Fallout IP Sold to Bethesda Softworks 174
In what I can only see as good news, the Fallout IP has been sold to Bethesda Softworks. A long, long time ago simoniker posted that Bethesda was licensing the IP from Interplay; as of earlier this month, they now own it lock, stock, and barrel. Gamasutra reports: "According to the filing, first spotted by Fallout fansite No Mutants Allowed, the purchase of the Fallout license and accompanying IP was settled on April 9th of this year, with final payment installments expected to be delivered by the third quarter of this year ... In an interesting twist, as part of the agreement Interplay now acts as a licensee of the IP as it continues to ramp up production on its own Fallout-themed massively multiplayer game, first announced in 2004 alongside Bethesda's sequel, and shown via internal documents as recently as December to have a projected $75 million dollar budget and launch date of 2010."
Farewell Fallout... (Score:3, Insightful)
Re:Farewell Fallout... (Score:4, Informative)
Of course they'l want to mass produce it, they want to sell lots of copies and make money! Of course they'll want it on all the consoles, they want to sell lots of copies and make money.
Apparently the masses outnumber the rabid Fallout fans then. But I wouldn't call it niche, plenty of console RPG's are turn based.
I have Fallout BOS for my PS2 and do you know what rating it has? M, for Blood and Gore, Strong Sexual Themes, Strong Language and Violence. One of the first characters you meet is a hooker.
As for Oblivion, doesn't it have an M rating, why yes, yes it does.
So going cross-platform won't prevent a Fallout game from having that M rating
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Which is one of the reasons that it will probably suck. With the focus on the consoles, the PC roots will be left behind and we'll end up with an Oblivion or Deus Ex 2 type of screwup with the entire interface being retarded and completely inappropriate for the PC. There will be all kinds of compromises made in the gamepla
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Yes, because Fallout 1 & 2 were such crappy games that nobody bought them, right? Why would they ever want to create such a thing again? I mean why would they even buy the rights to create such garbage? Oh yeah, because you're wrong. :) If they don't want to make a Fallout game, then they should just go make somet
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It is? I don't think so. You may not know this but all those Final Fantasies and Dragon Quests were originally inspired by the Wizardrys, Ultimas and Might & Magics Which explains all the PC RPG ports on the NES/SNES
The "Persona" games as well were heavily influenced by PC RPG's. And don't forget all those crazily complex Tactical RPG's like Ogre Battle, Final Fantasy Tactics or some of the recent games from Nippon Ichi.
And it happens th
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RTS's have been tried before. I don't remember the names of the games that have done it, but the controls sucked horribly compared to mouse/keyboard control. It just made everything difficult. The main drawback for RTS games is really the resolution issues. It's not as bad as it used to be as long as you have an HDTV and a console that can bo
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Does the Command & Conquer series, Warcraft, Starcraft (N64 only), Dune 2000, and Warzone 2100 ring a bell? The controls aren't bad, combo buttons help, and on the PSone there's also mouse if you want it, which every RTS on the thing supports.
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Every time I've read a review of a console RTS game, they always talk about how the controls suck. Yeah, the PSone mouse might have helped the 3 people that actually owned one, but really, who uses a mouse in the living room? Why not just go play on the PC if you
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Yes, but most of the online reviews I have seen of console RTS's have been by PC gamers comparing the games (and the controls) to the PC version. To someone not used to how the PC version controls, having different controls wouldn't bother them.
Plenty of people had PSone mice, they're desirable items for certain games.
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It's not a rigid mindset. Using a mouse for a console is just not comfortable. I'm far from being the only one who thinks that.
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How do you know? You said you're a PC gamer. Have you done it? It's fine, all you need is a flat surface for a ball mouse or anything for optical. TV tray, hardback book, seat of the couch.
It doesn't? 1080P is 1920x1080. Lets check Gateway's website. Hmm they only have one monitor that supports that resolution, all the rest ar
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Yeah, we've seen what happens to FPS games on consoles. Deus Ex 2 and Thief 3 are good examples. They take what was a great game, and shrink the level sizes down to about 1/8 of what they used to be, design an interface that is a lot more cumbersome, just because they have to work within the confines of the controller, and then they also have to do things like auto-aiming and crappy enemy AI to mak
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It had a very good point actually, which is that the price difference isn't all that much. I can build a top of the line gaming PC from scratch for less than $2500. I never spend that much on my own, even when I've done a complete rebuild. I just built a completely new PC earlier this year, replac
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I use a mouse with my laptop all the time in all sorts of places. I know what's comfortable and what isn't. Using a mouse in the living room is not comfortable, and not something that most console gamers even consider to be an option. When the prospect of wireless keyboard and/or mouse comes up, I always hear console g
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It's not the same thing at all. Your XBox 360 can't play Twilight Princess either. That doesn't make it less capable than the Wii. The PC doesn't degrade at all. The games simply get better. The graphics you see do not get worse. Let me kn
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Which makes it the opposite, and therefore most definitely not the same. Games getting better does not mean that that PC is getting worse. That's what I meant by the TP thing and the XBox vs XBox 360 comments. Just because XBox 360 games have better graphics and the XBox can't play them, it doesn't mean that the XBox is worse than it was before. It simply means that games are getting better.
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I didn't say that consoles == shit. I said that they just aren't good at certain genres of games. I never tried the console version of R6v, but I did try GRAW on both console and PC, and the PC version was almost a different game. The console version was a straight-up run-n-gun shooter. Run to cover, shoot stuff, run to cover, shoot stuff. Very
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Your comment about trying every possible configuration gave me a pretty good idea of how much you know. That, along with the fact that you weren't able to fix the problem. PCs aren't magical contraptions. There is a way to make them work. The millions of working ones are testament to that.
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Why does it matter that it's not standard? I plug it in and it works. Seems good enough for me.
Ok, and you can't play a game on the 360 that's not available for the 360 either. What's your point?
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They aren't the exception if you want to play platformers or sports or fighting games on the PC. Any PC gamer that plays those games has a gamepad. Just like gamers who like flight sims or space
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Sorry. But if you sent that PC to someone that has the hardware and software to diagnose the problem, and the experience and knowledge to use those tools, they could fix it in a matter of days at the most. Like I said, get an extended warranty and you won't hav
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There's no such thing. Something is broken and needs to be fixed. You just don't know what needs to be fixed. It's not magic. You're simply showing your ignorance of the subject.
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I'm not being arrogant, and I'm not trolling. You simply do not understand how PC troubleshooting is done and you probably don't have the right hardware and software to do it. That's not me being arrogant. It's simply stating the facts. If you took that PC to a real repair shop, they could fix it. Insisting that your problem is somehow magically unfixable is simple ignorance.
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Heh. I'm not the one claiming to have a magically unfixable computer. That would be you. Despite the fact that the software and hardware has been shown to work for thousands of others, somehow your problem is unfixable and that's the fault of the PC just being too complicated. Right. And I'm the brick wall.
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Translation: You've missed the problem because you don't know how to diagnose a PC problem properly. One of the things you've ruled out shouldn't have been ruled out. There's no such thing as an unfixable problem.
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You make fun of me and call me an "idiotic Fallout cultist" because I love the game mechanics, and then tell me that I shouldn't be in love with them.
I'm sorry, but the game mechanics are part of the reason that the Fallout games were so excellent. It's wrong of me to love it for that reason? My desire to see the game mechanics I love continued in sequels is somehow w
I repeat LOL WHAT (Score:2)
The ability to re-map keys doesn't make anything "self-evident" about Oblivion's development. Your precious Fallout didn't include the ability to re-map keys, and I doubt you'll be arguing that it was originally developed for a console. I'll give you that cross-pl
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What killed Deus Ex 2 was mediocre storytelling compared with the original, and lots of hype and unfulfillable expectations.
I'm a big fan of Deus Ex, and was as disappointed as anyone on Deus Ex 2, but the simplified interface did not make it a poor game... just like the messy interface did not hurt Deus Ex that much either.
Dumbed-down? Perhaps.
But Deus Ex would have been awesome on a console with that same interface, and Deus Ex 2 would have been equally lame with the original's interface and jo
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I've seen several good console ports of PC games. Warcraft II and Diablo made an appearance on the PS1 with little ill effect, system wise. Warcraft II had some additional features, such as a build queu
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Two games? (Score:5, Funny)
Should I file for that divorce now or later?
Re:Two games? (Score:5, Funny)
And the thing is, it really was that good of a game.
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Have no fear. If history is any guide Fallout 3 will now be pretty, very long and completely and utterly boring .
Meh (Score:5, Informative)
I realize that Oblivion is a very popular game that a lot of people like. But I just can't get into it. If anything, it's too open-ended - it feels like someone sat down, made a universe, took a week to throw a plotline into it, and then spent a year or two making side quests. I never feel like I'm having a real impact in the world, and I feel like most of the world is in stasis waiting for me to walk by and solve their problems.
I wouldn't even mind all of that, except that Bethesda appears to have no sense of which features are important and which are not. Sure, you can become a vampire. That's great and all. But why is my inventory so hard to navigate? I could do without becoming a vampire if they'd just make the interface not suck. (Yes, I realize there are now third-party mods for this. A game shouldn't need to be modded to be playable.) At least they're getting better - some of the bugs and glitches in Morrowind were hilarious. It's like nobody ever bothered to sit down and play the game, they just decided to put every awesome feature possible in it without any thought to polish.
I think that, fundamentally, Bethesda needs to sit down and make an MMORPG. Their design style is practically ideally suited for it, and once they see what horrible problems their "game balancing" creates, they might learn how to balance a damn game for once. But I have to say that I'm not excited in the least about what Bethesda does anymore, and I'm deeply saddened that they now own the Fallout series.
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You're in good company, a lot of really crappy games (read: so easy even a retard could play it) end up becoming hits, if anything it's what happens to many good products when the market was smaller and the quality was higher, it becomes commoditized to the lowest common denominator. Read : Entertainment for hapless morons.
I'm sad to say many "successful" games are bad g
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Must replay games (Score:2)
Fourth Floor: Tools, Guns, Keys to Superweapons (Score:2, Insightful)
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I found the hole-in-the-ground ruins in Oblivion (can't remember the name, been too long, the ones with the spiral stairs going down) to be mind-numbingly dull, and don't even get me started on Oblivion Gate dungeons. There were one or two really good ones (the ruins under the palace were superb) but nothing like the dozens of individual dungeons that I can still recall, years later, from Morrowind. Every
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Also, got some obscene bonuses from rings that are apparently commonplace in Cyrrodil. *shrug*
$75 million dollar budget??? (Score:4, Funny)
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Good news? (Score:2)
Bethesda != Crap (Score:5, Insightful)
Just because you didn't like Elder Scrolls doesn't mean Fallout will be bad.
Just because they made Elder Scrolls doesn't mean Fallout will be LIKE Elder Scrolls.
If you don't want Bethesday to make it - who the hell DO you want? Should the IP just sit unused until everyone forgets about it? Should we let the next generation of gamer's only impresssions of it be the Interplay MMO? At least wait until you play a demo or something before you start screaming bloody murder.
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I've seen a lot of fan communities, and Fallout lovers are undoubtedly the worst of the lot. Yeah, after Brotherhood of Steel some of it might be justified, but personally, I think BS makes awesome, if flawed, games. Besides, if Fallout 3 gets the level of mod support that the TES games have gotten, the Fallout community can simply mod in or out anything they feel like.
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Well, it's like being a tolkien fan and finding out Micheal Bay is directing the trilogy. It might be fun, but it's really far from what you wanted.
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If I can't have Leonard Boyarsky and Tim Cain? I'd take Warren Spector.
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seriously, it isn't a matter of liking a genre, it's a metter of there horrible implimintation.
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I'm sorry! I tried to keep Bethesda from doing that to my dog, but I forgot to keep Dogmeat behind the forcefield.
The problem with Bethesda. (Score:4, Insightful)
I haven't seen a single NPC from Oblivion or any of the expansions that doesn't look goofy. They don't look like people who would inhabit a true fantasy world. They don't have battle-hardened bodies, some even have a chin fat like they've eaten one too many pop tarts. Many look like they probably Bethesda employees complete with the look of amusement at the fact that they're going to be featured in a game.
The tech demo feel never leaves me, what with the obsessive use of texture mapping. Almost everything in Oblivion has this lumpy wet look. It feels like it's there to impress the viewer as opposed to actually adding substance to the game.
Then there's the ridiculous gameplay mechanic of enemies scaling to the player's level. Doesn't that defeat the whole point of leveling up in an RPG? It seems like an ill-conceived solution to the leveling problems encountered in Morrowind. I'm inevitably left with the impression that the developers didn't spend much time thinking about gameplay.
Then there's the performance aspect. Oblivion is one of those games that can make a 1 to 2 year old machine feel obsolete. Buy a console and performance isn't even an issue. There's comfort in knowing that not only will the system handle any game designed for it but the games will almost certainly improve throughout that system's lifespan. Not so with PCs. I can't help but think this alienates many PC gamers. It alienates me and I much prefer PC gaming over console gaming.
But Bethesda like other PC developers are obsessed with pushing the limits of hardware. So gamers get stuck with the same old genres with not much to look for but increasingly realistic graphics with little style. World of Warcraft doesn't have anywhere near the graphical sophistication of Oblivion, but I think it's far more entertaining to look it because it has such a strong sense of character. I'd argue that a single screenshot of the most recent Final Fantasy game has more creative style than all of Oblivion, even if Oblivion is more impressive technically. But I just don't feel like there's a real sense of creativity.
I didn't really intend on getting on that sort of rant about Oblivion. But I think it illustrates what I expect from any new Fallout game. I expect Bethesda to apply the Oblivion approach to Fallout. It's going to be another lifeless tech demo that wont run well on anything but the latest hardware.
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I agree, network administrators don't belong in a fantasy setting.
Seriously, though. Not everybody, in any setting, should be a bronzed, buff bulldozer. People aren't the same - some are in good shape, but some are fat. Some are thin, too. Some are balding, or are even completely bald. Believe it or not, but not everyone is the same he
Open request to Bethesda re fallout (Score:5, Insightful)
I realize it's a seriously cheaper solution than paying a group of people play the game many times to find the fine line between laughably easy (and thus not fun) and impossibly hard (frustrating and thus not fun), with properly controlling player's access to powerful items and monsters in an open-ended world. It's the ultimate challenge for someone who makes an RPG. Your choice in Oblivion did not sidestep the issue. It FAILED the issue. The game may have been fun to people who play it with a side-quest tick-list, not really caring what comes between tick and tick, but your core crowd, both oblivion-side and fallout-side, will be the people who diligently explore every nook and cranny of the virtual world, expecting to be rewarded by some meaningful (read: NOT scaled and otherwise easily-attainable) item that was scaled to their level anyway and could have thus been found in any easily-accessible container. You have done this in some places in Oblivion, you need to do it MUCH MUCH MUCH MORE. I've reached numerous hard location, and found nothing but items my level would have gotten out of any other, usually easier to come across, chest.
2. Random Treasure - NOT IN HARD-TO-REACH locations. Well-protected or Hard-to-get-to chests, whether in dungeons, some hard-to-find sunken ship, some well-locked-up merchant's house etc should NOT EVER be random. They should have unique and helpful items, to reward diligence in getting to the hard-to-reach location.
3. Your game system, XP (as in experience points, not the OS) and SPECIAL.
XP is a WONDERFUL concept. It is the utterly best coin by which you can reward a player. Better than gold, better than items. There is NEVER enough XP (and if there is, bump your level cap). XP should buy levels, and levels should buy abilities that COMPLEMENT those given by items, not require you to displace old items like
Oblivion had no XP system. (as a side-note, XP and levels were a bit on the uninfluential side, considering you didn't get any edge over anything by leveling up, if anything, even after all the new items that magically appeared around the world, you could still barely keep up with the monsters).
It had a leveling system that screamed macroing. If you'd stand in one place and jump 5000 times, you got more bonuses when you leveled up. It was geared towards semi-exploitation, i.e. do something the game allows to get more powerful, but spend a lot of boring game time doing it. So you choose between either boring yourself to death, or throwing powergaming out the window. BAD choice to impose on your clients. powergaming SHOULD NOT be made boring.
Further, if you accidentally level up (by practicing your chosen skills - this might be by running enough for example) before you practiced the skills that would give you the correct attribute bonuses, you MISS OUT on the bonuses. To anyone who is informed of his char sheet and future development plans, Leveling in Oblivion is an annoying minefield to be meticulously planned from day 1 and very carefully treaded throughout the game, instead of the satisfying gameplay perk it should be. I realize you can just play the game and ignore leveling bonuses, but that's no better than playing any RPG without proper
Enter SPECIAL, fallout's levelup/skill system. Like Oblivion, albeit in a very different way, it is classless (as compared to, say, classic AD&D). But it isn't jus
+1 Amen (Score:2)
All these damn Fallout fans... (Score:2)
Seriously, who else would you rather see do a Fallout game? (OK, who else would you rather see do a Fallout game besides Bioware?
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Doing nothing with it isn't what makes IP worthless. Doing something bad with it is. For ages after its release, Star Wars was the greatest thing ever. But the prequels (though I'm sure they made a lot of money) really lost the franchise a lot of appreciation, and therefore value. The next Star Wars movie won't make nearly as much money. Same thing for Terminator. Terminator 1 and 2 were brilliant, but 3 killed
Oh, man. (Score:2)
The whole point of an RPG is that you make decisions, and that resolution is based on your CHARACTER'S skills.
Bethesda has really stressed interfaces where combat resolution is based on the PLAYER'S skills.
I can't see this working out well for Fallout, where a great deal of the fun was being able to make characters with widely different abilities. Bethesda will give us a twitch-friendly game with realistic graphics but a combat system that's more FPS than RPG. And
Babies (Score:5, Funny)
P.
Re:Babies (Score:4, Funny)
I'm glad I picked the perk 'Bloody Mess', this is going to be exciting!
Old news (Score:2)
Online Fallout will never happen (Score:2, Interesting)
Cautiously optimistic thanks to S.T.A.L.K.E.R. (Score:2)
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second off, personally I liked the level of control that Fallout 1+2 had that came with the hex-honeycomb grid and turn based combat, but not too much like in tactics...
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Yea I loved the style the first two where built on as well. PLanning out fights and making sure you had enough AP to put a round into a guys eyeball.
I like the world that Fallout is in, and I am willing to give this a chance if it is done well.
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I am just willing to give them a chance, unlike NMA who have been screeching that the spirit of fallout is being raped with a rusty spiked dildo attached to a red rider bb gun.
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I suggest you learn more about the series before you complain about it jumping the shark. The PIPBoy's not going to do much crying since it's a computer. As for Vaultboy [falloutvault.com], he suffered a painful death at the ends of (WTF) Chuck Ceuvas. Near his sorry end he was forced to sellout to fast food corporations and bowling allies [duckandcover.cx] (apparently) to pay for his addiction to anti-depressants. (he didn't spec. chem resistant)
The last Fallout game to be released, Fallout: Brotherhood of Steel [wikipedia.org] , was an expliotation f [wikipedia.org]
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High pressure sales or sensationalism over BOS? Nonsens, the game got very little promotion at all. It's an enjoyable Diablo clone using Snowblinds Baldur
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WOuld the worl really be worse off if there was never a highlander II?
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Well good for him, but considering still one of the best selling games on the 360, and has probably the most mods of any game I can't seem to see the point?
Seriously Oblivion is one of the best games in this generation, just because it runs like crap on your computer doesn't mean it is because of optimizations, they wanted to give a great experience to the end user. They did that. The amount of work that goes into one Elder Scroll game makes me believe that Fallout 3 has
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But that's why Oblivion and Morrowind are some of the most modded games in history - it's hard to please every single player in a game world so vast, and even if it were possible there's really not enough development time.
I look at it this way: if Fallout 3 has crappy gameplay, I'll wait 6 months for the equivilant of Oscuro's Oblivion Overhaul to be released, and then enjoy a
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But you understand my point. Bethsda might not be perfect but imagine fallout 3 with oblivion's engine to the point where someone can do a Total Conversion of the level and create a second or third story? That's an amazing idea to have and it's already been proven possible b
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Self-contained? Did you actually finish it? At least one of the endings could lead to a sequel.
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Could be more interesting, than, say, collecting bottlecaps to trade for a pump. Wouldn't that make a boring game?
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However, I just can't bring myself to play it. Morrowind has only slightly less pretty graphics, and is probably the best thing Bethesda ever did; Oblivion isn't nearly as playable, the AI & NPC interaction routines are amazingly, easily noticeably, worse. I just can't figure out WHY.... I mean, they had it. they knew how to do it right. Why didn't they?
My son plays the copy I bought. I figure after he's bored with it I'll turn him on to Morrowind.
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I suspect it has something to do with the Xboxness, cause I had the same experience with Deus Ex/Deus Ex 2.
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Re:As long as they make fallout 3 (Score:5, Informative)
The humor of Fallout is far more than just "a little smiling cartoon" telling you that you did a-okay with that SMG. It involves sarcasm, irony, coincidence, dark humor, and Monty Python references. Hines's answer suggests that they are going to stray far from the established norm, and not in a good way.
Just for the record, that part of the interview can be found here:
http://spong.com/detail/editorial.jsp?eid=1010951
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I laughed every time I brought up the PDA thing (been far too long to remember the interface name) and would see 'TK-421' at the bottom right of the screen. That was awesome.
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I've heard some pe
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I'll not complain if the humor in Fallout is rooted more in character and story than in a game of Trivial Pursuit.