Major Nelson Frames the GH II DLC Discussion 71
Yesterday we discussed the mighty expensive Guitar Hero II downloadable content. Some readers had serious complaints, and their views jive with a lot of other commentators out there. Prior to an event related to the game Joystiq had the chance to sit down with Microsoft's Major Nelson, who attempted to frame the conversation and point out the difficulties associated with this project: "I used to work in the broadcasting industry and in music for a long time and I know that content is not linear. It's not like you go to iTunes, and you're buying the same thing. There's testing that's involved, and there's also licensing involved. There's a lot of elements involved. When there's music involved, that brings up a lot of licensing issues ... You have to consider the Leaderboard. People like to say it's the same [as on the PS2], but the licensing is not the same. You have to re-license it. It's a different platform. While on the surface it may look fairly simplistic, and people are saying 'XYZ should be done,' but we're not Red Octane. I work for Microsoft, and we're just the conduit at this point."
One word: (Score:2)
Re: (Score:2)
Simple (Score:1)
Instead, everyone is going to bitch about it, but end up buying them anyways.
Re: (Score:1)
Re: (Score:2)
I want song packs... but I don't want them at that price. If no one buys them, and no one says why they aren't buying them then it's likely we'll just get a "the market doesn't want song packs so we wont make anymore".
The problem with these song packs is just that too many people have their hands in the jar. I'm sure the RIAA want's full price for each song (a long the lines of what they get from an iTunes download) despite the fact that they can only be used in a limited capacity (in the game
well (Score:1)
Re: Is that Half a boycott each? (Score:3, Funny)
Then between the 2 of us we have 1 honest boycott. I bought pack #1, but won't buy the other two (just don't like them as much). That'll teach them! Damn them and the
Re: (Score:2)
Snookered (Score:2)
Make the Xbox360 version backwards compatible with the older hardware, and sell the program at $39.99 or some reasonable fee, and we'll talk. Otherwise, see ya in GH3.
Re: (Score:2)
Some of us did think, and we understand that all major consoles have USB ports, and that there are connector to USB adaptors for all major consoles - except the Xbox, which uses USB for its controller bus. It just has an adaptor for the connector.
I also have two diffe
Re: Does the 360 guitar work on the PS3 ? (Score:2)
Presumably It would be the same adapter (PS2 to USB2). I wonder if the PS3 will play the PS2 Guitar Hero (I or II) with the 360 controller.
Re: (Score:3, Interesting)
Re: (Score:3, Insightful)
Thats like saying you already own Office 2x for the Mac, you deserve to get Office 2x for the PC for $39.99. Different systems, it doesn't matter if it is mostly the same. Don't buy it if you already own it, it is for the people who don't already own it.
It's a free market. (Score:2, Insightful)
Re: (Score:1)
Re: (Score:2)
It's true that nobody's forced to buy them, but the annoyance is caused by the fact that people knew these packs would exist and were expecting a lower price point.
Re: (Score:2)
If you want free content, go play Frets on Fire. Voila, problem solved.
Re: (Score:2)
What they are doing is not illegal or anything like that, but it is a monopoly. If you don't think so, perhaps you'd be kind enough to link me to the dictionary you're using?
Re: (Score:1)
Way to not answer the question, Major (Score:2)
MN: Once again, it's not old content. The contracts have to be renegotiated on a new platform, and it's also involving digital distribution, so there's a lot of things involved.
Major, you are not answering the questio
Re: (Score:3, Insightful)
Not quite convinced (Score:2)
Re: (Score:1)
The songwriters still receive royalties, though I believe that's a fixed rate. (I never joined either US-based songwriting guild.)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
That's not an answer, it's an excuse.
Frankly, I wouldn't be surprised if the reason they cost a lot more has something to do with pressure from Microsoft to set the price higher to "make the DL content valuable". The same reason why they were trying to force other companies with D/L content to charge for it. I expect Microsoft intends to make a lot of money off of their cut of D/L items.
It's also possible that because the songs are now downloadable
Re: (Score:2)
Unfortunately, he has a point. It's the same logic that means that Austin Powers on DVD costs less than the Austin Powers soundtrack on CD.
For example, maybe there's no Live multiplayer because the rights holders regard that as 'public performance' or 'broadcasting' and demanded more money. Or as soon as they heard 'these will be downloaded' figured it was just like downloading music, and demanded more for that. The way he mentioned leaderboarding makes me think that the price got jacked up for that.
New Gears Maps (Score:2, Insightful)
Re: too many people deserve to get paid. (Score:2)
That's the issue here, too many people need to get paid.
The Song creators deserve a cut to license their work for the game. Master Recordings or not, it's their song.
RedOc
Re: (Score:1)
No, Microsoft deserves a cut as the service provider (Xbox Live), NOT as the publisher. Their job is to publish the game -- which they did, Gears has sold phenomonally. Are you saying that after their job is done (publishing, marketing), they deserve to earn more money for doing nothing more?
Don't confuse Microsofts two roles in this (Gears of War) debate.
And, in case you've overlooked this e
Re: (Score:2)
You are actually paying $0 per month to access online content via Live. You Pay the $5 per month to play multiplayer games online and use Voice chat over Live. Considering Guitar Hero II supports neither, you would get the same access /ex
Question: Why is the music industry so stupid? (Score:2)
Once again, it's not old content. The contracts have to be renegotiated on a new platform, and it's also involving digital distribution, so there's a lot of things involved.
Why are there a lot of things involved? And what "things" exactly?
Look. The whole point to the music business is to get the music to the consumer. This makes it sound like they're falling over themselves to keep it from me. I have the version of the game this music is coming from. I have already paid them their extortion money. Why do I have to pay them even more now? Because the toy I'm playing it on is different?
I call bullshit.
Re: (Score:2)
Once again, it's not old content. The contracts have to be renegotiated on a new platform, and it's also involving digital distribution, so there's a lot of things involved.
Why are there a lot of things involved? And what "things" exactly?
Look. The whole point to the music business is to get the music to the consumer. This makes it sound like they're falling over themselves to keep it from me. I have the version of the game this music is coming from. I have already paid them their extortion money. Why do I have to pay them even more now? Because the toy I'm playing it on is different?
I call bullshit.
No, you mistake the point of the music business. The point of the music business is to make the consumer pay as many times as possible for the same music. This certainly meets that agenda. Clearly you have never heard of the RIA* (the * is because the Recording Industry Associations in every country seem to act exactly the same, not just RIAA)
Re: (Score:2)
And let's face it, licensing terms are usually considered proprietary information, or at the very least "internal-use-only". I'm sure Red Octane didn't show all their cards to Microsoft as far as the licensing terms they got for some songs.
On an aside, I'd be more interested to know if the downloadable content is, in deed, downloadable content or if th
Re: (Score:1)
Re: (Score:2)
Nonono...
RIAA-reps = "Let's get the maximum cash for each track," Microsoft-reps = "Ok. Let's triple it so we get our beefy cut too!"
Fixed for you!
Doesn't make sense (Score:2)
There's testing that's involved, and there's also licensing involved. There's a lot of elements involved. When there's music involved, that brings up a lot of licensing issues ... You have to consider the Leaderboard. People like to say it's the same [as on the PS2], but the licensing is not the same. You have to re-license it.
It still makes no sense that the full song list for the original GH costs $97+ by extrapolation while GH2 including the controller, packaging, media and more songs (that required t
Re: (Score:2)
Because it isn't the same thing. Why does it cost more to buy individual dinners than eat at a buffet? Why does a whole car cost less than the sum of its' parts?
A simple solution (Score:2)
Re: (Score:1)
Re: (Score:1)
Funny how Microsoft is just a supplier. . .. (Score:1)
I find it funny that they are trying to take a hands off approach on this, but with the Gears map update they are forcing a company to charge. Dear Microsoft, Face it, you're charging both ends, you charge the companies to use your marketplace, and you charge the customers to buy from it, and you play middleman with devel
Re: (Score:1)
If Epic was publishing the game themselves, then they could make the decisions about what to charge.
Re: (Score:1)
here's a summary of the important points:
Too Expensive, Wasted Opportunity (Score:1)
There were 47 songs on Guitar Hero 1 and, at this price, they would cost close to $100 to download. That's the same as all of
Re: (Score:1)
Re: (Score:2)
Lets see:
Physical Medium:
1. Build engineer makes iso
2. Mastering lab creates discs
3. Engineers and testers test media
3. First party verifies test media
4. Artists create high resolution box art, disc art.
5. Mastering facility creates final discs and packaging
6. Game is assembled and shipped to warehouse
7. Game sits in warehouse.
How is GH different than Karaoke Rev? (Score:1, Insightful)
Music based game revolving around licensed content (check)
Original was PS2 exclusive (check)
Later ported to the XBox (check)
Additional songs available on XBox Live (check)
Karaoke Revolution's price Per song = 1.00
Guitar Hero's Price per song = 2.00
Nelson says that Red Octane sets the pricing and that Microsoft is "just the conduit at this point". Wait a minute, didn't MS *force*
Re: (Score:1)
Re: (Score:2)
Maybe the Karaoke people had the foresight to negiotiate multi-platform releases.
Maybe the copyright owners noticed that Guitar Hero is a hell of a lot more popular, and demanded more money.
Guys, this isn't at all new. Go check out DVD forums and listen to all the bitching about why music in old series needs to be replaced; because they didn't have the rights for home 'video' distribution, and to acquire them now would be damn expensive. Nowadays, it's all written into the contracts; music rights, act
Re: (Score:1)
JIBE (Score:3, Informative)
I think you mean "jibe," as in "be in accord; agree" and not "jive," as in "a form of dance or slang talk."
Re: JIBE (Score:2)
I think you mean "jibe," as in "be in accord; agree" and not "jive," as in "a form of dance or slang talk."
Give it up. There's no one who "edits" at Slashdot who is qualified to check spelling, grammar, or meaning, never mind check submissions for idiocy.
3 for $5... (Score:1)
seriously though, $2 a song isn't that bad and i like the 3 for 5 talk, but even the cats on the block let me pick my baggies out of a handful...whats with these prepackaged groups? also, i want NEW songs not 'new to xbox' songs. if they released some genuinely new content and allowed me to choose the 3 songs i got in the pack, i would have no complaints.
Re: (Score:2)
But on the other hand I know people were willing to pay 2 dollars per song but now they are acting like this is too much? Go figure. Personally if I want the music it's a fair price, if I don't want the music it's not.
Alternatives (Score:2)
1) I still have my PS2, I can buy the entire Guitar Hero 1 WITH a guitar for a decent price... AND I get the guitar. Heck, I can get two guitars for that price.
2) If it IS that expensive, per Major Nelson, then sell the entire GH1 as a bundle for $89.99 with another guitar. I'd buy that.
They are attributing the higher price for the individual packaging. Whereas, if you bundled it up, it would be cheaper. No different than buying music singles versus the entire album. If t
Why not give them away? (Score:2)
Giving the songs away for free seems like it would create far more benefits for everyone involved.
1) RedOctane would benefit because word would spread, and more people would likely buy GH2.
2) Microsoft benefits because it'd probably draw more people to Xbox Live subscriptions. Perhaps #1 would even cause some people to buy Xbox360's to get the GH2 on the Xbox due to the free songs.
3) The song publishers would benefit because this is free, interactive
How many times can Microsoft shaft their customers (Score:1)
Then they make you buy some crappy game to get on the 3 week Halo 3 beta, and then charge you again to buy the full game!
Now it seems when they are not releasing GH2 patches that brick your console, they are ripping of GH2 owners with expensive content...
so 360 o
Re:How many times can Microsoft shaft their custom (Score:2)
Unlimited it seems. Time and time again, Microsoft do something to shaft their customers, be it releasing new versions of consoles, before the last ones are dead (literally in the case of the 360!), or forcing Epic to make the GOW levels chargable.
How many times does someone have to post that Microsoft is the publisher for GoW, so it's totally not the same thing as the Guitar Hero songs? I don't like that they want us to pay, but it's totally their right as the publisher.
Then they make you buy some c
Re: (Score:1)
Xbox 360 Guitar Hero 2 Xbox Live patch bricking many consoles.
http://forums.xbox.com/ShowPost.aspx...ostID=11717 177 [xbox.com]
http://www.destructoid.com/red-octan...se-30996.ph tml [destructoid.com]
http://forum.guitarherogame.com/Defa...=posts&t=17 747 [guitarherogame.com]
Surely all these are not isolated cases...
that's bs and he knows it (Score:2)
The 360 GH 2 was going to be my first GH purchase, but after seeing the ridiculous prices for the song packs, I decided to just pass on the game all together.
No sense in encouraging this behavior.