Ten Years of FFXIII? 146
IGN is reporting that the next game in the Final Fantasy series will probably be around for quite a while. If Square/Enix has anything to say about it, we'll be playing the FFXIII family of games for the next ten years. "Although speaking with a Nintendo magazine, Hashimoto brought up Final Fantasy XIII as a comparison for Square Enix's decision to expand upon the FFVII storyline through the Compilation project years after the game's original release. 'Different from something like VII, which we expanded upon afterwards, with Fabula Nova Crystallis FFXIII, we've thought about an expansive world setting from the start. Under the idea of wanting everyone to be sucked into the world for 10 years, we're preparing a number of categories.' He likened this approach to films like Star Wars, Harry Potter and Lord of the Rings." Chris Kohler took the time to point out that, in the same interview, the Square folks stated they're still not entirely convinced about this whole Virtual Console thing. "We feel that the Japanese game market still requires [physical] media. Also, FF and Dragon Quest are played by a wide range of users, from children to adults, so there are limitations when you consider the problems that we would have with billing systems."
Which kind of games? (Score:3, Insightful)
I've always been a fan of the game worlds that SquareEnix has been able to craft, even if there are some standards and similarities between all of them. Being able to explore more of the "extra stuff" would hopefully lead to a more developed backstory, making it even more entertaining to play through games multiple times (as long as they actually stay consistent, of course). I just really don't have any interest, though, in playing 10 years worth of melodramatic end-of-world tales... in the same world. Get kind of monotonous, ya know?
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and the newer FFTactics games
What newer FFTactics games? Links please!
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Unfortunately, that doesn't change what's out *now*, which is just the 2 games.
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FFT: advance 2 for DS [gamespot.com]
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I'll have to check out the link when I'm not blocked at work.
Square is in for a rude surprise. (Score:3, Insightful)
That is, I don't think any of the Final Fantasy games to come will have the staying power that 7 has had. Making a business strategy around a franchise of a sequel that is still a long ways off doesn't seem to be too bright.
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Finally... (Score:1)
FFVII wasn't so great. Sure, it looked pretty, but it just started a huge cliche train. You know, man with spiky hair rebels against his past and battles an old friend.
My gosh, at least FFXI has something innovative going for it... Kind of.
Let's just go back to the non-eye-candy days of FFIV... Pleaaase?
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Re:Square is in for a rude surprise. (Score:4, Insightful)
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It was a lot harder to develop an attachment for the previous games, when all we had were sprites. This emotional aspect is what separates FFVII from FFVI.
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I agree - the characters in FFVI had so much more emotion and backstory and character than in FFVII, that I can still remember all the characters from FFVI but can't really remember any beyond the Big Three (Aeris, Cloud, and Sephiroth) from FFVII. And the only reason anyone remembers the Big Three is because the Sephiweenies never stop talking about them.
What was Cloud's character? He was a characterless ass. Sephiroth never made any sense (first he w
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"What was Cloud's character? He was a characterless ass"
Cloud was a child who wanted to aspire to greatness and become one of the world's elite warriors (solider) attempting to be like his hero Sephiroth. He made a promise to his closest friend (Tifa) that he would not return until he achieved this goal and was someone the village could be proud of. After leaving his home and everyone he cared about behind, he failed in becoming a solider. Cloud felt shamed by th
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Having played and loved BOTH FFVI and FFVII, I will agree with you on this one. That needed to be part of the main storyline sequence. Having gone back and put the story together from multiple sources, and now knowing it in its entirety, the game isn't even reall
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And yeah, amazing soundtrack. I could play each song in its entirety in my head simply from your descriptions of when/where they played.
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At least FFIV had Porom and Palam, but they were very enjoyable. People will have to forgive me, but I never played through XIII as I hated every second of it. X was playable, but the story line was weak, and I'd say that Wa
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X is my favorite. VII failed to entertain or interest me in any way after the first 30 minutes or so, so I quit. BORING.
XIII's text was, for some reason, nearly unreadable to me, and gave me a headache. WTF?
Thought XII sucked. They fixed the problems (boring-ass random encounters, primarily) with the previous games, but somehow managed to create whole new ones that may actually be worse, and decided that it'd be a great idea to halve the amount of story and character development sprinkled in
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How many people here can even name the Final Fantasy MMORPG correctly, let alone ever played it for more than a few months? (Of course, that could always have something to do with the WoW beta starting a few months after it was released in the US, along with Square-Enix following Sony's "fuck Europe" technique, causing it to
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No, I don't. Do you have a source for that? I remember them saying the exact opposite, that FFXI would be online but they would continue making single-player games, though I could be wrong
"How many people here can even name the Final Fantasy MMORPG correctly, let alone ever played it for more than a few months?"
You mea
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Sure like to be snide, don'tcha? :)
I've seen reps refer to it both ways. Heck, if you go to their website, the logo reads "Final Fantasy XI Online". Either way, I don't really care
So, how do you define "very few"? Hundreds of thousands of active accounts (not counting multiple characters on one account) is "very few"? Maybe it seems that way now, but pre-WoW this was huge. Last statistics I heard that I considered reliable were something like 600 thousand people pl
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They've had some successes with sequels recently, all this is is SE stating that they intend to make some real sequels from the start.
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Re:Square is in for a rude surprise. (Score:4, Insightful)
Even worse for spin-offs, there's little to really address before the story occurs, and many people in the story have no story-based history. Celes has a minor amount of history in the main story, but everyone else is sort of convinced of the problem and realizes that action needs to be taken.
Compare that to 7, where a band of individuals is fighting a government power. The real enemy, though, is a crazy guy with a mom-complex. When he's defeated, the government programs and all of the technology associated with it don't just disappear. Likewise, there's a huge history of the conspiracies built up in the game. A lot of it is terribly cliche, but it's ripe for expansion in spin-off games.
To me, though, that's also why I really like 6 a lot more. It felt like a full game, and you play the story from beginning to end. You start basically right where the real action begins and where the empire starts to make its moves, and it ends after a hell of a lot happens -- after the climax, after the denoument, at the real "end." FF4 is similar, although it peppers the world with more "mysterious old things from an advanced civilization" which are really just holdover themes from FF1-3. 7 felt like a snapshot, like the story was picked up in the middle and here are the characters. They're introduced and typecast as soon as you meet them, and nothing really changes. There are some twists in the story but the events don't really change the world. In fact, the prevention of any major change is pretty much the underlying element. Compared to 6, where you ride huge changes all the way through (from the discovery of magic, to the use of magic, to the destruction of the world and how it changes past locations, up to people coming to grips with the change and growing past it).
Sadly, it means that it's not a good market for sequels, but I think that's simply testament to how good of a story it was.
There's no "final" in Final Fantasy (Score:1, Interesting)
Whatever happened to their creative credo of making completely new worlds in each game? Did the almighty yen/dollar/gil finally crush that spirit?
...and the Gamestop employee explodes (Score:5, Funny)
Squeenix... (Score:2)
Ten Years? (Score:1)
Why should I care about FF? (Score:1)
As a PC Gamer and Adventure, Adventure/Action genre fan... what's so great about the whole FF series that there are that many sequels?
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I'd still prefer to have a completely new Final Fantasy every few years though. 'Cause otherwise if you don't like it, you are screwed. I didn't like FF8 at all. But then I just had to wait a while, and out came FF 9 and 10 which I loved. I didn't like 10-2, but then came 12 which, is ok (I haven't given it a fair chance yet). So what if you don't like 13. You are just screwed for 10 years. At least if you play Final Fant
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FF games are not sequels to each other, for most part they are totally independed games and in their own universes, so the reason why you got so many, is simply that Square has sticking FF names on half of the RPGs they ever created over the years.
Aside from that, FF games provide shiny graphics, better then average stories (however at times very cliché), a rather annoying fighting and random encounters, the last two made me
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The main difference in all of the games is usually how you learn your techniques. For instance:
FF1 has set jobs
FF4 has jobs that you can change
FF7 has Materia that you equip to use abilities
FF8 has a finite supply of spells that you collect from certain spots on the map.
FF9 h
Still waiting for Bahamut Lagoon II (Score:2)
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Lucky Them (Score:3, Interesting)
The engine keeps getting gutted and turned inside out and remade yet it always remains distinctively Final Fantasy. As far as maintaining a franchise goes, Square's done well to not dilute the ingredients too much. Nothing stands still for too long. But TFA isn't talking about that. It's talking about story.
What I always liked about the Final Fantasy series is that, storywise, it wipes it all clean and starts anew. Some characters keep reappearing on and off in various forms like Cid and Moogles and Dark Mage, but essentially each one is an alternate universe with the same kinds of archetypes. Even though Rydia != Terra != Aeris and so on, they all fit into an archtype of the mysterious female lead. It's always been neat looking through the entire world drawn up and picking out the disillusioned, the rebel, the troublemaker, and so on.
When this nonsense started with FFX-2, it started an age of what amounts to Square being lazy. EACH WORLD depicted was supposed to be large and expansive and deep.
Now instead of being creative for the next ten years they're going to mix things up in the same universe?
Back to the game engine. It gets reworked and Square can get away with it because they trash all the backstory and start anew. How is the coherancy going to work out when you have 10 years (that's, what, 5 games?) in the same universe but 5 different game engines? Maybe they're going to cut that out, too.
What a shame.
And they keep mistranslating the female leads too (Score:2)
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Square's troubles began in 2001 with the awful FF: Spirits Within. It was supposed to be the greatest thing ever, but instead ended up costing Square so much money they had to resort to that tried and tested way of making money in the video games industry: recycle old content.
FF X-2 came along, and it was awful,
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Ho-hum (Score:2)
Square makes an announcement like this at least once for every Final Fantasy title they release. Just recently, we heard that we'll be playing FF7 games for the next fifteen years and FF12 games for the next five.
The FF series has been fantastic for a long time, but Square is notorious for having eyes much bigger than its stomach, so to speak. Just look at the colossal failure that was The Spirits Within, or the canceled PS2 ports of FF7, FF8 and FF9. Or the floundering PlayOnline service, which is only
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Thanks for reminding me about it. I'm going to have to pull out the DVD and watch it at home.
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I enjoyed it too. One mistake I think -Sony- made with the film was having pushed it in the trailers as an CGI action film. Since the trailers didn't portray the film properly to American audiences, I think it left a lot of early goers to the film uninterested. It just wasn't what they came expecting.
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It was enjoyable, but only as a tech demo, frankly. And it basically killed the company--they put a fortune into opening a studio to produce it, and then failed to recoup most of that money. From what I understand, it's what directly led to the Enix buyout.
More likely different versions on different boxes (Score:1)
Then they port it to the handhelds for the next gen of handhelds.
Then they have it as a free download on the next gen after that.
I can see 10 years.
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Wrong.
You should watch the online shareholder's meetings of the various companies in Japan, you might learn something.
FFXIII part 10 (Score:3, Insightful)
I know that new ideas and such are grand, but sometimes I just like the old stuff. If I fall in love with the FFXIII world (and can afford a PS3), then I would love more games in that world.
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And I've had enough of Ivalice too, but maybe if the FF13 world is built from the groundup with multiple games in mind, it will be more intriguing... or less.
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wow (Score:3, Interesting)
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http://www.shardsofdalaya.com/ [shardsofdalaya.com]
And that's just MMOs. Don't get anyone here started on Pools of Radiance. Next question?
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Foolish assumption (Score:2)
But it is foolish to as
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Well, it worked for GTA III... (Score:4, Insightful)
Nobody has any complaints about that. GTAIV probably won't be any more different from GTAIII than GTAIII was from San Andreas.
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No, not at all, especially since a fair number of the FF13 titles are not PS3 exclusives (if even PS3 compatable at all). Even the central title's exlusivity is under question. Square-Enix is NOT married to Sony, they never have been. The closest that can be said is that they ran away fr
Finish FFXII first (Score:2)
I'd much rather see FFXII fleshed out first. Maybe it's just me, but I felt like they cut out a huge chunk of story toward the end. It's like they got halfway through the plot they'd originally worked out, realized they were running way behind schedule, and just jumped ahead to the last couple chapters after coming up with a tiny amount of connecting material to lessen the severity of the sudden jolt in the story.
It's sad, too -- up until the sudden skip to the ending, FFXII's storyline was shaping up as a
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That sums it up exactly. I've -tried- to like it. The auto-battle seems even intrigues me, as a programmer. But really you fight from place to place for no apparent reason and get a little cutscene when you get there. Because they were trying to focus on everyone, instead of the main character, the cutscenes are too generic and the few that DO have a main character have a different one each time.
I like having more than 1 main character. FF8 was a great example of this. You'd switch back and
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My FF want list (Score:2)
Just once, I'd like a FF game where you were
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Spoilers ahoy!
FFX explictly paints technology, or 'machina' as they call it, as evil, and the Al-Bhed, who are the primary users of machina, as heretics who are subject to open racisim and oppression.
When the Crusaders attempt to use machina to fight Sin, and lose, the standard reaction is 'well, what did you expect? You used the tools of evil, of course you lost!'
Of course, the strictures against machina were built into the religion to keep the man down, so to speak. Which is an interesting take on
the 'final fantasy' model is broken. (Score:3, Insightful)
These sort of RPGs give video games a bad name. An RPG can be done well. Ultima Online is perhaps the finest example in my book. Combat had dynamics even if it was horribly unbalanced (only a handful of viable skill/stat combinations) and the economies were real in a way that nobody who has followed has been able to replicate (which was what I thought made the game a faithful rpg).
World of Warcraft, despite its massive shortcomings, is also light years ahead of this style of game. Player versus player and raid combat introduce dynamics that something like Final Fantasy can never hope to replicate. Now I disagree with the premises that raiding and pvp were designed with in warcraft but they are good ideas and do have a future. Namely - more isn't harder, and that goes both with respect to personnel requirements and time investment.
Final fantasy is simply the spiritual successor to Dragon Quest, and we all know how 'great' of a 'game' that is.
To point, though, it isn't surprising that they're going to continue to milk their greatest success. They're taking a page out of a novelist's book. The wheel of time is a shining example of this mentality.
On the other end of the spectrum there is Oblivion, which in my book is just as big of a piece of shit as Final fantasy is.
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Subtitles, NOT Numbers! (Score:1)
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A bit, but the main reason is that the Japanese voice actors are so much better than american. In Japan, it's a legitimate profession. In America, it's what you do when you can't find better work, for the most part. Also, American voice directors do stupid things, like telling the actors to match their vocal cadence to the lip flapping of the animated character. (Note that the Japanese don't do this, either). Which is why, in FFX, Yuna..talks kind...of like...an under.stated... Captain Kirk. And why A
What if the FFXIII universe sucks? (Score:2)
So, my worry is that perhaps the FFXIII universe won't be interesting either. If that's the case, then regular fans of the series may be put off, and we'll have to wait a decade before we see something different. Obviously this can work the opposit
Bullshit (Score:2)
OK, we've seen the original Final Fantasy re-released on the WonderSwan Color, the PlayStation, the Game Boy Advance, mobile phones, and soon the PSP. Dragon Quest has had almost as many re-releases (SFC, GBC, mobile). The only "limitations" I'm seeing here is that Square-Enix would be limited in their ability to continue p
When will pride goeth? (Score:2)
This is from the company that six years ago was boasting about doing everything online (viz, FF XI, the strategy guide for FF IX, etc.) and plastering the PlayOnline.com [playonline.com] moniker everywhere it would fit. They don't seem to be talking about that grand plan much anymore.
Seriously, guys, all of your sequels have sucked (FFX-2, Dirge of Cerberus, etc.), and the you totally overlook the good work you've done on side-projects (e.g., all the Tactics and Kingdom Hearts games). We'll be happy if you just make a go
square focusses too much on building brands... (Score:2)
Most of their games are cookie cutter crap, and they only draw a profit because occasionally they'll bother to put together an interesting story and throw a good game in the grab bag that is square's product line up. People buy their games, each time figuring they have about a 10% chance of it being another chrono trigger, but 9 times out of 10 the come back with some pretty forgettable games.
These secondary installments are just another way of milking money out of the fe
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-GiH
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