The Platinum Age of CRPGs 112
Matt Barton writes "I've just posted my third (and final) installment on CRPG history at GamaSutra: The Platinum and Modern Ages. This article covers the many classics released between 1994 and 2004, including Fallout, Planescape: Torment, Ultima Underworld, and of course Baldur's Gate, Diablo, and The Elder Scrolls. It also discusses why WoW and other MMORPGs aren't descended from these CRPGs (but rather MUDs). The Platinum Age produced the finest CRPGs ever made — but the future of the stand-alone, single-player CRPG looks grim."
Nethack (Score:4, Insightful)
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I don't think know if nethack qualifies as an RPG, does it? I don't think Diablo does either, because Diablo is essentially graphical nethack (well, maybe not nethack, but rogue-alike anyway). Rogue and all its descendants are...something else.
Re:Nethack (Score:4, Insightful)
So there are some roles to play...but it'd be hard to justify it as a CRPG. However, RPGs have taken a different meaning from role-playing games. An RPG is more of a 'hack'n'slash' if anything else now.
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Give me a break, RPG's were based on old war miniature board games and the like. Go look at one of the most famous games of all time, a text game - Legend of the red dragon from the BBS days, a text game based heavily on combat, stats and humorously written one liners. The thing is because of the lack of graphics the text was input for the hugest creativity engine in existence: Your brain. You fill in the gaps and imagine things while playing the
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Huh? RPGs are roleplaying games. I think you mean CRPGs here. They tend to be a completely different animal, focusing much more on combat and combat prowess than real RPGs. The only exception ofcourse being Torment.
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I'm still holding out.. (Score:2)
Bethesdasoft + original Fallout universe, atmosphere, and dark humor = cannot possibly fail.
At least that's what I'm desperately hoping for.
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Unfortunately, with Bethesda at the helm, Fallout 3 stands to have more bugs than Fallout 2 did.
http://games.slashdot.org/article.pl?sid=07/04/11/ 1629209 [slashdot.org]
Not trolling, I've just been burned too many times by stupid bugs that have slipped through QA.
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Nevermind that you had to restart the game from scratch if you wanted the new patches, because your old saves wouldn't work. You people are nuts if you think Oblivion is buggier than Fallout 2...they
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Bethesda has made exactly nothing worth a damn since Daggerfall. Oblivion was the first game in a LONG time I uninstalled without beating it.
Leonard Boyarsky isn't involved. Tim Cain isn't involved. Even Chris frigging Avellone isn't. It's like someone making Pulp Fiction II without Quentin Tarantino or any of the actors related to the first one. Pulp Fiction II would suck anyway, but it has zer
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I would disagree, I quite enjoyed Magic and Mayhem: The Art of Magic as well as the original Magic and Mayhem.
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Do they let you on the internet with that kind of brain damage?
I seriously hope you were being sarcastic, because Bethesda is going to bend Fallout over whatever piece of office furniture is close enough and violate it repeatedly while laughing all the way to the bank on the backs of those who did not learn last time.
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The trouble with Platinum (Score:5, Funny)
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Californium? Plutonium? there are so many more valuable metals. Maybe natural diamond?
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http://en.wikipedia.org/wiki/Rhodium [wikipedia.org]
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After that, you move towards man-made chemicals such as Xalatan [TM], a glaucoma eye medicine that costs $70 for 5ml. (My dog is getting a might expensive these days....):
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Spinal Tap.
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The X-Games has faced this too. They'll soon have the XX-Games then the Super-XX-Games. They can't go to XXX-Games for obvious reasons.
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Neverwinter Nights went Diamond after Gold & P (Score:2)
He Forgot One... (Score:1)
It's well worth checking out if you have an emulator installed. The Atari ST version is probably the best. Be warned, though - it's tough. Don't stay out after dark.
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Truth! (Score:5, Interesting)
Unfortunately, with the rise of greater and easier connectivity, the ability to play RPG's with more friends came - and thus we saw the rise of the MMORPG. Although they might have first envisioned being more RPG than MUD, the popularity of the games erased Role-Playing very quickly. (Joe Sixpack likes killing monsters, but doesn't give a damn about "Thou and thee.")
What would it take for a great single-player RPG now? A game so enjoyable that it overshadows the enjoyment factor of playing a similar game with hundreds of others. Humans are social creatures, by and large, so that will be very tough to do. It won't be a hack-and-slash dungeon crawler in any case; that genre is utterly oversaturated in MMORPGs.
If another great RPG series is developed, my money is on a Fallout/Shadowrun-genre RPG; it's about the only genre not super-satured (ignoring the embarassing Matrix attempt at it) in the MMO world. (Though, in all honesty, the idea of playing a Shadowrun MMORPG....whew. I'm in, chummers.)
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Oblivion?
Layne
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Single player isn't dead, but the days of mediocre single player are gone. You need a kicking story, excellent voice talent (or writing talent), and a good interface. Otherwise it's just not going to cut it in a competitive market.
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Yes and no...
As a point of reference, I would guess that we can probably agree that FF7 represented the high-point of console RPGs, for which it owes an enormous debt to the graphics capabilities of the PSX. At the same time, though, it had quite a powerful story behind it that would have made it still turn out a huge success even if Square had made it for the SN
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That argument has been used and reused since the introduction of graphics. Pretty graphics and a boring game were a problem almost 20 years ago. The landscape of games hasn't changed, there always has been 10 bad games for every great game, it's just our memories filter out the bad when we reflect on the past
"When everything is put together, Legend of Blacksilver is
somewhat disappointing. The game is fine on a tec
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Honestly, I think it just takes a highly driven creative team to sit down and go: "let's recapture the experience that Fallout/Diablo/Final Fantasy" brough to the table. Ya know, before cutscenes and poly counts became so important."
Ultimately, it's just another form of narrative just like all other genres of gaming, but it's not equal to others. If anything it superceeds the requirements for action and puzzle titles by a landslide. It's a richer desi
I'm waiting for... (Score:1)
That is a CRPG where the single player story is good with a good engine to go with it. And it has multiplayer that allows you to play the campaign with friends, and better of all you don't need to pay a monthly subscription.
Sort of like Neverwinter Nights, but prettier, more flexible. Also ideally, I would like a game where you don't have to churn through combat to earn level advancements, sort of like some of the Ultima games (Ultima 7) but have enough activity to satisfy
Parts I and II (Score:5, Informative)
Might save you a little digging as for some reason part I doesn't show up on his bio.
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what does CRPG stand for? (Score:1)
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What's to miss?
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CRPG vs RPG (Score:2)
And rightly so, considering the huge difference between the media. I'm still hoping for a real single-player RPG for the computer, but I fear that'll never happen. So far, for roleplaying on the computer, email seems to work best (although some prefer IMs).
Ultima Underworld (Score:1)
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Muds were better."Platinum age is only hindsight" (Score:5, Insightful)
But calling something the ______ age always makes me think that the people can't remember crap. You know how the NES was the "golden age of games" Heaven forbid we remember that most games used odd passwords (Willow, river city ransom) for saves, there was at least 10 games that were clones of the "classics" we cherish now. Games were unbelievably hard to the point that they made the game genie and so on. We can still play the "classics" but wishing us back into that hell where crap piled up faster then the gems would only make the masochist happy.
I loved Diablo, I didn't love Nox, and the other 5 or 6 clones of Diablo that came out right after Diablo. We can complain about games now but then 10 years from now people will be talking about how great oblivion and World of Warcraft is compared to the "crap" they have then.
It's great that this guy believes that the 1994 to 2004 is the "best time for RPGs" but hell, World of Warcraft is a fun game too. But bitching about the fact that games now are more similar to MUDs than CRPGs ignores the real fact of the industry.
THE PC IS DYING! He approaches this thought but seems to miss it. PC game sales have decreased over the years to the point where the industry is writing it off. A great game on the PC sells less than half what it would if it is on a console. Hell a MODERATE game on the console still outsells the best games on the PC and the industry knows this. The reason is up to the reader to figure out but KOTOR was ported to the XBOX. There's many more CRPGs taking that path (morrowind, oblivion, fable). CRPGs are just appearing in different places than just the PC.
I have been finding Gamasutra to be the rantings and whining of game industry's past heros. Guys who have been there, done that, but never got their name out there. There's good articles but this isn't changing my opinion that in general the articles there are either agenda pieces or rantings.
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PC games are thriving in a couple areas, one of those being MMORPG, or games based on a pay to play style where the player is paying for the service rather then the game. I hardly think that means PC games are still viable as anyone who isn't doing a MMO will be selling the game. MMOs sell the service (of playing a game
The PC is dying? (Score:3, Interesting)
Same goes for racing simulations. Many arcade "racing" games, no real emphasis on being an accurate simulation. Sadly, in the case
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Flight Sim? MS Flight Sim sells VERY well, do you think we will never see a MS Flight Sim on the 360? There's a number of flight games that have combat in them (Ace combat has semi realism while maintaining a combat atmosphere) however at the same time the MS Flight Simulator is the ONLY Flight Simulator that sells pretty much anywhere. There's one for a Apple computer but that's about it. So claiming that consoles don't have a flight simulator
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Re:Muds were better."Platinum age is only hindsigh (Score:1)
I started mudding in the BBS days, and still actively play today. The immersion factor is surprising to many people who know roleplaying either only as a table-top thing, with a lot of Mountain Dew, or as something that involves graphics.
[shameless plug] MudConnector (http://www.mudconnect.com/top10.html [mudconnect.com]) currently ranks Dark and Shattered Lands (DSL)(http://www.dsl-mud.org/ [dsl-mud.org] - telnet
Re:Muds were better."Platinum age is only hindsigh (Score:1)
I find it amusing that the article makes no mention of Final Fantasy, ChronoTrigger or the Mana series to name a few. Actually nothing except 'western-developed' PC games. Just a little myopic.
Fallout! (Score:1)
http://www.fifengine.de/ [fifengine.de]
and they need your help too.
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If you would monitor our SVN repository, you would know that we had daily commits for several months, now it's going rather slow but we hope that improves in the next weeks
"Once in a while (once or twice?) they got fed up and "redid the engine", effectively destroying what work they had done.
I love that one
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At first I need to say that I'm the current project manager of FIFE so I thought it would be worth replying to this message eventhough it seems that the original writer hides behind his anonymity.
1. "It's ran by people who can't code"
So I guess you actually didn't take a look at our code, did you? It's pretty strange that we get quite positive feedback about our code, engine design, project organization and progress from rather professional developers (check e.g. http://www.game [gamedev.net]
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Here is a rather good quote from our recruitment post @ gamedev.net: (check: http://www.gamedev.net/community/forums/topic.asp? topic_id=430811&PageSize=25&WhichPage=1 [gamedev.net])
"Just like the name of our project suggests we work on a new open source engine for isometric RPGs. The engine started as a Fallout-related project but we recognized very fast that it offers the potential to be used as a general 2D isometric engine for the development of
Grim Future (Score:2)
Grim for us all as well as the games. I've played most of the MMOG's, and even when I'm playing them, I still miss the experience of games like PlanetScape: Torment and Icewind Dale. Elder Scrolls is decent, but I think the best hope for CRPG's is in the console market. Some excellent titles have been released.
My prediction is that we will see a resurgence of the genre after the MMOG furor subsides and virtual economies work themselves out. Then stand-alone RPG's will be seen as a pleasant retro or
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I have to disagree with you though. The industry is pushing deeper and deeper into online play and there's no evidence that it's going to let up. Part of the problem is that the MMO genre attracts a lot of players that are playing the game for purposes other than roleplaying. There's nothing really wrong with that, but if you pick up World of Warcraft expecting to bring glory and honor to the Horde, expect to play
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Seriously there's several RPGs on the PC worth looking forward to, several of which should come out within the next year (clipped from one of my earlier posts):
The Black Hound [googlepages.com] - Originally was in production at Black Isle as Baldur's Gate 3 (though it has nothing to do with BG1 or BG2) but was canned when it was nearly complete. Josh Sawyer, the original game's Lead Designer who's now working at Obsidi
Give a mouse a cookie... (Score:2)
Most CRPG developer simply couldn't keep up or implement user made content. Ultima, Wizardry and basically any Sierra adventure game all failed in this manner. Games like Nethack, Neverwinter Nights 1 (2 is a buggy mess) and the Elder Scrolls succeeded and continue to enjoy success as traditional CRPGs.
There was a point in gaming history when the CRPG was viewed as the "hard" genre; the genre that required the la
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If you try to modify the hard-coded stuff, you're very likely to get a buggy mess. All of the spin-offs are much, much buggier than vanilla because of the monstrously entangled complexity
Ahhh, those were the days (Score:2)
Not because the game was great (it was merely good) but because the game came with a packet of small tools.
Which were very useful in doing computer repairs. I cursed when I lost that tool packet a few years ago during a move.
Oblivion Was Largely A Letdown... (Score:1)
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This guy needs an editor (Score:3, Informative)
Re:This guy needs an editor (Score:4, Funny)
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Something seems wrong here (Score:4, Interesting)
To my mind, the games that really represent the best of the genre appeared during the period I've termed the "Platinum Age," which begins in 1996 with the publication of three very important games, Origin's Ultima Underworld: The Stygian Abyss (1992), Blizzard's Diablo, and Bethesda's Elder Scrolls: Daggerfall (both 1996)....
So the Platinum Age began in 1996 with the publication of a game from 1992?
Completely miss the point of Neverwinter Nights (Score:5, Insightful)
Forget the OC. Go buy NWN Planitinium from the nearest bargain bin, and play the Dreamcatcher, Shadowlord, Kosigan and Penultimate series of modules. There are hundreds of hours of gameplay to be had from what the community developed, with some of the most engrossing storyline in the CRPG genre. Neglecting to acknowledge this is the the most glaring overlook from this Gamasutra article.
Did I mention it have a native Linux port ?
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Also, AFAIK, this is the only CRPG that integrate the notion of a game master, which make it the closest you can get to the real pen-and-paper RPG.
Again, the Gamasutra article completely failed to acknowledge these.
Ahh, the good ol' days... (Score:2, Interesting)
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Freedom Force is a Diablo clone? (Score:2)
Better known Diablo clones include Gathering's Darkstone (1999), Electronic Art's Nox (2001), Irrational Games' Freedom Force (2002)
Seriously, since when has Freedom Force been considered a Diablo clone?
Revivals (Score:2)
So many games have made major steps forward or backward in the genre of CRPGs. The Ultima series stands out on both of those counts (F U EA!). What I find truly interesting is that some games are so good or at least make such an impression on someone that it gets resurrected in some form or fashion.
At some point Ultima IV was re-written for Windows and released on a PC Gamer (?) CD.
Dedicated fans of Ultima V have released an excellent Dungeon S
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Torment! (Score:2)