Neverwinter Nights 2 Expansion Announced 56
Next Generation is reporting Atari's announcement of an expansion for Neverwinter Nights 2 entitled Mask of the Betrayer. "Mask of the Betrayer will put players back into the Forgotten Realms (of Dungeons & Dragons fame) shortly after the events of the original Neverwinter Nights 2. The expansion will incorporate a new campaign, more feats and spells, races, weapons, monsters and enhanced modding tools, among other new features. Developer Obsidian Entertainment, the same studio behind the original Neverwinter Nights 2 and 2004's Star Wars: Knights of the Old Republic II: The Sith Lords, will be handling development of Mask of the Betrayer."
The expansion pack I really want to see... (Score:2)
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The expansion I'd like to see... (Score:2)
We paid to upgrade two of our computers, in order to improve the experience with NWN2, and found it was only marginally less jerky. What we saw was impressive, but we don't think that having to buy 2 $200 video cards in order to play 2 $50 games was a Good Idea.
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Well there's your problem right there (Score:1)
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I do agree with you, however, that the UI definitely could use some w
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We'll give it a try - much obliged!
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$200 gpu and not smooth? (Score:1)
when i first saw this come out, i saw people with 8800's whining about framerate and choppiness... once i played it, i immediately decided that these claims were hogwash. am i to believe that everyone with a step below the cream of the crop h
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We'll try out the "Uninstall XFire" suggestion tonight, and see what that does. I'll let you all know, as I have no doubt that you are
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Wish-list (Score:4, Insightful)
- More customisability for non-PC party members. It kinda sucked just being stuck without any flexibility in their class-level choices and meant that you couldn't really experiment with different prestige classes in the main campaign unless you actually did multiple playthroughs.
- More tilesets. NWN2 suffered from the same problem as NWN1 here... it relied on the same few tilesets to make up the vast majority of its locations. I say to hell with the toolkit for once - give us some decent looking unique locations in the main campaign. This added a lot of atmosphere in BG2 and it needs to be done again.
- Better rounded party interactions. Don't get me wrong, I liked the fact that NWN2 brought back a lot of the kind of dialogue we remembered from BG2 and missed from NWN1, but it didn't go far enough. Most of the dialogue trees in the game seemed to be focussed on just a few of the characters. Other characters never really got developed much at all.
- More "political" sections to the plot. Combat's fun, but so's politicking your way through the cities.
- Continue to throw in the planar elements from the plot of the main campaign. I enjoyed these a lot. The Forgotten Realms setting on its own can get a little stale. Mixing in elements of the Planescape world in NWN2 added a lot to it, in my experience, and this could be expanded further.
- Give us a proper ending this time. Oh come on, were you even trying last time?
- Epic levels? I can take 'em or leave 'em. It would be nice if they were there, I guess, but don't go building an entire expansion around them.
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I assume you mean the interiors? NWN2 exteriors use heightmaps and can be almost infintely customized even without adding new textures. I think you'll be surprised what some of the cu
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- More "political" sections to the plot. Combat's fun, but so's politicking your way through the cities.
I agree totally with these!
- More tilesets.
A given. They have more experience now with the tools and the code, and can concentr
So when . . . (Score:2)
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Dark Waters (Score:3, Informative)
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One of my beefs with NWN2 is that I thought the campaign was...well, kinda crap. I keep hoping the community will take over and give me some replayability, but I have little desire to replay the builtin campaign again...
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Granny plugin announced, nice 1.06 patch content announced, expansion announced, Dark Waters release... It has been a good week for NWN2. I would have included the 1.05 patch, but.... you know.
Oh well, I'd rather wait a few more days than have a patch that infuriates the community.
I would rather have ... (Score:2)
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Wait, it's playable? (Score:2)
So is it playable, or are they just trying to get more money from us for an unpatched game?
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So is it playable, or are they just trying to get more money from us for an unpatched game?
I think its playable as it is now. I still wish they could improve performance more, but it is slowly getting better with every patch; and I'd rather have new neat adventures to play. So I think it was good that t
Why.... (Score:1, Flamebait)
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NWN also had YEARS of development and patches to add content and functionality to it, while NWN2 just came out.
I don't how you can say nwn2's campaign was crap compared to nwn. Did you even play the first nwn campaign? It was HORRIBLE and boring, I couldn't even finish it. NWN2 has some problems, and I haven't finished it all the way, but being mostly towards the end, it is leaps and bounds ahead of nwn1.
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NWN's graphics engine wasn't as demanding as NWN2's, granted, but that doesn't change the fact that NWN was rather dull without expansions and/or good PWs.
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I'm sorry but the original NWN *was a total disaster*, it was only good for the user made content but even the engine itself was awful and cumbersome. It was a game you simply *watched* rather then played. Automatic combat, maybe clicking a few buttons on you command bar now and then after all the tedious and god awfully slow *navigation*. Not to mention all that while looking a
I so wanted to beleived they'd learned from KOTOR2 (Score:2, Insightful)
Re:I so wanted to beleived they'd learned from KOT (Score:2)
, worse writing, more cliches
Than the paper thin NWN1 original compaign, which was more of a demo of what you could do with the toolset? Really?
no actual functional improvement
Now that is BS... How about having a real party again like in BG2, with up to....I think it was 6 (?) controllable characters in the party, rather than