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Role Playing (Games)

Dragon Quest IX Battle System Revealed 39

1up is reporting on the combat system for the upcoming Dragon Quest IX . Rumoured to be a departure from the classic turn-based style, the DS title is now confirmed to be much more like previous iterations of the game than initially thought. "Enemies will be visible on the field, and players will enter into battle once in contact with them. Like Dragon Quest VIII, the battle will be presented in 3D with players selecting commands for attacking enemies, casting spells and others. In the case of multiplayer, each of the players will select commands for their characters shown at the bottom part of the screen. Dragon Quest IX will also be the first time players can customize their appearance including physical features such as your height, weight, face, hair as well as your costume. It is not yet known whether the costumes will be dependent on the class you have selected."
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Dragon Quest IX Battle System Revealed

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  • by Anonymous Coward on Wednesday April 25, 2007 @03:28PM (#18874433)

    Like Dragon Quest VIII, the battle will be presented in 3D with players selecting commands for attacking enemies, casting spells and others.
    What a revolutionary combat system.

    In other news, leaked gameplay footage from the new Quake reveal that the all of the action will take place from the perspective of the main character. The player will also have a wide selection of weapons made available to them for killing their enemies. This sort of "shooting" in the "first person" perspective will truly revolutionize the gaming industry.
    • by jythie ( 914043 )
      Considering how they are pulling other RPGs in the 'lets make it more like WoW!' direction, while not revolutionary, it IS bucking the group think that seems to be slowly killing turn-based combat.
      • I'm fairly certain that making offline RPGs or games in general more like WoW is not a good thing.
        • by jythie ( 914043 )
          Yet that is exactly what is happening.
          It is also the reason I have not been interested in playing any of the new FF titles.
    • by Valdrax ( 32670 )
      Some of us are quite frankly tired of the old-school, turn-based combat systems disappearing in console RPGs to make way for real-time or "action" combat systems.
      Hearing that the next DQ game will stick with a more traditional approach is a relief for some of us. The summary is a bit clumsy, but it gets the point across.
  • RTFA (Score:5, Funny)

    by MeanderingMind ( 884641 ) on Wednesday April 25, 2007 @03:28PM (#18874443) Homepage Journal
    There's so much more to this than the summary. I was simply amazed by the wealth of information. There is no way on earth anyone could have possibly done the article justice in any summation, and I'm amazed as good a quote was to be found as was used. We learn so much, and yet are left hungering for more. /sarcasm
  • by xxxJonBoyxxx ( 565205 ) on Wednesday April 25, 2007 @04:03PM (#18874981)

    Dragon Quest IX will also be the first time players can customize their appearance including physical features such as your height, weight, face, hair as well as your costume. It is not yet known whether the costumes will be dependent on the class you have selected.


    I can't believe this is a "feature" in 2007. This has been a standard element of RPG video games since the 1980's. Is "DragonQuest" 20 years behind the curve in other ways too?
    • Comment removed based on user account deletion
    • Yeah! Back in the the day you got your little guys, picked which one you wanted for your character and painted them yourself! I have yet to see a computer RPG that offers that level of customization! It might be a fair trade off for not having your party members get their panties in a bunch and storm home with their dwarf...
    • I can't believe this is a "feature" in 2007. This has been a standard element of RPG video games since the 1980's. Is "DragonQuest" 20 years behind the curve in other ways too?
      You obviously are not familiar with the Dragon Quest series. And I prefer "old school" to "20 years behind the curve", thankyouverymuch.
    • by Jerf ( 17166 )
      It's another example of the damage 3D has wrought upon the face of gaming [slashdot.org]. 3D customization is much harder than 2D customization.

      Is "DragonQuest" 20 years behind the curve in other ways too?

      RPG combat mechanics in general have been pretty stagnant in the past 10 years. The best combat system I've ever seen is still Grandia 2 on the Dreamcast, which may not have been all that different than Grandia 1, which I never played. (I did play 3, where the combat is the only redeeming quality, and it's the same as 2

      • by miro f ( 944325 )
        I thought I was the only one who thought this was the best battle system

        in fact, after playing grandia II (which, apart from the really corny dialogue and voice acting, was a fantastic and underrated game) I tried playing other JRPG's and was astounded at how boring and simple their battle systems were.

        I don't get why more JRPG's don't use it as it's a fantastic system. Also, whatever happened to grandia III?
        • Re: (Score:3, Insightful)

          by Jerf ( 17166 )
          Grandia 3 was released on the Playstation 2. (It may have been released elsewhere, I just know that that statement is true.)

          The combat system worked as in Grandia 2, but was otherwise just... unfinished. The world map is simplistic, the story has some big jumps in it like content was cut out and smoothed out afterwards, characters feel unmotivated, and in general, the only thing going for it was the combat. The story in 2 was interesting, 3 felt abortive; not thought out, things happen for little reason unl
          • by miro f ( 944325 )
            yeah one problem I had with Grandia 2 was it was too easy. Even without using cheap hacks like the fire thing, it really was simple except for a couple of bosses (don't get me started on the final boss, what a rip-off)

            One thing I found I could do was put all my defensive bonuses on one person and then give them the skill that makes every enemy attack them. They take no damage while everyone else runs around and kills all the bad guys, using no SP or MP and losing no health. This doesn't really work against
        • by Qzukk ( 229616 )
          After Grandia II, there was Grandia Xtreme for the PS2 (which was a plotless dungeon crawler with only slightly more story than Nethack, the comments here [amazon.com] sum it up very nicely), and then towards the end of 2006 Grandia III was released here. I haven't tried Grandia III yet, maybe when I can pick it up cheap used, I'll get it just for the battle system.
      • by KDR_11k ( 778916 )
        Actually 2d customization is harder since you have to draw the relevant parts for each frame in the character's animation, in 3d you just attach a few parts to the skeleton and it follows the animations by itself.
    • There's a big difference between the style of console/Japanese RPGs and PC/Western RPGs. To confuse the elements of the two and criticize the one style for not having all the elements of the other style is equivalent to lumping turn-based and real-time strategy games into the same category and doing the same.

      Japanese/console RPGs focus on a set story usually. Because of this, the main characters are usually well-defined and not flat player stand-ins that need to be customized. DQ is a bit unusual in that
  • A little off topic... one of my favorite games of all time was Dragon Quest 1 (Dragon Warrior). I never had a chance to play Dragon Warrior 2 until the life of the NES was long gone. I picked it up at a flea market for $3. Not being one that likes to "cheat" by looking at online hints and cheats, I found this game to be too "open". Once I got the ship to sail around in the water, there seemed to be no direction at all, that I tend to be used to in most of these kind of games.

    My question is, am I just stupi
    • You're not stupid, the direction for where to go in Dragon Warrior II pretty much drops off once you get seabound. This is actually common in Dragon Quest titles, even for the recent Dragon Quest VIII. In fact, the game often has benefits for exploring everywhere before proceeding to the next story objectives.

      For example, once you get to the outer ring ocean in Dragon Quest VI you can get to the Slime Arena for monster battling. In Dragon Quest VIII you can get plenty of tiny medals, elixirs, and sweet free
    • Re: (Score:1, Interesting)

      by Anonymous Coward
      Yeah, I didn't get that far in DQ2. I didn't really know where to go after getting the boat either.

      It's also one of the truly old-school games. There's one area in particular called Rhone that is legendary among DQ2 players. (I'm writing this based on memories of watching my brother get through it, so take it with a grain of salt.) Now, to get to the Rhone Valley you have to go through a truly evil dungeon -- not only are the monsters considerably more powerful than your characters, but the dungeon itse
    • Re: (Score:3, Interesting)

      by king-manic ( 409855 )
      Old school console RPG: You visit every possible city talk to eveyr possible character and someone will give you vague instructions to your next quest. You will also have to level for 5h to be strong enought o survive the 6h dungeon crawl.

      RPGS have come a long way
      • yeah, now you pay $10 a month to do the exact same thing you described. at least in DQ you didn't get pestered by gold sellers and noobs begging for a "boost".
        • It's about $93 CND every 6 mo. But it's not like I play it or anything... I actualyl stopped. For the very reason that the grind time and the lack of freedom to stop (GF comes over and wants to umm GO but i'm doing an instance.... that was not cool).
  • Copy cat! (Score:1, Redundant)

    Hey! I think 1up just copied Slashdot's summary!
  • Despite the series' reluctance to conform to new design techniques in RPGs and relying on set standards such as turn-based battles, churches to save your game and resurrect your characters, and linear gameplay, I can safely say that the series is awesome. There isn't a game more polished or well-tuned than Dragon Quest games. Usually new, innovative gameplay comes in with secondary sidequests such as monster training and the alchemy pot from DQVIII. The music of the most recent incarnations of the series ha
  • "Enemies will be visible on the field, and players will enter into battle once in contact with them. Like Dragon Quest VIII, the battle will be presented in 3D with players selecting commands for attacking enemies, casting spells and others. In the case of multiplayer, each of the players will select commands for their characters shown at the bottom part of the screen. Dragon Quest IX will also be the first time players can customize their appearance including physical features such as your height, weight,

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