Microsoft Games Losses Down, Still Substantial 104
Even though sales are up on the operating system side of things, Microsoft's games division is still struggling. The Entertainment and Devices division lost $315 million, with sales slipping some 21 percent. That's 22 percent down from last year. The quarter overall saw $929 million, down 21 percent over last year during the same quarter. "Microsoft says the drop in sales came primarily because of decreases in the sale of Xbox 360s. During the quarter, the company shipped a half million consoles, as compared to 1.7 in the third quarter of 2006, that being the first full quarter in which Xbox 360s became available. Sales of Xbox and PC games decreased 44 percent over the company's first three quarters to $393 million, which the company puts hand in hand with the decrease in console sales."
didn't we just see that... (Score:2)
Re: (Score:2)
The good news is... (Score:2)
1.7 Units Shipped? (Score:4, Funny)
Man, Japanese sales are really picking up!
Re:1.7 Units Shipped? (Score:5, Funny)
Re: (Score:3, Funny)
The only thing you're going to be measuring in ass piles is physical discomfort.
-matthew
Re: (Score:2)
Re: (Score:2, Funny)
Re: (Score:1)
Re: (Score:3, Interesting)
Meanwhile, Nintendo has announced an desire to increase production [arstechnica.com] to get the installed base up.
Bright side... (Score:1, Funny)
Re: (Score:1, Insightful)
Every game company outside of Nintendo loses initially on a console, the hope is to make it up in licensing and longevity of the console to
Re: (Score:2)
Re: (Score:1)
Failures.
I think Sega needs to make a comeback with the DC2
stop the presses! (Score:2, Informative)
Umm. (Score:3, Insightful)
This console was released in November of 2005, so I'm really not sure how 3rd quarter of 2006 was the first full quarter they became available.
Re:Umm. (Score:4, Informative)
Re: (Score:1)
Re: (Score:2, Informative)
tp:wwwmicrosoftmonitorcomarchives200610microsoftfi sca6html [tp]
From the linked article:
"This afternoon, Microsoft announced results for its fiscal 2007 first quarter, ended September 30."
So January 1 - March 31, 2006 was their third fiscal quarter for fiscal year 2006.
Re: (Score:1)
http://www.microsoftmonitor.com/archives/2006/10/
Re: (Score:2)
Erm, yes it is, Fiscal Year [wikipedia.org]
Re: (Score:2)
War of Attrition (Score:5, Insightful)
What's even more nuts to me is that with all the Live Gold subscribers they're still not making enough to offset losses. Are they still hedging all their bets on Halo 3?
Eggs in 1 basket much?
Re:War of Attrition (Score:5, Informative)
Re: (Score:2)
Don't get me wrong, Wii's going to get it's share of stinkers. But Nintendo has the MOST to lose if they do poorly so perhaps that's why they're willing to challenge and shake up the old dogmas. Microsoft and Sony's gaming divisions always have the safety net of the mamma corp (until, like you said, shareholde
Re: (Score:2)
Re: (Score:2)
Re: (Score:1)
Xbox is the ammo, not the war (Score:3, Insightful)
The XBox is their foot in the door. It's not going to make Microsoft the dominant force in our living rooms, but with consoles taking on a more PC-esque feel they have every in
Re: (Score:2)
Microsoft doesnt want a chunk. they want it all. The way they are going to get it all is to get all media flowing through a microsoft product. They are trying to do this two ways. First is media formats. Second is devices. The end game is to push all media into a microsoft media format and use it to exclude everyone else from being able to provide media players without paying them. Then they can make royalties off of all content produced for the home
Re: (Score:1)
Re:War of Attrition (Score:5, Interesting)
What you say is true, but it didn't answer the question that was asked, which is whether or not it's normal for a console to be in the red at this point in its lifespan.
The short answer is no, it is not normal. And despite your true statement above, that's important. Why?
MS and Sony both got into video gaming in the first place both because they saw how profitable it was and because they saw the potential for even greater profit through using their systems as a trojan horse for other entertainment and software possibilities. Do you think that either company would have launched a console in the first place if they saw the industry as a money-losing business? Obviously not. They did it because they wanted a piece of the action, and they wanted to define where the action was in the future.
The issue is that neither Sony nor MS has figured out how to make a consistent profit in the video games business. MS has never done it, to my knowledge (possibly one quarter with the original Xbox) and Sony does it about half the time. Nintendo always makes a profit. The only question is how big.
If this keeps up, eventually Sony and MS could drag the industry so far down that it's not going to seem worth it to their shareholders or to any of their potential partners, be they publishers or peripheral makers or whatever. Nobody's going to want to be involved in the game business if it seems obvious that it's a money-losing business.
I actually own all 4 previous-gen consoles and would like to own a PS3, but I honestly think that without Nintendo, we would have had another game industry crash by now. They're single-handedly defining the industry right now, in both home and portable systems, and they're proving to everybody how much money there is to be made at it. Without them, you'd have a money-losing industry that would look to anybody on the outside like the industry itself was no longer viable.
Re: (Score:2)
Actually, yes it is normal for a game division to be in the red a year+ after its release. Video game divisions are always long term investments.
The original Playetation had to be rescued from the gutter by Final Fantasy VII, the PS2 had great sales straight out of the gate but fumbled for a year between crappy games and lack of supply, the Xbox pulled positive sales only when Halo 2 was released and the Xb
Re: (Score:1)
Wait, what? I must've missed all the press releases, news stories, Slashdot postings, etc. where the Playstation division is losing money, because I've never seen anything of the sort. The only time I see "Sony is losing money" news is when it's some third party saying it.
Also, Sony executives and PR people are masters of FUD, who spin incredible tales of priceless hardware that will not only
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
What if they conclude that gamers only want gimmicky games? The next generation would be filled with crazy controllers and half-assed games to play them with.
The Wii is great, don't get me wrong. But if I had to pick only 1 console, I don't know if I'd pick the 360 or the Wii, at this point. They offer radically different styles of play. Now that the initial wow-factor has worn off, I play each of them about the
Re: (Score:3, Insightful)
You needn't be scared.
The only companies that might make your assumption are shovelware companies. Few other companies are stupid enough to think that "gimmicky" is good.
Even if we make the assumption that just about every studio decides that gimmicky is the way
Re: (Score:2)
Re: (Score:2)
I'm more optimistic than that.
The industry is set to expand, and finally be considered "mass media". To be mass media, it has to be consumed by the masses in every way, shape and form. This doesn't just mean casual g
Re: (Score:2)
Not for a Wii game, you can't. Only the GC and VC ones.
"2) I've had a lot of fun holding the controller sideways for Super Paper Mario and Excite Truck. I've also had fun playing the original Mario brothers. To each their own I guess."
Excite Truck it works VERY well for. SPM... Not so much. The main difference being the d-pad, I think. That end of the controller isn't meant
Re: (Score:2)
Super Smash Bros: Brawl uses these controllers, and not the Wiimote.
I'll concede your point about "filled". It just sounded like you were imagining hundreds of strange controllers. I don't expect this to happen, as even Nitendo is maintaining some connection to the old modes (as evidenced by SSB:B).
Re: (Score:2)
Personally, I think they should just come up with a GOOD wireless classic-like controller. They don't even have to go crazy with it, just move the +/-/1/2 buttons to the button portion and the a and b buttons could be the triggers. No analog stick still, but... Better than nothing. Some enterprising individual may even come up with a customer case for a WiiMote to do that.
Re: (Score:2)
Also, I have both a classic controller for the Virtual Console games and a Gamecu
Re: (Score:1)
It isn't helped by the fact that the pointer isn't adjustable in any way and doesn't provide a built-in offset so you have to point D
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
What if they conclude that gamers only want gimmicky games?
Even on the Wii, the gimmicky games won't be the big sellers. What are "gimmicky games," anyways? Games that only sell on novelty? Which Wii games would you qualify that way? Wii Sports? Sonic? Rayman? Zelda? Elebits? Godfather? These games are successfull because they are good, not because they sport some kind of gimmick.
If the Wii had a standard controller as an option
You mean like the classic controller? Or the Cube controllers? :-)
Re: (Score:3, Insightful)
Re: (Score:3, Funny)
"Are they still hedging all their bets on Halo 3?"
Yes.
Which is so sad. Microsoft's BIG first party game, Halo 3, that is supposed to be their key to winning the console market:
* Only supports 16 players per game - pathetic compared to the current best console online game Resistance with 40
* No dedicated servers - Sony and PS3 developers have free dedicated servers for games
* An archaic P2P networking setup that leads to laggy online play
* Looks like a slightly upgraded version of Halo 2 on the Xbox
* And to make things even worse you are forced to pay 60 bucks a year just to play the game online
Microsoft isn't banking on Halo 3 alone. Plus none of the stuff you stated is confirmed yet. Bungie is known for lying about what will be in their next game. They even lied about working on a Halo 3 game. The P2P networking is obviously not a deterrent because on average about 40,000 people play Halo 2 each day. Let's see resistance pull those numbers 2 years from now.
Re: (Score:1, Interesting)
I don't know what Microsoft is thinking with Halo 3 when Sony has games like Resistance that have 40 players, gigantic levels, dedicated servers, free online play. For the money we are paying I would have thought we all would be the ones laughing at Sony for things like 16 player p2p online games. Hell, even Warhawk on the PS3 which is a downloadable game supports 32 players and has dedicated
Re: (Score:3, Insightful)
If you're Microsoft, yes. New offerings from them are always cash sinks initally.
They have routinely used their huge cash reserves to get into a new market -- they lose money for several years until they can climb out and make it profitable (or drop the business).
You can't compete with a company that has more cash reserves than some countries. For them, it's worth it to burn off money and ride out the compet
Re: (Score:2)
One of the more amazing things I saw in Japan was a sumo wrestling match on TV. Normally you'd expect the two of them to collied in a Godzilla-esque clash of the titans. I was in awe of how it actually went down.
This huge guy dodged the other's charge and used his own momentum to send him flying out of the ring. It looked like the winner was going to head on collide with the loser, but he slipped around him and that was that.
I feel like Nintendo has done the same
Re: (Score:1)
I'd love to pull numbers and such, but I should be doing work
Re: (Score:2)
"Are they still hedging all their bets on Halo 3?"
Yep [gamesindustry.biz]
It's not about the money - except when it is (Score:5, Interesting)
What I'm curious about is how the long run of Microsoft's console wars might end up hurting the company overall. It used to be that people stayed on Windows for 3 reasons:
1. It's what the office uses/proprietary apps I need
2. I need Microsoft Office
3. Games
Of all of these reasons, the #1 thing I heard from tech people for why they stayed on Windows - or at least kept a dual booting system - was for the games. Once consoles started on their rise, MS realized that this was a serious long term threat to the monopoly. Hence, the Xbox was born. This way, even if techie people go "Well, I stay with Windows for the games", at least MS would have a console of their own to ply.
Now, they're trying to tie in Windows into this gaming concept. Look at Vista, and the "won't run without an ESRB rating" issue some games have had a problem with - a "safety" issue says Microsoft, but a lock-in system says I. Now their Windows Live, which is the Xbox Live system on Windows - again, another method to try to tie in Windows and consoles, and establish a lock in. Or the "Halo 2 (a game made using Windows 2000 computer hardware level technology) can't run on your computer unless you run Vista with Windows Live", a move that I don't see a whole lot of gamers going "OOooo - I get to pay $200 for an OS to run a 3/4 year old game when I could buy the original Xbox version with a new Xbox from a store for the same price". It's an expensive move that so far, hasn't caught on. They're now trying to tie Vista in the Xbox, hoping to shore up both.
It seems a lot of money spent that, so far, is only costing them more. They lose more money with each Xbox sold. So how to make it up? Charge more on the Microtransactions, which leads to expensive "horse armor" and gamers who rebel against the cost of Guitar Hero II downloads for being way overpriced.
I can give credit to Microsoft for making a decent console (when it doesn't "red ring of death" on people - is that the equivalent of a blue screen of death?), but it seems like they're fighting for a Pyhrric victory. If this is their idea of success, then the rest of the Microsoft company had better hope that this brand of billion-dollar-per-year losing "success" doesn't infiltrate the rest of the company.
Of course, that's just my opinion. I could be wrong.
Re:It's not about the money - except when it is (Score:4, Insightful)
You don't really know how it affects their bottom line until you see the whole picture. All of their side business - how much money it made them in.. Windows sales? It's not so obvious is it.
Integration and convenience provides a natural lock-in effect. Microsoft knows that the way the industry is going, its Windows application lock-in is weaking last few years, and it's a trend that'll continue in the future.
What they do, all the time, is create plenty and plenty of auxiliary businesses that act like pathways leading in one way or another, to Windows. They can lose billions from XBox 360 every year and not care, but NOT because they've got money to waste, but because it helps them support their Windows market share.
It's similar to what Google, is doing last few years too. In lots of their free offerings they don't serve ads, Gmail pop3 access, Google News, Google Desktop Search, Picassa etc. So they don't turn profit there, they lose, because there's development and deployment cost for all this. But one way or another, indirectly, it brings you back to searching in Google more often, or watching their ads, which helps their bottom line.
Re:It's not about the money - except when it is (Score:4, Insightful)
Re:It's not about the money - except when it is (Score:5, Insightful)
Who says there is a market? Small niche market so far, what happens if it stays that way? HP has already stopped making their "living room PC". Maybe they have better foresight than others? I know from an anecdotal stand point, there's no market for such a device in my home
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
There is definitely a market for it. Even with my beautiful iMac, I wish I could easily pipe music/video to my stereo/tv setup. Yes, for me, that probably means an Apple TV is somewhere in my future. But for others, it means their XBox is the perfect s
Re: (Score:2)
Re: (Score:2)
People want a media station. It must be simple, fun, easy to set up and work with and it may never, ever break down. I spot at least 4 points in there that windos is still very far away from, and at least 3 that the xbox doesn't provide.
Re: (Score:2)
Re: (Score:1)
It's one of those weird, twisted instances that the market works in a roundabout way. It almost forces them to "innovate", otherwise they have to cough it up in the form of a dividend. Now, I
Re: (Score:1)
Re: (Score:1)
You may want to look again.
I seem to remember that was accurate back before the xbox was originally released and before they paid out a massive amount of dividends.
Now I think it is around 24. Nothing to sneeze at but at some point they do have to answer to investors, since they would have roughly 30 now without the console adventure.
Re: (Score:2)
Xbox 360 - Relatively low cost front end
Re: (Score:2)
Re: (Score:2)
Games kept me using Windows longer than I otherwise would have. I dabbled with Linux, trying out WineX (now Cedega), and buying Loki games at clearance sales. Still, I couldn't resist the occasional Windows game, like Grand Theft Auto or Morrowind.
In the meantime, I got my wife an iPod. I don't consider myself a true "halo-effect" switcher, but the iPod got me looking more clo
Re: (Score:1)
I had M$ when I came up with my name.
More than XBox, though (Score:1)
Re: (Score:1)
MS Games (Score:2)
MS Games, IMO, has little to worry about. They have huge titles coming Q3 and Q4 of this year. I don't see how they could expect to be making money, they haven't released jack since Gears of War.
Several reasons MS doesn't have to worry (at least about game/console sales):
They haven't released any compelling games, so sales are down. If there aren't games, people don't want to buy the console. That's the biggest problem the PS3 is f
Re: (Score:2)
No one?
I'm sure I'm not alone in waiting for a high powered flight game where Over-G failed to deliver. I have always loved the Ace Combat series, and by looking at the gamespot ratings, I'm not alone.
I'm not so sure about Huxley, but it has me very curious. It is a new premise, a MMORTS on a console. It's something new that has potential to be pretty cool.
Forza can attarct Grand Tourismo fans that like other 360 games but don't want to give up that franchise without a replacement. It's an importan
So do people still think MS sells the 360 4profit? (Score:5, Insightful)
Anyway, nearly a year ago iSupply claimed that Microsoft were making a profit on each console sold. This figure has been repeated ever since then, especially in relation to the PS3's huge loss per console. Yet the figures were weird, the console hadn't changed, no cost reductions applied, and iSupply thought it had gone from a $150 loss per console to a $70 gain. But people were very happy to accept this figure.
Now Microsoft's gaming (and music) division has made a $300+m loss for 500k sold, and presumably they're getting profits from online use, the games themselves (the attach rate is rising), and add-ons. Of course the Zune and other products are dragging them down too, and there's wages and future developments and all that...
Also 500k sold in a quarter, albeit a quiet quarter, is appalling at this stage in the game. You would think that if Microsoft COULD drop the price, they would have, to stimulate demand. But they didn't.
So in conclusion, I suspect Microsoft are still making losses on the 360 console, probably in the $100 per console ballpark. 65nm shrinks are really required - cheaper chips, cheaper cooling, cheaper power supply. I expect the 65nm introduction to coincide with a $50 pricedrop, and a static loss/console rate.
Re:So do people still think MS sells the 360 4prof (Score:3, Insightful)
But yes, a dead-in-the-water Zune and associated marketplace are a big factor, too.
Re: (Score:2)
Re: (Score:2)
Why are people so unwilling to accept as fact that Microsoft is still losing money on these things?
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re:So do people still think MS sells the 360 4prof (Score:2)
Not the end of XBox. (Score:1)
Don't they lose money on the console anyway? (Score:1)
I thought MS (and Sony) always take a loss when they sell a console. If that's true, then less 360s sold this year would mean less loss wouldn't it? Do they actually turn a profit on the systems, and if so, were they always turning a profit (however minute), even last year?
Re: (Score:2)
The story behind the numbers (Score:2)
Xbox 360 is completely dead in Japan. It has a non-existant presence throughout all of Europe except for the UK where it is doing OK. While it is common to mock the Playstation 3, the PS3, like the Gamecube of last generation, is at least selling more evenly th
Come on! (Score:1)
This is unfair, and they should be stopped.
Some brave politician should order the stop of the X-Box series of games given it's unfair advantages over the competition.*
* Before you knee-jerks start downmodding as "outfuckingrageous", realize this type of thought process was largely killed off by the Reagan
decline (Score:2)