Jaffe's Calling All Cars Coming Soon 17
Via Joystiq, the news on David Jaffe's blog is that Calling All Cars will be released soon via the PlayStation Network. The first downloadable title from one of Sony's AAA developers, this marks the start of what should be a string of high-profile games for the service. The initial post about the game 'going gold' appears to have been taken down but Jaffe reviews the reviews that have been released so far, and gives PS3 owners an idea of what they can expect. "Has it been worth the wait? Reviews are slowly coming in, but IGN is calling it 'Sony's first truly original, must-have title on the PlayStation Network' and claiming it bests just about everything on Xbox Live Arcade. Strong words; we'll see for ourselves [this] week."
1st Party devs - the Nintendo route? (Score:4, Interesting)
Here's to hoping the Sony 1st parties at least come up with a decent sequel to Twisted Metal Black. The absence of another TM game for the PS2 remains one of the head-scratchers of that platform, at least in my mind.
Sigh...Looks Like We've Got Another John Romero (Score:2, Insightful)
When you aren't one of the people who actually makes games like an engineer or artist and are essentially filling an overhead position like producer or 'desiginer' aka level monkey you pretty much have enough time on your hands to milk the hard work of others to fuel your own self promotion.
If you want someone to do the busy work of deciding things like h
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I don't own a PS3 (or 360) myself but I really see a much brighter future for games in smaller downloadable forms that are cheaper to produce and can bring more fresh design ideas to the table since not as much is spent creating them.
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This is the danger of feeding trolls...
Oh (Score:1)
Obligatory Penny-Arcade link (Score:2, Insightful)
And here is the relevant quote, "I'm sick of people claiming parity between the online offerings of these systems so that they can appear above the fray. One of them is awesome, and one of them is dogshit. I don't know why they should ever improve it if you fuckers have already given them the Gold Star." Good points I think. Just because Sony is making online free doesn't mean that it's good, and they have no real incentive to improve it with their faithful already en
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When you aren't one of the people who actually makes games like an engineer or artist and are essentially filling an overhead position like producer or 'desiginer'
I'm not going to defend Jaffe since I don't even know the guy, but I will say that your idea of what a designer does is a little off. Take all the best engineers and artists in the world and unless one of them has good design skills any game they make would be a steaming pile of crap. Don't get me wrong I think quality artist and quality engineers are just as important as quality designers, but it takes all three, and a few others, to make really good games. There is a reason top designers are sought ou
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Did anyone pay $600 to buy cheap games? (Score:2)
If you are going to pay six hundred dollars for a game console, you are probably willing to buy eighty dollar games. If you want cheap games, why not stick with your PS2 and buy some used games for $15 to $20 each. The Wii is being sold as the cheap alternative, so cheap downloadables make a lot of sense.
Sure you can add downloadable cheap games as an extra. But is it a good idea to use your AAA developers when you're already hurting for exclusives? All three console makers will depend heavily on their
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Now, that's not to say that's all I play. I still play a bunch of 360 games as well as regular XBox games on my
Re:Did anyone pay $600 to buy cheap games? (Score:4, Insightful)
I am willing to pay $80 for a game if it's worth paying $80 for. It doesn't matter what platform it's for. Guitar Hero II (with guitar controller) [ebgames.com] goes for $80 on the PS2 ($90 on the 360), and I don't see anyone complaining about that. Why? Because it's worth the $80.
Off-the-shelf PS3 games are $49-$59, not $79. But $10 more than "last-gen" games isn't a whole lot more (certainly not the $30 you're claiming), especially since there aren't a whole lot of games at the moment, anyway. And before you go "ha ha! not a lot of games!" this applies to every console. At least on the PS3, there's been about a game a month.
The PS3 also has a decent list of cheap, solid downloadables; even some of the demos have a lot to do:
There is also Lemmings ($4.99) and some other things I haven't tried. There are some demos and games that suck (Blast Factor). But the only game on this list I found a bit high was flOw; it's cool, but it's essentially an interactive screen saver. Gripshift was the best $10 I've spent on a game in awhile. Tons of levels with tons of things to do. Tekken is "a lot", at least compared to other things on the list, but come on, $20 for a top arcade fighting game that's $40 in the store? You're complaining? I'm not.
In short, if a game costs a lot, and it's worth it, then no, there's no problem getting it.
(Apparently people don't remember the much less uniform pricing structure of games back in the NES/SMS days. Super Mario Bros 2 went for $120 at Toys'R'Us.)
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"we'll see for ourselves [this] week" (Score:2)
Calling All Goats! (Score:2)