industry it works the same way, not just for consumers but you can buy a large amount of label music cheaper than just buying a single song
Physical product vs. download (Score:2)
I'm not sure whether Redoctane or Microsoft deserves the greater share of the blame here. Whoever is responsible is counting on the custo
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I'm not talking about "cost of packaging" I'm talking about bulk. Let's look at a "non physical" product. There's a rental store in my town where you can rent a movie for 3 dollars. However if you buy 100 "rentals" at a time you get them for 1 dollar. So is it unfair to charge you 3 dollars to rent a movie when you can buy 100 rentals for 1 dollar? Nope because the guy buying 100 rentals are buying in bulk.
It's the s
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Swing back into the Virtual world. The GH1 songs are done. The effort in packaging them for Xbox is absurdly minimal--most of the hard work (recording, mixing, creating the file format) was done for GH1, long before porting to the XBox was a twinkle in anyone's eye. The work they have to do to sell
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For covers, though, we're looking at fees payed to the songwriters, not the performers. The performances probably fall into "work-for-hire" territory. The money for the songwriter goes to ASCAP, not the RIAA. And it won't be near $1 per track sold.
Remember:
RIAA = Labels, copyright holders
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http://www.eff.org/share/?f=legal.html [eff.org]
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If that is the people that did the rearrangement so be it, but i bet they have a copyright on their performance. How they get paid for it is the question. Maybe on a per piece basis like others would, or they included it in other costs, or?
How much music is NOT a cover piece? Hell, half of what i hear is a remake from 70-80's or something that was probably a cover of a 60's song....etc
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Harmonix employed a handful of studio musicians to record all the covers. On the first game, most of the guitar tracks were recorded by a single guy, named Marcus Henderson. All the studio musicians got their cut a long time ago. Studio musicians in a situation like that don't get royalties, and don't retain copyrights.
Bull. (Score:1, Flamebait)
I really REALLY like Harmonix. For the rest of this comment, I'm going to assume this is MS's doing, as I like Harmonix and think they are nicer to their users than this.
Let's review. I bought Guitar Hero, and loved it. I bought Guitar Hero 2, and loved it. I've been considering buying Guitar Hero 2 for the 360 (I'd have to buy a 360, which I plan to do when there are enough games I like) because of the downloadable content. I really love the game. I'm glad they are releasing songs from the original (come
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I'm sure they'd be happy to let you play your LEGAL PURCHASED mp3 in Guitar Hero...but have fun being like the five year old at the arcade who doesn't have any money and "plays" the demo...
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It's possible that they even reworked the existing charts to further separate player 1 a
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Or I can also get copies of the songs for Guitar Hero 2 for the 360, in groups of 3, at the low low price of OVER DOUBLE WHAT iTUNES CHARGES. Get serious. No go. I would be questioning a $1 price. This is insane. How about you let me stick my LEGAL, PURCHASED copy of the game in the drive and play the songs off it or copy them to the hard drive so I can play them? Sell me a $10 unlocker that lets me do this.
I'm confused. You can already stick your legal purchased copy of GH2 in the drive and use the music from it. They're not trying to sell you that. Oh, unless you're referring to your legal purchased copy of GH1... yeah. No, I really don't think the Xbox360 is ever going to be able to read Playstation 2 discs, and stop your bitching because I don't think that Microsoft can do crap all about that.
Ourageous? Seems VERY reasonable to me. (Score:5, Insightful)
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I do agree with you that the price seems fair. Most people are not looking to buy every song from Guitar Hero 1 (or new tracks for that matter), they will pick and choose their favorites and then they'll have a party and buy a few more per guests' requests and that'll be that. The average person will probably buy only two or t
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a pack of 3 songs for 6.25 means one song costs $2.13 (apx) so 18 songs should cost $38.34 (apx)
No suprise (Score:2, Insightful)
choosey begger... (Score:1)
Getting more than just the song. (Score:2, Insightful)
Even
I believe those people who... (Score:3, Interesting)
Need proof? Guitar Hero 1 had maybe 30-35 songs, and was priced at $40 for just the game. Guitar Hero 2 for the 360 has around 50 songs, and minus the cost of the controller, it's about $50 alone. That's about $1-$1.25/song, and even lower if you count the cost of the game "shell" itself; a pretty good deal, seeing as you own the rights to use the physical media for eternity.
But, $2/song? For just the songs? Where is the extra cost coming from?
If I had to guess, the greedy developers.
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http://en.wikipedia.org/wiki/Guitar_hero_ii [wikipedia.org]
Re:I believe those people who... (Score:5, Interesting)
Let's look at this a different way. Pretend the 360 doesn't even exist. Guitar hero came out for the PS2 as well, if you'll recall.
Are you saying that GH2 didn't have enough songs in it to be worth selling? That it was "half finished" with a mere 70 songs or so?
Forgive me, but playing it, it sure feels like a full featured game to me. Doesn't seem "half finished, full priced" at all. And "content that should have been included in the first place"? Where are you getting that exactly? It wasn't in the PS2 version. Why should thouse extra songs have "been in the first place", exactly, besides that "you wants them"? It's not like the 360 version is significantly more expensive than the PS2, and so you're "owed" songs. (They're within $10, according to EBgames, and that's with the PS2 one having been out for a while.)
The ONLY reason that (as far as I can tell) you [and others] are complaining, is that you're annoyed that, now that they've provided their full game, they have the audacity to give you the OPTION of adding more content to it, at some price that they set, which doesn't even seem that far out. (I agree with the assessment of "not especially generous, but not unfair, either.") I feel pretty strongly that you got a full game out of the deal either way, even if you don't buy stuff.
You may feel that their prices are too high for add on songs. But I still can't visualize the mental contortions required to get from that, to "clearly vindicates people worried that microtransactions would lead to half finished games". I can only conclude that you are either actively trolling, haven't actually played Guitar Hero 2 and are just complaining on principal, or are misinformed.
Buy GH2 for PS2, even if you have to buy a PS2 (Score:2)
HOWEVER, I specifically held off from buying the PS2 version, so that I could wait for the 360, because of the promise of downloadable songs. I figured they would release all of the original GH1 songs for about $40 or less (based on the fact that you can buy it for PS2 for $40). And then there would be the option to get new songs. That made it worth the wait.
But now I feel I made the wrong decision. I
Better deal than ringtones, at least! (Score:2)
The bundling is obnixious, though. It's like cable and satellite TV, where you pay extra for channels you'll never watch, just so you can get the one channel you actually want.
But compare it with other music-related deals in the marketplace. People pay ridiculous amounts of money for *ringtones* -- you don't even hea
In comparison its a decent deal (Score:2)
I think people over-simplify the mechanics of GH, its not like your just downloading three mp3's. I certainly wish I could get the first two packs, unfortunately im stuck with the ps2 version.
Think it's worth it? Put it in context... (Score:4, Insightful)
The problem is, most XBox live users wont and aren't comparing it to that, they're comparing it to other XBox live content. When you can get Geometry Wars or some other 400 points game on XBox live for less than the price of a 3 song pack, the price of the songs becomes a whole lot less fair looking.
The cost of all 9 songs is more than 3x 400 point full games and is only 100 MS points short of 4 full games. It's also not far off (700 points) the cost of the new Oblivion expansion - shivering isles.
I think quite simply, a combination of of digital music still being rather expensive, Red Octane/Harmonix/MS wanting to squeeze as much out of customers for DLS as they can and then some of the 400 point games being reasonably priced is where where these complaints come from.
One final point worth noting is also that $2 per song is reasonable to some people here, but do those people still find it reasonable if only one of the songs out of the 3 are worth having? That essentially makes it $6 per song you want if you're forced to have 2 songs you neither want nor will ever play.
I do think the DLC for Guitar Hero could be handled a whole lot better - I'll admit I'm new to Harmonix/Red Octane games, they seem to have a pretty decent fanbase but as a first time customer to them, I'm not terribly impressed thus far. I received one of the faulty Guitars and have still yet to hear officially from them (via their site or if they bother to respond to my e-mails) as to how I'm meant to get it replaced - couple that with less than impressive DLC thus far and I have to say they have a long way to go to get in my good books.
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Just sayin'...
Awful pricing... (Score:2)
No Problem Here (Score:3, Interesting)
As for the person that made the comment aobut how everything with XBox Live Marketplace being absurdly overpriced let me offer a counter view. I've had the 360 since shortly after it came out, and not until the last few months did I start buying actual 360 games for it. I do, however, have a TON of "XBox Live Arcade" games downloaded. The one I play the most, Texas Hold 'Em, I got while it was offered as a free download. And you know what? I've gotten more enjoyment from the Arcade games offered, at worst about $10 a pop, than I have out of most $50 games I've purchased. Those I generally play through, then lose interest. I will occasionally revisit them (The Sonic Mega Collection I got for the original XBox was one of the best games I'd purchased in a long time, just because it had all the Sonic Goodness (plus some of the mistakes) in one package. I barely play the Sonic games anymore. It isn't that I don't like them, but I've played them a lot. They dont' change much. In a single player game, once you've gone through it, unless it's a TRULY DYNAMIC game, there's not really much left to it. That's where multiplayer comes into play. If the multiplayer fails, the game fails. It has no replay value. With downloadable content, that changes things. Guitar Hero also has the added benefit of being able to play against, or with other people. It has ALL the makings of a GREAT game, with GREAT replay value.
Am I willing to shell out a bit more for a game that is going to provide me with countless hours of good clean fun? Damn straight I am. Everyone else can go sit in a corner and whine and cry all they want, in the meantime I'm going to crank up the sound, and have fun.
It's funny, the most enjoyable games I've played to date on the XBox 360 have been Guitar Hero II, some DDR style game my roomate bought, Texas Hold 'Em, Worms, Need for Speed: Most Wanted. I didn't even buy NFS because I knew the replay value on it would suck. Still, it was fun to cruise around in my souped up Pink Mitsubishi. You hear on the radio "Suspect is driving a Pink Mitsubishi". But we just got the Guitar, and DDR game. We've mostly just been playing Arcade games ont he 360. Oh, and Geometry Wars, can't believe I almost left that one out. FANTASTIC. Other than that, our 360 is used to stream media from our computers. The 360 is far and above the pittance we paid for it (We have the Premium one, 1st-gen when they still came with the media remote), and the content is thus far, more than worth what we pay. I've considered purchasing television episodes from the marketplace as well, and if I could offload them to my computer, I would without hesitation.
Here's how the pricing works (Score:1)
Now then. Let's look at what happens to this equation when we add the extra costs of transcription t. Well, looks like there's no t in the equation, so what happens is nothing at all! So even if they could get the content for free, and convert it for free, they'd still charge the same amount for them because this maximises their profits, and
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Separate Tracks (Score:1)
More than just the song (Score:2, Insightful)
-The fingering charts. As others noted, RedOctane employees have made these charts for four levels, and any StepMania fan knows that it's not quite an easy job to match icons to timed, sometimes rhythmically-complex music. RedOctane has skilled musicians/nerds doing this dirty work, and they require money.
-Re-recording the songs. A lot of people are missing this--maybe because the covers on Guitar Hero are so well-performed and re
Fairly well priced (Score:1)
http://en.wikipedia.org/wiki/Guitar_hero [wikipedia.org]
Sorry, the 17 independent songs don't count. There are only 30 career mode tracks, which are the ones anyone would care about. If you bought all of these, it would be $62.50. Fine, a bit pricey but most people will only buy what they really like. They should bundle all 30 songs for 40-50 bucks, but it's not a big deal. I'll
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I just hope they release the upcoming 80s pack on 360 via downloadable content. The price point
If you think they're too much - ignore them (Score:2)
360 GH2 is the same, but with better graphics and more songs.
The downloadable content is just an extra option, to buy if you want it - that's all.
If you think it's too much, don't buy it and just enjoy the game you've already got.
Personally I did wince a little bit at the price, but it does show they're going to support the game and hopefully if they make enough cash from selling the extra songs - they might full their f'in finger out and patch the game to give online play.
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These songs were left out of the game because they are from GH1, not GH2. When they ported the game to XBox 360, they used almost the same song list (a few extras, like The Trooper). Since GH2 came out on the PS2 before the XBox 360, they didn't include those songs, not wanting to cannibilize the sales of GH1.
Along comes the XBox 360 version. Now there is a digitial distribution channel in place and they can sell the so
It's a game, nothing more. (Score:3, Insightful)
Getting good at the guitar takes years of dedicated practice. I've played for over a quarter century. People who buy Guitar Hero are looking to play a game. That means they want something that makes them happy immediately - and it does.
Plus, Guitar Hero is what... $70 or so